Software:Project Gotham Racing (video game)

From HandWiki
Short description: 2001 racing video game for the original Xbox
Project Gotham Racing
Cover art featuring a Ferrari F50
Developer(s)Bizarre Creations
Publisher(s)Microsoft Games
Producer(s)
  • Martyn R. Chudley
  • Brian Woodhouse
  • Peter Wallace
  • Ged Talbot
  • Glyn Williams
  • Kev Reilly
  • Chris Pickford
  • Steve Gaffney
  • Allan Speed
Programmer(s)
  • Roger Perkins
  • Phil Snape
  • Edmund Clay
  • Keith Pickford
  • Sam Hall
  • Nick Bygrave
  • Steve Cakebread
  • Dave Al-Daini
Artist(s)
  • Jon Dugdale
  • Mark Sharratt
  • Derek Chapman
  • Julie McGurren
  • Paul Spencer
  • Glen Griffiths
  • David McDonald
  • Boz Briers
  • Matt Cavanagh
  • Stuart Jackson
SeriesProject Gotham Racing
Platform(s)Xbox
Release
  • NA: 15 November 2001
  • EU: 14 March 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Project Gotham Racing is a racing video game developed by Bizarre Creations and published by Microsoft Games. It was released exclusively for the Xbox as a launch title in November 2001.

Gameplay

Project Gotham Racing differs from most racing games in that winning a race does not necessarily mean the player advances to the next round; instead advancement in Project Gotham Racing requires both driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking non-player characters in the race. There are four world cities realistically recreated; San Francisco , London and Tokyo all return from Metropolis Street Racer, along with the newly introduced New York City . The game feature 12 radio stations, 5 of which are based on real-life stations (HOT 97, Live 105, Capital 95.8, Xfm London 104.9 and InterFM).

Reception

Reception
Aggregate score
AggregatorScore
Metacritic85/100[1]
Review scores
PublicationScore
Edge8/10[2]
EGM8.5/10[3]
Eurogamer8/10[4]
Game Informer8.5/10[5]
GameProStarStarStarStarHalf star[6]
GameRevolutionB[7]
GameSpot8.1/10[8]
GameSpy84%[9]
GameZone9/10[10]
IGN8.8/10[11]
Next GenerationStarStarStarStar[12]
OXM (US)9/10[13]


Project Gotham Racing received favourable reviews according to video game review aggregator Metacritic.[1] NextGen said that the game "has enough gloss, variety, and originality to compete with the genre's best and give speedfreaks a great reason to jump on the Xbox bandwagon."[12]

The game was nominated for GameSpot's annual "Best Xbox Game" and, among console games, "Best Driving Game" prizes; these went respectively to Halo and Gran Turismo 3.[14][15] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Project Gotham Racing for the "Console Racing" award, which was ultimately given to Gran Turismo 3: A-Spec.[16]

The game sold above 1 million units globally by July 2002.[17] By July 2006, it had sold 1.2 million copies and earned $44 million in the U.S. NextGen ranked it as the 43rd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Project Gotham Racing games reached 2.1 million units in the U.S. by July 2006.[18] The game ultimately sold 6 million copies.[19]

References

  1. 1.0 1.1 "Project Gotham Racing for Xbox Reviews". Red Ventures. Archived from the original on 2014-08-12. https://web.archive.org/web/20140812175522/https://www.metacritic.com/game/xbox/project-gotham-racing. Retrieved 2014-04-04. 
  2. Edge staff (2001-12-25). "Project Gotham Racing". Edge (Future Publishing) (105). 
  3. EGM staff (January 2002). "Project Gotham Racing". Electronic Gaming Monthly (Ziff Davis) (150): 229. 
  4. Bramwell, Tom (2002-03-25). "Project Gotham Racing Review". Gamer Network. Archived from the original on 2014-04-07. https://web.archive.org/web/20140407095806/https://www.eurogamer.net/articles/r_projectgotham_x. Retrieved 2014-04-04. 
  5. Brogger, Kristian (December 2001). "Project Gotham Racing". Game Informer (FuncoLand) (104): 100. Archived from the original on 2003-12-01. https://web.archive.org/web/20031201034940/http://www.gameinformer.com/Games/Review/200112/R03.0804.1532.12619.htm. Retrieved 2014-04-04. 
  6. Four-Eyed Dragon (2001-11-15). "Project Gotham Racing Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on 2005-02-08. https://web.archive.org/web/20050208045445/http://www.gamepro.com/microsoft/xbox/games/reviews/18288.shtml. Retrieved 2014-04-04. 
  7. G-Wok (November 2001). "Project Gotham Racing Review". CraveOnline. https://www.gamerevolution.com/review/34375-project-gotham-racing-review. Retrieved 2021-10-16. 
  8. Ajami, Amer (2001-11-13). "Project Gotham Racing Review". Red Ventures. Archived from the original on 2019-05-10. https://web.archive.org/web/20190510013041/https://www.gamespot.com/reviews/project-gotham-racing-review/1900-2824312/. Retrieved 2014-04-04. 
  9. Padilla, Raymond "Psylancer" (2001-11-14). "Project Gotham Racing (Xbox)". IGN Entertainment. Archived from the original on 2004-12-28. https://web.archive.org/web/20041228115255/http://archive.gamespy.com/reviews/november01/projectgothamxbox/. Retrieved 2014-04-04. 
  10. Bedigian, Louis (2002-02-19). "Project Gotham Racing Review - Xbox". Archived from the original on 2008-10-06. https://web.archive.org/web/20081006032458/http://xbox.gamezone.com/gzreviews/r18370.htm. Retrieved 2014-04-04. 
  11. Lopez, Vincent (2001-11-09). "Project Gotham Racing". Ziff Davis. Archived from the original on 2014-04-07. https://web.archive.org/web/20140407071634/https://www.ign.com/articles/2001/11/10/project-gotham-racing. Retrieved 2014-04-04. 
  12. 12.0 12.1 "Project Gotham Racing". NextGen (Imagine Media) (85): 28. January 2002. https://archive.org/details/NextGen85Jan2002/page/n29/mode/2up. Retrieved 2021-10-16. 
  13. "Project Gotham Racing". Official Xbox Magazine (Imagine Media). December 2001. 
  14. GameSpot staff (2002). "GameSpot's Best and Worst Video Games of 2001 (Best Driving Game Nominees)". CNET. Archived from the original on 2002-08-04. https://web.archive.org/web/20020804115933/http://gamespot.com/gamespot/features/video/bestof_2001/p3_03.html. Retrieved 2021-10-16. 
  15. GameSpot staff (2002). "GameSpot's Best and Worst Video Games of 2001 (Best Xbox Game Nominees)". CNET. Archived from the original on 2002-06-13. https://web.archive.org/web/20020613144409/http://gamespot.com/gamespot/features/video/bestof_2001/p5_05.html. Retrieved 2021-10-16. 
  16. "2002 Awards Category Details Console Racing". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2002&idGameAwardType=51. 
  17. "Multiplayer.it Business to Business". http://www.multiplayer.it/b2b/articoli.php3?id=4874. 
  18. Campbell, Colin; Keiser, Joe (2006-07-29). "The Top 100 Games of the 21st Century". Future US. Archived from the original on 2007-10-28. https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1. 
  19. Clark, Nick (January 21, 2011). "Activision closure adds fear for British games industry". p. 40. https://www.newspapers.com/clip/87964042/the-independent/. Retrieved October 30, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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