Social:Outline of animation
From HandWiki
Short description: Method of creating moving pictures
The following outline is provided as an overview of and topical guide to animation:
What type of thing is animation?
Animation can be described as all of the following:
- One of the visual arts
- Manipulation of imagery to give the appearance of movement
Animation techniques
- Animation
- Cel animation (= traditional animation)
- Full animation
- Limited animation
- Rotoscoping
- Stop motion
- Puppet animation
- Puppetoons
- Claymation (= clay animation)
- Cutout animation
- Model animation
- Object animation
- Pixilation
- Puppet animation
- Computer animation
- Anime
- Categorization by dimensionality of characters:
- 2D animation
- 3D animation
- Categorization by speed of rendering and capabilities:
- Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed.
- Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software animates lip movements, facial expressions, and small hand and body motions in the character that remains upright and stationary.
- Examples of software: HeyGen Photo Avatar, Aitubo Talking Avatar, Kreado AI, D-ID, Gooey AI Lipsync Maker, Adobe Express Animate from audio
- Video from text: The user provides a text description of a desired motion, possibly along with other guiding inputs, such as a starting image, a video to transform, or a soundtrack to match. The software interprets the description, influenced by any additional inputs, and generates an animated video from it.
- Examples of software: Raw Shorts, Kaiber, Elai, Pika Labs, Gooey AI AI Animation Generator, Neural Frames, GenMo
- Video from image: The user provides an image file, which the software uses as the starting point to generate an animated video.
- Example of software: Pika Labs, LeiaPix, Meta AI Animated Drawings,
- Motion imitation: The user provides an existing video showing the motion of a person and selects or creates a character. The software makes the character imitate the actions of the person in the video, including facial expressions, hand gestures, walking, and dancing.
- Example of software: DeepMotion
- Full motion: The software can generate an unlimited range and duration of motion based on designs developed by the user.
- Examples of software: Maya, Blender, Adobe Animate, Reallusion Cartoon Animator (2D)
- Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software animates lip movements, facial expressions, and small hand and body motions in the character that remains upright and stationary.
- Real-time animation (= machinima): Motion develops in the software in response to user input. The animation is displayed nearly simultaneously with the input.
- Video game
- Examples of video game engines: Unity, Unreal Engine, CryEngine
- Virtual world (= simulation game)
- Examples: Second Life, The Sims
- Other real-time animation:
- Examples of software: iClone, Adobe Character Animator (2D), Toon Boom Harmony, Blender
- Video game
- Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed.
- Cel animation (= traditional animation)
History of animation
- History of American animation:
- Animation in the United States during the silent era
- Golden age of American animation
- World War II and American animation
- Animation in the United States in the television era
- Modern animation in the United States
- History of anime
- History of anime in the United States
- History of animation in India
- History of British animation
- History of Canadian animation
- History of Chinese animation
- History of French animation
- History of Hungarian animation
- History of Iranian animation
- History of Korean animation
- History of Russian animation
Computer Animation Software
- 2D animation
- 3D animation
Animated films and TV series
- Lists of animated films
- Lists of animated television series
- List of animation shorts
- List of animated short films
- List of theatrical animated short film series
- Lists of anime
- List of animated Internet series
- List of animated direct-to-video series
- List of live-action films based on cartoons and comics
- List of films with live action and animation
- List of animated films in the public domain in the United States
- List of lost or unfinished animated films
- List of animated package films
- List of adult animated feature films
- List of children's animated films
- List of years in animation
- years in animation
Animation studios
Template:Animation industry in Brazil
Template:Animation industry in China Template:Animation industry in Cuba Template:Animation industry in Europe
Template:Animation industry in India
Template:Animation industry in Mexico Template:Animation industry in Russia Template:Animation Industry in South Africa Template:Animation industry in South Korea Template:Animation industry in Spain Template:Animation industry in Thailand
- List of animation studios
- List of animation studios owned by NBCUniversal
- List of animation studios owned by Paramount Skydance
- List of animation studios owned by Sony
- List of animation studios owned by the Walt Disney Company
- List of animation studios owned by Warner Bros. Discovery
- List of animation distribution companies
Some notable artists and producers of animation
- Tex Avery
- Ralph Bakshi
- Hanna-Barbera
- Brad Bird
- Don Bluth
- Bob Clampett
- Quirino Cristiani
- Walt Disney
- Max Fleischer
- Paul Grimault
- Matt Groening
- Ivan Ivanov-Vano
- Chuck Jones
- Mike Judge
- John Kricfalusi
- Walter Lantz
- John Lasseter
- Todd McFarlane
- Hayao Miyazaki
- Joe Murray
- Fred Quimby
- Trey Parker
- Matt Stone
- Jay Ward
See also
- Outline of film
- Outlines of culture and arts
External links
| Library resources about Animation |
- The making of an 8-minute cartoon short
- "Animando" , a 12-minute film demonstrating 10 different animation techniques (and teaching how to use them).
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