Software:Rakugakids
| Rakugakids | |
|---|---|
European box art | |
| Developer(s) | Konami Computer Entertainment Kobe |
| Publisher(s) | Konami |
| Director(s) | Koji Yoshida |
| Producer(s) | Shigeharu Umezaki |
| Designer(s) | Koji Yoshida Kentaro Hisai |
| Programmer(s) | Kunihiko Noguchi Fumio Honda Masahiko Higashiyama |
| Artist(s) | Kentaro Hisai Chisa Matsuda Megumi Wakayama |
| Composer(s) | Tomoya Tomita Kozo Nakamura Masahiro Kimura |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Rakugakids (らくがきっず Rakugakizzu) is a 2.5D fighting video game created by Konami for the Nintendo 64, released in 1998. The name Rakugakids is a portmanteau of the Japanese word rakugaki (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings.[2]
Gameplay

The game is similar in play to a toned-down Street Fighter. The button layout is the six-button fighting game standard consisting primarily of three punches and three kicks, which combine with various directional commands to produce special secondary moves. All characters have a single-button attack that sends the opponent into the air, where they can be pursued and aerially attacked. To complement this, each character can perform an additional jump while in the air.
Super combos in this game are referred to as "Magic," a player can have up to three levels of Magic represented by three crayons that appear at the bottom of the screen. Super Meter levels can be spent in three ways: offense, where an attack causes heavy damage with a few hits; defense, where an attack causes little damage, but sends the opponent far away; and counter, usable only while the character is blocking, causes medium damage and sends the opponent flying away. Additional characters and secret options can be unlocked based on the amount of total playtime.
Characters
- Astronots (アストロノッツ) drawn by Andy (アンディ): A Buck Rogers-like astronaut and the game's protagonist. He fights using assorted pulp-era sci-fi devices like a raygun and rocket boots.
- Captain. Cat. Kit (キャプテン・キャット・キット) drawn by DDJ: An anthropomorphic cat dressed in hip hop fashion. Fights using brass instruments, a basketball and breakdancing moves. Also has the ability to spontaneously combust at will.
- Marsa (マーサ) drawn by Nola (ノーラ): A witch bearing a hat that acts like a chicken. Marsa is the only one who can triple jump, and her 'Marsa Jump' sends her far up off screen. Used strategically, you can avoid danger with it.
- Robot C.H.O (ロボット C.H.O.) drawn by Jerry (ジェリー): The game's heavyweight grappler character. A robot who can transform into various metal objects, like a trashcan or a car. The spinning letters on its hand and head will change depending on its actions.
- Beartank (ベアタンク) drawn by Clione (クリオネ): A green bear with tank guns on its head and back. It can change its body into a set of tank treads (Leaving only its head exposed.) and fire small copies of itself from either gun. For some reason, it is constantly sleeping. It is the speediest character, the second being Captain. Cat. Kit.
- Cools. Roy (クールス・ロイ) drawn by Roy (ロイ): A cowboy-like character, who fights with honor (his taunt is a bow to the opponent).
- Mamezo (マメゾ) drawn by Val (バル): a yellow boogeyman-style character with a green cape. His moves are mostly jelly-like transformations into various gadgets and tools (like a fork, an iron, scissors and more) or summon rockets and other things. He is introduced as the main villain in the intro.
Hidden Characters
- Inuzo (イヌゾ) drawn by Mudgas: The game's sub-boss character. A palette-swap of Mamezo with a different idle and walking animation but otherwise identical moves.
- Darkness (ダークネス) drawn by George: The game's boss character. A ghost dog with various moves involving morphing itself and spawning objects from its body.
Reception
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The art style of Rakugakids was frequently compared to PaRappa the Rapper.[11] Lesser reviews from magazines like Joypad and Player One claimed there was nothing interesting in the gameplay, and that the "crazy universe", combination of comic elements and the fighting genre, and the art style's similarities to PaRappa the Rapper were its only appealing aspects.[6][10] Player One did appreciate the incorporation of several blows that took advantage of all of the Nintendo 64 controller's buttons, and compared the character animation and quality to that of a title produced by Nintendo. Ultimately, however, he wrote Rakugakids was another fighting game where success was based on the randomness of the effectiveness of moves.[6]
Legacy
Journalist Steve Merrett cited Konami's Nintendo 64 library as its last set of games that focused on gameplay; games like Rakugakids, International Superstar Soccer 98 (1998), Castlevania (1999), used the Nintendo 64's processing power to add to gameplay tropes previously established in 2D gaming.[15] For Rakugakids, 2D characters fought on a 3D background.[15] The game's formula is also an example of how 2D fighters from companies like Konami, Capcom, and SNK incorporated different methods to stay relevant in a market filled with 3D games.[15]
Related releases
Some references such as characters and music from Rakugakids were later added to other video games by Konami. In Castlevania, protagonist Nathan Graves can transform into the Beartank character by equipping the Bear Ring and activating the Black Dog and Pluto cards (which normally transforms him into a Skeleton). Beartank, Robot CHO, Mamezo, Marsa, Cools Roy, Captain Cat Kit, Darkness, and Astronauts makes an appearance in Goemon Mononoke Sugoroku.[citation needed] Beartank also appears as a secret character in Konami Krazy Racers. Music from the game also appears in some of Konami's Bemani games, namely Beatmania GB and Pop n' Music.
References
- ↑ "1996-1999 N64 Software Perfect Catalog" (in Japanese). The 64DREAM. February 2000. https://archive.org/details/the-64dream-2000-02-n-64-perfect-catalog-images/page/n3/mode/2up?q=Rakugakids. Retrieved October 2, 2021.
- ↑ IGN staff (March 2, 1998). "Rakuga Kids: PaRappa the Fighter?". IGN. http://ign64.ign.com/articles/061/061867p1.html. Retrieved April 19, 2012.
- ↑ "Rakugakids [Konami]" (in fr). Consoles + (82): 157. https://archive.org/details/Console_Plus_Numero_082/page/n155/mode/2up?q=Rakugakids. Retrieved October 2, 2021.
- ↑ Huhtala, Alex (January 1999). "Rakuga Kids". Computer and Video Games (206): 63. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1486-63.jpg. Retrieved October 2, 2021.
- ↑ Toose, Dan (February 1999). "Rakuga Kids". Hyper (64): 60. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-694-60.jpg. Retrieved October 2, 2021.
- ↑ 6.0 6.1 6.2 Willow (January 1999). "Rakugakids" (in fr). Joypad (82): 112. http://download.abandonware.org/magazines/Joypad/joypad_numero082/JOYPAD%2082%20janvier%201999%20112.jpg. Retrieved October 2, 2021.
- ↑ Ritts, Martin (October 1998). "Rakugakids". N64 Magazine (20): 78–79. https://archive.org/details/n64magazineukcollection/N64%20Magazine%2020%20-%20october%201998%20%28UK%29%20%28Max-Rez%20version%29/page/n77/mode/2up. Retrieved October 2, 2021.
- ↑ Ritts, Martin (December 1998). "Rakugakids". N64 Magazine (22): 90–91. https://archive.org/details/n64magazineukcollection/N64%20Magazine%2022%20-%20december%201998%20%28UK%29%20%28Max-Rez%20version%29/page/n89/mode/2up. Retrieved October 2, 2021.
- ↑ "Rakuga Kids". Official Nintendo Magazine (75): 30–31. December 1998. https://archive.org/details/nintendo-official-magazine-uk-75-december-1998/page/30/mode/2up. Retrieved October 2, 2021.
- ↑ 10.0 10.1 Reyda (January 1999). "Rakugakids" (in fr). Player One (94): 98. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-280-98.jpg. Retrieved October 2, 2021.
- ↑ 11.0 11.1 Betinho, Baby (November 1998). "Rakugakids" (in pt). Super GamePower 4 (56): 20. https://archive.org/details/SuperGamePower_Ano_04_No._056_1998-11_Nova_Cultural_BR_pt/page/n19/mode/2up?q=Rakugakids. Retrieved October 2, 2021.
- ↑ McDermott, Andy (December 1998). "Rakugakids". 64 (21): 56–57. https://archive.org/details/64-magazine-21/page/n55/mode/2up?q=Rakugakids. Retrieved October 2, 2021.
- ↑ Alway, Robin (January 1999). "Wax-on Wax-off". Arcade (2): 149. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1049-149.jpg. Retrieved October 2, 2021.
- ↑ "Living Grafitti Threatens Town!". Gamers' Republic (5): 96. October 1998. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-674-99.jpg. Retrieved October 2, 2021.
- ↑ 15.0 15.1 15.2 "The Eastern Giant". Retro Gamer (157): 28. https://archive.org/details/retro_gamer/RetroGamer_157/page/28/mode/2up. Retrieved October 2, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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