Software:ATV Offroad Fury 3

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ATV Offroad Fury 3
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Developer(s)Climax Racing
Publisher(s)
Artist(s)Trevor Moore
SeriesATV Offroad Fury
Platform(s)PlayStation 2
Release
  • NA: November 2, 2004
  • EU: February 10, 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer

ATV Offroad Fury 3 is a racing video game developed by Climax Racing and published by Sony Computer Entertainment for PlayStation 2. It was released on November 2, 2004 in North America and on February 10, 2006 in Europe.

The game was succeeded by ATV Offroad Fury 4 in 2006.

Gameplay

Expanding from its predecessor, ATV Offroad Fury 3 features more ATVs, along with more championships, mini-games and improved physics. As is with the rest of the series, the game revolves around racing all-terrain vehicles (ATVs) around dirt racetracks. In addition to racing, another major focus of the game is stunts. Stunts can be achieved by tapping a combination of buttons while the player's ATV is in the air. Each stunt requires a different amount of time to perform. The game also provides "free-roaming offroad gameplay".

The game also offers online play via i-Link, local area network (LAN) or other network connections.

The game contains features for customizability, such as choosing parts for ATV, changing color schemes, and even creating one's own unique logo.

Upon release in 2004, the game was well received by critics and fans of the franchise for its open world feel and advanced game physics.

PSP version

A PlayStation Portable version was released a few months later titled ATV Offroad Fury: Blazin' Trails. The game revolves around racing all-terrain vehicles (ATVs) on a dirt track. Another major focus of the game is stunts. Stunts can be achieved by tapping a combination of buttons while the player's ATV is in the air. Each stunt requires a different amount of time to perform. In addition to racing, the game offers mini-games, training courses and a career mode.

The game also offers online play via a WiFi connection.

Development

ATV Offroad Fury 3 is the first game in the series not to be developed by Rainbow Studios after the company was acquired by THQ nearly a year prior to the release of Fury 2.[1] As Rainbow Studios began working with THQ to develop MX Unleashed and start the MX vs. ATV series that serves as a crossover with THQ's MX trilogy, it approached Climax Studios, known for developing the ATV Quad Power Racing duology, to offer an opportunity to make another ATV racing game by continuing the Offroad Fury series.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[2]
Review scores
PublicationScore
EGM7.5/10[3]
Eurogamer6/10[4]
Game Informer7/10[5]
GameSpot7.5/10[6]
GameSpyStarStarStarStar[7]
GameZone8.8/10[8]
IGN9.2/10[9]
OPM (US)StarStarStarStar[10]
VideoGamer.com5/10[11]
X-PlayStarStarStarStar[12]
Detroit Free PressStarStarStar[13]
The Sydney Morning HeraldStarStarStar[14]

ATV Offroad Fury 3 received "generally favorable" reviews according to review aggregator Metacritic.[2]

References

  1. IGN Staff (January 3, 2002). "THQ Completes Rainbow Studios Acquisition". https://www.ign.com/articles/2002/01/03/thq-completes-rainbow-studios-acquisition. 
  2. 2.0 2.1 "ATV Offroad Fury 3 for PlayStation 2 Reviews". https://www.metacritic.com/game/atv-offroad-fury-3/critic-reviews/?platform=playstation-2. Retrieved March 18, 2015. 
  3. EGM staff (January 2005). "ATV Offroad Fury 3". Electronic Gaming Monthly (187): 134. 
  4. Gibson, Ellie (March 8, 2006). "ATV Offroad Fury 3". http://www.eurogamer.net/articles/r_atvoffroadfury3_ps2. Retrieved March 18, 2015. 
  5. Kato, Matthew (January 2005). "ATV Off Road Fury 3". Game Informer (141): 122. Archived from the original on September 18, 2008. https://web.archive.org/web/20080918060840/http://www.gameinformer.com/NR/exeres/6D5466BF-E586-448D-949B-CBC30D620D87.htm. Retrieved March 18, 2015. 
  6. Davis, Ryan (October 29, 2004). "ATV Offroad Fury 3 Review". http://www.gamespot.com/reviews/atv-offroad-fury-3-review/1900-6111906/. Retrieved March 18, 2015. 
  7. Williams, Bryn (October 29, 2004). "GameSpy: Offroad Fury 3". http://ps2.gamespy.com/playstation-2/atv-offroad-fury-3/561828p1.html. Retrieved March 18, 2015. 
  8. Lafferty, Michael (October 31, 2004). "ATV Offroad Fury 3 - PS2 - Review". Archived from the original on December 30, 2008. https://web.archive.org/web/20081230175745/http://ps2.gamezone.com/gzreviews/r24106.htm. Retrieved March 18, 2015. 
  9. Sulic, Ivan (October 27, 2004). "ATV Offroad Fury 3". http://www.ign.com/articles/2004/10/28/atv-offroad-fury-3. Retrieved March 18, 2015. 
  10. "ATV Offroad Fury 3". Official U.S. PlayStation Magazine. January 2005. 
  11. Orry, Tom (March 1, 2006). "ATV Offroad Fury 3 Review". http://www.videogamer.com/ps2/atv_offroad_fury_3/review.html. Retrieved March 18, 2015. 
  12. Marriott, Scott Alan (November 23, 2004). "ATV Offroad Fury 3 Review". X-Play. Archived from the original on November 24, 2004. https://web.archive.org/web/20041124154628/http://www.g4techtv.com/xplay/features/50416/ATV_Offroad_Fury_3_Review.html. Retrieved March 18, 2015. 
  13. Toby, Al (November 14, 2004). "'ATV Offroad Fury 3'". Detroit Free Press. Archived from the original on November 17, 2004. https://web.archive.org/web/20041117040658/http://www.freep.com/entertainment/videogames/gmini14e_20041114.htm. Retrieved March 18, 2015. 
  14. Hill, Jason (March 9, 2006). "ATV Offroad Fury 3". The Sydney Morning Herald. http://www.smh.com.au/news/games/atv-offroad-fury-3/2006/03/08/1141701518767.html. Retrieved March 18, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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