Software:Project Gotham Racing 3

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Short description: 2005 video game
Project Gotham Racing 3
Cover art featuring a Ferrari F430
Developer(s)Bizarre Creations
Publisher(s)Microsoft Game Studios
Director(s)
  • Martyn R. Chudley
  • Craig Cook
  • Philipp Teschner
Producer(s)
  • Peter Wallace
  • Peter O'Brien
  • Chris Pickford
  • Julie Elizabeth McGurren
Designer(s)
  • Chris Novak
  • Ged Talbot
  • Gareth Wilson
Programmer(s)
  • James Coliz
  • Brian Spanton
Artist(s)Kiki Wolfkill
SeriesProject Gotham Racing
Platform(s)Xbox 360
Release
  • NA: 22 November 2005[1]
  • EU: 2 December 2005
  • AU: 23 March 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer

Project Gotham Racing 3 is a 2005 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios as the third entry of the Project Gotham Racing series. It was released exclusively for the Xbox 360 as a launch title in November 2005. The game was rated by Official Xbox Magazine as Xbox 360 "Game of the Year" (2005), as well as "Best 1st Person (Not Shooter) of the Year", because of its realistic inside-car view. A sequel, Project Gotham Racing 4, was released in October 2007.

Gameplay

Project Gotham Racing 3 offers players four cities—Las Vegas, London, New York City, and Tokyo—as well as the Nürburgring to race through. Project Gotham Racing 3 features 80 licensed cars from over 30 manufacturers such as Ferrari, Dodge, and Lamborghini.

The polygons used to make up a car model increases in Project Gotham Racing 3, to between 80,000 and 100,000.[2] The increased polygon count allows for smoother, less jagged-shaped cars than in earlier games.[3] Of the 80 cars in the game, 71 are unlocked and available for play at the start of a new game, while the remaining 9 (prototypes, one-offs, and concept) cars are left for the player to unlock.

Sound quality is improved from the previous game, with Bizarre dedicating a sound team to record and implement car audio in the game using the Xbox 360's new audio capabilities.[4][5]

In a change from the previous two games, Project Gotham Racing 3 emphasizes supercars and special models instead of generic production cars (cars with a top speed of over 170 mph). One of the starter cars is the Acura NSX. Similar to its predecessors, each car in Project Gotham Racing 3 is allocated to a specific class. There are five classes, A through E, the high performance cars being Class A, and the low performance cars in Class E.

Kudos once again play an important part in Project Gotham. Kudos points are given for stylish driving, for example drifting around a corner, drafting, or getting two or four wheels off the ground. When combos are linked up, the player is given a bonus for keeping them linked together, and this builds up to huge amounts if the combo is held for a substantial length of time. This bonus is, however, lost if the player crashes into any barriers, though the base Kudos (all but the combo bonus) are kept.

Multiplayer

Project Gotham Racing 3 allows multiplayer offline with up to two players on one Xbox 360 console or more players via System Link. Project Gotham Racing 3 offers online integrated scoreboards for single player career events as well as Time Trials and test track times. Gamers with Xbox Live Gold are able to race with up to seven other competitors in races online. Online career (ranked) and playtime (unranked) are both offered as online multiplayer modes. Scoreboards also track standings for online career.

Geometry Wars

Project Gotham Racing 3, similar to Project Gotham Racing 2, has a secret easter egg in the garage. If you walk in the garage, there are 2 arcade cabinet's with the Demo versions of the games Geometry Wars and Geometry Wars Retro Evolved, which were available in the Xbox Live Marketplace.[6]

DLC content

In 2006, several DLCs were released:

  • The entire Cadillac V-Series was made available in May as free download content.[7]
  • A speed pack was made available in April, with tournament access, new features, some fixes, and new cars.[8]
  • A style pack was made available in July, featuring more cars and features.[9]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic88/100[10]
Review scores
PublicationScore
Edge9/10[11]
EGM9/10[12]
Eurogamer8/10[13]
Game Informer8.5/10[14]
GameProStarStarStarStar[15]
GameRevolutionB+[16]
GameSpot8.8/10[17]
GameSpyStarStarStarStarHalf star[18]
GameTrailers8.5/10[19]
GameZone9/10[20]
IGN8.8/10[21]
OXM (US)9/10[22]
Detroit Free PressStarStarStar[23]
USA TodayStarStarStarStarStarStarStarStarStarHalf star[24]

Project Gotham Racing 3 received "generally favorable" reviews according to video game review aggregator website Metacritic.[10]

USA Today gave it a score of nine-and-a-half stars out of ten and said it "offers plenty of "oohs" and "aahs" with impressive graphics and sound. But luckily this game still plays very well too. And with a robust online package and plenty of racing options, it becomes a 360 must-have."[24] The Sydney Morning Herald gave it four stars out of five and said that "despite Gotham's obliging nature, high-speed thrills and gorgeous graphical sheen, it's hard not to feel that we have seen its best tricks before."[25] However, Detroit Free Press gave it a score of three stars out of four and stated that "online play is as hectic, though perhaps not as friendly, as the previous Xbox version."[23] During the 9th Annual Interactive Achievement Awards, Project Gotham Racing 3 received nominations for "Racing Game of the Year" and "Outstanding Achievement in Online Gameplay".[26]

Project Gotham Racing 3 received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[27] indicating sales of at least 300,000 copies in the United Kingdom.[28]

References

  1. "Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles". Microsoft. 14 November 2005. https://news.microsoft.com/2005/11/14/microsoft-announces-xbox-360-day-one-launch-lineup-strongest-launch-in-the-history-of-video-game-consoles/. 
  2. Richards, Geoff (October 14, 2005). "PGR3 developer lied about polygon count". http://www.bit-tech.net/news/gaming/2005/10/14/pgr3_poly_count_lie/1. 
  3. Moltenbrey, Karen (February 2006). "The Fast Track Part 2". Computer Graphics World 29 (2): 26–28. ISSN 0271-4159. https://www.cgw.com/Publications/CGW/2006/Volume-29-Issue-2-Feb-2006-/The-Fast-Track-Part-2.aspx. 
  4. Richards, Geoff (June 13, 2005). "PGR3 site launches". https://bit-tech.net/news/gaming/pgr3_website/1/. "...the real highlight is the Car Audio page. Contained within you will find downloadable MP3 and WAV engine note samples of Ferrari's 355, the Nissan Skyline R34, Dodge Viper GTS ACR and the truly insane Cadillac 16: a 13.6 litre, 1000 horsepower behemoth. The sound quality is a big leap forward from Project Gotham Racing 2, and Bizarre have a dedicated audio team of five travelling the world to record all manner of exotica..." 
  5. Wiswell, Nick. "Audio Creation for PGR 3: The who, what, when, where, and why?". http://projectgothamracing3.com/gothammusic/Audio+Creation+for+PGR3.htm. 
  6. "Project Gotham Racing 3 Cheats, Codes, and Secrets for Xbox 360 - GameFAQs". https://gamefaqs.gamespot.com/xbox360/927245-project-gotham-racing-3/cheats. 
  7. "Project Gotham Racing - Cadillac V-Series". http://projectgothamracing3.com/cars/Caddy+Pack.htm. 
  8. "Project Gotham Racing - Speed Pack". http://projectgothamracing3.com/cars/Speed+Pack.htm. 
  9. "Downloadable Content - Project Gotham Racing 3 - Bizarre Creations". http://www.bizarrecreations.com/games/pgr3/dlc.php. 
  10. 10.0 10.1 "Project Gotham Racing 3 for Xbox 360 Reviews". https://www.metacritic.com/game/project-gotham-racing-3/critic-reviews/?platform=xbox-360. 
  11. Edge Staff (25 December 2005). "Project Gotham Racing 3". Edge (157): 88. http://www.edge-online.com/review/project-gotham-racing-3-review/. Retrieved 8 March 2015. 
  12. EGM Staff (February 2006). "Project Gotham Racing 3". Electronic Gaming Monthly (200). 
  13. Bramwell, Tom (22 November 2005). "Project Gotham Racing 3 Review". http://www.eurogamer.net/articles/r_pgr3_x360. 
  14. Mason, Lisa (January 2006). "Project Gotham Racing 3". Game Informer (153): 140. http://gameinformer.com/NR/exeres/A596CAFF-BC7F-42C9-BD61-2ED2DF9EECB9.htm. Retrieved 5 April 2014. 
  15. Funky Zealot (15 November 2005). "Project Gotham Racing 3 Review for Xbox 360 on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/49888.shtml. Retrieved 5 April 2014. 
  16. Ferris, Dunk (22 November 2005). "Project Gotham Racing 3 Review". Game Revolution. http://www.gamerevolution.com/review/project-gotham-r. 
  17. Ekberg, Brian (18 November 2005). "Project Gotham Racing 3 Review". http://www.gamespot.com/reviews/project-gotham-racing-3-review/1900-6140119/. 
  18. Kosak, Dave "Fargo" (23 November 2005). "GameSpy: Project Gotham Racing". GameSpy. http://xbox360.gamespy.com/xbox-360/project-gotham-racing-3/670833p1.html. 
  19. "Project Gotham Racing 3, Review". GameTrailers. 2 December 2005. http://www.gametrailers.com/reviews/o46s6j/project-gotham-racing-3--review. 
  20. Romano, Natalie (27 November 2005). "Project Gotham Racing - 360 - Review". GameZone. http://www.gamezone.com/reviews/project_gotham_racing_3_360_review. 
  21. Perry, Douglass C. (15 November 2005). "Project Gotham Racing 3". http://www.ign.com/articles/2005/11/15/project-gotham-racing-3. 
  22. Curthoys, Paul (January 2006). "Project Gotham Racing 3". Official Xbox Magazine: 66. http://www.oxmonline.com/project-gotham-racing-3-0. Retrieved 5 April 2014. 
  23. 23.0 23.1 Newman, Heather (4 December 2005). "Project Gotham Racing 3". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20051204/ENT06/512040309/1044. 
  24. 24.0 24.1 Molina, Brett (12 January 2006). "'Project Gotham Racing 3' sets the pace for driving games". USA Today. http://usatoday30.usatoday.com/tech/gaming/2006-01-12-pgr3_x.htm. 
  25. Hill, Jason (25 March 2006). "Project Gotham Racing 3". The Sydney Morning Herald. http://www.smh.com.au/news/games/project-gotham-racing-3/2006/03/22/1143083969541.html. 
  26. "D.I.C.E. Awards By Video Game Details Project Gotham Racing 3". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2006&idGame=140. 
  27. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3944. 
  28. Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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