Software:Bubble Memories

From HandWiki
Short description: 1996 video game
Bubble Memories:
The Story of Bubble Bobble III
Japanese arcade flyer
Developer(s)Taito
Publisher(s)Taito
Designer(s)Takahiro Fujito
Programmer(s)Harumi Kasuga
Takafumi Kaneko
Artist(s)Uoosy Marler
Akiyoshi Takada
Mari Fukusaki
Miwa Kamiya
Takaaki Furukawa
Makoto Fujita
Composer(s)Yasuko Yamada
SeriesBubble Bobble
Platform(s)Arcade
Release
  • JP: February 7, 1996 (Ver 2.3)
  • EU: February 15, 1996
Genre(s)Platform
Mode(s)Up to 2 players simultaneously
Arcade systemTaito F3 System

Bubble Memories: The Story of Bubble Bobble III (バブルメモリーズ, Baburu Memorīzu) is a platform video game by Taito released to arcades in February 1996.[1] It is the sequel to Bubble Symphony and is the fifth Bubble Bobble game (although it is listed as being the third). Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble. It was released in 2007 for PlayStation 2 in Japan only as part of the Taito Memories II Volume 1 compilation.

Plot

Unlike other Bubble Bobble games, players may create large bubbles that can capture several enemies at once.[2]

One day, the twins Bubby and Bobby, intermarried with Bub and Bob, playing together to the tower where they live, are transformed into bubble-blowing dragons by the evil Dark Super Great Dragon that takes possession of the tower. The twins must climb the 80 floors of the tower to take seven colorful potions, free it from his clutches and regain their human forms.

Bub and Bob are young boys in the intro, indicating that this is a prequel to the series.[3]

Gameplay

Bub and Bob are once again transformed into bubble dragons and have to climb up the Rainbow Tower[4] to fight the Super Dark Great Dragon, while collecting potions to turn back into human form.

Bubble Memories: The Story of Bubble Bobble III does very little to change the gameplay of the series, except for introducing giant enemies on some levels, different bosses, and a way to blow giant bubbles after charging up (especially for killing the giant enemies). Giant bubbles can be blown by charging up the character,[2] the bubble button is held until the character's horns begin flashing and then releasing the button. There are a total of 80 levels, while the last 10 levels can only be accessed by collecting 7 potions. The potions are located in invisible tiles on every fifth level, and missing any of the 7 potions will lead to the bad end at level 70, where the players' dragons are turned into monsters. If all 7 potions are gathered at level 70, the players continue on to fight the final boss. Reviewers indicate that later levels introduce puzzle elements, requiring players to use their bubbles in new ways to proceed.[5]

Reception

In Japan, Game Machine listed Bubble Memories on their May 15, 1996 issue as being the twenty-first most-successful arcade game of the month.[6]

References

  1. "Bubble Memories The Story Of Bubble Bobble III". The International Arcade Museum. http://www.arcade-museum.com/game_detail.php?game_id=7223. Retrieved 2009-10-04. 
  2. 2.0 2.1 Dawkes, Adam (September 2004). "Bubble Trouble". Retro Gamer (Imagine Publishing) (8): 36–41. https://archive.org/stream/retro_gamer/RetroGamer_008#page/n33/mode/2up. 
  3. Campbell, Stuart (July 2006). "The Definitive Bubble Bobble". Retro Gamer (Imagine Publishing) (28): 58–68. https://archive.org/stream/retro_gamer/RetroGamer_028#page/n55/mode/2up. 
  4. Taito Corporation. Bubble Memories. Scene: Intro text. "The way being left for the two who have been changed into bubble dragons is to go on a journey to the Rainbow Tower." 
  5. "Bubble Memories – Hardcore Gaming 101" (in en-US). http://www.hardcoregaming101.net/bubble-memories/. 
  6. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (Amusement Press, Inc.) (518): 21. 15 May 1996. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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