Software:Super Puzzle Bobble 2

From HandWiki
Short description: 2002 video game
Super Puzzle Bobble 2
Japanese version cover art
Developer(s)Taito
Publisher(s)
SeriesPuzzle Bobble
Platform(s)PlayStation 2
Release
  • JP: September 19, 2002
  • PAL: September 20, 2002
  • NA: September 24, 2002[1]
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Super Puzzle Bobble 2 (スーパーパズルボブル2, Sūpā Pazuru Boburu Tsu), released as Super Bust-A-Move 2 in North America and Europe, is a puzzle video game in the Puzzle Bobble series developed by Taito, and was released in 2002 for the PlayStation 2.

Gameplay

Super Puzzle Bobble 2 incorporates pretty much the same elements as the previous games. The gameplay has its own story mode, endless puzzle mode, battle mode, two player competitive battle mode and lastly an edit mode, which allows players to create their own customized rounds.

Modes

There are more several modes more than the original games, including:

  • Story Mode
  • Puzzle Mode
  • CPU Battle
  • 2 Player Battle
  • Edit Mode

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[2]
Review scores
PublicationScore
Consoles +88%[3]
Famitsu26/40[5]
Game Informer7.5/10[6]
GameProStarStarStarStarStar[7]
GameRevolutionB[8]
GameSpot4.4/10[9]
IGN7.3/10[1]
OPM (US)StarStarStarHalf star[10]
X-PlayStarStarStar[11]

The game received above-average reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 26 out of 40.[5]

Ryan Davis of GameSpot said the game had bad presentation, video clips and voices and was not worth the attention of anyone but those who were really into Bust-a-Move, but the gameplay was just as fun and challenging.[9] Jeremy Dunham of IGN gave credit to the developer, pleased that the gameplay remained the same and faithful to its predecessors.[1]

References

  1. 1.0 1.1 1.2 Dunham, Jeremy (October 2, 2002). "Super Bust-a-Move 2". Ziff Davis. https://www.ign.com/articles/2002/10/02/super-bust-a-move-2. Retrieved November 13, 2019. 
  2. 2.0 2.1 "Super Bust-A-Move 2 for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/super-bust-a-move-2/critic-reviews/?platform=playstation-2. Retrieved November 13, 2019. 
  3. "Super Bust a Move 2 [sic"] (in fr). Consoles + (131): 143. December 2002. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero131/Consoles%20%2B%20131%20-%20Page%20143%20%28d%C3%A9cembre%202002%29.jpg. Retrieved August 8, 2022. 
  4. MacIsaac, Jason (November 3, 2002). "Super Bust a Move 2 [sic"]. Greedy Productions Inc.. Archived from the original on January 9, 2003. https://web.archive.org/web/20030109165146/http://www.elecplay.com/review.html?article=9986&full=1. Retrieved August 8, 2022. 
  5. 5.0 5.1 "スーパーパズルボブル2" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=13283&redirect=no. Retrieved August 8, 2022. 
  6. Barber, Chet (December 2002). "Super Bust a Move II [sic"]. Game Informer (FuncoLand) (116): 123. http://www.gameinformer.com/Games/Review/200212/R03.0731.1522.33313.htm. Retrieved August 8, 2022. 
  7. Major Mike (October 10, 2002). "Super Bust-A-Move 2 Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on January 18, 2005. https://web.archive.org/web/20050118045053/http://www.gamepro.com/sony/ps2/games/reviews/26558.shtml. Retrieved August 8, 2022. 
  8. Liu, Johnny (October 2002). "Super Bust-A-Move 2 Review". CraveOnline. Archived from the original on September 9, 2015. https://web.archive.org/web/20150909063946/http://www.gamerevolution.com/review/super-bust-a-move-2. Retrieved August 8, 2022. 
  9. 9.0 9.1 Davis, Ryan (October 9, 2002). "Super Bust-A-Move 2 Review". Red Ventures. https://www.gamespot.com/reviews/super-bust-a-move-2-review/1900-2885062/. Retrieved November 13, 2019. 
  10. Kennedy, Sam (December 2002). "Super Bust-A-Move 2". Official U.S. PlayStation Magazine (Ziff Davis) (63): 172. Archived from the original on May 25, 2004. https://web.archive.org/web/20040525100816/http://www.playstationmagazine.com/article2/0,2053,1490288,00.asp. Retrieved August 8, 2022. 
  11. Kane, Brad (November 13, 2002). "'Super Bust-A-Move 2' (PS2) Review". TechTV. Archived from the original on November 16, 2002. https://web.archive.org/web/20021116083212/http://www.techtv.com/extendedplay/reviews/story/0,24330,3406510,00.html. Retrieved August 8, 2022. 
  • Taito Corporation page
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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