Software:Redline Racer
| Redline Racer | |
|---|---|
| Developer(s) | Criterion Games |
| Publisher(s) | Ubi Soft |
| Artist(s) | Michael Williamson Trevor Moore |
| Platform(s) | Microsoft Windows, Dreamcast, Game Boy Color |
| Release | Windows Suzuki Alstare Extreme Racing Dreamcast Game Boy Color |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Redline Racer (Suzuki Alstare Extreme Racing for the European and North American Dreamcast release, European Game Boy Color release and Microsoft Windows re-release) is a racing game that was developed by Criterion Games and published by Ubi Soft.
Gameplay
The player controls a motorcycle racer and starts every race from the last position. There are three tracks and three bikes to choose from at first, with more becoming available (10 tracks and 8 bikes in total) as the player wins the races on each of the tracks. The player can also choose the team that the racer belongs to, as well as the racer's sex. All the tracks are set in different environments: a canyon, a tropical island without a highway, an area full of orchards, etc. A race lasts for three laps.
Development
The game was first mentioned in January 1998.[9] The Game Boy Color version was one of a number of Ubi Soft games for the platform that utilized the "Ubi Key" feature, allowing players to share data between games via the system's infrared port and unlock extra content.[10]
Reception
Redline Racer
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The game received "average" reviews according to the review aggregation website GameRankings.[11] Next Generation called it "just another average racing game with which to pass the time. It is a shame because Redline Racer does look really good."[21]
Suzuki Alstare Extreme Racing
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The PC version of Suzuki Alstare Extreme Racing received "mixed" reviews according to the review aggregation website Metacritic.[27] Jeff Lundrigan of NextGen said that the Dreamcast version "has the Suzuki team license (obviously) and some fairly decent graphics, but that's about it. In fact, on the whole, it's about as generic as they come."[42] In Japan, where the same Dreamcast version was released first under the name Redline Racer (レッドラインレーサー Reddorain Rēsā) on 29 April 1999, Famitsu gave it a score of 26 out of 40.[32]
See also
Notes
- ↑ In Electronic Gaming Monthly's review of the Dreamcast version, two critics gave it each a score of 6/10, one gave it 5/10, and the other gave it 6.5/10.
References
- ↑ GameSpot staff (10 August 1998). "Today's Releases [date mislabeled as "April 28, 2000""]. Red Ventures. Archived from the original on 14 June 2000. https://web.archive.org/web/20000614215252/http://headline.gamespot.com/news/98_08/10_new/index.html. Retrieved 27 March 2021.
- ↑ "Light Bites". Crosby Herald: pp. 28. 26 February 1998. https://www.newspapers.com/image/897216280. "Redline Racer is out next month."
- ↑ "Suzuki Alstare Extreme Racing". http://pc.ign.com/games/14981.html.
- ↑ "UK Release Dates". http://www.eurogamer.net:80/release-dates.php3.
- ↑ "Suzuki Alstare Racing Arrives Ahead of Schedule" (in en). 11 November 1999. https://www.ign.com/articles/1999/11/12/suzuki-alstare-racing-arrives-ahead-of-schedule.
- ↑ "Suzuki Alstare Racing Dreamcast Review" (in en). 13 November 1999. https://www.ign.com/articles/1999/11/14/suzuki-alstare-racing-dreamcast-review.
- ↑ "New European Release Dates" (in en). 1 November 1999. https://www.ign.com/articles/1999/11/02/new-european-release-dates.
- ↑ "Suzuki Alstare Extreme Racing". http://www.chipsworld.co.uk/detProd.asp?ProductCode=2598.
- ↑ Jebens, Harley (January 13, 1998). "Ubi Soft's New Racer". Archived from the original on October 16, 2000. https://web.archive.org/web/20001016130530/http://headline.gamespot.com/news/98_01/13_ubi/index.html. Retrieved August 30, 2022.
- ↑ "Unlock Your Ubi". April 3, 2000. https://www.ign.com/articles/2000/04/03/unlock-your-ubi.
- ↑ 11.0 11.1 "Redline Racer for PC". CBS Interactive. Archived from the original on 20 May 2019. https://web.archive.org/web/20190520215006/https://www.gamerankings.com/pc/138255-redline-racer/index.html. Retrieved 20 October 2020.
- ↑ Mahood, Andy (17 September 1998). "Redline Racer". CNET. Archived from the original on 16 August 2000. https://web.archive.org/web/20000816103700/http://www.gamecenter.com/Reviews/Item/0,6,0-2093,00.html. Retrieved 27 March 2021.
- ↑ Bauman, Steve (12 October 1998). "Redline Racer". Strategy Plus, Inc.. Archived from the original on 28 February 2003. https://web.archive.org/web/20030228114324/http://www.cdmag.com/articles/014/175/rracer_review.html. Retrieved 27 January 2019.
- ↑ Goble, Gord (December 1998). "Slow Down (Redline Racer Review)". Computer Gaming World (Ziff Davis) (173): 394. http://www.cgwmuseum.org/galleries/issues/cgw_173.pdf. Retrieved 27 January 2019.
- ↑ Edge staff (April 1998). "Redline Racer". Edge (Future Publishing) (57): 98. https://retrocdn.net/images/9/9d/Edge_UK_057.pdf. Retrieved 14 June 2022.
- ↑ Bergren, Paul (July 1998). "Redline Racer". Game Informer (FuncoLand) (63).
- ↑ Morris, Daniel (1998). "Redline Racer Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on 9 February 2005. https://web.archive.org/web/20050209102651/http://www.gamepro.com/computer/pc/games/reviews/840.shtml. Retrieved 28 January 2019.
- ↑ Johnny B. (August 1998). "Redline Racer Review". CraveOnline. Archived from the original on 26 September 2015. https://web.archive.org/web/20150926003602/http://www.gamerevolution.com/review/redline-racer. Retrieved 28 January 2019.
- ↑ Ryan, Michael E. (16 September 1998). "Redline Racer Review". Red Ventures. Archived from the original on 4 July 2006. https://web.archive.org/web/20060704221742/http://www.gamespot.com/pc/driving/redlineracer3d/review.html. Retrieved 27 January 2019.
- ↑ Blevins, Tal (12 October 1998). "Redline Racer". Ziff Davis. https://www.ign.com/articles/1998/10/13/redline-racer. Retrieved 27 January 2019.
- ↑ 21.0 21.1 "Redline Racer". Next Generation (Imagine Media) (47): 160. November 1998. https://archive.org/details/NEXT_Generation_47/page/n163/mode/2up. Retrieved October 19, 2020.
- ↑ Lee, Ed (September 1998). "Redline Racer". PC Accelerator (Imagine Media) (1): 96. https://archive.org/details/PCXL01Sep1998/page/n95/mode/2up. Retrieved 27 March 2021.
- ↑ Bickham, Jes (May 1998). "Redline Racer". PC Gamer UK (Future Publishing) (56). Archived from the original on 28 October 2000. https://web.archive.org/web/20001028015024/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=970. Retrieved 14 June 2022.
- ↑ Vaughn, Todd (November 1998). "Redline Racer". PC Gamer (Imagine Media) 5 (11). Archived from the original on 18 January 2000. https://web.archive.org/web/20000118165953/http://www.pcgamer.com/reviews/65.html. Retrieved 27 January 2019.
- ↑ "Suzuki Alstare Extreme Racing for Dreamcast". CBS Interactive. Archived from the original on 5 May 2019. https://web.archive.org/web/20190505070118/https://www.gamerankings.com/dreamcast/198864-suzuki-alstare-extreme-racing/index.html. Retrieved 20 October 2020.
- ↑ "Suzuki Alstare Extreme Racing for PC". CBS Interactive. Archived from the original on 20 May 2019. https://web.archive.org/web/20190520225443/https://www.gamerankings.com/pc/451864-suzuki-alstare-extreme-racing/index.html. Retrieved 20 October 2020.
- ↑ 27.0 27.1 "Suzuki Alstare Extreme Racing for PC Reviews". CBS Interactive. https://www.metacritic.com/game/suzuki-alstare-extreme-racing/critic-reviews/?platform=pc. Retrieved 28 May 2013.
- ↑ Licata, Jonathan. "Suzuki Alstare Extreme Racing (DC) - Review". All Media Network. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114152015/http://www.allgame.com/game.php?id=20011&tab=review. Retrieved 27 January 2019.
- ↑ Derr, Andrew L. (23 February 2000). "Suzuki Alstare: Extreme Racing [sic (DC)"]. CNET. Archived from the original on 23 August 2000. https://web.archive.org/web/20000823204437/http://gamecenter.com/Consoles/Dreamcast/Suzuki/. Retrieved 27 March 2021.
- ↑ Hager, Dean; Davidson, John; Johnston, Chris; Chou, Che (December 1999). "Suzuki Alstare-Ext. Racing [sic (DC)"]. Electronic Gaming Monthly (Ziff Davis) (125): 265. https://retrocdn.net/images/6/6d/EGM_US_125.pdf. Retrieved 15 June 2022.
- ↑ Ellis, Keith (8 August 2000). "Suzuki Alstare [Extreme Racing (PC)"]. Gamer Network. Archived from the original on 30 March 2001. https://web.archive.org/web/20010330013210/http://www.eurogamer.net/content/r_suzukial. Retrieved 14 June 2022.
- ↑ 32.0 32.1 "レッドラインレーサー [ドリームキャスト"] (in ja). Famitsu (Enterbrain). Archived from the original on 28 January 2019. https://web.archive.org/web/20190128030418/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2231. Retrieved 27 January 2019.
- ↑ "Suzuki Alstare Extreme Racing (DC)". Game Informer (FuncoLand) (80). December 1999.
- ↑ "REVIEW for Suzuki Alstare [Extreme] Racing (DC)". GameFan (Shinno Media). 12 October 1999.
- ↑ Uncle Dust (18 November 1999). "Review: Sukuzi Alstare Extreme Racing (DC)". GamePro (IDG Entertainment). Archived from the original on 29 February 2000. https://web.archive.org/web/20000229143330/http://www.gameproworld.com/gpw/gamepro/article/0,1397,3163,00.html. Retrieved 28 January 2019.
- ↑ Mielke, James (9 June 1999). "Suzuki Alstare Extreme Racing Review (DC) [Import; date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/suzuki-alstare-extreme-racing-review/1900-2540500/. Retrieved 27 January 2019.
- ↑ Goble, Gord (20 December 2000). "Suzuki Alstare Extreme Racing Review (PC) [date mislabeled as "August 6, 2002""]. Red Ventures. https://www.gamespot.com/reviews/suzuki-alstare-extreme-racing-review/1900-2667141/. Retrieved 27 January 2019.
- ↑ Fragmaster (18 November 1999). "Suzuki Alstare Extreme Racing". IGN Entertainment. Archived from the original on 25 January 2009. https://web.archive.org/web/20090125100714/http://www.planetdreamcast.com/games/reviews/saer/. Retrieved 28 January 2019.
- ↑ Lafferty, Michael (18 December 2000). "Suzuki Alstare Extreme Racing Review - PC". Archived from the original on 2 October 2008. https://web.archive.org/web/20081002084801/http://pc.gamezone.com/gzreviews/r15198.htm. Retrieved 28 January 2019.
- ↑ Gantayat, Anoop (13 November 1999). "Suzuki Alstare [Extreme Racing (DC)"]. Ziff Davis. https://www.ign.com/articles/1999/11/14/suzuki-alstare-racing. Retrieved 27 January 2019.
- ↑ Osborne, Scott (21 December 2000). "Suzuki Alstare Extreme Racing (PC)". Ziff Davis. https://www.ign.com/articles/2000/12/22/suzuki-alstare-extreme-racing. Retrieved 27 January 2019.
- ↑ 42.0 42.1 Lundrigan, Jeff (December 1999). "Suzuki Alstare Extreme Racing (DC)". NextGen (Imagine Media) (60): 104. https://archive.org/details/NextGen60Dec1999/page/n105/mode/2up. Retrieved October 19, 2020.
- ↑ "Suzuki Alstare Extreme Racing". PC Gamer UK (Future plc). 2000.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
