Software:ATV Offroad Fury Pro

From HandWiki
Short description: 2006 video game
ATV Offroad Fury Pro
Developer(s)Climax Racing
Publisher(s)Sony Computer Entertainment
SeriesATV Offroad Fury
Platform(s)PlayStation Portable
Release
  • NA: October 26, 2006
  • EU: June 20, 2008
  • AU: June 26, 2008
Genre(s)Racing
Mode(s)Single-player

ATV Offroad Fury Pro is a racing video game for the PlayStation Portable, a loose port of ATV Offroad Fury 4, developed by Climax Racing and published by Sony Computer Entertainment. It is the successor of ATV Offroad Fury. The game was released on October 26, 2006 in North America (five days before ATV Offroad Fury 4 on the PlayStation 2), in Europe on June 20, 2008, and in Australia six days later.

Gameplay

ATV Offroad Fury Pro offers the same physics and vehicles as ATV Offroad Fury 4, but contains different race tracks, vehicles, and mini-games. It features both ad hoc (local area network) or Infrastructure (web) multiplayer modes. It offers tutorials in order to master the Trophy Trucks and Dune Buggies. A tutorial mode exists to help players master tricks. The MX Motocross has the same tricks as the ATVs, minus the "bicycle" trick. The championship modes offer stunt challenges, sponsor events, and races. This game also includes new vehicle classes known as snowmobiles and rally cars, which are exclusive to this game.

Eight "Classic" tracks can be unlocked for ATV Offroad Fury 4 by synchronizing both games' Save Files via USB Link. These tracks appear in previous games in the series, and must be unlocked through Pro before unlocking them in 4.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings76.86%[1]
Metacritic76/100[2]
Review scores
PublicationScore
Eurogamer6/10[3]
GameSpot7.5/10[4]
GameSpyStarStarStarStarHalf star[5]
GamesRadar+StarStarStarStar[6]
GameZone8.2/10[7]
IGN7.9/10[8]
OPM (US)8/10[9]
PALGN7.5/10[10]
PSM7.5/10[11]
PSM361%[12]

The game was met with slightly positive reception upon release, as GameRankings gave it a score of 76.86%,[1] while Metacritic gave it 76 out of 100.[2]

References

  1. 1.0 1.1 "ATV Offroad Fury Pro for PSP". http://www.gamerankings.com/psp/932611-atv-offroad-fury-pro/index.html. Retrieved March 19, 2015. 
  2. 2.0 2.1 "ATV Offroad Fury Pro for PSP Reviews". https://www.metacritic.com/game/atv-offroad-fury-pro/critic-reviews/?platform=psp. Retrieved March 19, 2015. 
  3. Lyon, James (November 25, 2008). "PSP Roundup (Page 3)". http://www.eurogamer.net/articles/psp-roundup_6?page=3. Retrieved March 19, 2015. 
  4. Ekberg, Brian (October 30, 2006). "ATV Offroad Fury Pro Review". http://www.gamespot.com/reviews/atv-offroad-fury-pro-review/1900-6160728/. Retrieved March 19, 2015. 
  5. Chapman, David (October 25, 2006). "GameSpy: ATV Offroad Fury Pro". http://psp.gamespy.com/playstation-portable/atv-offroad-fury-pro/741767p1.html. Retrieved March 19, 2015. 
  6. Dickey, Daulton (November 9, 2006). "ATV Offroad Fury Pro". http://www.gamesradar.com/atv-offroad-fury-pro-review/. Retrieved March 19, 2015. 
  7. Knutson, Michael (October 25, 2006). "ATV Offroad Fury Pro - PSP - Review". Archived from the original on October 5, 2008. https://web.archive.org/web/20081005022555/http://psp.gamezone.com/gzreviews/r29344.htm. Retrieved March 19, 2015. 
  8. Roper, Chris (October 25, 2006). "ATV Offroad Fury Pro Review". http://www.ign.com/articles/2006/10/26/atv-offroad-fury-pro-review. Retrieved March 19, 2015. 
  9. "ATV Offroad Fury Pro". Official U.S. PlayStation Magazine: 92. January 2007. 
  10. Capone, Anthony (July 1, 2008). "ATV Offroad Fury Pro Review". Archived from the original on September 21, 2009. https://web.archive.org/web/20090921013030/http://palgn.com.au/sony-psp/12017/atv-offroad-fury-pro-review/. Retrieved March 19, 2015. 
  11. "Review: ATV Offroad Fury Pro". PSM: 85. January 2007. 
  12. "Review: ATV Offroad Fury Pro". PSM3: 80. August 2008. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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