Software:Teenage Mutant Ninja Turtles 2: Battle Nexus
| Teenage Mutant Ninja Turtles 2: Battle Nexus | |
|---|---|
North American GameCube cover art | |
| Developer(s) | Konami Computer Entertainment Studios |
| Publisher(s) | Konami |
| Director(s) | Naomi Kaneda |
| Producer(s) | Yasushi Kawasaki |
| Designer(s) | Takayuki Ide Akihiro Ishihara |
| Composer(s) | Yuichi Tsuchiya Masanori Akita |
| Series | Teenage Mutant Ninja Turtles |
| Platform(s) | PlayStation 2, Xbox, GameCube, Game Boy Advance, Windows |
| Release | |
| Genre(s) | Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Teenage Mutant Ninja Turtles 2: Battle Nexus is a 2004 beat 'em up game developed and published by Konami. It is the sequel to Teenage Mutant Ninja Turtles and is based on the 2003 TV series.
The game has cel-shaded graphics, four-player gameplay, and includes the first TMNT arcade game as an unlockable bonus.[3] Teenage Mutant Ninja Turtles 2 Battle Nexus is based mostly on the end of the second season of the 2003 animated TMNT series. The game also has 4 tournaments consisting of waves of enemy attacks.
The cinematic cutscenes are adapted from various episodes in the cartoon series featuring the Feudal Japan arc in which the origin of Oroku Saki is discovered.
Gameplay

Unlike the 2003 TMNT game, Battle Nexus supports up to four players. Each player may select a "team" that consists of a turtle and an unlockable character that can replace the turtle. Four teams are present in the game, if less than four players are playing, one player may select more teams and cycle through them in the game. Each team has their own specific abilities that can help players progress through the game. Blue Team can attack while dashing, and cut through certain obstacles (gates, trees, bamboo, etc.). Red Team can lift and push certain heavy objects. Orange team can reflect arrows with their guard (and Michelangelo can fly with his nunchucks). Purple team can utilize computer consoles (and Donatello can fire a laser instead of throwing shuriken).
Unlike the previous game, players share one health bar so if one player gets hurt, the health decreases for all of them. Characters have "weak" and "strong" attacks and they do different moves with different combinations. To beat the level, you must either get to the designated point of the level, kill all enemies, kill the boss, survive until the time runs out or do the specific goal until the time runs out.
Side goals are to collect artifacts that are usually in hidden or hard-to-reach places. To collect crystal pieces that increase your attack, defense, charge attack and shuriken throwing abilities.
Plot
The game adapts the second season of the TV series, starting from the first season's finale where the turtles Leonardo, Raphael, Michelangelo and Donatello infiltrate the Foot's headquarters to confront the Shredder, getting help from a group of warriors known as the guardians. After defeating both Hun and the Shredder, the turtles find their injured master Splinter missing and their search leads them to the TCRI building which is responsible for the creation of the ooze that mutated the turtles and Splinter and discover that the building is occupied by an alien race known as the Utroms. They try to sneak in and find their master but are cornered by the Utroms and a strange warp device transports them out of the building.
The turtles find themselves in the other side of the galaxy on the planet D'Hoonib ruled by the Federation and are caught in a war between the Federation and the Triceratons, both of them seeking professor Honeycutt, also known as Fugitoid, who has the plans for a teleportation device that both sides seek to use against each other. While avoiding capture, the turtles and Fugitoid encounter the famous mercenary Slashuur who is hired by the Triceratons to capture the latter. The turtles and the Fugitoid are brought back to earth by the Utroms and reunite with master Splinter. The Utroms reveal their history to the turtles that they were transporting an Utrom criminal on board their ship who escaped and caused them to crash land on earth a thousand years ago as well as their enmity with the Foot clan since feudal Japan. After coming under attack from the Foot clan led by a very much alive Shredder, the Turtles help the Utroms and Honeycutt escape to their homeworld through the Warp device and discover Shredder's true identity as the Utrom prisoner.
Afterwards, they face the Ultimate ninja who seeks glory by defeating Leo, help their mutated friends from the underground return to human form and escape, befriend a mutant crocodile known as Leatherhead, and help Karai of the Foot clan end the turf war of New york caused by Shredder's defeat. The Shredder, who has survived the implosion of the TCRI building, sends a robot in the likeness of Splinter to attack the turtles, but they defeat it with the help of a deluded Triceraton soldier known as Zog. Shredder later sends Slashuur after the Turtles whom revealed to be familiar with Hamato Yoshi, Splinter's master. After learning that Yoshi was killed by the Shredder, Slashuur remembers that he is also a victim of the utrom Shredder and reveals himself as an utrom as well. The turtles along with Splinter and Zog attack the Foot's freighter where he is creating an army of advanced robots. After defeating Hun and Karai, they are joined by Slashuur against the Shredder, with Zog Sacrificing himself so they can escape the exploding ship.
The turtles can also participate in Battle Nexus, a multiversal battle tournament where many of their allies such as Traximus and Slashuur are taking part, they also meet Miyamoto Usagi, a samurai rabbit. The Turtles and their allies foil the plans of the Ultimate ninja and Drako to claim the Ultimate Daimyo's war staff and Mikey is declared champion afterwards.
Reception
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The Game Boy Advance and PC versions received "mixed" reviews, while the GameCube, PlayStation 2, and Xbox versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[4][5][6][7][8]
Test Monkey of GamePro said of the Game Boy Advance version, "While the incorporation of stealth may not be the strongest feature in Teenage Mutant Ninja Turtles 2, it's probably the only change worth noting. Although there are other modes for you to try, they're really not worth the time."[25][lower-alpha 2] However, Bones said of the PlayStation 2 version, "behind the flashy extras and cool license, TMNT2 remains an utterly forgettable (albeit forgivable) example of the modern gaming mediocrity."[26][lower-alpha 3]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the console versions each a score of 3/10, 4/10, and 2/10.
- ↑ GamePro gave the Game Boy Advance version two 3/5 scores for graphics and sound, and two 3.5/5 scores for control and fun factor.
- ↑ GamePro gave the PlayStation 2 version 4/5 for graphics, 4.5/5 for sound, 3/5 for control, and 2.5/5 for fun factor.
References
- ↑ "KONAMI'S TEENAGE MUTANT NINJA TURTLES® 2: BATTLENEXUS™ [sic SHIPS TO RETAIL STORES NATIONWIDE"]. October 19, 2004. http://www.konami.com/gs/usa/press/turtles2101904.html.
- ↑ Bramwell, Tom (March 11, 2005). "What's New?". Gamer Network. https://www.eurogamer.net/whatsnew-110305.
- ↑ "Teenage Mutant Ninja Turtles 2: Battle Nexus". Atari SA. https://www.mobygames.com/game/16667/teenage-mutant-ninja-turtles-2-battle-nexus/.
- ↑ 4.0 4.1 "Teenage Mutant Ninja Turtles 2: Battle Nexus critic reviews (GBA)". Fandom. https://www.metacritic.com/game/teenage-mutant-ninja-turtles-2-battle-nexus/critic-reviews/?platform=game-boy-advance.
- ↑ 5.0 5.1 "Teenage Mutant Ninja Turtles 2: Battle Nexus critic reviews (GC)". Fandom. Archived on August 17, 2020. Error: If you specify
|archivedate=, you must also specify|archiveurl=. https://www.metacritic.com/game/teenage-mutant-ninja-turtles-2-battle-nexus/critic-reviews/?platform=gamecube. - ↑ 6.0 6.1 "Teenage Mutant Ninja Turtles 2: Battle Nexus critic reviews (PC)". Fandom. https://www.metacritic.com/game/teenage-mutant-ninja-turtles-2-battle-nexus/critic-reviews/?platform=pc.
- ↑ 7.0 7.1 "Teenage Mutant Ninja Turtles 2: Battle Nexus critic reviews (PS2)". Fandom. https://www.metacritic.com/game/teenage-mutant-ninja-turtles-2-battle-nexus/critic-reviews/?platform=playstation-2.
- ↑ 8.0 8.1 "Teenage Mutant Ninja Turtles 2: Battle Nexus critic reviews (Xbox)". Fandom. https://www.metacritic.com/game/teenage-mutant-ninja-turtles-2-battle-nexus/critic-reviews/?platform=xbox.
- ↑ 9.0 9.1 9.2 Ford, Greg; Elliott, Shawn; Baker, Chris (December 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus (GC, PS2, Xbox)". Electronic Gaming Monthly (Ziff Davis) (185): 150. https://retrocdn.net/images/6/62/EGM_US_185.pdf. Retrieved June 1, 2024.
- ↑ 10.0 10.1 10.2 Zoss, Jeremy (November 2004). "Teenage Mutant Ninja Turtles 2 [Battle Nexus (GC, PS2, Xbox)"]. Game Informer (GameStop) (139): 145. http://www.gameinformer.com/NR/exeres/5CD8CF74-6FA7-4245-8428-7420F1142FF1.htm. Retrieved May 31, 2024.
- ↑ Provo, Frank (November 3, 2004). "Teenage Mutant Ninja Turtles 2 [Battle Nexus Review (GBA)"]. Fandom. https://www.gamespot.com/reviews/teenage-mutant-ninja-turtles-2-review/1900-6112329/.
- ↑ Navarro, Alex (October 19, 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus Review (GC)". Fandom. https://www.gamespot.com/reviews/teenage-mutant-ninja-turtles-2-battle-nexus-review/1900-6112440/.
- ↑ 13.0 13.1 Navarro, Alex (October 19, 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus Review (PS2, Xbox)". Fandom. https://www.gamespot.com/reviews/teenage-mutant-ninja-turtles-2-battle-nexus-review/1900-6110904/.
- ↑ 14.0 14.1 14.2 Sandige, Abby (October 19, 2004). "GameSpy: Teenage Mutant Ninja Turtles 2: BattleNexus [sic (GCN, PS2, Xbox)"]. IGN Entertainment. http://ps2.gamespy.com/playstation-2/teenage-mutant-ninja-turtles-2/558259p1.html.
- ↑ Zacarias, Eduardo (October 31, 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus - GBA - Review". https://gamezone.com/reviews/teenage_mutant_ninja_turtles_2_battle_nexus_gba_review/.
- ↑ Hopper, Steven (January 10, 2005). "Teenage Mutant Ninja Turtles 2: Battle Nexus - PC - Review". https://gamezone.com/reviews/teenage_mutant_ninja_turtles_2_battle_nexus_pc_review/.
- ↑ Bedigian, Louis (October 22, 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus - PS2 - Review". https://gamezone.com/reviews/teenage_mutant_ninja_turtles_2_battle_nexus_ps2_review/.
- ↑ 18.0 18.1 18.2 Castro, Juan (October 19, 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus (GCN, PS2, Xbox)". Ziff Davis. https://www.ign.com/articles/2004/10/19/teenage-mutant-ninja-turtles-2-battle-nexus-4.
- ↑ Castro, Juan (November 23, 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus (PC)". Ziff Davis. https://www.ign.com/articles/2004/11/24/teenage-mutant-ninja-turtles-2-battle-nexus.
- ↑ "Teenage Mutant Ninja Turtles 2: Battle Nexus (GBA)". Nintendo Power (Nintendo of America) 186: 154. December 2004.
- ↑ "Teenage Mutant Ninja Turtles 2: Battle Nexus (GC)". Nintendo Power (Nintendo of America) 186: 141. December 2004.
- ↑ Baker, Chris (November 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus". Official U.S. PlayStation Magazine (Ziff Davis) (86): 132. https://archive.org/details/official-u.-s.-playstation-magazine-issue-86-november-2004/page/n137/mode/2up. Retrieved June 1, 2024.
- ↑ "Teenage Mutant Ninja Turtles 2: Battle Nexus". Official Xbox Magazine (Future US): 68. Christmas 2004.
- ↑ "Teenage Mutant Ninja Turtles 2: Battle Nexus". PC Gamer (Future US) 12 (3): 75. March 2005.
- ↑ Test Monkey (December 2004). "Teenage Mutant Ninja Turtles 2 [Battle Nexus (GBA)"]. GamePro (IDG) (195): 134. https://retrocdn.net/images/3/31/GamePro_US_195.pdf. Retrieved June 1, 2024.
- ↑ Bones (December 2004). "Teenage Mutant Ninja Turtles 2: Battle Nexus (PS2) [control score is mislabeled as "3.5/5""]. GamePro (IDG) (195): 116. http://gamepro.com/sony/ps2/games/reviews/39868.shtml. Retrieved June 1, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
