Software:Dragon Ball Z: Battle of Z

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Dragon Ball Z: Battle of Z
Developer(s)Artdink
Publisher(s)Bandai Namco Games[lower-alpha 1]
Composer(s)Shunsuke Kikuchi
Toshiyuki Kishi
Hisao Sasaki
Takao Nagatani
SeriesDragon Ball
Platform(s)PlayStation 3, Xbox 360, PlayStation Vita
Release
  • JP: January 23, 2014
  • EU: January 24, 2014
  • NA: January 28, 2014
Genre(s)Fighting[1]
Action role-playing
Mode(s)Single-player, local & online multiplayer

Dragon Ball Z: Battle of Z (ドラゴンボールZ BATTLE OF Z) is an action role-playing fighting game based on the Dragon Ball franchise. It was developed by Artdink and published by Bandai Namco Games. The game features elements from the 2013 Dragon Ball Z film, Battle of Gods, including the first appearance in a Dragon Ball video game of Goku's Super Saiyan God form,[2] Beerus, and Whis.

Gameplay

Battle of Z is a team fighting action title that lets up to eight players battle it out against one another. The game supports up to four players in cooperative play, and lets players perform attacks together and heal one another. It also supports online multiplayer battles,[3] and PS Vita ad-hoc connection. A multiplayer restriction in this game is that two players can not play on the same console; the developers say this is due to wanting a player having the best possible graphics in full screen. Battle of Z features over 70 characters, as well as team battles against giant characters such as Great Ape Vegeta, Great Ape Gohan, and Hirudegarn.

The game features more than 70 characters. Instead of transformations grouped together into one character, they are separated into each transformation each. The pre-order offer comes in with two in-game DLC characters: Super Vegito and Super Saiyan Bardock, available via pre-order across Europe, America, and Australasia. Day 1 Edition includes a bonus DLC code for Goku in Naruto Sage Mode costume.

The game's key feature is team battle action of four versus four.[4] Teammates share a special energy meter called Genki Gauge. This meter increases when attacking opponents and, when filled, allows the character to perform an ultimate attack.[5] Any of the teammates can decide to give or use energy from the gauge in order to perform an attack. Playable characters can team up to perform techniques such as Synchro Rush, Meteor Chain, and Revive Soul. Meteor Chain involves partners teaming up to launch attack after attack, following up each other's attacks and timing it so the opponent has no time to counter.[4] Using Meteor Chains is an effective way to get the GENKI Gauge to fill up quickly.[5] Synchro Rush is rushing the opponent at the same time, resulting in simultaneous hits. Revive Soul is reviving a fallen partner, giving them energy to get back in the battle.[4] Also, thanks to Energy Share, teammates can share ki with each others.[5] Villains can team up with Heroes in the game, but they do not show appreciation when given ki or extra energy to heal.

There are four different battle types for playable characters:

  • Melee Type: skilled at close combat, can combo with melee attacks. Attack Type moves are Kaio-ken Attack, Dance of the Sword, Recoome Kick.
  • Ki Blast Type: skilled at long range battle, can make consecutive attacks using the Genki Gauge. Ki Blast Type moves are Consecutive Energy Blast, Death Beam, Spirit Ball.
  • Support Type: powers such as health regeneration and support abilities. Support Type moves are Health regain blast, Fighting Pose.
  • Interfere Type: adept at abilities that interfere with the enemy's movements. Interference Type moves are Solar Flare, Chocolate Beam, Drain Energy.

There is a unique feature system that allows players to modify (edit) characters using ability/or customization cards. By collecting and equipping cards, characters that might not be suited to battle can be boosted to make them more capable, alternatively they can be given abilities that make their natural strengths more pronounced.[6]

Modes

Game modes include Single Missions, Multi Missions, and Team Battles.

Single Mission

In this mode, it is possible to fight as either the Z Fighters or their antagonists. 60 missions are featured, ordered in Saiyan Saga (Z Fighters route and Saiyan route), Frieza Saga (Z Fighters route and Planet Trade Organization route), Cell Saga (Z Fighters route and Androids route), Majin Buu Saga (Z Fighters route and Majin Buu route), Another Age, Extra Age, and Special Age. The original manga/anime story is modified to include team battles, such as the fight with Frieza which, instead of Goku being the only character to face the tyrant, also includes Piccolo, Gohan, and Krillin for the final battle on Namek. Also included is a special history which is based on the Saiyans if something involving them had happened differently. Another scenario made for the game has a battle against all of Goku's family, including Bardock and Goten.

Co-op Battle

This mode allows four players to join online to complete missions in cooperation. It allows players who have difficulty to complete missions alone to find means to complete them online.

Battle Mode

This mode includes Shin Battle Mode and Battle Royal. Shin Battle Mode allows up to 4 players to join in order to complete missions in a competition, and Battle Royal allows the combatants to fight against each other not organized in teams. The game has four different battle modes- normal battle, score battle, Battle Royal, and Dragon Ball Grab.

Normal Battle

This is a standard 4-on-4 battle. Each team is allotted the ability to "Retry" a certain number of times after members are defeated. The first team who drops to 0 in the "Retry" count loses the game.

Score Battle

This is a 4-on-4 battle. To reach the highest score possible, each team has to knockout as many people as possible from the other team in a certain amount of time.

Battle Royal

This is a free-for-all, where every man is for himself. Each player will have to knockout the other and reach the highest score possible. All 8 players will battle for the same and unique crown.

Dragon Ball Grab

2 teams of 4 players will fight for the 7 Dragon Balls dispersed in the field. The first team who collects all of the Dragon Balls wins the game. If neither team manages to do that in the allotted time, the one having the highest number wins.

This mode only allows Internet or ad-hoc connection.

Character customization

Battle of Z brings back the feature to edit a character to make them the strongest character. It is shown that cards and card slots are the method for editing characters. Battle of Z introduces the feature to edit the color pattern of character's costume.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS3): 54/100[1]
(PSV): 66/100[7]
(X360): 53/100[8]
Review scores
PublicationScore
Famitsu32/40[9]
GameRevolution(PS3): StarStarStarHalf star[11]
GameSpot4/10[12]
GamesRadar+StarHalf star[10]
IGN6.6/10[13]
HobbyConsolas80%[14]
Slant MagazineStarStarHalf star [15]
3DJuegos 6/10[16]
Atomix(X360): 50/100[17]
Vandal5/10[18]

Dragon Ball Z: Battle of Z received mixed reviews, The Japanese magazine Famitsu gave 32/40 to all versions of the game with all four reviewers giving the game 8/10. PSU gave it 8/10, criticizing the lack of offline vs. and offline co-op modes. IGN gave an overall score of 6.6/10, criticizing the limited combat and the unbalanced teams in Battle Mode, while praising the visuals and the Co-op Mode. GameSpot gave this game a 4/10.

As of March 31, 2014 the game shipped 620,000 copies worldwide.[19]

References

  1. 1.0 1.1 "Dragon Ball Z: Battle of Z for PlayStation 3 Reviews". https://www.metacritic.com/game/dragon-ball-z-battle-of-z/critic-reviews/?platform=playstation-3. 
  2. Romano, Sal (19 June 2013). "Dragon Ball Z: Battle of Z announced for PS3, Xbox 360, PS Vita". Gematsu. http://gematsu.com/2013/06/dragon-ball-z-battle-of-z-announced-for-ps3-xbox-360-ps-vita. 
  3. "Dragon Ball Z: Battle of Z Makes Super Saiyan God Playable". 19 June 2013. http://www.siliconera.com/2013/06/19/dragon-ball-z-battle-of-z-is-another-namco-bandai-anime-fighter/. 
  4. 4.0 4.1 4.2 V-Jump Issue #8, 2013
  5. 5.0 5.1 5.2 Weekly Shōnen Jump, Issue #31, 2013
  6. "Tales Studio shut down by Namco Bandai". http://www.computerandvideogames.com/418336/features/namco-bandai-japan-expo-round-up/. 
  7. "Dragon Ball Z: Battle of Z for PlayStation Vita Reviews". https://www.metacritic.com/game/dragon-ball-z-battle-of-z/critic-reviews/?platform=playstation-vita. 
  8. "Dragon Ball Z: Battle of Z for Xbox 360 Reviews". https://www.metacritic.com/game/dragon-ball-z-battle-of-z/critic-reviews/?platform=xbox-360. 
  9. "Fami通評測《龍珠:超宇宙》劣作". HKGameNEWS.com. January 28, 2015. https://www.hkgnews.com/30353/. 
  10. Saldana, Giancarlo (February 4, 2014). "DRAGON BALL Z: BATTLE OF Z REVIEW". https://www.gamesradar.com/dragon-ball-z-battle-of-z-review/. 
  11. Schaller, Kevin (February 12, 2014). "Dragon Ball Z: Battle of Z Review". Game Revolution. https://www.gamerevolution.com/review/63059-dragon-ball-z-battle-of-z-review. 
  12. Kemps, Heidi (March 12, 2014). "Dragon Ball Z: Battle of Z Review". https://www.gamespot.com/reviews/dragon-ball-z-battle-of-z-review/1900-6415687/. 
  13. Magee, Jake (February 5, 2014). "Dragon Ball Z: Battle of Z Review". https://www.ign.com/articles/2014/02/05/dragon-ball-z-battle-of-z-review. 
  14. Valdivia, Thais (January 24, 2014). "Análisis de Dragon Ball Z: Battle of Z". https://www.hobbyconsolas.com/reviews/analisis-dragon-ball-z-battle-z-62410. 
  15. LeChevallier, Mike (February 3, 2014). "Review: Dragon Ball Z: Battle of Z". Slant Magazine. https://www.slantmagazine.com/games/dragon-ball-z-battle-of-z/. Retrieved February 14, 2020. 
  16. Bella, Jesús (January 24, 2014). "Análisis de Dragon Ball Z Battle of Z. Kamehameha cooperativo". https://www.3djuegos.com/juegos/analisis/16714/0/dragon-ball-z-battle-of-z/. 
  17. "Review – Dragon Ball Z: Battle of Z". January 29, 2014. https://atomix.vg/review-dragon-ball-z-battle-of-z/. 
  18. Leiva, Carlos (January 24, 2014). "Análisis de Dragon Ball Z: Battle of Z (PS3, PSVITA, Xbox 360)". https://vandal.elespanol.com/analisis/ps3/dragon-ball-z-battle-of-z/21396#p-41. 
  19. "Financial Highlights for the Fiscal Year Ended March 2014". Namco Bandai. 8 May 2014. http://www.bandainamco.co.jp/files/E8A39CE8B6B3E8B387E69699EFBC88E88BB1EFBC89.pdf. 

Notes

  1. Released under the Bandai brand name outside North America.
  • Official Japanese website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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