Software:Teenage Mutant Ninja Turtles: Tournament Fighters
| Teenage Mutant Ninja Turtles: Tournament Fighters | |
|---|---|
North American print ad for all three versions of the game. Each version of the game featured a different Turtle as the cover character facing off against an opponent from that particular version. | |
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Composer(s) | NES Junichiro Kaneda Ayako Nishigaki Super NES Kazuhiko Uehara Hideto Inoue Harumi Ueko Genesis Miki Higashino[1] |
| Series | Teenage Mutant Ninja Turtles |
| Platform(s) | NES, Super NES, Sega Genesis |
| Release | Super NESGenesisNES |
| Genre(s) | Fighting game |
| Mode(s) | Single-player, multiplayer |
Teenage Mutant Ninja Turtles: Tournament Fighters, or Teenage Mutant Hero Turtles: Tournament Fighters in Europe, is the title of three different fighting games based on the Teenage Mutant Ninja Turtles, produced by Konami for the Nintendo Entertainment System, Sega Genesis, and Super NES and released during a period between 1993 and 1994. Konami produced a different fighting game based on the franchise each featuring a differing cast of characters for the platforms. All three versions of the game were re-released as part of Software:Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022.[5] with online play using rollback netcode for the Super NES version of the game.
NES version

The NES version of Tournament Fighters was the final game Konami released for the platform in North America and the PAL region in 1994. It was also the fifth TMNT game released for Nintendo home consoles. Unlike the other versions of Tournament Fighters, it was not released in Japan. Tournament Fighters was one of the few fighting games released for the NES during the fighting game boom.
The game's single-player Story mode has the player taking control of one of the four Turtles (Leonardo, Raphael, Michaelangelo, and Donatello), as they hold a contest amongst themselves to see who is fit to take on Shredder's challenge. After defeating the first three opponents, the player proceeds to fight Casey Jones and then Hothead (a character based on the Dragon Warrior from the Teenage Mutant Ninja Turtles Adventures comics and the action figure of the same name) before the final match with the Shredder. In addition to the Story mode, the game also has two Versus modes (one against the CPU and another against a second player), as well as a four-player tournament mode. An option mode where the player can adjust the game's difficulty, continues, and speed is also available.
The gameplay follows many of the standard fighting game conventions. Battles consist of three-round matches and the first player to win two rounds is the victor. Each character has their own repertoire of basic punch and kick techniques, as well as command-based special moves. During battle, a flying monitor with Splinter's face will sometimes appear that will drop a red ball power-up at the middle of the stage that can be retrieved by either fighter. Whoever retrieves the ball power-up will be able to use it by inputting the appropriate command.
The NES version allows the player to match any character against a clone of himself, with the exception of Hothead. The game does not allow such a match under normal circumstances, but there is a way to bypass this restriction in the game's "Vs. CPU" mode. The second Hothead will be colored differently, as with all same character matches in the game, but the game will also flicker due to the large size of both characters.
In Software:Teenage Mutant Ninja Turtles: The Cowabunga Collection, the NES version of Teenage Mutant Ninja Turtles: Tournament Fighters has three enhancements.
- Remove slowdown – This enhancement removes slowdown when too many characters are on screen, therefore allowing fast action at all times.
- Remove sprite flicker – This enhancement removes the NES limitations of the character sprites and backgrounds, providing for smoother animation during gameplay.
- Clash of the Hotheads – This enhancement allows more than one player to play as Hothead in the Tournament and Versus Mode, but it is most recommended that the "remove sprite flicker" enhancement (and maybe the "remove slowdown" enhancement, as well) is activated along with this enhancement first.
Super NES version

A tournament has been organized and many fighters have entered, Shredder being one of them. The Turtles decide to participate in order to stop their nemesis as well as proving their strength in the tournament.
This game's controls use a four-button scheme (two punches and two kicks, weak and strong). A particular feature is the possibility to use a super special attack. In order to achieve this, the player must fill a green bar under the life bar, by hitting their opponents. Once full, the player must press the two strong attack buttons simultaneously. There is also the option of enhancing the speed of the game, making the fights more intense but also more difficult to follow.
In addition to the main and versus modes, there is a story mode in which the Turtles must rescue April O'Neil and Splinter from Karai's clutches. The Turtles must travel across the US in their Turtle Blimp, defeating other fighters and collecting information. Only the four of them can be playable whereas the other characters are the opponents, including clone versions of the Turtles. There is no Mutagen Meter in story mode. There is also a watch mode, which features computer-controlled characters.
There are ten characters available, plus two bosses. Aside from the Turtles and Shredder (who goes under the name of Cyber Shredder in this game), these characters are also available:
- War – A monstrous purple creature with big claws, one of the Four Horsemen of the Apocalypse from the Teenage Mutant Ninja Turtles Adventures comics published by Archie. The game version of the character is said to be an alien in the game's Tournament mode as well as a mutant by the Turtles in the game's story mode.
- Aska – A ninja girl seeking to open her own dojo. Aska is an original character (created by Takemasa Miyoshi) who makes her first and only appearance in the franchise. She is inspired by Mitsu from the film, Teenage Mutant Ninja Turtles III, and was originally intended to be Mitsu, but her character was renamed after the film's poor reception.[6]
- Wingnut – A humanoid, alien bat who appeared in several issues of the Archie Comics series, as well as in an episode of the animated series.
- Chrome Dome – An android from the animated series, he was initially created by Shredder to destroy the Turtles.
- Armaggon – A mutant shark from the future. Also from the Archie Comics series.
The bosses are:
- Rat King – A deranged man who cast away his humanity and considers himself a rat, even though he has not been mutated.
- Karai – The leader of the Foot Clan in Japan. She had only appeared in the original comics by Mirage Studios at the time of the game's release.
Regional differences
The Super NES version of Tournament Fighters was later released in Japan under the title Teenage Mutant Ninja Turtles: Mutant Warriors. There's also some more slight differences: Aska's outfit is more revealing and she has a different win animation. The turtles sound more like teenagers and their character icons are different.[6]
In Software:Teenage Mutant Ninja Turtles: The Cowabunga Collection, the Super NES version of Teenage Mutant Ninja Turtles: Tournament Fighters has six enhancements, with them having been featured in the original as Button Codes.
- Playable bosses – Allows the player to play as Rat King and Karai in Versus Mode.
- Extra versus stages – Allows two additional stages to be accessible in Versus mode.
- Maximum speed – Grants the player access to the hi-speed 3 feature in the in-game options menu.
- Extra lives – Allows the player to select up to 10 credits for Story Mode in the in-game options menu.
- Ultimate Attacks in Story Mode – Allows Ultimate Attacks in Story Mode.
- Group Mode − Enables the hidden Group Mode (Japanese version only).
Genesis version

The Genesis/Mega Drive version of Tournament Fighters was released in North America, the PAL region, and Japan around the same time as its Super NES counterpart.
The Genesis version uses the standard three-button controller, with only two buttons for attacking (punch and kick). To perform stronger punches or kicks, the player must hold the directional pad towards the opponent while pressing either attack buttons. The third button is used for taunting. Some of the stages in the game feature destroyable scenery that gives the player and their opponent access to new areas in the stage. As well as their special moves, each character has a 'killer' attack which is only accessible when they are close to death and the red part of the characters' life gauge at the top starts flashing. This is done by pressing the Taunt button in conjunction with a specific D-Pad motion. These moves nearly take out the other character's life gauge completely.
The game has eight playable characters, which includes the four Turtles and Casey Jones, as well as April O'Neil (whose active role differs from the versions of the character featured in other games), Ray Fillet (a character from the Teenage Mutant Ninja Turtles Adventures comics), and Sisyphus (an original character, named Musha Beetle in the Japanese version). The player can adjust their power and speed after selecting their character. The music in this version was composed by renowned video game composer Miki Higashino, in collaboration with Masanori Adachi.[7]
The main single-player mode features the turtles and their allies traveling to various planets in Dimension X, fighting against clones of themselves, as they seek to rescue Splinter from Krang. After defeating the eight clones, the player travels to the final three stages to fight against a Triceraton, Krang's Android, and Karai (in that order). The game has a two-player mode, as well as a practice mode in which the player faces the computer in a 1-round match, and a "Tournament" mode where the player must defeat 88 opponents with one life gauge.
In Software:Teenage Mutant Ninja Turtles: The Cowabunga Collection, the Genesis version of Teenage Mutant Ninja Turtles: Tournament Fighters has the sole enhancement of playable bosses, allowing the player to play as the Triceraton, Krang and his Android, and Karai in any game mode, increasing the number of playable characters from 8 to 11.
Each of the 3 boss characters is represented by a silhouetted character icon located above the original 8 playable characters. Each boss character's silhouetted icon is outlined in a different color, and below each icon is their respective character's name. Choosing one of the three allows to play as that character.
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
In the United Kingdom, it was the top-selling Super NES game in January 1994.[11]
Electronic Gaming Monthly called the game "a real surprise" noting high quality audio and overall appeal.[8] One reviewer in the magazine called it "the perfect blend of elements from Street Fighter II and Mortal Kombat while another declared that in some ways it was even better than Street Fighter II."[8]
In 1993, Aska was rated as #4 on the list of "Top Ten Fighting Women" by Electronic Gaming Monthly.[12] In the same issue Electronic Gaming Monthly gave the Sega Genesis version average reviews, noting that the game is not a good as the Super NES version and stating that "There aren’t many moves and the fighters are unappealing. The game also has a darker look and feel."[13] Mega magazine gave the Sega Genesis an average review score, criticizing the game's sluggish gameplay and unresponsive controls, stating that "It’s an uninspired beat-em-up that’s borrowed everything from Street Fighter 2 but the gameplay."[14] GamePro magazine gave the Super NES version ratings (out of 5) of 4.5 for graphics, 4.5 for sound, 5.0 for control, and 5.0 for fun factor.[15]
In 1995, Total! ranked the game 61st on its Top 100 Super NES Games, summarizing: "This is a shockingly good beat-'em-up considering it's a license."[16]
References
- ↑ "Miki Higashino Interview: Retired Fan Favourite Speaks". July 2013. http://www.vgmonline.net/mikihigashinointerview/.
- ↑ "Super NES Games". Nintendo of America. http://www.nintendo.com/consumer/downloads/snes_games.pdf.
- ↑ "Software List (Released by Soft Licensees)" (in ja). Sega. https://sega.jp/history/hard/megadrive/software_l.html.
- ↑ "NES Games". Nintendo of America. https://www.nintendo.com/consumer/downloads/nes_games.pdf.
- ↑ Bailey, Kat (July 21, 2022). "Teenage Mutant Ninja Turtles: The Cowabunga Collection Has a Release Date". https://www.ign.com/articles/teenage-mutant-ninja-turtles-the-cowabunga-collection-has-a-release-date.
- ↑ 6.0 6.1 "Hardcore Gaming 101: Teenage Mutant Ninja Turtles". http://www.hardcoregaming101.net/tmnt/tmnt8.htm.
- ↑ "Game Music :: Interview with Miki Higashino (January 2012)". Squareenixmusic.com. http://squareenixmusic.com/features/interviews/mikihigashino.shtml.
- ↑ 8.0 8.1 8.2 Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Sushi-X (November 1993). "Review Crew". Electronic Gaming Monthly (United States: Sendai Publishing) 6 (11): 42. ISSN 1058-918X. https://archive.gamehistory.org/item/a354b13e-0989-4fe3-8c15-0e39294f5bdb.
- ↑ Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Sushi-X; Weigand, Mike (November 1993). "Review Crew". Electronic Gaming Monthly (United States: Sendai Publishing) 6 (11): 50. ISSN 1058-918X. https://archive.gamehistory.org/item/a354b13e-0989-4fe3-8c15-0e39294f5bdb.
- ↑ "Teenage Mutant Ninja Turtles: Tournament Fighters". SNES Force (8 (January 1994)): 32–6. 23 December 1993. https://archive.org/details/SNESForce04Oct93/SNESForce08-Jan94/page/n31/mode/2up.
- ↑ "Charts". Computer & Video Games (Future plc) (148 (March 1994)): 9. 15 February 1994. https://retrocdn.net/images/8/8c/CVG_UK_148.pdf.
- ↑ Top Ten Fighting Women, EGM 53 (December 1993), page 66
- ↑ TMNT: Tournament Fighters Review. EGM Media. December 1993. pp. 48. https://archive.org/details/Electronic_Gaming_Monthly_53/page/n49/mode/2up.
- ↑ Mellerick, Paul (December 1993). TMNT Tournament Fighters Review. Future Publishing. pp. 42. https://archive.org/details/mega15_202004/page/n41/mode/2up.
- ↑ "ProNews: Sorry, Turtle Fans!". GamePro 6 (1): 258. January 1994.
- ↑ "Top 100 SNES Games". Total! (43): 46. July 1995. https://archive.org/details/total-43/page/n45/mode/2up. Retrieved February 28, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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