Software:Life Is Strange

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Short description: Episodic interactive drama graphic adventure video game
Life Is Strange
Life Is Strange cover.jpg
Developer(s)
Publisher(s)
Director(s)
  • Raoul Barbet
  • Michel Koch
Producer(s)Luc Baghadoust
Designer(s)
  • Baptiste Moisan
  • Sebastien Judit
  • Sebastien Gaillard
Artist(s)
  • Michel Koch
  • Kenny Laurent
  • Amaury Balandier
Writer(s)
  • Christian Divine
  • Jean-Luc Cano
Composer(s)Jonathan Morali
SeriesLife Is Strange
Engine
  • Unreal Engine 3
  • Unreal Engine 4 (Android, iOS)[1]
Platform(s)
Release
  • Episode 1: Chrysalis
  • 30 January 2015
  • Episode 2: Out of Time
  • 24 March 2015[2]
  • Episode 3: Chaos Theory
  • 19 May 2015[3]
  • Episode 4: Dark Room
  • 28 July 2015[4]
  • Episode 5: Polarized
  • 20 October 2015
Genre(s)Graphic adventure
Mode(s)Single-player

Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix's European subsidiary for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. The first installment of the Life is Strange series, the game was released in five episodes periodically throughout 2015. It was later ported to OS X, Linux, iOS and Android

The plot focuses on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The player's actions will adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.

Development of Life Is Strange began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted field research on the setting by traveling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game.

During its release, Life Is Strange received generally favorable reviews commending the character development, rewind game mechanic, and tackling of taboo subjects. Common criticisms included the slang that was used, poor lip-syncing, and tonal inconsistencies in the story. The game received over 75 Game of the Year awards and listings. It has sold over three million copies as of May 2017. A prequel, Life Is Strange, was released in August 2017, and a sequel, Life Is Strange 2, in September 2018. A remastered version of the game will release as part of the Life Is Strange: Remastered Collection in 2021. An additional installment to the series, Life Is Strange, is scheduled for release in September 2021.

Gameplay

The player character uses the time travel game mechanic. The timer display is visible on-screen.
Players are able to rewind an event within a certain window of time.

Life Is Strange is a graphic adventure played from a third-person view.[5] The mechanic of rewinding time allows the player to redo almost any action that has been taken.[6][7] The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment.[5][8] Items that are collected before time travelling will be kept in the inventory after the fact.[9]

The player can explore various locations in the fictional setting of Arcadia Bay and communicate with non-playable characters.[10][11] Dialogue exchanges can be rewound while branching options are used for conversation.[12][13] Once an event is reset, the details provided earlier are permitted to avail themselves in the future.[14] In some instances, choices in dialogue will alter and affect the story through short- or long-term consequences.[15] For each one of the choices, something good in the short term could turn out worse later.[6]

Plot

Life Is Strange is set in the fictional town of Arcadia Bay, Oregon, in October 2013 and is told from the perspective of Maxine "Max" Caulfield (Hannah Telle), a twelfth-grade student attending Blackwell Academy. During photography class with her teacher Mark Jefferson (Derek Phillips), Max experiences a vision of a lighthouse being destroyed by a swelling tornado. Leaving for the restroom to regain her composure, she witnesses classmate Nathan Prescott (Nik Shriner) kill a girl in a fit of rage. In a single, sudden effort, she develops the ability to rewind time and rescues the girl, revealed to be her childhood friend Chloe Price (Ashly Burch). The two reunite and go for a walk at the lighthouse, where Max reveals to Chloe her capacity to travel back in time. It is established that the vision is rather the reckoning of a future event: a storm approaching the town.[16] The next day, Max observes fellow student Kate Marsh (Dayeanne Hutton) being bullied for a viral video depicting her kissing several students at a party.[17]

When Max meets Chloe at the diner where her mother Joyce (Cissy Jones) works, they decide to experiment with Max's power at Chloe's secret scrapyard hideout. However, strain causes Max to have a nosebleed and faint. Chloe takes her back to Blackwell, but class is halted when everyone is called out to the courtyard. Kate commits suicide by jumping off the roof of the girls' dorm. Max manages to rewind and time stops unexpectedly as she reaches Kate, giving Max the opportunity to convince her to come down. Max ultimately resolves to uncover what happened to Kate and Chloe's missing friend Rachel Amber.[17] Max and Chloe break into the principal's office that night to investigate and enter the pool for a swim before evading the school's security guards which may, depending on player choices, include Chloe's stepfather, David Madsen (Don McManus), who is head of security at Blackwell. The pair flee back to Chloe's place. Later that morning they sneak into the motorhome of Frank Bowers (Daniel Bonjour), drug dealer and friend of Rachel, and learn that Rachel was in a relationship with Frank and lied to Chloe about it, causing Chloe to storm off feeling betrayed. Max returns to her dormitory and examines a childhood photo of her and Chloe, but is suddenly transported to the day the picture was taken. Max prevents Chloe's father William (Joe Ochman) from dying in a traffic collision, which inadvertently creates an alternative reality where William is alive but Chloe has been paralysed from the neck down as a result of a collision in her own car.[18]

Max uses the photo to undo her decision and return to the present day, restoring Chloe's health. Continuing their investigation, Max and Chloe obtain clues leading them to an abandoned barn owned by the influential Prescott family. They discover a hidden bunker containing pictures of Kate and Rachel tied up and intoxicated, with Rachel being buried at Chloe's secret hideout. They hurry back to the scrapyard and find Rachel's grave, much to Chloe's despair. Max follows Chloe at the school party to confront Nathan, believing he will target fellow student Victoria Chase (Dani Knights). They receive a text from Nathan threatening to destroy the evidence, returning them to the scrapyard. All of a sudden, the two are ambushed by Jefferson, who anaesthetises Max and then kills Chloe with a gunshot to the head. Max is kidnapped and held captive in the "Dark Room", a place where Jefferson has been drugging and photographing young girls to capture their innocence. Jefferson also reveals that he took Nathan on as a personal student, but killed him before abducting Max due to him giving Rachel an overdose when he tried to mimic Jefferson's work, and intends to do the same to Max after he has the photos he wants. Max escapes into a photograph and emerges back at the beginning in Jefferson's class. She alerts David, getting Jefferson (and Nathan) arrested.[19]

Max is given the opportunity to go to San Francisco and have one of her photos displayed in an art gallery. She calls Chloe from the event, realising that, for all her effort, the storm has reached Arcadia Bay. Max travels back to the time at which she took the gallery photo, which eventually leads her to sojourn alternative realities as they devolve into a dreamscape nightmare. Max and Chloe finally return to the lighthouse and confront the possibility that Max brought the storm into existence by saving Chloe from being shot by Nathan earlier in the week. Max must make a choice: sacrifice Chloe's life to save Arcadia Bay, or sacrifice Arcadia Bay to spare Chloe.[20]

If Max rewinds time to undo Chloe's survival, she reluctantly allows Nathan to shoot Chloe, leading to his (and Jefferson's) arrest. Chloe's death is mourned, and the storm never appears.

If Max maintains the timeline to stay with Chloe, the storm finally ceases. The pair then depart from the devastated Arcadia Bay.

Development

File:Raoul Barbet & Michel Koch on Life Is Strange.webm Life Is Strange was Dontnod Entertainment's second title with a female protagonist. Dontnod published a developer diary that said most prospective publishers were unwilling to publish a game unless it had a male protagonist.[21][22] Most publishers had the same objection to Dontnod's first project, Remember Me.[23] Dontnod CEO Oskar Guilbert also challenged the idea at the start.[24] Square Enix was the only publisher with no intention to change this.[25]

Development of Life Is Strange began in April 2013 with a team of 15, and more people were added when the collaboration with Square Enix began.[26][27] Dontnod told them about Life Is Strange only after they had turned down a pitch for a larger game.[28][29] Before signing with Square Enix, Life Is Strange was imagined as a full-length video game that Dontnod would self-publish. However, the publisher surmised that it would be more successful as an episodic title.[24] The game was originally codenamed What If but then retitled to distinguish itself from the film of the same name.[30]

Life Is Strange was born from the rewind mechanic idea, which the developer had already experimented on with their last game Remember Me. The lead character Max was created with the ability to rewind time to supplement this mechanism.[31] The episodic format was decided upon by the studio for creative reasons, financial restrictions[32] and marketing purposes,[33] allowing them to tell the story in its preferred slow pace.[34] The Pacific Northwest was picked as the setting for the purpose of conveying a nostalgic and autumnal feel.[35] The development team visited the region,[15] took photographs, looked at local newspapers and used Google Street View to make sure the environment was accurately portrayed.[36][37] It was decided early on that most of the budget be spent on the writing and voice actors.[38] The original story was written in French by Jean-Luc Cano, and converted into a game script by the co-directors and design team. It was subsequently handed over to Christian Divine and Cano to be fine tuned in English.[39][40] Story and character development were highlighted over point-and-click puzzles,[41] making choice and consequence integral to how the narrative unfolds.[42] Hannah Telle auditioned for Max Caulfield in July 2014 and was offered the part; Ashly Burch auditioned for both Max and her given role Chloe Price. The recording sessions were done in Los Angeles , California, with the French developer brought in via Skype.[43][44]

Key art for episode five, from rough concept to final version

Although it holds significant differences from Remember Me, it addresses similar themes of memory and identity.[45] Life Is Strange was specified as an analogue look at human identity in contrast to Remember Me, the digital view of the same theme.[46] Running on an improved version of Unreal Engine 3, it makes use of the tools and special effects like lighting and depth of field engineered for Remember Me as well as subsequent advances.[47][32] Visual effects like post-processes, double exposure and overlapping screen space particles were used as an artistic approach to be displayed while the lead character rewinds time.[48] The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called "impressionistic rendering".[5] Elements were adjusted based on player feedback,[31] with influences like The Walking Dead, Gone Home[lower-alpha 1] and Heavy Rain in mind.[46][50] Additional sources of inspiration include the visual novel Danganronpa, in terms of balancing gameplay and story,[51] and the novel The Catcher in the Rye, whose protagonist Holden Caulfield shares a surname with Max, the game's lead.[51] The characters were created using known archetypes, at first to establish an entry point for the player, and then to subvert them.[36] For the sake of serving the realism, the supernatural elements were designed as a metaphor for the characters' inner conflict,[52] and experts were consulted to tackle the subject of teen suicide.[53] The score was composed by Jonathan Morali of the band Syd Matters.[54] Inspired by modern indie folk music,[55][41] the soundtrack was intended to inform the mood.[6] The music contains a blend of licensed tracks and composed pieces.[55] Featured artists include José González, Mogwai, Breton, Amanda Palmer, Brian Viglione, Bright Eyes, Message to Bears, Local Natives, Syd Matters, Sparklehorse, Angus & Julia Stone, alt-J, Mud Flow[56] and Foals.[57]

Release

Square Enix and Dontnod announced Life Is Strange on 11 August 2014.[58] The episodes were released digitally on PC via Steam, PlayStation 3 and PlayStation 4 via PlayStation Network, and Xbox 360 and Xbox One via Xbox Live between 30 January 2015 and 20 October 2015.[59][60] In November 2014, the publisher said they were interested in releasing physical copies of the game, but said that at that time they were "100 per cent focused on the digital release".[61] One year later, the retail edition was set to be released for the PC, PS4 and Xbox One in North America on 19 January 2016 and in Europe on 22 January 2016; the limited edition had an artbook, the soundtrack, score, and a director's commentary.[57][62] A Japanese version was released for Microsoft Windows, PlayStation 3 and PlayStation 4 on 3 March 2016.[63] Feral Interactive ported Life Is Strange for OS X, released on 16 June 2016,[64] and Linux,[65] released on 21 July 2016.[66] That same day, the first episode was made indefinitely available for free on Linux,[66] Windows, OS X, PS3, PS4, Xbox 360 and Xbox One.[67] Life Is Strange was included on PlayStation Plus (for America and PAL regions) the month of June 2017.[68] It was released for iOS between 14 December 2017 and 29 March 2018, and launched on Android on 18 July 2018, both ported by Black Wing Foundation.[69][70][71]

Reception

Aggregate review scores
Game Metacritic
Complete Season (PC) 83/100[72]
(PS4) 85/100[73]
(XONE) 85/100[74]
(iOS) 83/100[75]
Episode 1: Chrysalis (PC) 77/100[76]
(PS4) 75/100[77]
(XONE) 77/100[78]
Episode 2: Out of Time (PC) 77/100[79]
(PS4) 78/100[80]
(XONE) 73/100[81]
Episode 3: Chaos Theory (PC) 80/100[82]
(PS4) 81/100[83]
(XONE) 80/100[84]
Episode 4: Dark Room (PC) 76/100[85]
(PS4) 81/100[86]
(XONE) 74/100[87]
Episode 5: Polarized (PC) 83/100[88]
(PS4) 81/100[89]
(XONE) 80/100[90]

Life Is Strange received generally favorable reviews, with a Metacritic score of 85/100 on PlayStation 4 and Xbox One.[33] While some reviewers criticised the games's lip-syncing[91][92][93] and use of dated slang,[93][94][95] they lauded the character development[93][96][97] and time travel component,[93][98][99] suggesting that there should be more games like it.[100][101] Eurogamer said it was "one of the best interactive story games of this generation"[102] and Hardcore Gamer said it was the sleeper hit of 2015.[93] Life Is Strange received over 75 Game of the Year awards and listings.[103] In April 2017, Xbox One UK ranked it first in its list of Xbox One games priced under GB£20.[104] Game director Yoko Taro listed it as one of his favourite PlayStation 4 games.[105]

The developers accept the audience award at the 2016 GDC Awards.

Kevin VanOrd of GameSpot said Episode 1: Chrysalis[lower-alpha 2] is "an involving slice of life that works because its situations eloquently capture a peculiar early-college state of mind",[107] while Game Informer's Kimberley Wallace said the game's tackling of "subjects that are usually taboo for video games" was impressive.[108] Destructoid's Brett Makedonski said the episode's strongest characteristic was exploration—both "self- and worldly".[109] Mitch Dyer of IGN said the story was ultimately obstructed by its "laughable" script and "worse performances".[110] In response to Episode 2: Out of Time, Polygon's Megan Farokhmanesh also said that the emphasis on self-exploration had considerable impact on the enjoyment of the game.[111] Other critics said the ending was an "emotional high point" and that it brought meaning to the choices from both the first and second episodes.[112][113] Mike Williams said in USgamer that the pacing of Episode 2: Out of Time was "slower and less exciting" than that of episode one.[114]

Adnan Riaz of Hardcore Gamer said Episode 3: Chaos Theory was a dramatic improvement that presented a "thrilling, poignant, fascinating and ... enticing" narrative whose outcome from past decisions also added a sense of realism.[115] Peter Paras of Game Revolution complimented the character beats, particularly the development of Chloe Price, who he said "really comes into her own as [a] fully-formed character".[116] Though GameSpot's Alexa Ray Corriea said that the fetch quests interfered with its emotional quality,[8] the episode built up to a "killer cliffhanger" according to Farokhmanesh.[117] GameZone's Matt Liebl said Episode 4: Dark Room was "easily the most emotional episode" and that the mystery of Rachel Amber had done a "tremendous job in keeping us hooked".[118] Tom Hoggins of The Telegraph said the developer's venture into subjects like social division, online bullying, parental conflict and suicide as "bold".[119] Critics said there were tonal problems, caused by the game's "cheap ways" of progressing the plot, such as character inconsistency and superfluous shock value.[120][121] Critics were more favourable towards the episode's puzzles and relationships.[122][123] They said the final episode, Polarized, had a "fitting conclusion" to the coming of age story of Max Caulfield and the relationship between the two leads was carried out successfully.[124][125] One stealth sequence was described as "tedious" and "out-of-place" while other aspects inhabiting the same course of events were favoured.[126][127] Reviewers were divided on the ending.[128][129][130][131]

Sales

The first episode was ranked fifth among the best selling PlayStation 3 and PlayStation 4 video games of February 2015.[132] Life Is Strange reached one million sales in July 2015,[133] having accumulated over 1.2 million unique players worldwide; the attach rate to units between the complete season and season pass proved to be "extremely strong", divulged Square Enix.[134] The retail edition made seventh place in the top ten United Kingdom game sales chart for the week ending 23 January 2016.[135] Life Is Strange was one of the top 100 best-selling games on Steam in 2016.[136] As of May 2017, more than three million copies have been sold.[137][138]

Awards

Year Award Category Recipient(s) and nominee(s) Result Ref.
2015 Develop Industry Excellence Awards New Games IP – PC/console Life Is Strange Won [139]
Use of Narrative Won
Golden Joystick Awards Best Original Game Runner-Up [140]
Best Storytelling Runner-Up
Best Audio Runner-Up
Best Gaming Moment Saving Kate Third
Performance of the Year Ashly Burch as Chloe Won
Game of the Year Life Is Strange Third
Global Game Awards Best Adventure Life Is Strange – Episode 1 Won [141]
Best Story Second
Best Original Game Won
Game of the Year Second
The Game Awards Best Narrative Life Is Strange Nominated [142]
Best Performance Ashly Burch as Chloe Nominated
Games for Impact Life Is Strange Won
PlayStation Official Magazine Best Episodic Adventure Won [143]
Best Moment Episode 2 conclusion Won
Vice Canada's Top 20 video games of 2015 Best Game Life Is Strange Fourth [144]
Vulture's Top 10 video games of 2015 Won [145]
Red Bull Games' Top 10 video games of 2015 Second [146]
Polygon's Games of the Year 2015 Game of the Year Seventh [147]
Destructoid's Best of 2015 Best Xbox One Game Nominated [148][149]
Eurogamer's Top 10 video games of 2015 Best Game Tenth [150]
Ars Technica Eighth [151]
Giant Bomb Best Moment or Sequence End of Episode 2 Runner-Up [152]
2016 New Statesman's Top 10 video games of 2015 Best Game Life Is Strange Won [153]
Hardcore Gamer's Best of 2015 Best Adventure Game Runner-Up [154]
PlayStation Blog's Best of 2015 Best PS4 Game Nominated [155][156]
Best Story Runner-Up
Best Soundtrack Runner-Up
Best Digital-Only Release Runner-Up
D.I.C.E. Awards Outstanding Achievement in Game Direction Nominated [157][158]
Adventure Game of the Year Nominated
Outstanding Achievement in Character Max Caulfield Nominated
Game Developers Choice Awards Audience Award Life Is Strange Won [159]
SXSW Gaming Awards Excellence in Narrative Nominated [160][161]
Most Promising New Intellectual Property Nominated
Matthew Crump Cultural Innovation Award Nominated
National Academy of Video Game Trade Reviewers Art Direction, Contemporary Nominated [162]
Character Design Won
Direction in a Game Cinema Nominated
Game Design, New IP Nominated
Original Light Mix Score, New IP Won
Song, Original or Adapted Life Is Strange – "To All of You" Won
Song Collection Life Is Strange Nominated
Writing in a Drama Nominated
Game, Original Adventure Nominated
British Academy Games Awards Best Game Nominated [163]
Game Innovation Nominated
Original Property Nominated
Performer Ashly Burch Nominated
Story Life Is Strange Won
Peabody-Facebook Futures of Media Awards Excellence and Innovation in Digital Storytelling Won [164]
The Games for Change Awards Game of the Year Won [165][166]
Most Significant Impact Won
Best Gameplay Nominated
Most Innovative Nominated
Japan Game Awards Game Designers Award Won [167]
Apple's Best of 2016 Game of the Year Won [168]
Steam Awards "I'm Not Crying, There's Something In My Eye" Nominated [169][170]

Legacy

After Life Is Strange achieved financial and commercial success, Dontnod Entertainment started to become more prominent in the video game industry; publishers pursued the studio for the first time, whereas they previously had to pursue publishers themselves. CEO Oskar Guilbert said that the game saved his company financially after the mediocre sales of Remember Me.[28]

In 2016, Square Enix sponsored its own "Everyday Heroes" photography contest, inspired by the game, offering a US$10,000 scholarship for the winning entry.[171] Square Enix also coordinated with Parent Advocacy Coalition for Educational Rights (PACER) to support an anti-bullying initiative based on themes within the game[172] and donated a total amount of $25,000.[173]

In July 2016, Legendary Digital Studios and Square Enix announced that they would be adapting Life Is Strange as a digital series.[174] At the time of the announcement, they were meeting with potential writers for the series adaptation, which would be set in Arcadia Bay.[103] In 2017, dj2 Entertainment sold the rights to the series to streaming service Hulu.[175] Life Is Strange, a prequel developed by Deck Nine, launched on 31 August 2017.[176] A free spin-off called The Awesome Adventures of Captain Spirit was announced and released in June 2018.[177][178][179] Life Is Strange 2 was released on 27 September 2018,[180] featuring a new location and cast of characters.[181]

A comic book series of the same name, set after the "Sacrifice Arcadia Bay" ending of the game, was released by Titan Comics beginning November 2018.[182][183][184] The comic is written by Emma Vieceli, with interior and cover art by Claudia Leonardi and colours by Andrea Izzo.[184] Square Enix also partnered with Titan Comics to produce Life Is Strange: Welcome to Blackwell Academy, a tie-in book about Blackwell Academy and the town of Arcadia Bay, written by Matt Forbeck.[185]

A remastered version of Life Is Strange and Before the Storm was announced on 18 March 2021, as part of Life Is Strange: Remastered Collection. The remaster includes previously released content with updated visuals and gameplay puzzles, improved character animation, engine and lighting upgrades, and full facial motion capture. It is scheduled to release in fall 2021 on PlayStation 5, Xbox Series X and Series S, PlayStation 4, Xbox One, Microsoft Windows, and Google Stadia.[186][187]

Notes

  1. Dontnod started working on the game before Gone Home was released.[49]
  2. The subtitle Chrysalis alludes to the transitional stage of butterflies as pupae, before they emerge into adulthood.[106]

References

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