Software:Mario Hoops 3-on-3
| Mario Hoops 3-on-3 | |
|---|---|
North American box art | |
| Developer(s) | Square Enix |
| Publisher(s) | Nintendo |
| Director(s) | Shin Azuma |
| Producer(s) | Toyokazu Nonaka Hiroyuki Miura |
| Artist(s) | Gen Kobayashi |
| Composer(s) | Masayoshi Soken |
| Series | |
| Platform(s) | Nintendo DS |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Mario Hoops 3-on-3[lower-alpha 1], known in Europe as Mario Slam Basketball is a 2006 sports game developed by Square Enix and published by Nintendo for the Nintendo DS. The game is the first in which Mario and Final Fantasy characters appear together as playable characters, and the second Mario game developed by Square Enix, after Super Mario RPG (1996). It is the only dedicated basketball game in the Mario series. The game was released in Japan on July 27, 2006, North America on September 11, 2006, Australia on October 26, 2006, and Europe on February 16, 2007.
The game features a series of three versus three basketball tournaments on different courts, each of three games. The game uses the Nintendo DS's touch screen extensively and features items and coins from the Mario series. The game received mixed reviews from critics, who praised the game for being amusing and fun, but criticized the weak AI and limited multiplayer options, with full basketball games only being playable across two players locally who each had a copy of the game.
Gameplay

The gameplay of Mario Hoops 3-on-3 is centered on basketball games, structured into tournaments that the player must win to progress. The tournament ladder is made with graphics based on the original Super Mario Bros. Each tournament consists of three games with two halves of two and a half minutes each. The one exception is an extra game with the Final Fantasy team at the end of the final tournament. The player can win a tournament by winning the three games on its ladder.[1] Upon winning, the player is awarded either a gold cup, a silver cup, or a bronze cup. These cups correspond with winning by more than 200 points cumulatively across the three matches, 100 points, or simply winning all three games.
The matches feature three players on each side, with characters drawn primarily from Mario and other Nintendo games, as well as characters from Square Enix's Final Fantasy series. During matches, the Nintendo DS touch control is used for all actions except for movement, which can be handled by the directional pad. The player can also control directly via the touch screen. The top screen of the DS shows the game in 3D, while the bottom screen shows an overhead view of the whole court.[1] Dribbling is performed automatically, but slower if the touch screen is not used actively to dribble.
The player can perform multiple moves, such as stealing the ball and passing, by using gestures on the touchpad. The player shoots by drawing a line forward on the touchscreen. Depending on where the character is and how he/she is moving, the shot will either be a normal shot, a special shot, or a slam dunk; these shots give the team different numbers of points. The basketball court contains multiple coin pads, which give the player coins when dribbled on up to a maximum value; when the player makes a shot, their coins are added to their total point score. Some items appear on the court; when used they grant the player special moves.[1]
There are two game modes: normal and hard. Hard mode is unlocked after the game is beaten on normal. In addition to the regular tournament game, there is an exhibition mode. In this mode, the player can customize the rules such as the amount of playing time, the number of periods played and turning items on or off. Multiplayer is limited to local games, and each player must own their own copy of the game.[1] The game does not have online multiplayer, and the "game sharing" option (playing multiplayer across only one copy of the game) only allows for the playing of select minigames, not full basketball games.[1]
Reception
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The game received "mixed or average" reviews according to video game review aggregator website Metacritic.[2] The game was generally praised for its control, graphics, and variety, but was criticized for its simplistic AI, unsatisfactory minigames, overpowered skills for the Final Fantasy characters, and lack of Nintendo Wi-Fi connection support.
411Mania gave the game a score of 7.5 out of 10 and said it was "a game that could've easily been rated much higher had there been Wi-Fi connectivity, smarter AI and a richer single card download-play option. Not including Wi-Fi was inexcusable as it would have easily been one of the most played games online. [...] I'd honestly recommend this game for any DS owner out there as I feel the game at least deserves a try. Some will be hooked, some won't, but you can't deny the fun of Mario Hoops 3 on 3."[17] The Sydney Morning Herald gave it three stars out of five and called it "fast-paced stylus-swiping basketball action best suited to short matches against friends."[15] The Times also gave it three stars out of five, saying, "The wild combinations of touch-pad and direction keys required to play make this a game you might not wish to use on public transport, and it somehow lacks the charm of previous Mario-themed games. Good, but not great."[16]
As of July 25, 2007, Mario Hoops 3-on-3 has sold 1.5 million copies worldwide.[18]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Gerstmann, Jeff (September 12, 2006). "Mario Hoops 3 on 3 Review". http://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/.
- ↑ 2.0 2.1 "Mario Hoops: 3 on 3 for DS Reviews". https://www.metacritic.com/game/mario-hoops-3-on-3/critic-reviews/?platform=ds.
- ↑ Edge staff (October 2006). "Mario Hoops 3-on-3". Edge (167): 95.
- ↑ EGM staff (October 2006). "Mario Hoops 3-on-3". Electronic Gaming Monthly (208): 116.
- ↑ MacDonald, Keza (October 25, 2006). "Mario Hoops 3-on-3". http://www.eurogamer.net/articles/r_mariohoops_ds.
- ↑ Helgeson, Matt (October 2006). "Mario Hoops 3-on-3". Game Informer (162): 113. http://gameinformer.com/NR/exeres/EC0F33C2-8C6E-4141-9092-1B222B72F498.htm?. Retrieved December 2, 2015.
- ↑ Her Misnomer (September 13, 2006). "Review: Mario Hoops 3-on-3". GamePro. http://www.gamepro.com/nintendo/ds/games/reviews/80868.shtml. Retrieved December 2, 2015.
- ↑ Reilly, Mike (September 22, 2006). "Mario Hoops 3-on-3 Review". GameRevolution. http://www.gamerevolution.com/review/mario-hoops.
- ↑ Villoria, Gerald (September 13, 2006). "GameSpy: Mario Hoops 3-on-3". GameSpy. http://ds.gamespy.com/nintendo-ds/mario-basket-3on3/732656p1.html.
- ↑ "Mario Hoops 3-on-3 Review". GameTrailers. September 21, 2006. http://gametrailers.com/gamereview.php?id=2674.
- ↑ Kolan, Patrick (October 30, 2006). "Mario Hoops 3-on-3 Aussie Review". http://www.ign.com/articles/2006/10/31/mario-hoops-3-on-3-aussie-review.
- ↑ Burman, Rob (February 9, 2007). "Mario Slam Basketball UK Review". http://www.ign.com/articles/2007/02/09/mario-slam-basketball-uk-review.
- ↑ Harris, Craig (September 12, 2006). "Mario Hoops 3-on-3 Review". http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review.
- ↑ "Mario Hoops 3-on-3". Nintendo Power 209: 85. November 2006.
- ↑ 15.0 15.1 Hill, Jason (October 14, 2006). "Mario Hoops 3-on-3". The Sydney Morning Herald. http://www.smh.com.au/news/game-reviews/mario-hoops/2006/10/10/1160246317492.html.
- ↑ 16.0 16.1 "Mario Hoops 3 on 3". The Times. November 4, 2006. https://www.thetimes.com/culture/gaming/article/mario-hoops-3-on-3-27txpbpdt6l.
- ↑ Aranda, Ramon (September 22, 2006). "Mario Hoops 3 on 3 (DS) Review". 411Mania. http://411mania.com/games/mario-hoops-3-on-3-ds-review/.
- ↑ Casamassina, Matt (July 25, 2007). "Nintendo Sales Update". http://www.ign.com/articles/2007/07/25/nintendo-sales-update.
Notes
- ↑ Mario Basket 3on3 (マリオバスケ 3on3 Mario Basuke 3on3)
External links
- Mario Hoops 3-on-3 on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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