Software:MotoGP 2
| MotoGP 2 | |
|---|---|
North American cover art | |
| Developer(s) | Namco |
| Publisher(s) |
|
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing, sports |
| Mode(s) | Single-player, multiplayer |
MotoGP 2 is a 2001 racing video game developed and published by Namco for the PlayStation 2. It is an officially licensed MotoGP game. It is a sequel to MotoGP (2000). It was followed by MotoGP 3 in 2003.
Gameplay

MotoGP 2 is based on the 2001 Grand Prix motorcycle racing season.[1] New to the sequel is the legends mode where the player races against famous riders from the past.[2] Other modes are arcade, season, time trial, challenge, and versus.[3] All of the five tracks from the previous game are included, alongside five new ones: Barcelona-Catalunya, Assen, Le Mans, Mugello, and Sachsenring. A new addition is the ability to race in wet weather. One new tuning option has been added. The rider models have more polygons and they have improved animations compared to previous game in the series.[1] MotoGP's graphical problems with aliasing and flickering have been improved.[4]
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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MotoGP 2 received generally positive reviews from critics. GameSpot concluded that "[...] MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates."[1] IGN said that "MotoGP2 is more like an add-on to the original, with slight tweaks in every category, but retaining the design, feel, and balance of the first."[4] GameSpy summarized: "Challenging superbike races and plenty of variety make MotoGP an enjoyable contest with durable replay value."[6] GameZone said that "[o]verall, the game is definitely a blast to play, but despite the five additional tracks it still gets boring too quickly."[7] GamePro recommended the game "for serious motorcycle sim fans only".[2]
References
- ↑ 1.0 1.1 1.2 1.3 Ajami, Amer (23 January 2002). "MotoGP 2 Review". Fandom. https://www.gamespot.com/reviews/motogp-2-review/1900-2841760/.
- ↑ 2.0 2.1 2.2 Elektro, Dan (4 February 2002). "Review: Moto GP 2". International Data Group. http://www.gamepro.com/sony/ps2/games/reviews/20444.shtml.
- ↑ 4.0 4.1 4.2 Perry, Douglass C. (19 February 2002). "Review - MotoGP2". Ziff Davis. https://www.ign.com/articles/2002/02/19/motogp2.
- ↑ "MotoGP 2 for PlayStation 2". CBS Interactive. http://www.gamerankings.com/ps2/533274-motogp-2/index.html.
- ↑ 6.0 6.1 Eddy, Andy (2 February 2002). "Reviews - MotoGP2 (PS2)". IGN Entertainment. http://www.gamespy.com/reviews/february02/motogp2ps2/.
- ↑ 7.0 7.1 Krause, Kevin (11 February 2002). "Reviews - MotoGP 2". GameZone Online, LLC.. http://ps2.gamezone.com/gzreviews/r19663.htm.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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External links

