Software:Death Rally
| Death Rally | |
|---|---|
| Developer(s) |
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| Publisher(s) |
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| Composer(s) | Jonne Valtonen |
| Platform(s) | MS-DOS, Microsoft Windows, iOS, Android, Fire OS |
| Release |
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| Genre(s) | Vehicular combat, racing |
| Mode(s) | Single player, multiplayer |
Death Rally is a vehicular combat racing video game developed by Remedy Entertainment, published by Apogee Software and distributed by GT Interactive. Originally known as HiSpeed during development, it was released on 7 September 1996 for MS-DOS.[1] In the game, the player starts with $495 and a weak car named Vagabond (based on the VW Beetle), and must compete in deadly races where all cars are armed (although a game without guns is an option). The player wins money by finishing in front positions, collecting money bonuses during the race, fulfilling missions and destroying other cars. The ultimate goal of the game is defeating the "Adversary", the undisputed king of Death Rally, in a one-on-one race.
In October 2009, Remedy updated Death Rally with compatibility for Microsoft Windows and re-released the game as freeware.[2] A remake of the game was developed by Remedy in cooperation with Mountain Sheep and Cornfox & Brothers.[3][4] The remake was released for iOS in March 2011,[5] for Android in April 2012,[6] for Windows in August 2012,[7] and for Fire OS in September 2012.[8]
Gameplay
Each car can be equipped with a number of upgrades that increase defensive capabilities (armor), handling (tires) and speed (engine). While the default chain gun cannot be upgraded on any car, better cars are available for purchase, with default guns that have stronger firepower. The six cars available, from weakest to strongest, are the Vagabond (the starting car), Dervish, Sentinel (which is the best car available in the shareware version), Shrieker, Wraith, and Deliverator. Additional power-ups can be purchased in the Black Market. These include bumper spikes, land mines and rocket fuel. Before each race, the player can also ask for a loan and/or bribe a mechanic to tamper with the car of the highest-ranked opponent in the race (with the exception of the Adversary's car); this causes a random amount of damage from 25% to 49%. Reaching 1st place on the leaderboard allows players to take on the game's final racer, the Adversary, who drives a souped-up Deliverator with very powerful miniguns. Defeating the Adversary means that players become the new champion of Death Rally.
Freeware re-release
In May 2009, programmer Jari Komppa contacted Remedy and volunteered to prepare an open-source release of Death Rally. Since releasing the game as open-source could not be agreed upon, Komppa instead started working on porting the game to Windows.[9] Based on Komppa's work, Remedy released Death Rally for Windows as proprietary freeware on 20 October 2009.[2] The re-released version does not support multiplayer network games because the original code used for IPX networks would have been too expensive to adapt to the Windows architecture.
An article chronicling Komppa's work was printed in an April 2010 issue of Game Developer magazine and later posted online.[9]
Remake

A full remake of the game was developed by Cornfox & Brothers and its parent Mountain Sheep, and was released by Remedy Entertainment for iOS and Android on 31 March 2011. The remake includes in-game cameo appearances from various different game characters, including Barry Wheeler from Alan Wake, John Gore from Minigore (voiced by Arin Hanson) and Mighty Eagle from Angry Birds. Duke Nukem also appears as an opponent, as he did in the original game.[10] By December 2011, the remake had been downloaded 1.8 million times, recouping its eight-month development costs in three days.[11]
Reception
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Both the original game and the remake have received a generally positive response. The iOS version holds aggregate scores of 77 out of 100 based on 19 reviews on Metacritic.[12] The 2012 Windows port of the remake was not as well received, holding aggregate scores of 62 out of 100 based on 11 reviews.[13]
GameSpot's Chris Hudak called the original game "simply the best top-down racer to come along in years, maybe even ever."[15] A Next Generation critic commented, "Once again Apogee reminds us shareware can be fun. Death Rally is a simple, playable, enjoyable combat racing game with a retro top-down perspective and a whole lot of action." He particularly praised the numerous ways of destroying opponents and the many humorous touches.[18]
Reviewing the 2012 Windows remake, Brett Todd criticised the controls, the repetition of tracks, the lack of any sense of speed and the necessity for grinding. He concluded "Arcade racers generally need to have an on-the-edge atmosphere where death can come at any moment via bullet or screwing up a turn. This new take on Death Rally, however, is more like riding with Miss Daisy, a genteel, distant driver as intense as a late-night cup of chamomile tea. There are just too many flaws here, with the flimsy controls, dreary tracks, and eternal grinding, for even the most desperate arcade gearhead to get anything out of this game."[16]
Destructoid's Maurice Tan scored the iOS remake 8 out of 10. He criticised the lack of a tutorial, but concluded that "Death Rally is a lot of fun to play, it looks great, runs smooth, and it's very addictive."[14] IGN's Levi Buchanan scored it 7.5 out of 10, writing "Death Rally left me smiling. Gaining new cars, equipping upgraded weapons, and blasting rivals is certainly fun and this is the best such mayhem has looked on the App Store."[17] Pocket Gamer's Tracy Erickson scored it 7 out of 10, criticising the lack of customisable controls and the design of some of the tracks; "Death Rally provides plenty of cool weapons and rides, yet the absence of [...] tighter track designs prevent it from being truly killer."[19]
Jordan Minor of 148Apps scored it 4 out of 5, writing "A game like Death Rally can't help but be a little mindless. After all, it's about cars blowing each other up. Just know that it's dumb fun with emphasis on the fun."[21] AppSpy's Andrew Nesvadba also scored it 4 out of 5, praising the basic gameplay mechanics; "The real driving force behind Death Rally comes from watching bars fill up after each match and constantly picking up pieces of scrap that go towards new cars and weapons – it's shallow, but strangely appealing despite the repetitive gameplay."[22] TouchGen's Pat Dunn also scored it 4 out of 5, writing "the game is solid. The level variants are fun and different enough to keep you playing for at least a couple run throughs of the game. Also, the fact that each weapon and car has multiple upgrades keeps you wanting to play in order to perfect the upgrade aspects of the game."[23] TouchArcade's Jared Nelson was slightly more impressed, scoring it 5 out of 5 and writing "Death Rally is one of the finest top-down racers in the App Store. Death Rally isn't perfect mind you, but it's an absolutely gorgeous title with satisfying combat-heavy racing and an engaging upgrade system."[20]
Death Rally was selected in 2017 for a collection of 100 classical Finnish games, which were presented on the opening of the Finnish Museum of Games in Tampere.[24]
The game sold 90,000 units.[25]
References
- ↑ "What's New?". 7 September 1996. http://remedy.fi/whatsnew.html.
- ↑ 2.0 2.1 MarkusRMD (20 October 2009). "Death Rally for Windows released". https://community.remedygames.com/forum/games/death-rally/2652-death-rally-for-windows-released.
- ↑ Hodapp, Eli (11 January 2011). "'Death Rally' Remake Coming March 2011". https://toucharcade.com/2011/01/11/death-rally-remake-coming-march-2011/.
- ↑ Erickson, Tracy (11 January 2011). "Car combat game Death Rally coming to iPhone and iPad". https://www.pocketgamer.com/articles/026619/car-combat-game-death-rally-coming-to-iphone-and-ipad/.
- ↑ sidetwo (31 March 2011). "Death Rally for iOS released!". https://community.remedygames.com/forum/games/death-rally/6143-death-rally-for-ios-released.
- ↑ sidetwo (13 April 2012). "Death Rally now available globally on Android!". https://community.remedygames.com/forum/games/death-rally/7749-death-rally-now-available-globally-on-android.
- ↑ Wordsmith (3 August 2012). "Death Rally is Back! Available now on Steam!". https://community.remedygames.com/forum/games/death-rally/8301-death-rally-is-back-available-now-on-steam.
- ↑ Lauri (4 September 2012). "Death Rally – The Kindle Fire Edition". https://community.remedygames.com/forum/games/death-rally/8461-death-rally-the-kindle-fire-edition.
- ↑ 9.0 9.1 Komppa, Jari (4 October 2011). "Porting from DOS to Windows". sol::stuff. http://sol.gfxile.net/dr_gdm.html.
- ↑ Schramm, Mike (8 March 2011). "GDC 2011: Remedy brings Death Rally to iOS". Tuaw. http://www.tuaw.com/2011/03/08/gdc-2011-remedy-brings-death-rally-to-ios/.
- ↑ Sliwinski, Alexander (19 December 2011). "Remedy's iOS Death Rally downloaded 1.8 million times". Joystiq. http://www.joystiq.com/2011/12/19/remedys-ios-death-rally-downloaded-1-8-million-times/.
- ↑ 12.0 12.1 "Death Rally for iPhone/iPad Reviews". https://www.metacritic.com/game/death-rally/critic-reviews/?platform=ios-iphoneipad.
- ↑ 13.0 13.1 "Death Rally (2012) for PC Reviews". https://www.metacritic.com/game/death-rally/critic-reviews/?platform=pc.
- ↑ 14.0 14.1 Tan, Maurice (6 April 2011). "Death Rally Review". http://www.destructoid.com/review-death-rally-198267.phtml.
- ↑ 15.0 15.1 Hudak, Chris (14 February 1997). "Death Rally Review". http://uk.gamespot.com/death-rally/reviews/death-rally-review-2538566/.
- ↑ 16.0 16.1 Todd, Brett (4 August 2012). "Death Rally (2012) Review". http://uk.gamespot.com/death-rally-2012/reviews/death-rally-review-6391167/.
- ↑ 17.0 17.1 Buchanan, Levi (31 March 2011). "Death Rally Review". http://ie.ign.com/articles/2011/04/01/death-rally-iphone-review.
- ↑ 18.0 18.1 "Death Rally". Next Generation (Imagine Media) (27): 94, 96. March 1997.
- ↑ 19.0 19.1 Erickson, Tracy (1 April 2011). "Death Rally Review". Pocket Gamer. http://www.pocketgamer.co.uk/r/iPhone/Death+Rally/review.asp?c=28818.
- ↑ 20.0 20.1 Nelson, Jared (31 March 2011). "'Death Rally' Review – A Beautiful Top-Down Racer with Heavy Combat". TouchArcade. https://toucharcade.com/2011/03/31/death-rally-review/.
- ↑ 21.0 21.1 Minor, Jordan (21 April 2011). "Death Rally Review". 148Apps. http://www.148apps.com/reviews/death-rally-review/.
- ↑ 22.0 22.1 Nesvadba, Andrew (1 April 2011). "Death Rally Review". AppSpy. http://www.appspy.com/review/3466/death-rally.
- ↑ 23.0 23.1 Dunn, Pat (1 April 2011). "Death Rally Review". TouchGen. http://www.touchgen.net/death-rally-review.
- ↑ Muistatko vielä nämä suomalaiset klassikkopelit? Nämä 100 pääsevät Tampereen pelimuseoon on Aamulehti (15 December 2016)
- ↑ "Remedy Entertainment". Archived from the original on 3 December 1998. https://web.archive.org/web/19981203003440/http://www.godgames.com/remedy.html. Retrieved May 18, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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