Software:Boom Boom Rocket
| Boom Boom Rocket | |
|---|---|
![]() | |
| Developer(s) | Bizarre Creations |
| Publisher(s) | Electronic Arts |
| Platform(s) | Xbox 360 |
| Release | April 11, 2007[1] |
| Genre(s) | Music |
| Mode(s) | Single-player, multiplayer |
Boom Boom Rocket (BBR) is a downloadable video game for Xbox 360's Xbox Live Arcade service. Boom Boom Rocket is the first rhythm game for Xbox Live Arcade and was developed by Geometry Wars creators Bizarre Creations and published by the Pogo division of Electronic Arts. The game was made backwards compatible on Xbox One on July 26, 2016.[2]
Gameplay
The objective of Boom Boom Rocket is to trigger fireworks explosions in time with music, in a gameplay style very similar to that of Dance Dance Revolution, Guitar Hero and Fantavision. Each rocket is color-mapped to one of the colored buttons on the Xbox 360 controller. A life gauge, which also serves as a score multiplier meter, fills with each successful shot and drains with each missed shot, and players are graded on overall hit accuracy. If the life meter drains completely, the player fails the song and the game is over. Each song has three unlockable firework types, one for each difficulty level. If the player successfully triggers a prescribed number of fireworks a rocket with a wavy tail appears. If this special rocket is triggered, the firework is unlocked and it will randomly replace other firework types on subsequent songs. If the rocket with the wavy tail is missed, or the song is not completed, the firework type remains locked.
An update that was released in November 2007 allows the game to recognize other controllers like guitars and dance pads. When using a guitar the rockets need to be "strummed" just as in Guitar Hero to be exploded in time.
Boom Boom Rocket includes several single-player modes and a local two-player mode. Single-player modes include the basic game, Endurance Mode (in which the song loops continuously and gradually speeds up, with the player attempting to complete as many "laps" as possible), and Practice Mode. Additionally, the game provides a Visualizer mode, which creates a fireworks display timed to the rhythm of audio files stored on the player's console.
The game provides twelve achievements (worth 200 Gamerscore points), which focus mainly on unlocking fireworks and attaining high grade levels and hit ratios. It also supports two-player mode on the same system, but does not support online multiplayer. As with most Xbox Live Arcade games, the title includes online leaderboards.
Boom Boom Rocket features ten music tracks (fifteen with the update), with three difficulty levels per track. Each track is a classical song that has been remixed into a modern style, such as ska, funk or techno. The game's music was composed by Ian Livingstone (Batman Returns and Project Gotham Racing 2 game soundtracks). While users cannot create their own custom soundtracks or utilize music from other sources (apart from the music visualizer mode), the game does support downloadable content including new tracks composed by Chris Chudley from Audioantics. (Geometry Wars, Project Gotham Racing 3) which should have been released on November 29, 2007; but were a day late. The new songs were free for a couple weeks after release.[3]
Track list
There are a total of ten music tracks in the game, with three difficulty levels per track. Each track is a classical song that has been remixed into one of a number of modern styles, including ska, funk and techno, and was composed by Ian Livingstone (Batman Returns and Project Gotham Racing 2 game soundtracks) and the DLC Rock Pack by Chris Chudley from Audioantics (Geometry Wars, Project Gotham Racing 3) . The songs are as follows:
- "Smooth Operetta" (from The Flower Duet)
- "Rave New World" (from Dvořák's Symphony No. 9)
- "William Tell Overload" (from William Tell Overture)
- "Hall of the Mountain Dude" (from In the Hall of the Mountain King)
- "1812 Overdrive" (from 1812 Overture)
- "Valkyries Rising" (from Ride of the Valkyries)
- "Tail Light Sonata" (from Beethoven's Moonlight Sonata)
- "Carmen Electric" (from Carmen)
- "Game Over Beethoven" (from Beethoven's Symphony No. 5)
- "Toccata and Funk" (from Toccata and Fugue in D minor, BWV 565)
DLC – Rock Pack composed by Audioantics, released November 30, 2007, is:
- "Sting of the Bumble Bee" (from Flight of the Bumblebee)
- "Explode to Joy" (from Ode to Joy)
- "Sugar High" (from Dance of the Sugar Plum Fairy)
- "Eine Kleine Rochtmusik" (from Eine kleine Nachtmusik)
- "Cannon in D" (from Pachelbel's Canon)
Development and release
Boom Boom Rocket was developed by British studio Bizarre Creations and was initially conceived by Troy Whitlock at Pogo, a subsidiary of publisher EA focusing on casual games.[4] Members of both companies recalled that EA expressed interest in Bizarre Creations due to the developer's successful Geometry Wars, leading to prototyping and eventual full-fledged production on a new rhythm-action title.[5][6][7][8][9] However, Bizarre Creations founder Martyn Chudley claimed that it was his company that originally approached EA about a new project in order to avoid losing staff.[10] A team was not in place when it was greenlit and slowly grew around the concept as development progressed.[11] The crew consisted of seven core members, most of which were from the company's shared audio team. This included graphical coder Stephen Cakebread, the creator of Geometry Wars.[4][9][12]
According to programmers Sam Hall and Nick Bygrave, Bizarre Creations "kind of made Boom Boom Rocket up as [they] went along", taking a relaxed approach to its creation.[11] As the game was designed around casual play, its difficult settings were balanced to appeal to beginners and hardcore gamers alike.[4][5][12] On-screen directional arrows were included alongside the four colors which correspond to the Xbox 360's gamepad face buttons to further the game's accessibility to players who are new to video games in general and even to players with color blindness.[5] The "freeform" development of the game allowed EA to quickly approve amendments by the programmers such as the addition of the Endurance Mode and speeding the gameplay up with the increasing tempo of the music.[6] Online multiplayer was a consideration, but was passed on due to time constraints.[13] Designer Jeff Lewis stated that Boom Boom Rocket utilized the maximum graphical potential of the Xbox 360 and that, as with Geometry Wars, Xbox Live Arcade was an ideal platform for the coders to show off their talents in this regard.[12] The team claimed they took no inspiration from Fantavision, a fireworks-themed puzzle game for the PlayStation 2, though Hall and Bygrave recognized visual similarities between the two.[5][11]
For the musical score, Bizarre Creations chose the work of composer Ian Livingstone, who had worked with them on Project Gotham Racing 2 and Treasure Planet, and even used the first track he ever submitted for Boom Boom Rocket for its first level.[6] Classical music was selected due to its assumed neutral appeal and because players might recognize its beats and choruses over contemporary songs.[4][9][12] Lewis said that these classical pieces were remixed to have structures like modern pop, rock, and dance songs, with alternating choruses and verses, similar to how a player deals with waves of enemies in a shooter game.[12] Although the developer contemplated including the ability to generate levels to custom soundtracks, the programmers felt this would have too difficult to do correctly and that the end result would be a poor substitute for the already-varied stock levels.[13]
After ten to twelve months of development, Boom Boom Rocket was officially announced in January 2007.[7][12] The game was launched in North America and Europe for Xbox Live Arcade on April 11, 2007.[14] EA wished to leverage its credibility with core gamers by publishing the game under its own brand rather than its subsidiary Pogo.[15] In October 2007, Boom Boom Rocket came bundled alongside four other Xbox Live Arcade games in the Arcade model of the Xbox 360 in both regions.[16] DLC titled "Rock Pack" was released on November 29, 2007 and included five new songs and an additional fifteen unlockable fireworks.[17] These songs had been remixed by Geometry Wars composer Chris Chudley.[18] Also included were an update to the game which added guitar peripheral and dance pad support; Japanese and Korean language options; and various updates to the leaderboard and scoring systems.[19] The DLC was available on the marketplace for free until December 16, after which it cost 250 Microsoft Points.[18] Boom Boom Rocket was released on the Japanese Xbox Live Arcade on November 30, 2007 and was bundled with the region's Arcade model Xbox 360 console on March 6, 2008.[20][21] The game was added to the list of backwards compatibile games for Xbox One on July 26, 2016.[22]
Reception
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Boom Boom Rocket holds aggregate scores of 69% on both GameRankings and Metacritic, corresponding to "mixed or average reviews" on the latter website.
References
- ↑ Brudvig, Erik (2007-04-11). "Boom Boom Rockets Onto the Arcade" (in en). https://www.ign.com/articles/2007/04/11/boom-boom-rockets-onto-the-arcade.
- ↑ "Two More Xbox One Backward Compatible Games Now Available". http://www.gamespot.com/articles/two-more-xbox-one-backward-compatible-games-now-av/1100-6442173/.
- ↑ "New Boom Boom Rocket DLC Available Now". https://www.exophase.com/2672/new-boom-boom-rocket-dlc-available-now/.
- ↑ 4.0 4.1 4.2 4.3 Leone, Matt (February 21, 2007). "Exclusive look at Bizarre's XBLA follow-up to Geometry Wars.". 1Up Network. http://www.1up.com/do/previewPage?cId=3157391. Retrieved November 7, 2022.
- ↑ 5.0 5.1 5.2 5.3 Doree, Adam (April 21, 2007). "Bizarre Creations Interview (page 1)". Kikizo. http://archive.videogamesdaily.com/features/bizarrecreations_bbr_apr07_p1.asp. Retrieved November 1, 2022.
- ↑ 6.0 6.1 6.2 Doree, Adam (April 21, 2007). "Bizarre Creations Interview (page 3)". Kikizo. http://archive.videogamesdaily.com/features/bizarrecreations_bbr_apr07_p3.asp. Retrieved November 1, 2022.
- ↑ 7.0 7.1 Boyer, Brandon (January 17, 2007). "Q&A: EA's Chip Lange Talks Boom Boom Rocket, Live Arcade, PSN". Informa. https://www.gamedeveloper.com/console/q-a-ea-s-chip-lange-talks-i-boom-boom-rocket-i-live-arcade-psn. Retrieved November 4, 2022.
- ↑ Siberia (April 4, 2007). "Interview Boom Boom Rocket – Craig Howard" (in fr). XboxMag. https://xbox-mag.net/2007/04/12/interview-boom-boom-rocket-craig-howard/. Retrieved November 4, 2022.
- ↑ 9.0 9.1 9.2 Edge staff (March 2007). "Love and rockets". Edge (Future plc) (173): 22–3. ISSN 1350-1593. https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20173/page/22/mode/2up.
- ↑ Retro Gamer staff (July 2023). "A Tribute to Bizarre Creations". Retro Gamer (Future plc) (248): 73. ISSN 1742-3155.
- ↑ 11.0 11.1 11.2 Simmons, Alex (April 10, 2007). "Boom Boom Rocket Developer Interview". IGN. https://www.ign.com/articles/2007/04/10/boom-boom-rocket-developer-interview?amp=1. Retrieved October 31, 2022.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Bizarre Creations staff (January 26, 2007). "Jeff Lewis Interview". Bizarre Creations. http://www.bizarrecreations.com/boom_boom_rocket.php. Retrieved November 6, 2022.
- ↑ 13.0 13.1 Doree, Adam (April 21, 2007). "Bizarre Creations Interview (page 2)". Kikizo. http://archive.videogamesdaily.com/features/bizarrecreations_bbr_apr07_p2.asp. Retrieved November 1, 2022.
- ↑ Brudvig, Erik (April 11, 2007). "Boom Boom Rockets Onto the Arcade". IGN. https://www.ign.com/articles/2007/04/11/boom-boom-rockets-onto-the-arcade. Retrieved November 5, 2022.
- ↑ Kim, Tom (April 30, 2007). "Q&A;: Pogo/EA's Andrew Pedersen On The Casual Community". Informa. https://www.gamedeveloper.com/pc/q-a-pogo-ea-s-andrew-pedersen-on-the-casual-community. Retrieved November 4, 2022.
- ↑ Jenkins, David (October 23, 2007). "Microsoft Confirms Xbox 360 Arcade Bundle Release". Informa. https://www.gamedeveloper.com/console/microsoft-confirms-xbox-360-arcade-bundle-release. Retrieved November 4, 2022.
- ↑ Burg, Dustin (November 29, 2007). "Boom Boom Rocket to get explosive Rock Pack DLC". Yahoo!. https://www.engadget.com/2007-11-29-boom-boom-rocket-to-get-explosive-rock-pack-dlc.html. Retrieved November 6, 2022.
- ↑ 18.0 18.1 Jakobs, Benjamin (November 29, 2007). "Rock Pack für Boom Boom Rocket" (in German). Gamer Network. https://www.eurogamer.de/rock-pack-fur-boom-boom-rocket. Retrieved December 9, 2023.
- ↑ Kietzmann, Ludwig (November 7, 2007). "Boom Boom Rocket update adds guitar, dance pad support". https://www.yahoo.com/lifestyle/2007-11-07-boom-boom-rocket-update-adds-guitar-dance-pad-support.html. Retrieved November 12, 2022.
- ↑ "Boom Boom Rocket" (in ja). Microsoft. https://www.xbox.com/ja-JP/games/store/boom-boom-rocket/C58RFNLTLSXL. Retrieved November 6, 2022.
- ↑ Dengeki staff (February 4, 2008). "Xbox360の新エントリーモデル「アーケード」登場!3月6日に27,800円で発売!!" (in ja). ASCII Media Works. https://dengekionline.com/data/news/2008/2/4/b2cd13e49052177ea0daa76efdeb1558.html. Retrieved December 9, 2023.
- ↑ Hester, Jake (July 26, 2016). "Syberia And Boom Boom Rocket Join Xbox Backwards Compatibility List". Game Informer. https://www.gameinformer.com/b/news/archive/2016/07/26/syberia-and-boom-boom-rocket-joining-xbox-backwards-compatibility-list.aspx?amp. Retrieved November 6, 2022.
- ↑ "Boom Boom Rocket". CBS Interactive. https://www.gamerankings.com/xbox360/937889-boom-boom-rocket/index.html. Retrieved November 7, 2022.
- ↑ "Boom Boom Rocket". Fandom Inc.. https://www.metacritic.com/game/xbox-360/boom-boom-rocket. Retrieved November 7, 2022.
- ↑ Edge staff (June 2007). "Review: Boom Boom Rocket". Edge (Future plc) (176): 88. ISSN 1350-1593. https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20176/page/n73/mode/2up.
- ↑ Bramwell, Tom (April 12, 2007). "Reviews: Boom Boom Rocket". Gamer Network. https://www.eurogamer.net/boom-boom-rocket-review. Retrieved November 8, 2022.
- ↑ Gerstmann, Jeff (April 11, 2007). "Boom Boom Rocket Review". Fandom Inc.. https://www.gamespot.com/reviews/boom-boom-rocket-review/1900-6168919/. Retrieved November 8, 2022.
- ↑ GamesTM staff (May 2007). "Online Round-up: Boom Boom Rocket". GamesTM (Future plc) (57). ISSN 1478-5889.
- ↑ Perry, Douglass C. (April 12, 2007). "Boom Boom Rocket Review". IGN. https://www.ign.com/articles/2007/04/12/boom-boom-rocket-review. Retrieved November 8, 2022.
- ↑ Burman, Rob (April 11, 2007). "Boom Boom Rocket UK Review". IGN. https://www.ign.com/articles/2007/04/12/boom-boom-rocket-uk-review. Retrieved November 8, 2022.
- ↑ Official Xbox Magazine UK staff (June 2007). "Reviews: Boom Boom Rocket". Official Xbox Magazine UK (Future plc): 97. ISSN 1534-7850.
- ↑ Official Xbox Magazine staff (June 2007). "Reviews: Boom Boom Rocket". Official Xbox Magazine (Future plc): 70. ISSN 1534-7850.
- ↑ Superjuegos staff (May 2007). "Boom Boom Rocket!". Superjuegos (Grupo Zeta) (175): 42. OCLC 804295121. https://archive.org/details/Superjuegos_Xtreme_175/page/n41/mode/2up.
- ↑ Nardozzi, Dale (April 11, 2007). "Boom Boom Rocket Review (Xbox 360)". Ziff Davis. http://reviews.teamxbox.com/xbox-360/1314/Boom-Boom-Rocket/p1/. Retrieved November 8, 2022.
External links
- Boom Boom Rocket at GameFAQs
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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