Software:500 cc Grand Prix
| 500cc Grand Prix | |
|---|---|
| Developer(s) | Microïds |
| Publisher(s) | Microïds |
| Series | Grand Prix 500 |
| Platform(s) | Amstrad CPC, Atari ST, C64, DOS, Thomson TO7 |
| Release |
|
| Genre(s) | Racing, simulation |
| Mode(s) | Single-player, Multiplayer, split-screen multiplayer |
500cc Grand Prix, one of the first French-made games, is a motorcycle racing game developed by Microïds and released in 1987[1] on multiple platforms, including the Amstrad CPC, Microsoft DOS, Commodore 64, and the Atari ST. The game included a multiplayer mode, considered by magazines to be the technology of the future.[2][3]
Gameplay
The game provides a two-player split-screen mode and three levels of general difficulty. Players can choose between the training mode, a single Grand Prix, or the World Championship.
During a race, the screen is split into two vertical halves showing the point of view of two racers. In single-player mode, one screen has the player's motorcycle, while the other has a motorcycle controlled by the computer. In two-player mode, each player is given one side of the screen. The camera is positioned in the third person perspective behind the bike, with a Heads Up Display showing various indicators. The controls consist of accelerating, braking, steering (pushed at two different inclinations), and gear changing between the four available gears. In the event of an accident or crash, the player is penalized and will restart immediately from a stationary position where they crashed.

In training mode, there are only two laps and two racers per circuit; contrary to a single Grand Prix, there are nine laps and six racers — four racers for the C64 version — for each circuit. The game contains a total of twelve available circuits, inspired by those of real life. In the DOS and Atari ST versions, there is a save mode after every race.
In the World Championship mode, the player or players must run all twelve circuits with the aim of obtaining a final classification or score based on their placements across all twelve races. Similar to the Grand Prix mode, each circuit contains nine laps with six participating motorcycles — again, with the C64 having four — and there is a save mode after each race in the DOS and Atari ST versions.
Reception
The first French-produced game was mentioned twice in the French magazine Jeux & Stratégie.[4][5]
References
- ↑ "500 cc Grand Prix" (in en-US). https://videogamegeek.com/videogame/298038/500-cc-grand-prix.
- ↑ "Tilt Magazine #043, Page 35" (in French). http://download.abandonware.org/magazines/Tilt/tilt_numero043/TILT%20043%20-%20page035.JPG.
- ↑ "Génération 4 Magazine #001, Page 30" (in French). http://download.abandonware.org/magazines/Generation%204/generation4_numero001/Generation4%20001%20-%20Page%20030%20(1987-Q4).jpg.
- ↑ Excelsior Publications (December 1986). Jeux & stratégie 42. http://archive.org/details/jeux-et-strategie-42.
- ↑ Excelsior Publications (1986). Jeux & stratégie HS 3. http://archive.org/details/jeux-et-strategie-hs-3.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Microïds
- Play 500cc Grand Prix online
- 500cc Grand Prix at thelegacy.de/Museum
