Software:Mario Superstar Baseball
| Mario Superstar Baseball | |
|---|---|
North American box art | |
| Developer(s) | Namco[lower-alpha 1] |
| Publisher(s) | Nintendo |
| Director(s) | Hideki Tomida |
| Producer(s) | Yasushi Ono Toyokazu Nonaka |
| Composer(s) | Ayako Yamaguchi Masasi Sugiyama Nobuhiro Ohuchi Kenichi Takahara Toshio Kajino |
| Series | Mario Baseball |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Sports (Baseball) |
| Mode(s) | Single-player, multiplayer |
Mario Superstar Baseball[lower-alpha 2] is a 2005 sports video game developed by Namco and published by Nintendo for the GameCube. The game was created in the vein of other Mario sports games such as Software:Mario Golf: Toadstool Tour and Mario Power Tennis. A sequel, Mario Super Sluggers, was released for the Wii in 2008.[1]
Gameplay mainly focuses on the player assuming the role of many Mario series characters to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode. Other playable modes include Exhibition Mode, in which players choose the leader and the other rosters in the team and challenge another team to a single baseball game, and Minigames where the player must complete a certain mission. A common power-up in the game is a charged swing, a hit by a baseball bat performed by a character that will give the ball a strong hit, causing the length of a normal hit baseball to be twice as powerful. The game was released in Japan on July 21, 2005, North America on August 29, 2005, Australia on November 3, 2005, and Europe on November 11, 2005, and received generally favorable reviews from critics.
Game modes
Exhibition Game
A single game of baseball, players choose the team captain and a roster of players, and play one game. Players can choose which team bats first. Players can also choose how many innings the game will last, and pick their choice out of six unique stadiums. Bowser's Castle can be unlocked after beating Challenge Mode.
Challenge
The heart of Mario Superstar Baseball is the Challenge Mode. It is a single-player mode where the player selects a pre-built team and must defeat all the other teams; at first Bowser's team is the last team to beat for the cup, and must be unlocked before the player can use him. There are six teams, each led by one of the Captains (Mario, Peach, Yoshi, Donkey Kong, Wario, and Bowser), features a secondary captain (Luigi, Daisy, Birdo, Diddy Kong, Waluigi, and Bowser Jr.), and is filled with a mix of sub characters, some of which are duplicated within a team, but do not appear on any other team. For example, aside from the aforementioned captains and sub-captains, Mario's team consists of Monty Mole, 3 Piantas, and 3 Nokis, Princess Peach's team consists of Toadette, Toadsworth, and 5 Toads, Wario's team consists of Boo, King Boo, Petey Piranha, and 4 Magikoopas, Yoshi's team consists of Baby Mario, Baby Luigi, and 5 Shy Guys, Donkey Kong's team consists of Dixie Kong, Goomba, Paragoomba, 2 Paratroopas, and 2 Koopa Troopas, and Bowser's team consists of 4 Dry Bones, Hammer Bro, Fire Bro, and Boomerang Bro (although Hammer Bro, Fire Bro and Boomerang Bro are separate characters (enemies) in the Mario series, in this game, it is actually just a color variation of the same character.). Players challenge the other teams, beating the other four opens the path to Bowser's castle. The secondary purpose of defeating other teams is to recruit other characters to improve ones team. On opposing teams, each character has a set of scouting flags. During the game players will have mission objectives like "Strike 'em out", or "Score a run", that earn flags; if one gets all the flags of a particular character and wins the game, that character will be recruited. If the player fails to complete a mission, they must wait for a while to complete another mission. Flags are cumulative, so if the player doesn't get all the flags in a game, or loses the game after getting all the flags, the flags earned will remain when the team is challenged again; a team can be challenged as long as the captain of the team is not recruited. Players of a different color can't be recruited and can only be played in minigames and playing with the teams they start on.
If the team captain is recruited, his or her team will disband; any characters from that team that were not recruited will join a team led by Bowser Jr. Another way to recruit characters is by a mercy win; if either team is leading by at least 10 runs at the end of an inning, the game is called out of mercy to the losing team. If the player wins a game in this fashion, all characters on the opposing team will be so impressed that they will immediately join.
After every game or minigame, Bowser Jr. will wander around the map; if the player runs into him, they will be forced to play a game in the bottom of the 9th inning, with the player randomly chosen as visitor or home. If the player's team is the visiting team, then they will have the lead and must stop Bowser Jr. from mounting a comeback; otherwise, it is the player's job to mount a comeback. Beating Bowser Jr. earns the player 100 coins to use in the shop, while losing costs the player half of their coins. In the event of having an odd coin count when losing to Bowser Jr., the coins will be rounded up. Bowser Jr.'s team also has players from disbanded teams that the player can recruit; in which case the only mission objective is "Win the game."
There is a shop located on the map for purchasing power-ups, each worth a certain number of coins that the player earns from the minigames or Bowser Jr. In order for a Captain to use their special abilities, they must be purchased from the shop; these power-ups are permanent, and can be carried over into other Challenge Mode games by continuing from a previously cleared game. Other power-ups offer a temporary boost to a stat for all characters on their team, but they only last for one game, win or lose. A Toad runs the shop.
Another goal during Challenge Mode is the Superstar quest; each character has a set of requirement that earn stars. If a character meets all of his or her requirements, then the character upgrades to a Superstar, and gets a boost in all their abilities. Also, once a character becomes a Superstar, the Superstar version of the character can be used in other game modes. There's a simple way to figure out the number of superstar missions per player. The captain of the team has 10 missions. The 2nd captain has eight. Minor characters have six. And characters of race (excluding Monty Mole who has six) have four. Note that players like Red Koopa and Black Shy Guy can be unlocked by completing the main changing color player like Blue Pianta & Blue Noki.
The game rules that cannot be changed are as follows: Your team bats first, and the Star Skills and mercy are turned on. There are four difficulty settings for challenge mode that are similar to those of Software:Mario Kart: Double Dash - Mushroom (easy), Flower (medium), Star (hard), and Special (very hard). On Mushroom, Flower, and Star difficulty setting, four other teams are challenged for three innings. After each team has been beaten at least once, Bowser is played for five innings. On Special difficulty setting, the innings change so that each team is played with two additional innings from before. Once the player clears Special difficulty, then Bowser is selectable as a team captain. When using him as a team captain, the rules slightly change: The other teams invade Bowser's castle, and Bowser must beat them in a game of baseball to win his castle back. Bowser has to beat the initial five teams, then they come together to form a team of captains led by Mario that Bowser must defeat; Bowser can still recruit other characters, except the captains and sub-captains; and because Bowser Jr. is on his team, he does not wander the map to challenge a player, so you must play minigames to earn coins.
Reception
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The game was met with positive reception, as GameRankings gave it a score of 76.70%,[2] while Metacritic gave it 76 out of 100.[3]
Robert Workman of GameDaily praised the game, writing, "...I found [Mario Superstar Baseball] to grow on me."[17] IGN praised the game, while noting its inconsistent production values[13] GameSpot awarded the game an 8 out of 10.[9]
Awards
- G-Phoria's Best Alternative Sports Game for 2006
Notes
- ↑ Additional work by Now Production and Nintendo SPD
- ↑ Known in Japan as Super Mario Stadium Miracle Baseball (Japanese: スーパーマリオスタジアム ミラクルベースボール Hepburn: Sūpā Mario Sutajiamu Mirakuru Bēsubōru)
References
- ↑ "Mario Super Sluggers at Nintendo". Nintendo of America. https://www.nintendo.com/games/detail/mQUJKyuhSvoByoNYTahPTY6ln-H-_ZtE.
- ↑ 2.0 2.1 "Mario Superstar Baseball for GameCube". GameRankings. http://www.gamerankings.com/gamecube/925314-mario-superstar-baseball/index.html.
- ↑ 3.0 3.1 "Mario Superstar Baseball for GameCube Reviews". https://www.metacritic.com/game/mario-superstar-baseball/critic-reviews/?platform=gamecube.
- ↑ Edge staff (October 2005). "Mario Superstar Baseball". Edge (154).
- ↑ EGM staff (October 2005). "Mario Superstar Baseball". Electronic Gaming Monthly (196): 118.
- ↑ Rossignol, Jim (November 21, 2005). "Mario Superstar Baseball". http://www.eurogamer.net/articles/r_mariobaseball_gc.
- ↑ Reiner, Andrew (September 2005). "Mario [Superstar] Baseball". Game Informer (149): 104. http://gameinformer.com/NR/exeres/AAFF4F98-4EAC-4BE9-8297-BF4245CCC335.htm. Retrieved January 24, 2015.
- ↑ The Watcher (August 29, 2005). "Mario Superstar Baseball Review for GameCube". GamePro. http://gamepro.com/nintendo/gamecube/games/reviews/48010.shtml. Retrieved January 24, 2015.
- ↑ 9.0 9.1 Colayco, Bob (August 29, 2005). "Mario Superstar Baseball Review". http://www.gamespot.com/reviews/mario-superstar-baseball-review/1900-6132192/.
- ↑ Padilla, Raymond (August 29, 2005). "GameSpy: Mario Superstar Baseball". GameSpy. http://cube.gamespy.com/gamecube/mario-baseball/646112p1.html.
- ↑ "Mario Superstar Baseball Review". GameTrailers. August 31, 2005. http://www.gametrailers.com/reviews/zb3sro/mario-superstar-baseball--review.
- ↑ Hollingshead, Anise (September 19, 2005). "Mario Superstar Baseball - GC - Review". GameZone. http://www.gamezone.com/reviews/mario_superstar_baseball_gc_review.
- ↑ 13.0 13.1 Casamassina, Matt (August 25, 2005). "Mario Superstar Baseball". http://www.ign.com/articles/2005/08/25/mario-superstar-baseball.
- ↑ "Mario Superstar Baseball". Nintendo Power 196: 99. October 2005.
- ↑ Huschka, Ryan (September 4, 2005). "Mario Superstar Baseball". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini4e_20050904.htm.
- ↑ Hill, Jason (January 19, 2006). "Mario Superstar Baseball". The Sydney Morning Herald. http://www.smh.com.au/news/games/mario-superstar-baseball/2006/01/17/1137466994594.html.
- ↑ Workman, Robert. "Mario Superstar Baseball Review". GameDaily. http://www.gamedaily.com/gamecube/review/?id=824&source=00001&gameid=4343.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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