Software:EyeToy: Monkey Mania

From HandWiki
Short description: 2004 video game


EyeToy: Monkey Mania
Developer(s)Sony Computer Entertainment Japan
Publisher(s)Sony Computer Entertainment
Composer(s)Soichi Terada
SeriesApe Escape
EyeToy
Platform(s)PlayStation 2
Release
  • JP: August 5, 2004
  • EU: March 18, 2005
  • AU: March 24, 2005
Genre(s)Party
Mode(s)Single-player, multiplayer

EyeToy: Monkey Mania, released in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value)., is a party game developed and published by Sony Computer Entertainment for the PlayStation 2. A spin-off of the Ape Escape series, it requires the EyeToy camera peripheral to be played. The game consists of the franchise's titular monkeys engaging in minigames, with multiplayer for up to four players. The title was sold as a standalone game, and also in a bundle with a silver-colored EyeToy peripheral.

Gameplay

The game includes over 50 minigames that can be played individually or as part of a board game-style adventure on Freaky Floaty Island. Players can earn points by completing minigames and use them to set traps and obstacles for their opponents.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100[2]
Review scores
PublicationScore
Famitsu25/40[3]
Jeuxvideo.com8/20[4]
PALGN5.5/10[6]
The Sydney Morning HeraldStarStarStarHalf star[7]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one five, one six, and two sevens for a total of 25 out of 40.[3]

Notes


References

  1. "EyeToy: Monkey Mania (2004)". Atari SA. Archived from the original on May 8, 2023. https://web.archive.org/web/20230508020154/https://www.mobygames.com/game/175712/eyetoy-monkey-mania/. Retrieved August 2, 2023. 
  2. 2.0 2.1 "EyeToy: Monkey Mania (ps2: 2005): Reviews". CNET. Archived from the original on September 13, 2008. https://web.archive.org/web/20080913122557/http://www.metacritic.com/games/platforms/ps2/eyetoymonkeymania. Retrieved September 23, 2016. 
  3. 3.0 3.1 "サルアイトーイ 大騒ぎ!ウッキウキゲームてんこもり!!" (in ja). Famitsu (Enterbrain). August 2004. Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20230802174915/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10560&redirect=no. Retrieved August 2, 2023. 
  4. Jihem (March 16, 2005). "Test: EyeToy : Monkey Mania" (in fr). Webedia. Archived from the original on January 28, 2023. https://web.archive.org/web/20230128051623/https://www.jeuxvideo.com/articles/0000/00005190_test.htm. Retrieved August 2, 2023. 
  5. Méndez, José Javier (March 22, 2005). "EyeToy: Monkey Mania: Diversión en una isla llena de monos" (in es). MeriStation. Archived from the original on October 16, 2007. https://web.archive.org/web/20071016101824/http://meristation.com/v3/des_analisis.php?id=cw423f426565c25&idj=cw421b5ab0393e0&pic=PS2. Retrieved August 2, 2023. 
  6. Van Leuveren, Luke (April 21, 2005). "EyeToy: Monkey Mania Review". PAL Gaming Network. Archived from the original on September 9, 2007. https://web.archive.org/web/20070909083157/http://www.palgn.com.au/article.php?id=2077. Retrieved September 23, 2016. 
  7. Wilcox, Mike (April 23, 2005). "Demon dread". The Sydney Morning Herald (Fairfax Media). Archived from the original on January 23, 2017. https://web.archive.org/web/20170123162148/https://www.smh.com.au/news/Games/Demon-dread/2005/04/21/1114028479151.html. Retrieved August 2, 2023. 
  • Official UK site
  • Official Japanese site (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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