Software:Peggle Blast
| Peggle Blast | |
|---|---|
Peggle Blast HD version cover | |
| Developer(s) | PopCap Games Pogo |
| Publisher(s) | Electronic Arts |
| Series | Peggle |
| Platform(s) | |
| Release | Android, iOS December 2, 2014 Web browser March 31, 2020 |
| Genre(s) | Puzzle |
Peggle Blast is a casual puzzle video game developed by PopCap Games and published by Electronic Arts in the Peggle franchise. Released on December 2, 2014, to Android and iOS, it is the second game in the franchise released to mobile, the first being a port of Peggle. Blast was exclusively available on Google Play Store and App Store until its release to web browsers as Peggle Blast HD on March 31, 2020. Electronic Arts announced Blast in late 2014.[1]
Gameplay
In most levels, players must hit all 25 orange pegs to beat the current level. However, some levels require the player to drop gems, hatch eggs or perform certain Style Shots in order to progress. Two power ups are provided that are unique to each character. Another different mechanic in Blast is that it uses a level system as well as a life system. If a player fails to beat the game, they lose a life and have to retry the level. Players who lose all five lives must wait until the lives are regenerated. Blast also introduces power ups for purchase which can be used in-game, such as the Super Guide power up. The game also introduces a lot of obstacles such as fireballs, pegs covered in mud and frozen pegs. Other game modes include hatching phoenix eggs or dropping diamonds to the bottom of the board. Players can connect to Facebook within the game to gain an extra life, send extra lives to friends and see friends within the world map. Achievements can be earned in-game by connecting to Google Play Games on Android or Game Center on iOS.
Release
Blast was released both to iOS and Android on December 2, 2014, almost a year after its predecessor, Peggle 2. The game has received updates that add new levels and masters.
In March 2020, Peggle Blast HD was announced on Twitter from the official Peggle page.[2] The game was released on Pogo.com on March 31, 2020. Blast HD has improved graphics, new achievements and integration of Pogo services.
Reception
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In general, the iOS version received "mixed" reviews according to the review aggregation website Metacritic.[3] Gamezebo's critic, Nadia Oxford, praised the graphics of the game, but disapproved of in-app purchasing, writing "EA has us pegged for suckers".[5] The Destructoid critic, Chris Carter, criticized the game's micro transactions, comparing it to Candy Crush.[4]
References
- ↑ "Peggle Blast - Free Mobile Game". https://www.ea.com/games/peggle/peggle-blast.
- ↑ Peggle [@PeggleOfficial] (2020-03-28). "Get ready to take your best shot in Peggle Blast HD, coming to Pogo.com on March 31!". https://twitter.com/PeggleOfficial/status/1243924055863984128.
- ↑ 3.0 3.1 "Peggle Blast (iOS)". Fandom. https://www.metacritic.com/game/peggle-blast/.
- ↑ 4.0 4.1 Chris Carter (2014-12-06). "Review: Peggle Blast". Gamurs. https://www.destructoid.com/reviews/review-peggle-blast/.
- ↑ 5.0 5.1 Nadia Oxford (2014-12-04). "Peggle Blast Review: EA Has Us Pegged as Suckers". https://www.gamezebo.com/reviews/peggle-blast-review-ea-has-us-pegged-as-suckers/.
- ↑ Mark Brown (2014-12-03). "Peggle Blast (iOS)". Steel Media Ltd. https://www.pocketgamer.com/peggle-blast/peggle-blast/.
- ↑ Chad Sapieha (2014-12-18). "iOS game review roundup: A great MOBA, a good stealth puzzler, and another freemium turd". National Post (Postmedia Network). https://financialpost.com/technology/gaming/ios-game-review-roundup-a-great-moba-a-good-stealth-puzzler-and-another-freemium-turd.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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