Software:Bust-a-Move DS

From HandWiki
Short description: 2005 video game
Bust-a-Move DS
North American box art
Developer(s)Happy Happening
Publisher(s)
Platform(s)Nintendo DS
Release
  • NA: December 6, 2005
  • JP: February 2, 2006
  • PAL: February 3, 2006
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Bust-a-Move DS, known as Pullback!! Puzzle Bobble (Japanese: ひっぱって!!パズルボブル, Hepburn: Hippatte!! Pazuru Boburu) in Japan, is a puzzle video game developed by Happy Happening and published by Majesco Entertainment for the Nintendo DS handheld video game console.

The game received mixed reaction due to the game lacking new features apart from the new slingshot system.

Gameplay

Instead of the usual firing mechanism used in previous games in the series, a slingshot system is used to fire bubbles, controlled by the stylus and the touch screen. There are 500 levels in all, divided evenly across two campaigns[1] and grouped into 50 sets of 10 levels; players must finish a set's 10 levels in one sitting to progress.

Release

It was featured in publisher Majesco Entertainment's Electronic Entertainment Expo presentation in 2005.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic75/100[3]
Review scores
PublicationScore
4Players76%[4]
Eurogamer6/10[5]
Famitsu27/40[6]
GameSpot7.4/10[1]
IGN7.5/10[7]
Jeuxvideo.com14/20[8]
Nintendo Power7.5/10[9]
Pocket GamerStarStarStar[10]
VideoGamer.com7/10[11]
X-PlayStarStarStarStar[12]

In her preview, Carrie Gouskos of GameSpot noted that the touchscreen controls took some getting used to and lacked precision.[13] Marc Nix of IGN felt that the touchscreen controls were cool, feeling that the multiplayer component would make it a worthwhile purchase when released.[14]

Bust-a-Move DS received "generally favorable reviews" according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[6]

Mathew Kumar of Eurogamer felt that the touchscreen slingshot controls were interesting and mechanically satisfying, but found them useless on later levels due to how much longer it takes to use them, making it more difficult to beat these levels. He found the use of the two screens to be good, and praised the multiplayer experience, though noting that the lack of online makes it harder to enjoy it.[5] Meanwhile, Ryan Davis of GameSpot found the touchscreen support to be solid, praising the multiplayer and number of levels to play, while expressing disappointment over its "weak AI" and difficulty aiming with the Nintendo DS' directional pad.[1] Tom Orry of VideoGamer.com called its gameplay "fiendishly addictive," though he lamented that the gameplay was "more of the same." He also noted that the touchscreen option allows for more precision than the directional pad controls.[11] Craig Harris of IGN similarly found the touchscreen controls valuable to a "classic" game, though he wished there were more new things added to the game.[7] Jon Jordan of Pocket Gamer praised it as simple but with "strategic depth," though he felt the lack of extra modes held it back.[10] The X-Play review also wished there was more new to it, though it noted that it was "still one of the best on-the-go puzzle games" and that the game made good use of both the touchscreen and the dual screens.[12]

References

  1. 1.0 1.1 1.2 Davis, Ryan (January 12, 2006). "Bust-A-Move DS Review [date mislabeled as "January 18, 2006""]. Red Ventures. Archived from the original on January 27, 2006. https://web.archive.org/web/20060127014234/http://www.gamespot.com/ds/puzzle/puzzlebobble/review.html. Retrieved August 11, 2022. 
  2. Adams, David (May 11, 2005). "Pre-E3 2005: Majesco Reveals Lineup". Ziff Davis. https://www.ign.com/articles/2005/05/11/pre-e3-2005-majesco-reveals-lineup. Retrieved May 28, 2020. 
  3. 3.0 3.1 "Bust-A-Move DS for DS Reviews". Red Ventures. https://www.metacritic.com/game/puzzle-bobble/critic-reviews/?platform=ds. Retrieved January 14, 2018. 
  4. Kautz, Paul (April 11, 2008). "Test: Bust-A-Move DS" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/NDS/Test/11238/58488/0/Bust-A-Move_DS.html. Retrieved August 11, 2022. 
  5. 5.0 5.1 Kumar, Mathew (February 13, 2006). "Bust-A-Move DS". Gamer Network. https://www.eurogamer.net/r-bustamove-ds. Retrieved August 11, 2022. 
  6. 6.0 6.1 Gantayat, Anoop (February 6, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/02/06/now-playing-in-japan-193. Retrieved August 11, 2022. 
  7. 7.0 7.1 Harris, Craig (December 15, 2005). "Bust-a-Move DS". Ziff Davis. https://www.ign.com/articles/2005/12/16/bust-a-move-ds. Retrieved January 14, 2018. 
  8. Romendil (March 17, 2006). "Test: Bust-A-Move DS" (in fr). Webedia. Archived from the original on November 26, 2020. https://web.archive.org/web/20201126102446/https://www.jeuxvideo.com/articles/0000/00006382_test.htm. Retrieved August 11, 2022. 
  9. "Bust-A-Move DS". Nintendo Power (Nintendo of America) 200: 99. February 2006. 
  10. 10.0 10.1 Jordan, Jon (April 17, 2006). "Bust-A-Move DS". Steel Media Ltd. https://www.pocketgamer.com/bust-a-move-ds/bust-a-move-ds/. Retrieved August 11, 2022. 
  11. 11.0 11.1 Orry, Tom (March 9, 2006). "Bust A Move DS Review". Resero Network. https://www.videogamer.com/reviews/bust-a-move-ds-review/. Retrieved May 28, 2020. 
  12. 12.0 12.1 D'Aprile, Jason (April 4, 2006). "Bust-a-Move DS review". G4TV. Archived from the original on May 3, 2006. https://web.archive.org/web/20060503181725/http://www.g4tv.com/xplay/features/53636/BustaMove_DS_review.html. Retrieved January 14, 2018. 
  13. Gouskos, Carrie (November 4, 2005). "Bust-A-Move DS Hands-On [date mislabeled as "November 17, 2005""]. Red Ventures. https://www.gamespot.com/articles/bust-a-move-ds-hands-on/1100-6139257/. Retrieved May 28, 2020. 
  14. Nix, Marc (November 7, 2005). "Bust-A-Move DS Hands-On". Ziff Davis. https://www.ign.com/articles/2005/11/08/bust-a-move-ds-hands-on. Retrieved May 28, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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