Software:Ape Escape: Pumped & Primed
| Ape Escape: Pumped and Primed | |
|---|---|
![]() North American cover art | |
| Developer(s) | Japan Studio |
| Publisher(s) | |
| Composer(s) | Soichi Terada |
| Series | Ape Escape |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Party |
| Mode(s) | Single-player, multiplayer |
Ape Escape: Pumped and Primed, known in Japan as Gacha Mecha Stadium Saru Battle (ガチャメカスタジアム サルバト~レ Gacha Meka Sutajiamu Saru Bato〜re), is a video game developed by Japan Studio and published by Sony Computer Entertainment in Japan and Ubisoft in North America exclusively for PlayStation 2. It is the fourth title in the Ape Escape franchise. It was never released in Europe, despite being advertised in the UK and Australia .
Gameplay
Spike, Natalie, Casi and the Professor join the High-tech Tournament, a virtual world. Helga, the previous champion, is on an important mission to find the disk based on her father's research, hidden in the trophy. Unlike other Ape Escape games, this game is more of a party game, similar to Mario Party and Sonic Shuffle. The game consists of a series of competitive minigames using various vehicles and gadgets from previous Ape Escape games, such as battling underwater using submersibles, racing on foot, and collecting the most coins. The story mode is broken up into different tournaments with 3 to 4 players, where 1 to 2 players must finish at least 1st place to pass.
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[2] Reviewers pointed that its high qualities lie in its visual and sound effects,[7] and on its game mechanics,[9] but it lacks re-playability and overall appeal. In Japan, Famitsu gave it a better score of all four sevens for a total of 28 out of 40.[5]
Notes
- ↑ Two critics of Electronic Gaming Monthly gave the game each a score of 5.5/10, and the other gave it 6.5/10.
References
- ↑ Adams, David (2004-10-19). "The Apes Escape, Again" (in en). https://www.ign.com/articles/2004/10/19/the-apes-escape-again.
- ↑ 2.0 2.1 "Ape Escape: Pumped & Primed for PlayStation 2 Reviews". Fandom. https://www.metacritic.com/game/ape-escape-pumped-and-primed/critic-reviews/?platform=playstation-2.
- ↑ Edge staff (September 2004). "Gacha Mecha Stadium Saru Battle". Edge (Future Publishing) (140): 103.
- ↑ Cain, Joshua; Ford, Greg; Parish, Jeremy (Christmas 2004). "Ape Escape: Pumped & Primed". Electronic Gaming Monthly (Ziff Davis) (186): 108. https://retrocdn.net/images/b/bc/EGM_US_186.pdf. Retrieved 2023-07-31.
- ↑ 5.0 5.1 "ガチャメカスタジアム サルバト〜レ" (in ja). Famitsu (Enterbrain) 812. 2004-07-09. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10501&redirect=no. Retrieved 2023-07-31.
- ↑ "Ape Escape: Pumped & Primed". Game Informer (GameStop) (141): 125. January 2005.
- ↑ 7.0 7.1 Calvert, Justin (2004-10-25). "Ape Escape: Pumped and Primed Review". Fandom. https://www.gamespot.com/reviews/ape-escape-pumped-and-primed-review/1900-6111342/.
- ↑ Berner, Matt (2004-11-11). "Ape Escape: Pumped & Primed - PS2 - Review". https://www.gamezone.com/reviews/ape_escape_pumped_primed_ps2_review/.
- ↑ 9.0 9.1 Lewis, Ed (2004-10-21). "Ape Escape: Pumped & Primed". Ziff Davis. https://www.ign.com/articles/2004/10/21/ape-escape-pumped-primed.
- ↑ Salvatore, Kristen (January 2005). "Ape Escape [Pumped & Primed"]. Official U.S. PlayStation Magazine (Ziff Davis) (88): 98. https://archive.org/details/official-u.-s.-playstation-magazine-issue-88-january-2005/page/98/mode/2up. Retrieved 2023-07-31.
- ↑ Bratcher, Eric (Christmas 2004). "Ape Escape: Pumped and Primed". PSM (Future US) (92): 92. https://archive.org/details/psm-092-2004/page/n93/mode/2up. Retrieved 2023-07-31.
- ↑ Zuniga, Todd (2004-12-07). "Ape Escape: Pumped & Primed Review". G4techTV. http://www.g4techtv.com/xplay/features/50512/Ape_Escape_Pumped__Primed_Review.html.
- ↑ Toby, Al (2004-12-19). "'Ape Escape: Pumped & Primed'". Detroit Free Press (Gannett Company). http://www.freep.com/entertainment/videogames/gmini19e_20041219.htm.
External links
- Ape Escape: Pumped & Primed (YouTube)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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