Organization:Ape Academy 2

From HandWiki
Short description: 2005 video game
Ape Academy 2
European box art
Developer(s)Shift
Alvion[lower-alpha 1]
Publisher(s)Sony Computer Entertainment
SeriesApe Escape
Platform(s)PlayStation Portable
Release
  • JP: December 15, 2005
  • EU: September 29, 2006
  • AU: October 19, 2006
Genre(s)Party
Mode(s)Single-player, multiplayer

Ape Academy 2, also known as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan, is a party video game developed by Shift and Alvion and published by Sony Computer Entertainment for the PlayStation Portable. It is the sequel to Ape Escape Academy.

Similar to its predecessor, Ape Academy 2 is a collection of mini-games which can either be played in single player or multiplayer mode. Most of the mini-games borrow from elements of Ape Escape 3.

The original PlayStation Portable version of the game was released in Japan, Europe and Australia, but not North America. It was later re-released worldwide as a PSP classic for PlayStation 4 and PlayStation 5 on March 21, 2023, marking the first time the game comes out in North American territories.

Plot

The primary antagonist, Specter, introduces a new card game which becomes very popular among humans and pipo monkeys alike. Using this card game, he dominates the world through culture manipulation, concurrently introducing a card battle contest for monkeys to complete in. The prize for winning the contest is the rare "Platinum Specter" trading card and a year's supply of bananas.

Gameplay

The singleplayer mode is radically different from previous games in the series, most resembling a trading card game. The player travels to various levels, in the form of islands, to compete against other monkeys in an assortment of minigames. After a set number of victories, the player can then compete against a boss character. This cycle is repeated for each island visited, in increasing difficulty. Occasionally, the player will encounter unexpected battles. These challenges cannot be declined. The objective of the game is to collect cards and coins, eventually to the point that the player can attempt to defeat the antagonist and win. There is also a multiplayer component which includes a "monkey-shield" that ensures the second player cannot see the player 1 cards. This mode requires a second PSP and game cartridge.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[2]
Review scores
PublicationScore
4Players68%[3]
Famitsu28/40[4]
GamesMaster64%[6]
GamesTM7/10[7]
Jeuxvideo.com14/20[8]
OPM (UK)8/10[9]
Play52%[10]
PSM371%[11]

Ape Academy 2 received "average" reviews according to the review aggregation website Metacritic.[2] GamesMaster described it as "A real mixed bag, but if you really like monkeys and minigames, you might enjoy it."[6] In Japan, Famitsu gave it a score of one six, one eight, one six, and one eight for a total of 28 out of 40.[4]

Notes

  1. Additional work by Sony Computer Entertainment Japan.[1]

References

  1. "JAPANスタジオ作品一覧 2005年~2003年" (in ja). Sony Interactive Entertainment. 2021. https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2003-2005/. 
  2. 2.0 2.1 2.2 "Ape Escape Academy 2 (PSP: 2006): Reviews". CNET. Archived from the original on 2009-03-04. https://web.archive.org/web/20090304023359/http://www.metacritic.com/games/platforms/psp/apeescapeacademy2. Retrieved 2010-04-12. 
  3. Kautz, Paul (2006-10-20). "Test: Ape Academy 2" (in de). 4Players GmbH. Archived from the original on 2023-05-14. https://web.archive.org/web/20230514171036/https://www.4players.de/4players.php/dispbericht/PSP/Test/8428/4912/0/Ape_Academy_2.html. Retrieved 2023-08-03. 
  4. 4.0 4.1 "Collection of every PSP-game reviewed in Famitsu". NeoGaf LLC. 2006-08-27. Archived from the original on 2023-05-16. https://web.archive.org/web/20230516140521/https://www.neogaf.com/threads/collection-of-every-psp-game-reviewed-in-famitsu.116580/. Retrieved 2023-08-03. 
  5. Cusseau, Thomas (2006-10-04). "Test : Ape Academy 2 : la bonne blague" (in fr). TF1 Group. Archived from the original on 2022-05-26. https://web.archive.org/web/20220526195531/https://www.gamekult.com/jeux/ape-academy-2-75869/test.html. Retrieved 2023-08-03. 
  6. 6.0 6.1 "Review: Ape Academy". GamesMaster (Future plc): 72. November 2006. 
  7. "Review: Ape Academy 2". GamesTM (Future plc): 121. November 2006. 
  8. Romendil (2006-10-02). "Test: Ape Academy 2" (in fr). Webedia. Archived from the original on 2022-06-26. https://web.archive.org/web/20220626013902/https://www.jeuxvideo.com/articles/0000/00006891_test.htm. Retrieved 2023-08-03. 
  9. "Ape Academy 2". Official UK PlayStation 2 Magazine (Future plc) (78): 94. November 2006. 
  10. "Review: Ape Academy 2". Play UK (Imagine Publishing) (145): 94. November 2006. 
  11. "Review: Ape Academy 2". PSM3 (Future plc): 74. October 2006. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari