Software:Bugs Bunny Rabbit Rampage
| Bugs Bunny Rabbit Rampage | |
|---|---|
North American cover art | |
| Developer(s) | Viacom New Media |
| Publisher(s) | Sunsoft |
| Platform(s) | Super Nintendo Entertainment System |
| Release | |
| Genre(s) | Action |
| Mode(s) | Single-player |
Bugs Bunny Rabbit Rampage[lower-alpha 1] is an action video game developed by Viacom New Media (a then-sister company to Nickelodeon, who had broadcast Looney Tunes cartoons at the time of the game's release) and published by Sunsoft released exclusively for the SNES in 1994. The player controls Bugs Bunny as he fights traditional Looney Tunes villains in order to confront the main villain of the story, animator Daffy Duck. The game's title is derived from the 1955 animated short with the same name, which follows a similar plot of Bugs at the mercy of an antagonistic animator, revealed to be Elmer Fudd. The characters in the game were voiced by Greg Burson.[2][3]
Gameplay
The goal of the game is to guide Bugs, who is trapped by Daffy Duck in a painting and has to traverse through various stages based on old Looney Tunes shorts. Bugs can jump, dive into holes, and attack by either jumping, kicking, pieing, or perform a spin attack that drains his health, which is in the form of a carrot. He can regain his health by finding carrots which become scarce as the game progresses as well as items that either stun or kill enemies in one hit. The game features characters such as Elmer Fudd, Marvin the Martian, Yosemite Sam, the Tasmanian Devil, and Wile E. Coyote, many of whom function as a boss towards the end of a level. The levels vary from simply going left to right to making your way down while avoiding enemies who become harder to defeat such as pigs who harm Bugs with various projectiles coming from their slingshots, robots who will electrocute Bugs if he gets too close, and black cats that can cause Bugs to get crushed by various objects such as safes and horses due to superstition if he crosses their path. In some levels, you will have to learn how to out think and out maneuver some bosses such as Toro the Bull from the short Bully For Bugs (1953) and Taz, while also figuring out how to damage them.
In the final level, Bugs has to spill all of the paint Daffy uses while avoiding all 3 of his alter-egos. After spilling all of the paint, Bugs then has to defeat Drip-Along Daffy if all the paint hasn't been spilled, or Robin Hood Daffy if all the paint was spilled, as well as avoid Duck Dodgers who is invincible and can kill Bugs in one hit with his laser blaster.
When the credits play, tons of dynamite are shown in. After the credits finish rolling, Daffy pops up and says, "You're despicable!" The "That's All Folks" title card appears, and an explosion shakes the camera.
Reception
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Bugs Bunny Rabbit Rampage garnered a highly favorable 4.3-out-of-five review from Nintendo Power, giving much praise to the graphics, animation, variety of level types and audio and writing that "Sunsoft uses the Looney Tune license for the maximum effect and fun".[10]
The game currently holds a 75.50% rating on review aggregation website GameRankings.[15]
Notes
References
- ↑ 1.0 1.1 Noda, Minoru; Uchisawa, Goro; Nagano, Isabella; Taco X (July 1, 1994). "New Games Cross Review" (in Japanese). Famicom Tsūshin (ASCII Corporation) (289).
- ↑ "Bugs Bunny Rabbit Rampage". https://www.behindthevoiceactors.com/video-games/Bugs-Bunny-Rabbit-Rampage/.
- ↑ "The Voice Artist's Spotlight on Twitter: "Greg Burson was the go-to guy for all voices in all of the Looney Tunes games developed by Sunsoft. Also voiced Daffy, Porky Pig, Elmer Fudd, and more."". Twitter. https://twitter.com/vas_90s/status/1294425946804703233.
- ↑ "Bugs Bunny Rabbit Rampage - GameRankings". GameRankings. CBS Interactive Inc.. https://www.gamerankings.com/snes/588235-bugs-bunny-rabbit-rampage/index.html. Retrieved October 9, 2019.
- ↑ Weiss, Brett Alan. "Bugs Bunny in Rabbit Rampage - Review". https://www.allgame.com/game.php?id=14085&tab=review.
- ↑ "Bugs versus Elmer" (in de). Aktueller Software Markt. October 1994. https://archive.org/details/asm_magazine-1994-10/mode/2up. Retrieved September 2, 2025.
- ↑ Ahmet, Deniz (May 1994). "Bugs Bunny in Rabbit Rampage". Computer and Video Games (150). https://retrocdn.net/images/d/dd/CVG_UK_150.pdf#page=74. Retrieved September 2, 2025.
- ↑ "Bugs Bunny Rabbit Rampage" (in es). HobbyConsolas (32). May 1994. https://archive.org/details/HobbyConsolas032/page/n63/mode/2up. Retrieved September 2, 2025.
- ↑ O.S.G. (May 1994). "Bugs Bunny Rabbit Rampage" (in es). Micromanía (72). https://archive.org/details/micromania-segunda-epoca-72/mode/2up. Retrieved September 2, 2025.
- ↑ 10.0 10.1 "Now Playing". Nintendo Power (57). February 1994. https://archive.org/details/nintendo-power-issue-057-february-1994/page/102/mode/2up. Retrieved September 2, 2025.
- ↑ "Bugs Bunny Rabbit Rampage" (in es). Superjuegos (25). May 1994. https://archive.org/details/SuperJuegos_025/page/n63/mode/2up. Retrieved September 2, 2025.
- ↑ "Bugs Bunny Rabbit Rampage". Nintendo Acción (18). May 1994. https://archive.org/details/Nintendo_Accion_018/mode/2up. Retrieved September 2, 2025.
- ↑ Jay (June 1994). "Rabbit Rampage". Super Action (22). https://archive.org/details/super-action-22/mode/2up. Retrieved September 2, 2025.
- ↑ "Jiv Bunny". Super Control (13). June 1994. https://archive.org/details/super-control-13/page/n13/mode/2up. Retrieved September 2, 2025.
- ↑ "Bugs Bunny Rabbit Rampage - GameRankings". GameRankings. CBS Interactive Inc.. https://www.gamerankings.com/snes/588235-bugs-bunny-rabbit-rampage/index.html. Retrieved October 9, 2019.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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