Software:Dragon Ball Z: Ultimate Tenkaichi
| Dragon Ball Z: Ultimate Tenkaichi | |
|---|---|
| Developer(s) | Spike |
| Publisher(s) | Namco Bandai Games[lower-alpha 1] |
| Director(s) | Satoshi Sumiya |
| Designer(s) | Tatsuya Marutani |
| Artist(s) | Akira Toriyama |
| Composer(s) | Takao Nagatani[lower-alpha 2] |
| Series | Dragon Ball |
| Engine | Raging Blast 1 & 2 |
| Platform(s) | PlayStation 3 Xbox 360 |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Dragon Ball Z: Ultimate Tenkaichi[lower-alpha 3] is a game based on the manga and anime franchise Dragon Ball Z. It was developed by Spike and published by Namco Bandai Games under the Bandai label in late October 2011 for the PlayStation 3 and Xbox 360.
The game is a 3D fighter that allows players to take control of various characters from the Dragon Ball Z franchise or created by the player to either fight against the AI, or with another player locally or online.
Development
The game was first announced under the working title Dragon Ball Game Project Age 2011 in the early May issue of Weekly Shonen Jump magazine. The announcement featured several screenshots with Goku and Vegeta, in both normal and Super Saiyan forms, highlighting the game's mechanics. The announcement stated that the game would feature superb visuals and would be released in Japan sometime in autumn of 2011 for both PlayStation 3 and Xbox 360 gaming consoles.[1] A few days later the North American branch of Namco Bandai released a press statement announcing that they would be releasing the game throughout North America. They also confirmed that Spike would return to work on the game.[2] The June issue of V Jump magazine showcased several screenshots of Goku and Vegeta, in his Oozaru form, demonstrating a type of timed button action mechanic. It also confirmed the return of the destructible environments mechanics from previous Budokai Tenkaichi and Raging Blast games.[3]
In the following Namco Bandai press release, it was announced that the game's official English title would be Ultimate Tenkaichi and that its release date would be October 25,[4] while its European release date was revealed to be October 28.[5] The title was chosen by fans through a survey conducted by Namco Bandai along with four other possible choices.[6] In response, Namco Bandai marketing president Carlson Choi stated their reasoning for the outreach by describing the fans as "the most passionate gamers and anime experts in the world."[4] Later in July, it was announced that the game would not only include the return of GT characters to the roster, but also include a type of character creation and customization mode.[7] The August 8 issue of Shonen Jump featured screenshots of the story mode, showcasing a type of free-roam mechanic similar to that found in Budokai 3 and the later Budokai Tenkaichi games, where the player could explore the entire planet from the sky and land in certain areas.[8] The following issue of V Jump revealed that the game will be released under the title of Ultimate Blast in Japan, with the release date for December 8.[9]
In early September, more details were divulged on the character creator mode referred to as "Hero Mode". The mode gives players the option of customizing a character of their choosing with a variety of existing and original outfits and hairstyles, in addition to the ability to change and adjust their color schemes.[10] The following issue of Shonen Jump revealed that the game would include a new opening introduction in traditional 2D animation set to the song "Cha-La Head-Cha-La" by Hironobu Kageyama (Dragon Ball Z's 1st Opening Song in Japan).[11]
Promotions
Preorders for the Japanese release came with a life-sized replica of the Sūshinchū (四星球, Four Star Ball).[9] While in Europe, preorders came with a free capsule pen with their purchase.[5] The European version also had a special collectors edition that came boxed with a Son Gohan figure in Super Saiyan form dressed in his Great Saiyaman costume.[12]
Characters
| Name | Playable Transformations | Available at Start |
|---|---|---|
| Android #16 | Yes | |
| Android #17 | Yes | |
| Android #18 | Yes | |
| Android #19 | Yes | |
| Android #20 | Yes | |
| Bardock | No | |
| Broly |
|
No |
| Burter | Yes | |
| Captain Ginyu |
|
No |
| Cell |
|
Yes |
| Cell Jr | Yes | |
| Cui | Yes | |
| Dodoria | Yes | |
| Frieza |
|
No |
| Gogeta |
|
Yes |
| Gogeta (GT) |
|
No |
| Gohan (Kid) | Yes | |
| Gohan (Teen) |
|
Yes |
| Gohan (Adult) |
|
Yes |
| Goku |
|
Yes |
| Gotenks |
|
Yes |
| Janemba |
|
No |
| Jeice | No | |
| Kid Buu | Yes | |
| Krillin | Yes | |
| Majin Buu | Yes | |
| Nappa | Yes | |
| Omega Shenron | No | |
| Piccolo | Yes | |
| Raditz | No | |
| Recoome | Yes | |
| Saibaman | Yes | |
| Super Buu |
|
Yes |
| Tien | Yes | |
| Trunks (Future) |
|
No |
| Vegeta |
|
Yes |
| Vegeta (Scouter) | No | |
| Vegeta (Majin) |
|
No |
| Vegito |
|
No |
| Yamcha | Yes | |
| Zarbon |
|
Yes |
| Custom Hero |
|
Yes |
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Dragon Ball Z: Ultimate Tenkaichi received mixed reviews. IGN gave the game a 7.5 out of 10, praising the graphics and combat, but criticized the storytelling and the repetitive nature of the battles.[18][19] GameSpot gave the game a 4.0 out of 10, praising the graphics, but detested the game's combat system as there is no sense of originality; the boss fights due to the frustrating Quick Time Event stages; and the character creation system due to the limited amount of items given.[16][17] Destructoid gave the game a 7.5 saying "While combat can be a bit on the repetitive side, there's still that hint of satisfaction when you decimate your foe with a canyon-creating power move. There's a lot here for fans to enjoy, and while the story may be streamlined for new fans of the franchise, I can't really recommend it to anyone but the hardcore."[22]
Notes
References
- ↑ "Dragon Ball Game Project Age 2011動レ!!!" (in ja). Shonen Jump (Tokyo: Shueisha): 19. May 8, 2011.
- ↑ "Namco Bandai Games Announces New Dragon Ball Game Project For North America, Dragon Ball Game Project Age 2011 scheduled for release on Xbox 360 and PlayStation 3 for Fall 2011.". San Francisco, California: IGN. May 11, 2011. http://ps3.ign.com/articles/116/1167580p1.html.
- ↑ (in ja)V Jump (Tokyo: Shueisha): 81. June 2011.
- ↑ 4.0 4.1 Rojas (June 30, 2011). "NAMCO BANDAI GAMES LAUNCHES DRAGON BALL Z® ULTIMATE TENKAICHI THIS OCTOBER". Fort Worth, Texas: Funimation. http://www.funimation.com/rojas/blog/namco-bandai-games-launches-dragon-ball-z-ultimate-tenkaichi-this-october/221661.
- ↑ 5.0 5.1 "The fans have decided! Namco Bandai Games launches DRAGON BALL Z ULTIMATE TENKAICHI on October 28th 2011". Namco Bandai EU. June 30, 2011. http://www.uk.namcobandaigames.eu/news/2011/06/30/the-fans-have-decided-namco-bandai-games-launches-dragon-ball-z-ultimate-tenkaichi-on-october-28th-2011/1865.
- ↑ "Dragon Ball Games Survey". Palo Alto, California: SurveyMonkey. May 11, 2011. http://www.surveymonkey.com/s.aspx?sm=dwYOalL5LucyUkJUYv0BVw%3d%3d.
- ↑ Sutton, Kye (July 14, 2011). "DragonBall Z: Ultimate Tenkaichi to feature create-a-character mode!". MCM Buzz. http://www.mcmbuzz.com/2011/07/14/dragonball-z-ultimate-tenkaichi-to-feature-create-a-character-mode/.
- ↑ "待望のストーリーモード開放‼「DB」Age ひとっ飛び!!!" (in ja). Shonen Jump (Tokyo: Shueisha): 19. August 8, 2011.
- ↑ 9.0 9.1 "『DB』の物語をバクレッ体感!! 超時空フライアウェイ!!!" (in ja). V Jump (Tokyo: Shueisha): 135 & 136. August 2011.
- ↑ Sutton, Kye (September 2, 2011). "Bandai Sama comes to the rescue in Ultimate Tenkaichi's Hero Mode!". MCM Buzz. http://www.mcmbuzz.com/2011/09/02/bandai-sama-comes-to-the-rescue-in-ultimate-tenkaichis-hero-mode/.
- ↑ (in ja)Shonen Jump (Tokyo: Shueisha): 135. September 12, 2011.
- ↑ Sutton, Kye (September 2, 2011). "DragonBall Z: Ultimate Tenkaichi limited collector's edition detailed". MCM Buzz. http://www.mcmbuzz.com/2011/09/02/dragonball-z-ultimate-tenkaichi-limited-collectors-edition-detailed/#comment-560.
- ↑ "Dragon Ball Z: Ultimate Tenkaichi for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/dragon-ball-z-ultimate-tenkaichi/critic-reviews/?platform=playstation-3.
- ↑ "Dragon Ball Z: Ultimate Tenkaichi for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/dragon-ball-z-ultimate-tenkaichi/critic-reviews/?platform=xbox-360.
- ↑ McKinley, Noble (2011-10-26). "Dragon Ball Z Ultimate Tenkaichi Review from GamePro". GamePro. http://www.gamepro.com/article/reviews/224326/review-dragon-ball-z-ultimate-tenkaichi-360-ps3/.
- ↑ 16.0 16.1 Petit, Carolyn (2011-10-28). "Dragon Ball Z: Ultimate Tenkaichi Review, Dragon Ball Z: Ultimate Tenkaichi Xbox 360 Review - GameSpot.com". GameSpot. http://www.gamespot.com/xbox360/action/dragon-ball-game-project-age-2011/review.html.
- ↑ 17.0 17.1 Petit, Carolyn (2011-10-28). "Dragon Ball Z: Ultimate Tenkaichi Review, Dragon Ball Z: Ultimate Tenkaichi PS3 Review - GameSpot.com". GameSpot. http://www.gamespot.com/ps3/action/dragon-ball-game-project-age-2011/review.html.
- ↑ 18.0 18.1 George, Richard (2011-10-25). "Dragon Ball Z: Ultimate Tenkaichi Review - PlayStation 3 Review at IGN". IGN.com. http://ps3.ign.com/articles/121/1210625p1.html.
- ↑ 19.0 19.1 George, Richard (2011-10-25). "Dragon Ball Z: Ultimate Tenkaichi Review - Xbox 360 Review at IGN". IGN.com. http://xbox360.ign.com/articles/121/1210630p1.html.
- ↑ Bonds, Ian (16 November 2011). "Review: Dragon Ball Z: Ultimate Tenkaichi". https://www.destructoid.com/reviews/review-dragon-ball-z-ultimate-tenkaichi/.
- ↑ Tan, Nicholas (26 October 2011). "Dragon Ball Z: Ultimate Tenkaichi Review". https://www.gamerevolution.com/review/53318-dragon-ball-z-ultimate-tenkaichi-review.
- ↑ "Review: Dragon Ball Z: Ultimate Tenkaichi". https://www.destructoid.com/review-dragon-ball-z-ultimate-tenkaichi-215488.phtml.
External links
- Official website
- Official website Script error: The function "in_lang" does not exist.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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