Software:FIFA Football 2002

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Short description: 2001 video game
FIFA Football 2002
Arsenal forward Thierry Henry is the cover athlete worldwide.
Developer(s)EA Canada
Publisher(s)EA Sports
SeriesFIFA
Platform(s)Windows, PlayStation, PlayStation 2, GameCube
Release
  • EU: 2 November 2001
  • NA: 6 November 2001[1]
GameCube
Genre(s)Sports
Mode(s)Single-player, multiplayer

FIFA Football 2002,[lower-alpha 1] commonly known as FIFA 2002 and known in North America as FIFA Soccer 2002: Major League Soccer, is a football video game released in 2001, produced by Electronic Arts and released by EA Sports. FIFA 2002 is the ninth game in the FIFA series.

Gameplay

Power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, AFC Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League, at the cost of excluding the Greek League. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked.

Similar to FIFA 98, this game features a Road to the World Cup game mode featuring the real-life format of each qualification zone as well as every team that had participated in it (except Oceania), however the World Cup itself is not featured, either as part of the mode or as its own mode. If the player chooses any nations that had automatically qualified for the 2002 FIFA World Cup (i.e. France, Japan, and South Korea), the player is instead tasked with improving their FIFA ranking through international friendlies. As a bonus for qualifying from each region, the game will unlock continental cups from said region (marking the only time they appear in a FIFA game, except for the UEFA Euro), winning each regional cup would give the player a Panini card featuring star players from each continent. Once the player unlocks and wins all of the regional cups, the game will unlock the FIFA Confederations Cup as a bonus (also the only time it appears in a FIFA game).

However, most of the international teams featured in the game are not licensed (some of them down to the players' names like the Netherlands), while smaller countries such as Barbados, were only given numbers as player names. To date, this was the last FIFA edition (not counting the World Cup versions) to feature the Japan national team, since Japan Football Association would go on to concede exclusive rights to Konami's Pro Evolution Soccer series. Also, this was the final FIFA edition to feature the Israel Premier League and its teams.

France and Arsenal star Thierry Henry is featured as the cover star. FIFA Football 2002 is the last FIFA for 10 years to only have one person as the cover star, before Lionel Messi appeared alone on FIFA 13.

Reception

Reception
Review scores
PublicationScore
GCPCPSPS2
AllGameStarStarStarStar[7]N/AN/AN/A
CGMN/AStarStarStar[8]N/AN/A
EGM7/10[9]N/AN/AN/A
Famitsu34/40[11]N/AN/A32/40[12]
Game Informer8/10[13]N/AN/A8/10[14]
GameSpot8.9/10[15]9.3/10[16]8.7/10[17]8.7/10[18]
GameSpy82%[19]N/AN/AN/A
IGN8.6/10[20]6.3/10[21]N/A8.5/10[22]
Next GenerationN/AN/AN/AStarStarStarStar[23]
Nintendo Power4.3/5[24]N/AN/AN/A
Nintendo World Report7/10[25]N/AN/AN/A
OPM (US)N/AN/AN/AStarStarStarStarHalf star[26]
PC Gamer (US)N/A89%[27]N/AN/A
BBC SportN/AN/AN/A88%[28]
Aggregate score
Metacritic81/100[3]77/100[4]81/100[5]82/100[6]

The game received "favourable" reviews on all platforms according to the review aggregation website Metacritic.[3][4][5][6] Gary Whitta of NextGen said of the PlayStation 2 version in its final issue, "With improved tactics and graphics, FIFA 2002 once again cements itself at the top of the virtual soccer universe."[23] In Japan, where the GameCube version was ported for release on 15 November 2001,[29] followed by the PlayStation 2 version two weeks after (29 November), Famitsu gave it a score of 34 out of 40 for the former version,[11] and 32 out of 40 for the latter version.[12]

Air Hendrix of GamePro's December 2001 issue called the PlayStation 2 version "an absolutely gorgeous game, packing in fantastic animations, lavish player models, and stadiums with cool details like flags waving in the stands."[30][lower-alpha 2] An issue later, The D-Pad Destroyer said, "The saddest thing about the GameCube version of FIFA 2002 is that it had to come out this year. Given a little more time with Nintendo's infant hardware, EA Sports could have worked its trademark magic to get more GameCube goodness in the game. As it is, it seems like a direct PlayStation 2 port with somewhat clunky GameCube controls. A World Cup contender, perhaps, but it comes up short of the winning goal."[31][lower-alpha 3]

Michael Lafferty of GameZone gave the PlayStation version nine out of ten, calling it "the best PlayStation soccer game currently on the market. The gameplay, graphics and audio tracks are all superb."[32] He later gave the PC version 8.8 out of 10, saying that it "transcends previous incarnations of the sport, enlivening the screen with realistic game play, and lively graphical elements."[33] Kevin Krause gave the PlayStation 2 version 8.6 out of 10, calling it "a next generation soccer game that is enjoyable to play and more importantly, an accurate simulation of how the game is actually played by the pros."[34]

The console versions were nominated for the "Best Sports, Traditional Game" award at GameSpot's Best and Worst of 2001 Awards, which went to NBA 2K2;[35] the PC version did, however, win the award for "Best Sports Game".[36] The same PC version also won the award for "PC Sports" at AIAS' 5th Annual Interactive Achievement Awards. [37] The game was nominated at The Electric Playground's 2001 Blister Awards for "Best Sports Game for PC", "Best Console Sports Game", and "Best Canadian Console Game of the Year", but lost to High Heat Major League Baseball 2002, Madden NFL 2002, and NHL Hitz 2002, respectively.[38][39][40]

Notes

  1. Known as FIFA Soccer 2002: Major League Soccer in North America and FIFA 2002: Road to FIFA World Cup (FIFA 2002 ロード・トゥ・FIFAワールドカップ) in Japan.
  2. GamePro gave the PlayStation 2 version 5/5 for graphics, 4/5 for sound, and two 4.5/5 scores for control and fun factor.
  3. GamePro gave the GameCube version 4/5 for graphics, 4.5/5 for sound, and two 3.5/5 scores for control and fun factor.

References

  1. "FIFA Soccer 2002 Ships". 6 November 2001. https://gamezone.com/news/fifa_soccer_2002_ships/. 
  2. Schneider, Peer (21 November 2001). "FIFA 2002 is Here!". Ziff Davis. https://www.ign.com/articles/2001/11/22/fifa-2002-is-here. 
  3. 3.0 3.1 "FIFA Soccer 2002 critic reviews (GC)". Fandom. https://www.metacritic.com/game/fifa-soccer-2002/critic-reviews/?platform=gamecube. 
  4. 4.0 4.1 "FIFA Soccer 2002 critic reviews (PC)". Fandom. https://www.metacritic.com/game/fifa-soccer-2002/critic-reviews/?platform=pc. 
  5. 5.0 5.1 "FIFA Soccer 2002 critic reviews (PS)". Fandom. https://www.metacritic.com/game/fifa-soccer-2002/critic-reviews/?platform=playstation. 
  6. 6.0 6.1 "FIFA Soccer 2002 critic reviews (PS2)". Fandom. https://www.metacritic.com/game/fifa-soccer-2002/critic-reviews/?platform=playstation-2. 
  7. Holowka, Chris. "FIFA Soccer 2002: Major League Soccer (GC) - Review". All Media Network. http://www.allgame.com/game.php?id=36023&tab=review. 
  8. Abner, William (7 March 2002). "FIFA 2002". Computer Games Magazine (theGlobe.com). http://www.cgonline.com/reviews/fifa2002-01-r1.html. Retrieved 12 February 2025. 
  9. Kujawa, Kraig (February 2002). "FIFA 2002 (GC)". Electronic Gaming Monthly (Ziff Davis) (151): 164. https://retrocdn.net/images/9/91/EGM_US_151.pdf. Retrieved 11 February 2025. 
  10. Harris, Neil (27 March 2002). "FIFA 2002 (GCN)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=8642&full=1. 
  11. 11.0 11.1 "ニンテンドーゲームキューブ - FIFA 2002 Road to FIFA WORLD CUP" (in ja). Famitsu (Enterbrain) 915: 96. 30 June 2006. 
  12. 12.0 12.1 "プレイステーション2 - FIFA 2002 Road to FIFA WORLD CUP" (in ja). Famitsu (Enterbrain) 915: 68. 30 June 2006. 
  13. Kato, Matthew (February 2002). "FIFA Soccer 2002 (GC)". Game Informer (GameStop) (106): 87. https://archive.org/details/game-informer-issue-106-february-2002/page/86/mode/2up. Retrieved 11 February 2025. 
  14. Kato, Matthew (December 2001). "FIFA Soccer 2002 (PS2)". Game Informer (GameStop) (104): 93. https://archive.org/details/game-informer-issue-104-december-2001/page/92/mode/2up. Retrieved 11 February 2025. 
  15. Satterfield, Shane (10 January 2002). "FIFA 2002 Review (GC)". Fandom. https://www.gamespot.com/reviews/fifa-2002-review/1900-2838081/. 
  16. Goble, Gord (19 November 2001). "FIFA 2002 Review (PC)". Fandom. https://www.gamespot.com/reviews/fifa-2002-review/1900-2825778/. 
  17. Villoria, Gerald (28 November 2001). "FIFA 2002 Review (PS)". Fandom. https://www.gamespot.com/reviews/fifa-2002-review/1900-2828190/. 
  18. Villoria, Gerald (28 November 2001). "FIFA 2002 Review (PS2)". Fandom. https://www.gamespot.com/reviews/fifa-2002-review/1900-2828171/. 
  19. Wessel, Craig (31 January 2002). "FIFA Soccer 2002 (GCN)". GameSpy Industries. http://archive.gamespy.com/reviews/january02/fifa2002gcn/. 
  20. Schneider, Peer (28 November 2001). "FIFA Soccer 2002 Major League Soccer (GCN)". Ziff Davis. https://www.ign.com/articles/2001/11/28/fifa-soccer-2002-major-league-soccer. 
  21. Jones, Mark (20 November 2001). "FIFA 2002 (PC)". Ziff Davis. https://www.ign.com/articles/2001/11/21/fifa-2002. 
  22. Zdyrko, David (2 November 2001). "FIFA Soccer 2002 Major League Soccer (PS2)". Ziff Davis. https://www.ign.com/articles/2001/11/03/fifa-soccer-2002-major-league-soccer-3. 
  23. 23.0 23.1 Whitta, Gary (January 2002). "FIFA 2002 (PS2)". NextGen (Imagine Media) (85): 78. https://archive.org/details/NextGen85Jan2002/page/n79/mode/2up. Retrieved 11 February 2025. 
  24. "FIFA Soccer 2002". Nintendo Power (Nintendo of America) 152: 127. January 2002. 
  25. Berghammer, Billy (23 January 2002). "FIFA 2002". NINWR, LLC. https://www.nintendoworldreport.com/review/3851/fifa-2002-gamecube. 
  26. Zuniga, Todd (December 2001). "FIFA 2002 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (51): 164. https://archive.org/details/official-us-playstation-magazine-issue-51-december-2001/page/164/mode/2up. Retrieved 11 February 2025. 
  27. Smith, Rob (February 2002). "FIFA 2002". PC Gamer (Future US) 9 (2): 73. http://www.pcgamer.com/archives/2005/07/fifa_2002.html. Retrieved 30 March 2015. 
  28. Gibbon, David (13 November 2001). "Let's play: FIFA 2002 (PS2)". BBC Sport (BBC). https://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/1654159.stm. 
  29. "2002年以前発売ソフト" (in ja). https://www.nintendo.co.jp/ngc/before/2002.html. 
  30. Air Hendrix (December 2001). "FIFA 2002 (PS2)". GamePro (IDG) (159): 178. https://retrocdn.net/images/f/f9/GamePro_US_159.pdf. Retrieved 11 February 2025. 
  31. The D-Pad Destroyer (January 2002). "FIFA 2002 (GC)". GamePro (IDG) (160): 126. https://retrocdn.net/images/9/9d/GamePro_US_160.pdf. Retrieved 11 February 2025. 
  32. Lafferty, Michael (15 November 2001). "FIFA Soccer 2002 Review - PlayStation". http://psx.gamezone.com/gzreviews/r18705.htm. 
  33. Lafferty, Michael (26 November 2001). "FIFA Soccer 2002 Review - PC". http://pc.gamezone.com/gzreviews/r18705.htm. 
  34. Krause, Kevin (26 November 2001). "FIFA Soccer 2002 Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r18705.htm. 
  35. GameSpot staff (2001). "GameSpot's Best and Worst of 2001 (Best Sports, Traditional Game Nominees)". CNET. http://gamespot.com/gamespot/features/video/bestof_2001/p3_11.html. 
  36. GameSpot staff (2001). "GameSpot's Best and Worst of 2001 (PC: Best Sports Game Winner)". CNET. http://gamespot.com/gamespot/features/pc/bestof_2001/p3_20.html. 
  37. "5th Annual Interactive Achievement Awards: Winners". http://www.interactive.org/awards/IAA-5/winners.asp. 
  38. EP staff (2002). "Blister Awards 2001 (PC Games 2)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=3. 
  39. EP staff (2002). "Blister Awards 2001 (Console Games 2)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=5. 
  40. EP staff (2002). "Blister Awards 2001 (Special Awards)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=8152&page=7. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Fifa Football 2002" overrides earlier default sort key "Mobygames".