Software:ATV Offroad Fury 2
| ATV Offroad Fury 2 | |
|---|---|
| Developer(s) | Rainbow Studios |
| Publisher(s) | |
| Series | ATV Offroad Fury |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
ATV Offroad Fury 2 is a racing video game developed by Rainbow Studios and published by Sony Computer Entertainment for the PlayStation 2. It is a sequel to ATV Offroad Fury, and is the first in the series to support online multiplayer, using both broadband and dial-up connection. It was released on November 12, 2002 in North America and on October 3, 2003 in Europe by THQ.
The game was succeeded by ATV Offroad Fury 3 in 2004.
Gameplay
Expanding from its predecessor, ATV Offroad Fury 2 features more ATVs (including Ravage Talons), along with more vehicles, mini-games, championships, and others. The ATVs do not suffer damage, but their occupants are vulnerable to dismounts from ATVs, if the vehicle lands poorly or another racer lands on the player. Also, after riding for an extended period of time, the ATVs will become dirty. They can be cleaned by resetting or driving into the water, but if the player stays in the deep water for more than 5 seconds, they are teleported out of the water. If the player drives out of bounds, they will dismount from their ATV and fly through the air. The game also features new point-earning tricks, as well as championships where players can earn profile points for each race completed. Completing championships will unlock a new event such as Freestyle events, which objective the players must complete within the time limit. The game also offers minigames.
ATV Offroad Fury 2 is also the first installment in the series to offer online play, which allows players to challenge other players over an online network (including a set of Lobbies), connected via i-Link, local area network (LAN) or other network connections.[2]
The range of stunts featured in ATV Offroad Fury 2 are typically activated by tapping a combination of buttons while the player's ATV is in the air, to activate stunt-based combo moves. Each set of tricks also require a different amount of time to perform.
Reception
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ATV Offroad Fury 2 received "generally favorable" reviews, according to review aggregator website Metacritic.[3]
IGN gave the game 9 out of 10, praising the gameplay, but criticizing the soundtrack.[2] GameSpot gave the game 7 out of 10, noting the lack of changes from the previous game.[8]
ATV Offroad Fury 2 received a nomination for "Console Racing Game of the Year" at the AIAS' 6th Annual Interactive Achievement Awards, but lost to Software:Need for Speed: Hot Pursuit 2.[13]
References
- ↑ I. G. N. Staff (2002-11-12). "Sony Ships ATV Offroad Fury 2" (in en). https://www.ign.com/articles/2002/11/12/sony-ships-atv-offroad-fury-2.
- ↑ 2.0 2.1 2.2 Smith, David (November 12, 2002). "ATV Offroad Fury 2". http://www.ign.com/articles/2002/11/12/atv-offroad-fury-2. Retrieved March 17, 2015.
- ↑ 3.0 3.1 "ATV Offroad Fury 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/atv-offroad-fury-2/critic-reviews/?platform=playstation-2. Retrieved March 17, 2015.
- ↑ EGM staff (February 2003). "ATV Offroad Fury 2". Electronic Gaming Monthly: 135. Archived from the original on June 4, 2004. https://web.archive.org/web/20040604073707/http://www.egmmag.com/article2/0%2C2053%2C1488747%2C00.asp. Retrieved March 18, 2015.
- ↑ Reiner, Andrew (January 2003). "ATV Off Road Fury 2 [sic]". Game Informer (117): 92. http://www.gameinformer.com/Games/Review/200301/R03.0730.1432.22184.htm. Retrieved March 17, 2015.
- ↑ Bro Buzz (December 6, 2002). "ATV Offroad Fury 2 Review for PS2 on GamePro.com". GamePro. Archived from the original on January 20, 2005. https://web.archive.org/web/20050120213650/http://www.gamepro.com/sony/ps2/games/reviews/27342.shtml. Retrieved March 18, 2015.
- ↑ Sanders, Shawn (November 7, 2002). "ATV Offroad Fury 2 Review". http://www.gamerevolution.com/review/atv-offroad-fury-2. Retrieved March 18, 2015.
- ↑ 8.0 8.1 Davis, Ryan (November 21, 2002). "ATV Offroad Fury 2 Review". http://www.gamespot.com/reviews/atv-offroad-fury-2-review/1900-2898306/. Retrieved March 17, 2015.
- ↑ Murphy, Kevin (January 22, 2003). "GameSpy: ATV Offroad Fury 2". http://ps2.gamespy.com/playstation-2/atv-offroad-fury-2/5547p1.html. Retrieved March 18, 2015.
- ↑ Bedigian, Louis (November 18, 2002). "ATV Offroad Fury 2 - PS2 - Review". Archived from the original on December 30, 2008. https://web.archive.org/web/20081230033309/http://ps2.gamezone.com/gzreviews/r20373.htm. Retrieved March 18, 2015.
- ↑ Rybicki, Joe (January 2003). "ATV Offroad Fury 2". Official U.S. PlayStation Magazine: 120. Archived from the original on June 18, 2004. https://web.archive.org/web/20040618045417/http://www.playstationmagazine.com/article2/0%2C2053%2C1492704%2C00.asp. Retrieved March 18, 2015.
- ↑ Satterfield, Shane (December 18, 2002). "'ATV Offroad Fury 2' (PS2) Review". X-Play. Archived from the original on December 22, 2002. https://web.archive.org/web/20021222090416/http://www.techtv.com/extendedplay/reviews/story/0%2C24330%2C3411236%2C00.html. Retrieved March 18, 2015.
- ↑ "6th Annual Interactive Achievement Awards: Winners". http://www.interactive.org/awards/IAA-6/winners.asp.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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