Software:Ape Escape 2

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Short description: 2002 video game

Ape Escape 2
North American cover art
Developer(s)Sony Computer Entertainment Japan
Publisher(s)
Director(s)Naoto Ohta
Producer(s)Yasuhide Kobayashi
Composer(s)Koji Hayama
SeriesApe Escape
Platform(s)PlayStation 2
Release
  • JP: July 18, 2002
  • EU: March 14, 2003
  • NA: July 1, 2003[1]
Genre(s)Platform, action-adventure
Mode(s)Single-player

Ape Escape 2[lower-alpha 1] is a 2002 platform game developed and published by Sony Computer Entertainment for the PlayStation 2. It was released in Japan in July 2002, Europe in March 2003 and North America in July 2003 by Ubi Soft. It is the second main installment of the Ape Escape series, and the second game in the series to be on the PlayStation 2 after Pipo Saru 2001. It was also used as the basis for the animated series by Frederator Studios.

Gameplay

Ape Escape 2, like its predecessor, is a platform game in which players control Jimmy as he catches monkeys spread across each level. Like the previous game, players control Jimmy using the left analog stick and shoulder buttons while using the right analog stick to control various Gotcha Gadgets that are unlocked as the player progresses through the game. Along with returning gadgets such as the Stun Club, Monkey Net, Super Hoop, Water Net, Slingback Shooter, RC Car, and Sky Flyer, Ape Escape 2 introduces three new gadgets; the Bananarang, which attracts monkeys with its scent, the Water Cannon, which puts out fires, and the Electro Magnet, which can be used on magnetic surfaces. The Magic Punch, a gadget from the first game unlocked in the post-game, also makes a return. New to the game is the monkey sidekick, Pipotchi, who accompanies Hikaru through most of the game. While with Jimmy, Pipotchi can give the player hints, help Jimmy reach ledges, and revive him once per life when his health is depleted.

Throughout the game, players can collect golden Gotcha Coins, which become more valuable when collected in quick succession. These coins can be spent on the Gotcha Box gashapon machine to unlock bonus material. Along with various collectibles such as concept art, music, comic strips, and fables, players can unlock three brand new minigames; Monkey Football, Dance Monkey Dance, and Monkey Climber, which can be played with up to two players. Monkey Soccer (known as Monkey Football outside of North America) is an association football game, Dance Monkey Dance is a rhythm game requiring players to match dance moves to the rhythm, and Monkey Climber is a challenging game requiring players to navigate a monkey across vines. Completing the game unlocks a New Game+ mode in which players can play as the previous game's hero, Spike (Kakeru outside of North America).

Story

The game takes place after the events in Ape Escape, where Spike (Kakeru in the Japanese and European versions) stopped Specter from taking over the world. It is a few years later, and the Professor left for a vacation leaving his granddaughter, Natalie (Natsumi in the Japanese and European versions), and Spike's cousin, Jimmy (Hikaru in the Japanese and European versions), to watch over the laboratory. The Professor has left them with one task: deliver a load of monkey pants to the monkeys in Monkey Park. Jimmy accidentally sends not only the monkey pants, but some Monkey Helmets as well, wrecking the laboratory in the process. Specter gets a hold of one, and yet again makes an army of monkeys bent on ruling the world. Under Natalie's orders, Jimmy, accompanied by a friendly baby Pipo Monkey named Pipotchi, sets out to capture all the monkeys and stop Specter. However, Specter has supplied five monkeys, the Freaky Monkey Five, with Vita-Z bananas, making them stronger and more intelligent than the average monkeys.

Jimmy manages to capture all of the Freaky Monkey Five, except Yellow Monkey, who flees after he is defeated in battle. Before his fight with White Monkey, Pipotchi is kidnapped, in order to transfer the data in his Monkey Helmet (a re-engineered model, which is the reason he is friendly towards humans) into a device called the Lethargy Laser. Rescuing Pipotchi, Jimmy makes his way through a monkey controlled military base, and confronts Specter, who is waiting for him with a redesigned version of his battle cruiser from the first game. Before the two can battle, Yellow Monkey, now a giant monster thanks to an overdose of Vita-Z bananas attacks the facility. Specter flees, and Jimmy manages to downsize and capture Yellow.

Jimmy, the Professor and Natalie then discover the purpose of the Lethargy Laser. By firing it at the globe, all humans worldwide will lose the will to fight back, making it easier for Specter and the monkeys to take over the world. Jimmy confronts Specter at his Moon base, who attacks him with a giant robot. Once defeated, Specter attempts to fire the laser, but Jimmy states that humans will never give up, and captures him. Jimmy and Pipotchi then flee the exploding Moon base.

Shortly afterwards, Specter escapes and goes into hiding. Jimmy then proceeds to capture all the remaining monkeys before the Professor discovers Specter's hiding place. Jimmy warps there, encountering Specter, and the two of them battle again. Specter loses and is once again captured. The game ends with Spike visiting the laboratory, which is again destroyed when Jimmy accidentally crashes a spaceship into it.

Development

The game was directed and produced by Naoto Ohta, formerly of Capcom. The music of the game was composed by Koji Hayama, managed by Don Makkou and Bungo Fujiwara of Two Five and data programmed by Masaaki Kaneko of Procyon Studio. The game's sound effects were created by Takashi Kanai and Junko Sano. The voice acting of the American version was recorded by Dan Rich and Jeremy Blaustein. The American voice cast features Rachael Lillis as Natalie, Jay Snyder as the Professor and Spike, Gary Littman as White Monkey, Carter Cathcart as Yellow Monkey, Greg Abbey as Specter, Blue Monkey, and Red Monkey, Tara Sands as Pipotchi, and Kathleen McInerney as Jimmy. The voice acting of the European version was recorded at Side UK on Great Titchfield Street in London, with Andy Emery serving as the voice director. The European voice cast consists of Jonathan Keeble as the Professor and Red Monkey, Marc Silk as Specter and White Monkey, David Holt as Hikaru, Yellow Monkey and Pipotchi, Rachel Preece as Natsumi and Pink Monkey (the latter of the two was reused for the American version) and Richard Pearce as Blue Monkey and Kakeru. The PAL version of Ape Escape 2 was re-released as a PSN title in 2016, featuring trophies and upscaled graphics. There's also remote play and second screen options available.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[3]
Review scores
PublicationScore
AllGameStarStarStarHalf star[4]
Edge7/10[5]
EGM7.33/10[6][lower-alpha 2]
Eurogamer6/10[7]
Famitsu32/40[8]
Game Informer7.5/10[9]
GameSpot(US) 8.4/10[10]
(JP) 8/10[11]
GameSpyStarStarStarStar[12]
IGN9/10[13]
OPM (US)StarStarStarStarHalf star[14]
The Village Voice9/10[15]

The game received "favorable" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 32 out of 40.[8] GamePro said of the game, "What makes Ape Escape 2 rule is that it simply feels like no other game, thanks to an intuitive analog control scheme in which pressing or rotating the right stick both aims and activates your various gadgets."[16][lower-alpha 3]

Kotaku praised the game citing the PlayStation 4 port which was released on PSN in August 2016.[17] IGN said: "More than anything, the inescapable level of addiction in COLLECTING monkeys is the overriding reason to not just rent, but to buy and cherish this game."[13] GameSpot said: "The game's relative ease is offset by the sheer number of weird unlockable items, and the end result is a platform game that is, above all, great fun."[10]

Notes

  1. Known as Saru! Get You! 2 (サルゲッチュ2, Saru Getchu Tsū) in Japan
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 8.5/10, 6/10, and 7.5/10.
  3. GamePro gave the game two 4/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor.

References

  1. Varanini, Giancarlo (2003-03-31). "Ape Escape 2 comes to North America". Fandom. https://www.gamespot.com/articles/ape-escape-2-coming-in-july/1100-6024251/. 
  2. Allegra, Frank (2016-08-02). "Ape Escape 2 joins the PS2 classics library on PS4". Vox Media. https://www.polygon.com/2016/8/2/12353072/ape-escape-2-ps4. 
  3. 3.0 3.1 "Ape Escape 2". Fandom. https://www.metacritic.com/game/ape-escape-2/. 
  4. Marriott, Scott Alan. "Ape Escape 2 - Review". All Media Network. http://www.allgame.com/game.php?id=42934&tab=review. 
  5. Edge staff (February 2003). "Ape Escape 2 [Import]". Edge (Future Publishing) (120). 
  6. Ricciardi, John; Bettenhausen, Shane; Johnston, Chris "CJ" (August 2003). "Ape Escape 2". Electronic Gaming Monthly (Ziff Davis) (169): 111. https://retrocdn.net/images/0/0c/EGM_US_169.pdf. Retrieved 2023-07-31. 
  7. Reed, Kristan (2003-02-26). "Ape Escape 2". Gamer Network. https://www.eurogamer.net/r-apeescape2-ps2. 
  8. 8.0 8.1 "プレイステーション2 - サルゲッチュ2" (in ja). Famitsu (Enterbrain) 915: 78. 2006-06-30. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1076. Retrieved 2023-07-31. 
  9. Helgeson, Matt (July 2003). "Ape Escape 2". Game Informer (GameStop) (123): 104. https://archive.org/details/game-informer-issue-123-july-2003/page/104/mode/2up. Retrieved 2025-04-23. 
  10. 10.0 10.1 Gerstmann, Jeff (2003-07-01). "Ape Escape 2 Review". Fandom. https://www.gamespot.com/reviews/ape-escape-2-review/1900-6030914/. 
  11. Gerstmann, Jeff (2002-08-01). "Ape Escape 2 Import Review". Fandom. https://www.gamespot.com/reviews/ape-escape-2-import-review/1900-2876301/.  Date in the link is mislabeled as "March 26, 2014", and archived link never gives out the correct date.
  12. Meston, Zach (2003-07-11). "GameSpy: Ape Escape 2". IGN Entertainment. http://ps2.gamespy.com/playstation-2/ape-escape-2/5988p1.html. 
  13. 13.0 13.1 Perry, Douglass C. (2003-07-01). "Ape Escape 2". Ziff Davis. https://www.ign.com/articles/2003/07/01/ape-escape-2. 
  14. Steinman, Gary (July 2003). "Ape Escape 2". Official U.S. PlayStation Magazine (Ziff Davis) (70): 92. https://archive.org/details/official-us-playstation-magazine-issue-70-july-2003/page/n93/mode/2up. Retrieved 2023-07-31. 
  15. Catucci, Nick (2003-07-22). "Monkey Biz". The Village Voice. https://www.villagevoice.com/2003/07/22/monkey-biz/. 
  16. Pong Sifu (August 2003). "Ape Escape 2". GamePro (IDG) (179): 76. https://retrocdn.net/images/b/b1/GamePro_US_179.pdf. Retrieved 2023-07-31. 
  17. Sang, Narelle Ho (2016-08-12). "Ape Escape 2 Is Better Than I Remember". G/O Media. https://kotaku.com/ape-escape-2-is-better-than-i-remember-1785345469. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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