Software:Ape Escape 3

From HandWiki
Short description: 2005 video game


Ape Escape 3
North American cover art
Developer(s)Sony Computer Entertainment Japan
Publisher(s)Sony Computer Entertainment
Director(s)Naoto Ohta
Yuzo Sugano
Producer(s)Naoto Ohta
Composer(s)Soichi Terada
SeriesApe Escape
Platform(s)PlayStation 2
Release
  • JP: July 14, 2005
  • NA: January 17, 2006
  • EU: May 5, 2006
  • AU: May 18, 2006[1]
Genre(s)Platform, action-adventure
Mode(s)Single-player

Ape Escape 3[lower-alpha 1] is a 2005 platform game developed and published by Sony Computer Entertainment for the PlayStation 2.

The game has been rated for release on PlayStation 4 but no announcement of its release has been made.[2]

Plot

Specter, the Pipo Monkeys' leader, finds a Monkey Helmet, and hires the human scientist Dr. Tomoki (Dr. トモウキ, Dokutā Tomōki) to aid him in his evil plans. They establish television stations protected by the Freaky Monkey Five where they plan to broadcast TV shows worldwide. The television shows that are broadcast on every television put every human except the twins Kei and Yumi (Satoru and Sayaka outside of North America), their aunt Aki, and Natalie (Natsumi outside of North America) into a mindless trance. When Natalie informs Kei and Yumi that Spike (Kakeru), Jimmy (Hikaru) and the Professor were all infected by the television show, Kei and Yumi go out to catch the monkeys and thwart Specter and Tomoki.

Their mission was to go to every movie set and capture all the monkeys there and destroy the satellite there. Kei and Yumi easily capture Monkey White, Monkey Blue, and Monkey Yellow. When they reach the TV Station where Monkey Pink is, Kei and Yumi's attempts to capture her fail and she escapes, although they manage to stop her Specter TV broadcast anyway. They manage to capture Monkey Red afterwards.

When they reach Tomoki City, Tomoki challenges them to a battle in his giant Tomo-King robot. Upon being defeated by Kei and Yumi, Tomoki's afro is revealed to be a wig covering a Pipo Helmet grafted to his head, which he reveals was the result of a lab accident where he was a test subject for the original Peak Point Helmet. Specter arrives via video broadcast and mocks Tomoki, who, in response, takes the side of Kei and Yumi, granting them permission to take his rocket to space to defeat his former partner. Once they reach Specter's outer space base of operations, Space Station SARU-3, they capture all the monkeys and deactivate the movie sets on their way to Specter. When they reach Specter, he tells them his plan about how he will use his space station to cut the Earth in half and keep half of it for the monkeys (leaving the other half, originally meant for Tomoki, to the humans). Afterwards he gets in his new Gorilliac Mech and tries to activate his plan. He is defeated and the two escape from the satellite, leaving Tomoki to deactivate the Twin Heavens via the self-destruct button, seemingly losing his life in the process. However, during the game's credits, it is revealed that he has survived the explosion.

After Specter is defeated, Monkey Pink releases him and the rest of the Freaky Monkey Five. After Kei and Yumi re-battle and re-capture the Freaky Monkey Five, Aki pinpoints the location where Specter is hiding out, and so Kei and Yumi travel there to face Specter once more and capture him again.

To complete the game one hundred percent, all the four hundred and forty-two monkeys have to be caught, all the time trials have to be completed with a gold time, and all the items, CDs, Video Tapes (except 28), Car Skins, Genie Dance tracks, books, etc. have to be bought. The game holds a total of four hundred and thirty-four monkeys if the secret code monkeys are not caught.

Gameplay

Playing as either Kei (Satoru) or Yumi (Sayaka), gameplay follows that of the previous games in which the player must catch several monkeys by using various gadgets controlled with right analogue stick. While there are fewer gadgets in this game than previous entries, a new feature in this game is the ability to morph into different forms through a device built by Aki.[3] Some monkeys may also try to steal the player's Stun Club or Time Net and use it against them, and can even force them out of the level by catching them with their own net. Playing as Yumi has an additional benefit; owing to her pop idol status, certain monkeys will go star-struck upon sight of Yumi, allowing for an easy capture.

Metal Gear Solid

A minigame featured in the game is Mesal Gear Solid: Snake Escape (メサルギアソリッド, Mesaru Gia Soriddo), a spoof of Metal Gear Solid (the name is a pun on "metal" (メタル, metaru) and "monkey" (, saru)). In this game, players control Pipo Snake, a monkey loaded with Solid Snake's battle data, sent on a mission to rescue Snake and destroy a monkey-like Metal Gear. Gameplay is similar to Metal Gear Solid in which players have to use stealth and weapons to sneak around undetected and rescue prisoners. Players are equipped with a Banana Pistol for stunning enemies and Pineapple Grenades for breaking open flimsy walls. Similarly, the original PlayStation 2 editions of Software:Metal Gear Solid 3: Snake Eater include a Snake vs. Monkey mode in which Snake has to capture monkeys.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic77/100[4]
Review scores
PublicationScore
1Up.comC[6]
CGMStarStarStarStarHalf star[5]
Edge7/10[7]
EGM6.17/10[8][lower-alpha 2]
Eurogamer6/10[9]
Famitsu36/40[10]
Game Informer8.75/10[11]
GameRevolutionB[13]
GameSpot8.2/10[14]
GameSpyStarStarStarStar[15]
GameZone8/10[16]
Hardcore Gamer4.75/5[17]
IGN8.3/10[18]
OPM (US)StarStarStar[19]
The Sydney Morning HeraldStarStarStarHalf star[20]

Ape Escape 3 received "generally favourable reviews" according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 36 out of 40.[10] GamePro said, "Ape Escape 3 runs smoothly and is worth your hard earned dollar. It's a fun, perfect time killer—especially for the obsessive gamer who likes to complete 100 percent of the game."[21][lower-alpha 3]

Notes

  1. Known as Saru! Get You! 3 (サルゲッチュ3, Saru Getchu Surī) in Japan
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 5/10, and 5.5/10.
  3. GamePro gave the game three 4/5 scores for graphics, control, and fun factor, and 3/5 for sound.

References

  1. Jastrzab, Jeremy (2006-04-24). "Updated Australian release list, 24/04/2006". PAL Gaming Network. http://palgn.com.au/article.php?title=Updated+Australian+release+list%2C+24%2F04%2F2006&id=4297&sid=76376c5e527b6e752b0b88d95e6b881b. 
  2. "Ape Escape 3". https://www.esrb.org/ratings/34090/Ape+Escape+3/. 
  3. "Ape Escape 3 :: PS2 Game Review". 2006-12-27. https://www.kidzworld.com/article/6386-ape-escape-3-playstation-2-video-game-review. 
  4. 4.0 4.1 "Ape Escape 3 for PlayStation 2 Reviews". Fandom. https://www.metacritic.com/game/ape-escape-3/critic-reviews/?platform=playstation-2. 
  5. "Review: Ape Escape 3". Computer Games Magazine (theGlobe.com) (185): 91. April 2006. 
  6. Kathleen Sanders (January 19, 2006). "Ape Escape 3 Review". 1Up.com. http://www.1up.com/reviews/ape-escape-3. 
  7. Edge staff (October 2005). "Saru! Get You! 3". Edge (Future plc) (154): 89. 
  8. Speer, Justin; Ford, Greg; Sanders, Kathleen (February 2006). "Ape Escape 3". Electronic Gaming Monthly (Ziff Davis) (200): 108. http://www.1up.com/do/reviewPage?cId=3141790&did=2. Retrieved 2023-08-02. 
  9. Bramwell, Tom (2006-03-30). "Ape Escape 3". Gamer Network. https://www.eurogamer.net/r-apeescape3-ps2. 
  10. 10.0 10.1 "サルゲッチュ3" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1075&redirect=no. Retrieved 2023-08-01. 
  11. "Ape Escape 3". Game Informer (GameStop) (154): 107. February 2006. 
  12. Workman, Robert (2006-01-23). "Ape Escape 3 Review". Gigex, Inc.. http://ps2.gamedaily.com/game/review/?gameid=4929. 
  13. Hurh, JP (2006-02-10). "Ape Escape 3 Review". CraveOnline. https://www.gamerevolution.com/review/36535-ape-escape-3-review. 
  14. Navarro, Alex (2006-01-17). "Ape Escape 3 Review". Fandom. https://www.gamespot.com/reviews/ape-escape-3-review/1900-6142542/. 
  15. Theobald, Phil (2006-01-17). "GameSpy: Ape Escape 3". IGN Entertainment. http://ps2.gamespy.com/playstation-2/ape-escape-3/681555p1.html. 
  16. Bedigian, Louis (2006-01-13). "Ape Escape 3 - PS2 - Review". https://www.gamezone.com/reviews/ape_escape_3_ps2_review/. 
  17. Hatchett, Geson "Racewing"; Cowan, Danny "Sardius" (February 2006). "Ape Escape 3". Hardcore Gamer (Prima Games) 1 (8): 63. https://archive.org/details/hardcore-gamer-magazine-v1i8/page/n31/mode/2up. Retrieved 2023-08-02. 
  18. Roper, Chris (2006-01-12). "Ape Escape 3". Ziff Davis. https://www.ign.com/articles/2006/01/13/ape-escape-3. 
  19. Kohler, Chris (February 2006). "Ape Escape 3". Official U.S. PlayStation Magazine (Ziff Davis) (101): 79. https://archive.org/details/official-us-playstation-magazine-issue-101-february-2006/page/n77/mode/2up. Retrieved 2023-08-02. 
  20. Hill, Jason (2006-05-18). "Ape Escape [3"]. The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/ape-escape-20060518-gdnk7g.html. 
  21. Long-Haired Offender (March 2006). "Ape Escape 3". GamePro (IDG) (210): 79. https://retrocdn.net/images/0/0e/GamePro_US_210.pdf. Retrieved 2023-08-02. 
  • Website (North America)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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