Software:MX vs. ATV Alive

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Short description: 2011 video game
MX vs. ATV Alive
Developer(s)THQ Digital Studios Phoenix
Publisher(s)THQ
SeriesMX vs. ATV
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: May 10, 2011
  • AU: May 11, 2011
  • EU: May 13, 2011
Genre(s)Racing
Mode(s)Single-player, multiplayer

MX vs. ATV Alive is an off-road racing game developed by THQ Digital Studios Phoenix and published by THQ. The game is the fourth title in the MX vs. ATV series, following MX vs. ATV Reflex, and the last game in the series published by THQ. MX vs. ATV Alive was released on May 10, 2011 for PlayStation 3 and Xbox 360.[1] It was the first THQ game to be launched with a new pricing model, where the game would be sold at a lower retail price than most new releases ($39.99 in the United States), but with a larger amount of paid downloadable content.[2] A later installment of the series, MX vs. ATV: All Out, also utilized a similar pricing model.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 63/100[3]
(PS3) 61/100[4]
Review scores
PublicationScore
GameRevolution2.5/10[8]
GameSpot6.5/10[5]
GamesRadar+StarStarStarHalf star[7]
IGN6.5/10[6]

MX vs. ATV Alive was released to mixed reviews; its PlayStation 3 and Xbox 360 versions attained an aggregate score of 61 and 63 on Metacritic, respectively. Much of its criticism was directed towards the game's intentional lack of much initial content due to its DLC-oriented structure. In particular, Computer and Video Games felt that the business model was interesting, but made the resulting game "overly minimal to point of it feeling like a rip off despite the slightly lower price tag".[9]

GameZone gave the game a 7.5/10, considering it to be "an enjoyable, competent off-road racer that succeeds due to its impressive style but struggles from some glaring limitations". While its overall gameplay was considered to be enjoyable and comparable to an arcade-style game, graphical glitches were seen once in a while, and the lack of courses resulting from their slow unlock time led to a repetitive experience.[10]

GameSpot and IGN praised the aggressive racing, varied track designs, and player customization options, while criticizing the lack of a career mode, lack of gameplay modes, and frustrating unlock system.[11][12]

After Nordic Games acquired MX vs. ATV and THQ's other remaining franchises during their April 2013 liquidation, the company responded to queries on the game's forum regarding missing, unreleased servers and unannounced multiplayer server shutdowns for the game, and stated that they would look into the issues.[13]

References

  1. "MX vs. ATV comes Alive in May". Joystiq. 2013-09-26. http://www.joystiq.com/2011/01/19/mx-vs-atv-alive-in-may/. Retrieved 2011-01-23. 
  2. "MX vs ATV Alive First Look". IGN. 2011-01-19. http://xbox360.ign.com/articles/114/1144803p1.html. Retrieved 2011-01-23. 
  3. "MX vs. ATV for Xbox 360 Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/mx-vs-atv-alive/critic-reviews/?platform=xbox-360. 
  4. "MX vs. ATV for PlayStation 3 Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/mx-vs-atv-alive/critic-reviews/?platform=playstation-3. 
  5. Calvert, Justin (16 May 2011). "MX vs. ATV Alive Review". https://www.gamespot.com/reviews/mx-vs-atv-alive-review/1900-6313944/. 
  6. Clements, Ryan (24 May 2011). "MX vs. ATV Alive Review". https://www.ign.com/articles/2011/05/25/mx-vs-atv-alive-review-2. 
  7. Grisham, Richard (1 June 2011). "MX vs. ATV Alive review". https://www.gamesradar.com/mx-vs-atv-alive-review/. 
  8. "MX vs. ATV Alive Review". 24 May 2011. https://www.gamerevolution.com/review/51522-mx-vs-atv-alive-review. 
  9. "THQ: MX Vs. ATV Alive DLC experiment was epic fail". CVG. http://www.computerandvideogames.com/313492/thq-mx-vs-atv-alive-dlc-experiment-was-epic-fail/. Retrieved 23 April 2013. 
  10. "MX vs. ATV: Alive Review". GameZone. Archived from the original on 16 September 2011. https://web.archive.org/web/20110916200544/http://ps3.gamezone.com/reviews/item/mx_vs._atv_alive. Retrieved 23 April 2013. 
  11. "MX vs. ATV Alive Review" (in en-US). https://www.gamespot.com/reviews/mx-vs-atv-alive-review/1900-6313944/. 
  12. Clements, Ryan (2011-05-25). "MX vs. ATV Alive Review" (in en). https://www.ign.com/articles/2011/05/25/mx-vs-atv-alive-review-2. 
  13. "Nordic Games promises to look into MX vs ATV's missing DLC, downed servers". Polygon. 23 April 2013. http://www.polygon.com/2013/4/23/4256354/nordic-games-promises-to-look-into-mx-vs-atvs-missing-dlc-downed. Retrieved 23 April 2013. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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