Software:Puzzle Bobble 3
| Puzzle Bobble 3 | |
|---|---|
Arcade flyer | |
| Developer(s) | Taito[lower-alpha 1] |
| Publisher(s) | Taito
|
| Platform(s) | Arcade, Saturn, PlayStation, Game Boy, Nintendo 64, Windows, PlayStation Network |
| Release | Arcade
PlayStation Game Boy
Windows PlayStation Network
|
| Genre(s) | Puzzle |
| Mode(s) | Up to two (four on the N64) players simultaneously |
| Arcade system | Taito F3 System |
Puzzle Bobble 3 (also known as Bust-A-Move 3) is an action puzzle video game developed by Taito. The second sequel to Puzzle Bobble, it was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of three or more, which are then removed from play. Further ports for the Nintendo Switch, PlayStation 4 and Xbox One were released in February 2023 by City Connection alongside Puzzle Bobble 2.
The version of the game for the PlayStation and Nintendo 64 featured refreshed graphics and new features. It was released as Bust-A-Move 3 DX in Europe (versions for the Game Boy and Microsoft Windows were exclusively released there) and Bust-A-Move 99 in the United States. In Japan, the Nintendo 64 port was released as Puzzle Bobble 64, while the PlayStation version was released as Puzzle Bobble 3 DX.
Gameplay
The game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. When a node is no longer connected to any bubbles, it will disappear and when all nodes in a level have vanished the level is complete. As a result, shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and travel back downwards.[4] The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves until the field is pushed down by one empty line). Despite this, some versions include a reimplementation of the Puzzle Bobble 2 levels now built around nodes (entitled Version 2.5).
Gameplay is further varied by the implementation of new scrolling playfields that are several times as high as the screen and must be conquered as an endurance event. Each scrolling playfield occupies the same space on the world map as five previous levels.
This game also marks the introduction of rainbow bubbles into the series - bubbles that are initially transparent and filled with a rainbow. If an adjoining bubble is burst, the rainbow bubbles switch to the colour of the burst bubble,[5] allowing the player to build up chain reactions.
The ability to choose a character was introduced, but only to the VS Computer mode. As in Bubble Bobble, the first player controls Bub, and the second player controls Bob. In the Nintendo 64 version, a four-player-simultaneous option is available.
Release
Puzzle Bobble 3's developer, Taito, also published the game in Japan. The U.S. division of Acclaim Entertainment, which held the rights to publish Taito's games in the Western hemisphere, had dropped support for the Sega Saturn in mid-1997,[6] so the Saturn version was published in North America by Natsume Inc. instead.[4] However, Acclaim's European division published the Saturn version in PAL territories.[7]
Promotion
The game was showcased at the JAMMA 96 along with Fighter's Impact and G-Darius.[8]
Reception
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In Japan, Game Machine listed Puzzle Bobble 3 on their January 1, 1997 issue as being the seventh most-successful arcade game of the month.[20]
The Saturn port received moderately positive reviews, with critics voicing approval for the introduction of multiple playable characters with their own individual abilities,[12][18][7] the vast number of levels included in the collection mode,[12][13][18][7] and the intensity of the multiplayer gameplay.[12][7] However, most questioned whether the game's improvements to the series formula were enough to warrant a purchase for gamers who already owned Bust-a-Move 2.[12][13][7][21] GamePro found the reuse of the previous installment's soundtrack and the limited changes to the gameplay in particular doused much of the excitement for the game.[21] Next Generation disagreed, asserting that "it's arguable that the formula Taito and Natsume hit on with the Bust-A-Move series needs no major improvements and is sure to please any puzzle fanatic. A must-have classic game."[18]
Sega Saturn Magazine concluded that while the game's one-player modes lack sufficient longevity, they are highly enjoyable, and the two-player mode makes Bust-a-Move 3 a great purchase for puzzle fans.[7] While Dan Hsu of Electronic Gaming Monthly argued that the Bust-a-Move games are mindless compared to other action puzzlers, his three co-reviewers all found the game to be great fun, and felt the enhancements were enough to make it worthwhile for veterans of the series. Kraig Kujawa summed up that "This game has about everything one could ask for from a sequel that keeps the original gameplay intact."[12]
Electronic Gaming Monthly named Bust-a-Move 3 "Puzzle Game of the Year" at their 1997 Editors' Choice Awards, citing its accessibility and addictiveness.[22] GamePro later named the PlayStation Version of Bust-A-Move 99 a second runner-up for "9th Annual GamePro Readers' Choice Awards" for "Best Brain Game", which went to Mario Party.[23]
References
- ↑ 1.0 1.1 I. G. N. Staff (1999-04-06). "Busting into Stores" (in en). https://www.ign.com/articles/1999/04/06/busting-into-stores.
- ↑ 家庭用ゲーム一覧1996年~1997年
- ↑ 3.0 3.1 "Computer and Video Games #195". Computer and Video Games (EMAP) (195): 71, 94. February 1998. https://archive.org/stream/Computer_and_Video_Games_Issue_195_1998-02_EMAP_Images_GB#page/n69.
- ↑ 4.0 4.1 "Bust-A-Move 3: The Bubble Popping Legacy Lives On". Electronic Gaming Monthly (Ziff Davis) (101): 64. December 1997.
- ↑ "Coin-Operated". Sega Saturn Magazine (EMAP) (15): 94. January 1997. https://archive.org/details/Official_Sega_Saturn_Magazine_015/page/n93.
- ↑ "Sega and Bandai: A Merger Collapses". Next Generation (Imagine Media) (32): 16–17. August 1997. https://archive.org/details/NEXT_Generation_32/page/n17.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Cutlack, Gary (November 1997). "Review: Bust-a-Move 3". Sega Saturn Magazine (Emap International Limited) (25): 82–83. https://archive.org/details/Sega_Saturn_Magazine_Issue_25_1997-11_EMAP_Images_GB/page/n81. Retrieved December 7, 2019.
- ↑ "Breaking news - JAMMA 96". Next Generation (Imagine Media) (25): 19. January 1997. https://archive.org/details/NextGeneration25Jan1997/page/n19.
- ↑ "Bust-A-Move '99 for Nintendo 64". http://www.gamerankings.com/n64/196850-bust-a-move-99/index.html.
- ↑ "Bust-A-Move '99 for Playstation". http://www.gamerankings.com/ps/196851-bust-a-move-99/index.html.
- ↑ "Bust-A-Move '99 for Saturn". http://www.gamerankings.com/saturn/196855-bust-a-move-3/index.html.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 "Review Crew: Bust-a-Move 3". Electronic Gaming Monthly (Ziff Davis) (102): 156. January 1998.
- ↑ 13.0 13.1 13.2 Fielder, Lauren. "Bust-a-Move 3 Review". https://www.gamespot.com/reviews/bust-a-move-3-review/1900-2533842/. Retrieved 7 December 2019.
- ↑ Fielder, Lauren (April 28, 2000). "Bust-A-Move '99 (N64) Review". GameSpot. https://www.gamespot.com/reviews/bust-a-move-99-review/1900-2544216/. Retrieved November 28, 2019.
- ↑ Perry, Doug (April 10, 1999). "Bust-A-Move 99 - PlayStation". https://www.ign.com/articles/1999/04/10/bust-a-move-99. Retrieved November 28, 2019.
- ↑ Schneider, Peer (April 7, 1999). "Bust-A-Move '99 Review". https://www.ign.com/articles/1999/04/07/bust-a-move-99-2. Retrieved May 13, 2022.
- ↑ Kitts, Martin (January 1999). "Bust-a-Move 3 DX". N64 Magazine (Future Publishing) (24): 68–69.
- ↑ 18.0 18.1 18.2 18.3 "Rating - Bust-A-Move 3". Next Generation (Imagine Media) (36): 168. December 1997. https://archive.org/details/NextGeneration36Dec1997/page/n169.
- ↑ Mithra; Robert (December 1998). "BustAMove 3". N64 Gamer (10): 62–63. https://archive.org/details/N64_Gamer_Issue_10_1998_12_Next_Publishing_AU/page/62/mode/2up. Retrieved July 20, 2021.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (Amusement Press, Inc.) (533): 33. 1 January 1997.
- ↑ 21.0 21.1 Bad Hare (December 1997). "Saturn ProReview: Bust-a-Move 3". GamePro (IDG) (111): 180.
- ↑ "Editors' Choice Awards". Electronic Gaming Monthly (Ziff Davis) (104): 94. March 1998.
- ↑ Dan Elektro (July 2000). "Your Final Answer (Best Brain Game)". GamePro (IDG) (142): 48. https://retrocdn.net/images/1/16/GamePro_US_142.pdf. Retrieved September 22, 2022.
- ↑ Ported to Nintendo 64 by Distinctive Developments. Game Boy version developed by Probe Entertainment.
External links
- Taito Corporation page: Arcade, Saturn
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
