Software:Formula 1 97

From HandWiki
Formula 1 97
Developer(s)Bizarre Creations
Publisher(s)Psygnosis
SeriesFormula One
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation:
  • EU: 26 September 1997[1]
  • NA: 30 September 1997
Microsoft Windows
Genre(s)Racing
Mode(s)Single-player, multiplayer

Formula 1 97 (known as Formula 1 Championship Edition in North America) is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the sequel to the 1996 video game Formula 1 and was based on the 1997 Formula One World Championship. This was the last Formula One game to be made by the Bizarre Creations team, who moved on to create the successful Metropolis Street Racer for the Dreamcast and Project Gotham Racing for the Xbox.

Features and gameplay

Formula 1 97 includes all the tracks from the 1997 season, including the cancelled Portuguese Grand Prix circuit. Drivers are included with the exception of Williams F1 driver Jacques Villeneuve, who is missing due to copyright issues, and the MasterCard Lola duo of Ricardo Rosset and Vincenzo Sospiri, whose team folded after failing to qualify for the opening race of the season.

The game includes a Grand Prix mode, which was designed to be technical and realistic, and an arcade mode, which was aimed towards a broader audience.[3]

Formula 1 97 supports two-player racing through a split screen.[4]

Development

Formula 1 97 was developed by Bizarre Creations and published by Psygnosis. It uses the same game engine as the original Formula 1.[4] Psygnosis contacted ITV commentator Murray Walker and arranged a meeting with Bizarre Creations employees. Walker became impressed with development and signed an exclusive agreement with Psygnosis to record English-language commentary for a further two years.[5]

Shortly after the initial release, Psygnosis announced that due to a licensing disagreement with the Fédération Internationale de l'Automobile, Formula One Administration Ltd, and Giss Licensing BV, Formula 1 97 would be repackaged and re-released with a different title and without the official Formula One logos.[6]

Reception

Reception
Review scores
PublicationScore
EGM8.25/10 (PS1)[7]
GameSpot7.9/10 (PS1)[8]
IGN9/10 (PS1)[9]
OPM (UK)9/10[5]
PC PowerPlay77% (PC)[10]

Formula 1 97 was a best-seller in the UK.[11] In August 1998, the game's PlayStation version received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[12] indicating sales of at least 200,000 units across Germany, Austria and Switzerland.[13]

Reviews for Formula 1 97 were overwhelmingly positive. IGN stated the game is a "significant jump" from Formula 1.[9] GameSpot said "Formula 1 CE is so much more than a racing game. It is a world-class simulation that offers such depth of gameplay, you'll think most other racing games are just Pole Position with a better graphics engine."[8] Critics widely applauded the comprehensive Formula 1 licensing,[7][9][14] numerous car setup options,[7][8][9][14] realistic sound effects,[7][8][14] and overall authentic Formula 1 feel.[7][8][9][14] At the same time, the majority were enthusiastic about the arcade mode, saying it both opens the game up to players other than simulation fanatics and offers simulation fanatics a more relaxed way of enjoying the game.[7][8][9] GamePro dissented on this point, contending that the arcade mode's "power-slide-heavy style feels almost silly and lacks the oomph to attract arcade gamers."[14]

Critics laid the most praise on the controls in the Grand Prix mode, commenting that they are maximally accurate, realistic, and challenging yet fair and rewarding.[7][8][9][14] GamePro summed up, "If you have the skills, they come shining through, but rookies will have a tough time staying on the track."[14] Most critics were also highly satisfied with the varied A.I. displayed by different drivers, saying it makes racing unpredictable and forces the player to pay close attention and continuously adjust their strategy rather than relying on a single method of overcoming opponents.[8][9][14]

Most critics also praised the detailed graphics.[7][8][14] While they also noted a good deal of pop-up,[7][8][9][14] GameSpot argued this was a necessary trade-off for the game's combination of high detail and absence of slowdown,[8] and Kelly Rickards argued in Electronic Gaming Monthly, "Ironically, [the pop-up] adds realism as it's difficult to see far away in a real F1 car at speed."[7]

Official UK PlayStation Magazine said it was a big improvement in every regard over the previous game, and that the "graphics engine is faster, running at 25 fps, even with a dozen cars on the screen. The increased detail is most apparent in Grand Prix mode. All the cars are now fully deformable, and stray bits of debris stay on the track. Prepare to be stunned."[15]

The game was hit by legal wranglings with the FIA (Formula One's governing body) objecting to the use of the FIA logo on the game's packaging. The game was withdrawn from shops six weeks after its release. It was re-released without the offending logo, but the FIA were still unhappy. However, the FIA lost the court case, and the game continued to be sold without the logo.[16] Another problem faced was the use of the name and image of then-Williams F1-driver Jacques Villeneuve, after he had copyrighted both. The game shows a silhouette for the driver's image. Murray Walker refers to him as "Williams Numberone" or "The Canadian", however on the game menu, they list him as Driverone Williams; this problem is easily sidestepped by the addition of a driver name edit function. The game also has unused voice clips for Jacques Villeneuve, that can be found via hacking methods.[citation needed] This idea proved popular and re-appeared in Formula 1 98, but was not used for any of the following games. The driver name edit function is also used to enter codes to unlock the Aida, Adelaide, Silverstone (1960s look), a mirrored version of the original game's bonus track, and others, such as raining frogs and the cars having the ability to hover.

All alcohol and tobacco sponsors are censored, for example trackside adverts saying Faster instead of Fosters, since such advertisements were illegal in some countries.

References

  1. "Formula '1 97". The Daily Telegraph: pp. 7. September 20, 1997. https://www.newspapers.com/image/752123909/?terms=%22formula%201%2097%22&match=1. "Out Next Friday!" 
  2. Gentry, Perry (15 June 1998). "What's in Stores This Week". http://www.gamecenter.com/News/Item/0,3,0-1870,00.html. 
  3. Air Hendrix (October 1997). "Formula 1 Championship Edition". GamePro (IDG) (109): 164. 
  4. 4.0 4.1 "Formula 1: Championship Edition: With a Fresh Set of Options and Features, Psygnosis Prepares to Launch a 900 HP Formula 1 Rocket". Electronic Gaming Monthly (Ziff Davis) (98): 125. September 1997. 
  5. 5.0 5.1 Griffiths, Dan (1999). "Formula 1'97". Official UK PlayStation Magazine (Bath, England: Future Publishing): 54–57. https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special. Retrieved 8 June 2014. 
  6. "F1 CE's License Revoked". GamePro (IDG) (112): 32. January 1998. 
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 "Review Crew: Formula One C.E.". Electronic Gaming Monthly (Ziff Davis) (102): 159. January 1998. 
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Smith, Josh (29 October 1997). "Formula 1 Championship Edition Review". https://www.gamespot.com/reviews/formula-1-championship-edition-review/1900-2547605/. 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 "Formula 1: Championship Edition". 2 October 1997. https://www.ign.com/articles/1997/10/02/formula-1-championship-edition. 
  10. Soropos, George (May 1997). "Formula 1". PC PowerPlay (12): 52–53. https://archive.org/details/PCPowerplay-012-1997-05/mode/2up. 
  11. Gallup UK PlayStation sales chart, December 1997, published in Official UK PlayStation Magazine issue 26
  12. "Uhr TCM Hannover – ein glänzender Event auf der CebitHome" (Press release) (in Deutsch). Verband der Unterhaltungssoftware Deutschland. 26 August 1998. Archived from the original on 13 July 2000. Retrieved 19 December 2019.
  13. "VUD Sales Awards: November 2002" (Press release) (in Deutsch). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 10 January 2003. Retrieved 19 December 2019.
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 Air Hendrix (December 1997). "For Sim Purists Only". GamePro (IDG) (111): 196. 
  15. F1 '97 review, Official UK PlayStation Magazine, Future Publishing, October 1997, issue 24, page 101
  16. F1 Racing magazine, December 1997 issue, page 20, British edition as imported to America
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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