Software:Poy Poy

From HandWiki
Short description: 1997 video game
Poy Poy
North American box art
Developer(s)Konami
Publisher(s)Konami
Director(s)Kenji Miura
Producer(s)Yutaka Haruki
Programmer(s)Kenji Miura
Artist(s)Masashi Ugajin
Writer(s)Masashi Ugajin
Composer(s)Takayuki Fujii
Platform(s)PlayStation
Release
Genre(s)Party
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1997 party video game developed and published by Konami for the PlayStation. It was also released on the Japanese PlayStation Network in 2007. A sequel, Poy Poy 2, was released in 1998.

Gameplay

Poy Poy is a multiplayer action game in which four players battle each other using various props, such as rocks, logs, and blocks of ice in one of six environments. Combat consists of picking up the various props, and throwing them at opponents. One can also pick up and throw the opponent's character directly.[3] Each character has different strengths and weaknesses in terms of strength (ability to pick up heavier props and do so more quickly) and speed (agility moving about the play field). Players can also use special gloves that use "psychopower" to unleash different abilities. Each character has a glove with which they have a 100% synchronisation rate (they have the most aptitude for). In several environments, there are hazards that must be avoided by players, but some players with the proper abilities can use these environmental hazards against their opponents. Up to four players can participate at a time (provided the players have a multitap peripheral which is compatible with the PlayStation).[3] Computer-controlled players fill any spaces not occupied by human players.

In exhibition mode, players engage in three rounds of combat. Poy Poy Cup is the single-player mode in which three computer-controlled competitors try to defeat the player in each environment. Each victory gives the player prize money to be spent on upgraded equipment.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings74%[5]
Review scores
PublicationScore
AllGameStarStarStar[6]
Edge7/10[7]
EGM8.25/10[8]
Famitsu24/40[9]
Game Informer7/10[10]
GameFan258/300[11]
GameProStarStarStarStarHalf star[12]
GameSpot5.3/10[13]
IGN8/10[14]
Next GenerationStarStarStarStar[3]
OPM (UK)7/10[2]
OPM (US)StarStarStar[15]

Poy Poy received above-average reviews according to the review aggregation website GameRankings.[5] In Japan, however, Famitsu gave it a score of 24 out of 40.[9]

Next Generation's early review called it "the best multiplayer game for the PlayStation, hands down", elaborating that, "There isn't too much strategy, per se, but with a long, impressive list of special powers each competitor can choose from before the match, and a few special items to grab for during a match (or avoid, since there are some dangerous doodads mixed in with the good ones), the amount of entropy generated is enough to please even the most die-hard of chaos theorists."[3] Art Angel of GamePro's early review called it "a Bomberman-esque arcade/strategy game that rocks the house with great graphics, fun multiplayer action, and an unusual array of characters."[12] Other reviewers, including GameFan and Game Informer, gave the Japanese version early reviews as well, months before the game was released Stateside.[10][11]

Electronic Gaming Monthly's Shawn Smith described it in an early review as "A swingin' multiplayer title that's easy to control, looks good and has long-lasting, one-player features to boot." He and the other three members of the EGM review team concurred that the game has enough variations and secrets to make it highly replayable even in one-player mode, though they still felt the multiplayer was the game's chief draw.[8] IGN's early review said that the game was "so addictive that once you start playing, you won't put your controller down."[14] Joe Fielder, who reviewed Poy Poy for GameSpot several months after it had been covered by other gaming publications, was a dissenting voice against the game. While he remarked that Poy Poy has much more strategy and depth than similar games, he felt that it simply lacked the addictive quality needed to make it a success.[13]

Sequel

The game was followed by Poy Poy 2, also released on PlayStation which featured similar gameplay to that of Poy Poy.

Notes

References

  1. "JOIN THE WILD AND WACKY POY POY PARTY". October 6, 1997. Archived from the original on July 5, 1998. https://web.archive.org/web/19980705142532/http://www.konami.com/pr-poy.htm. Retrieved November 29, 2020. 
  2. 2.0 2.1 OPMUK staff (April 1998). "Poy Poy". Official UK PlayStation Magazine (Future Publishing) (31): 112–13. https://archive.org/details/opm031/page/n111/mode/2up. Retrieved November 29, 2020. 
  3. 3.0 3.1 3.2 3.3 "Complete Blast (Poy Poy Review)". Next Generation (Imagine Media) (33): 131. September 1997. https://archive.org/details/NEXT_Generation_33/page/n131/mode/2up. Retrieved November 29, 2020. 
  4. EGM staff (August 1997). "Poy Poy: One Part Bomberman, Two Parts Poy". Electronic Gaming Monthly (Ziff Davis) (97): 101. 
  5. 5.0 5.1 "Poy Poy for PlayStation". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505153900/https://www.gamerankings.com/ps/198338-poy-poy/index.html. Retrieved November 29, 2020. 
  6. House, Michael L.. "Poy Poy - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116055215/http://www.allgame.com/game.php?id=7934&tab=review. Retrieved November 29, 2020. 
  7. Edge staff (April 1998). "Poy Poy". Edge (Future Publishing) (57): 100. https://archive.org/details/edgeuk057/page/n85/mode/2up. Retrieved November 29, 2020. 
  8. 8.0 8.1 EGM staff (August 1997). "Poy Poy". Electronic Gaming Monthly (Ziff Davis) (97): 52. 
  9. 9.0 9.1 "ポイッターズ ポイント [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6466&redirect=no. Retrieved November 29, 2020. 
  10. 10.0 10.1 "Poy Poy [Import"]. Game Informer (FuncoLand) (51). July 1997. http://www.gameinformer.com/july97/poypoy.html. Retrieved November 29, 2020. 
  11. 11.0 11.1 Halverson, Dave "E. Storm"; Jevons, Dan "Knightmare"; Hodgson, David "Chief Hambleton" (July 1997). "POY POY [Import"]. GameFan (Metropolis Media) 5 (7): 14. https://archive.org/details/Gamefan_Vol_5_Issue_07/page/n15/mode/2up. Retrieved November 29, 2020. 
  12. 12.0 12.1 Art Angel (August 1997). "Poy Poy Review for PlayStation on GamePro.com [author mislabeled as "Air Hendrix""]. GamePro (IDG) (107): 72. Archived from the original on December 13, 2004. https://web.archive.org/web/20041213044306/http://gamepro.com/sony/psx/games/reviews/458.shtml. Retrieved November 29, 2020. 
  13. 13.0 13.1 Fielder, Joe (November 19, 1997). "Poy Poy Review". https://www.gamespot.com/reviews/poy-poy-review/1900-2546040/. Retrieved November 9, 2018. 
  14. 14.0 14.1 IGN staff (September 18, 1997). "Poy Poy". Ziff Davis. https://www.ign.com/articles/1997/09/19/poy-poy. Retrieved November 29, 2020. 
  15. "Poy Poy". Official U.S. PlayStation Magazine (Ziff Davis) 1 (2). November 1997. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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