Software:Yie Ar Kung-Fu II

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Yie Ar Kung-Fu II
MSX cover art
Developer(s)Konami (MSX), France Image Logiciel (Thomson), James Software Ltd (other formats)
Publisher(s)Konami (MSX), France Image Logiciel (Thomson), Imagine Software Ltd (other formats)
Platform(s)Acorn Electron, Amstrad CPC, BBC Micro, Commodore 64, MSX, Thomson MO5, Thomson TO7/70, Virtual Console, ZX Spectrum
ReleaseHome computers
1986
Virtual Console (MSX)
  • JP: December 8, 2009 (Wii)
  • JP: May 21, 2014 (Wii U)
Windows Store
  • JP: November 25, 2014 (as EGG Project)
Genre(s)Beat 'em up
Mode(s)Single-player

Yie Ar Kung-Fu II: The Emperor Yie-Gah (イーガー皇帝の逆襲 ~イー・アル・カンフー・2~, Īgā-kōtei no Gyakushū: Ī Aru Kanfū 2, "Emperor Yie-Gah's Counterattack: Yie Ar Kung-Fu 2") is a video game developed and released by Konami in 1986 as a sequel to 1985's Yie Ar Kung-Fu. Rather than a pure fighting game as the original, it is a beat 'em up. It was released for the Commodore 64, MSX, Amstrad CPC, ZX Spectrum, BBC Micro and Acorn Electron home computer systems and featured a different approach to the game. In France, the video game was also released for the Thomson computers.

Plot

Lee Young is a young martial arts master who is the son of a brave warrior who has rid China of the Chop Suey Gang.[1] However, one member survived and declared himself Emperor Yie-Gah. Now, like his father, Lee Young has to rid China of Yie-Gah and his allies once and for all.

Gameplay

Lee Young goes through three sections of a level to face its boss. Along the way, he meets up with ninjas. The power-ups Lee can acquire are oolong tea to replenish health and lo mein for temporary invincibility. Lee can only carry three oolong teas at a time.

The game also features a two-player mode,[1] in which Player 1 controls Lee while Player 2 has the choice to play as either Yen Pei, Lan Fang or Po Chin, making Lan Fang the first ever playable female character in a fighting game (predating Saboteur II female ninja by one year and Chun Li in Street Fighter II by five years).

Main characters

  • Lee Young: The main protagonist of the game. His moves mimic those of Oolong from the arcade game. His father was the star in the NES and MSX versions of Yie Ar Kung-Fu, Lee.
  • Yen Pei wears a purple robe and is also known as Emperor Yie-Gah. His red braid is so large, he uses it in similar fashion as Chain's chain whip.
  • Lan Fang wears a blue dress and has short hair. Like her predecessor, Fan, she throws steel fans at Lee.
  • Po Chin is large and wears a brown outfit with a smiley face on it. He attacks with gas clouds.
  • Wen Hu wears a yellow outfit and a metal mask to cover his face. When he battles, Wen Hu throws his mask at his opponent as it zooms around like a mosquito.
  • Wei Chin is bald and wears green pants. He attacks with a boomerang.
  • Mei Ling has long hair and wears a red dress. Similar to the Yie Ar Kung-Fu hidden character Bishoo, Mei Ling throws daggers at Lee.
  • Han Chen wears a red robe and hat that covers most of his face. When he attacks, he throws smoke bombs. His appearance is said to resemble a Chinese zombie.
  • Li Jen: Lee's final opponent, Li Jen wears a white robe and has an uncanny resemblance to Flash Gordon's Ming the Merciless. Li Jen's area is surrounded by a thunder storm and Lee must avoid the lightning to attack Li Jen and save China.

Reception

Commodore User gave the Commodore 64 version of Yie Ar Kung-Fu II an overall score of seven out of ten, calling it an improvement upon its predecessor. While noting it as "nothing special" among other, similar beat 'em ups due to its "limited" fighting moves, Commodore User heavily praised Yie Ar Kung-Fu II's "polished" & "colourful" graphics, as well as its "excellent" animations and "fantastic" sound.[1]

References

  1. 1.0 1.1 1.2 Pattenden, Mike (December 1986). "Screen Scene: Yie Ar Kung Fu Two". Commodore User (EMAP) (39): 17. https://archive.org/details/CommodoreUserIssue391986Dec/page/n15/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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