Software:TrickStyle

From HandWiki
TrickStyle
Developer(s)Criterion Games
Publisher(s)Acclaim Entertainment
Platform(s)Dreamcast, Microsoft Windows
ReleaseDreamcast
Windows
Genre(s)Racing
Mode(s)Single-player, multiplayer

TrickStyle (stylized as trICkStyLE) is a futuristic racing video game developed by Criterion Games and published by Acclaim Entertainment for the Dreamcast and Microsoft Windows. Set in the future, the player takes part in stunt-filled hoverboard races through London, Tokyo, and Manhattan, or inside a massive arena called the Velodrome. AirBlade by Criterion and Namco is a spiritual successor. The game received mixed reviews from critics, who praised its graphics and physics, but criticized its gameplay, animations and sound.

Gameplay

The game initially allows the player to choose a racer and places them in the Velodrome. From there, they can enter different rooms to decide their next challenge. The player can either challenge the Velodrome trainer to unlock new tricks, or race to unlock new areas and hoverboards.[5] For the challenges, the player must pass through a series of gates before time expires. For racing, the player progresses through tracks on 3 continents, the US, UK, and Japan. Once all five races on each continent are complete, the player unlocks a "boss race" which unlocks a new hoverboard. There are 18 tracks in the game, with 4 of them being backward versions of existing tracks.[5]

During races, the player can perform skateboard and snowboard-like tricks, like grinding on a rail, or spinning in midair, in order to get additional points. If playing a "bully" character, they can also collide with other racers to slow them down, or if not, must avoid being hit by AI racers.[5] A VMU game called TrickStyle Jr. was included with the title, and plays in a similar manner to Snake.[5]

Development

TrickStyle's soundtrack was composed by hip-hop producer Kurtis Mantronik.[6] The game was successfully ported to PS2 in 2000, a demo of which was shown at GDC, but it was ultimately never released on the system.[7]

The game was re-released by its current owners, Throwback Entertainment, on GOG.com on December 29, 2015, and on Steam on February 21, 2017. iOS 10 Stickers for iMessage were released on October 11, 2016.

Reception

Reception
Review scores
PublicationScore
DreamcastPC
AllGameStarStarStarHalf star[10]StarStarStarHalf star[11]
CGSPN/AStarStarHalf star[14]
EGM6.625/10[15][lower-alpha 1]N/A
EurogamerN/A6/10[16]
Game Informer7.75/10[17]N/A
GameFan78%[18][lower-alpha 2]
(T.R.) 70%[19]
N/A
GameRevolutionC−[20]N/A
GameSpot6.4/10[5]6.2/10[21]
GameSpy7/10[22]63%[23]
IGN8.8/10[24]8.5/10[25]
Next GenerationStarStar[26]N/A
PC Gamer (UK)N/A53%[28]
Aggregate score
GameRankings71%[8]64%[9]

TrickStyle received mixed reviews on both platforms according to the review aggregation website GameRankings.[8][9]

Jeffery Adam Young of NextGen called the Dreamcast version "an impressive game to watch, and an infuriating game to play. Track design is sadistic, and AI players are inhumanly adept. Good mostly for increasing your stress level."[26] Brandon Justice of IGN said that the same console version "sports the best art direction I've ever seen in a console racer", and compared the game to Wipeout, although saying it lacked the sense of speed to surpass that series. While calling the game's lack of extras a "letdown", he states that he had a "great time" with the game and that it would "go a long way towards opening your eyes to the possibilities of racing on the Dreamcast."[24] Tal Blevins of the same site praised the PC version's "stunning visuals and incredibly fluid gameplay", but called the soundtrack repetitive and stated that he quickly turned off the music. He also stated that the game was "screaming for" an option to play online against other players rather than just local multiplayer.[25]

Ben Stahl of GameSpot said the Dreamcast version was "too easy to beat", and called the sound effects annoying while praising the music. He praised the "accurate" hoverboard physics, but called the character animations "inhuman". Calling it "perfect-for-a-rental", he nevertheless stated that the graphics were the only thing "great" about the title.[5] Edge gave the same console version eight out of ten, saying: "Regardless of such quibbles [...] it remains a key PAL release, offering a refreshing slant on the racing genre."[29] Geoff Richards of Eurogamer criticized the PC version as a "direct port" with a "too-easy" difficulty, but calling its visuals "stunning".[16]

In one review, Four-Eyed Dragon of GamePro called the Dreamcast version "an instant classic. Skateboarders will enjoy doing mad stunts, and the slick courses and quick boards will mesmerize race fans. Urban surfing has never been better!"[30][lower-alpha 3] In another review, Scary Larry called the same console version "a good-looking fun game with a lot of attitude and some intense game play. It's a great addition to the Dreamcast library."[31][lower-alpha 4] Nash Werner, however, said that the PC version "feels like a badly converted console racing game rushed to the PC. Its appeal will last you a week at best. I'd ask Santa for something else this year!"[32][lower-alpha 5]

J.C. Herz of The New York Times called TrickStyle the only racing game on Dreamcast that "inspires hardware lust", calling its hoverboard physics "dreamy" and its visuals "razor sharp and achingly hip".[33] In a 2009 retrospective, Eurogamer called the game a cult classic, saying that the game was "overlooked" in favor of Tony Hawk's Pro Skater.[34]

Notes

  1. In Electronic Gaming Monthly's review of the Dreamcast version, one critic gave it 8/10, another gave it 6.5/10, and the rest gave it each a score of 6/10.
  2. In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 70, 88, and 76.
  3. GamePro gave the Dreamcast version two 5/5 scores for graphics and fun factor, 4.5/5 for sound, and 4/5 for control in one review.
  4. GamePro gave the Dreamcast version two 4.5/5 scores for graphics and control, 4/5 for sound, and 5/5 for fun factor in another review.
  5. GamePro gave the PC version 4.5/5 for graphics, two 3/5 scores for sound and control, and 2.5/5 for fun factor.

References

  1. Langan, Matthew (October 14, 1999). "Top 10 European Dreamcast Titles Revealed" (in en). IGN. https://www.ign.com/articles/1999/10/15/top-10-european-dreamcast-titles-revealed. 
  2. "Acclaim's TrickStyle Rockets onto Store Shelves in Conjunction with Sega Dreamcast Launch". 9 September 1999. Archived from the original on 26 August 2004. https://web.archive.org/web/20040826001649/http://www.acclaim.com/company/pressReleases/product/TrickStyleinStores.html. 
  3. "Trick Style sur PC" (in fr). https://www.jeuxvideo.com/jeux/pc/00002359-trick-style.htm. 
  4. "New Releases of 1999.". 2001-02-03. https://web.archive.org/web/20010203120300/http://gonegold.com/golden/goldenfull99.shtml. 
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Stahl, Ben (2 September 1999). "TrickStyle Review (DC)". Red Ventures. Archived from the original on 28 March 2018. https://web.archive.org/web/20180328165133/https://www.gamespot.com/reviews/trickstyle-review/1900-2540766/. Retrieved 28 March 2018. 
  6. Retro Gamer Team (6 September 2008). "Trickstyle". Future plc. Archived from the original on 21 February 2020. https://web.archive.org/web/20200221163304/https://www.retrogamer.net/retro_games90/trickstyle/. Retrieved 28 March 2018. 
  7. Zdyrko, Dave (13 March 2000). "GDC 2000: Trickstyle on PlayStation 2". Ziff Davis. Archived from the original on 28 March 2018. https://web.archive.org/web/20180328170149/https://www.ign.com/articles/2000/03/14/gdc-2000-trickstyle-on-playstation-2. Retrieved 28 March 2018. 
  8. 8.0 8.1 "TrickStyle for Dreamcast". CBS Interactive. Archived from the original on 5 May 2019. https://web.archive.org/web/20190505054648/https://www.gamerankings.com/dreamcast/199109-trickstyle/index.html. Retrieved 24 September 2020. 
  9. 9.0 9.1 "TrickStyle for PC". CBS Interactive. Archived from the original on 30 May 2019. https://web.archive.org/web/20190530052623/https://www.gamerankings.com/pc/199108-trickstyle/index.html. Retrieved 24 September 2020. 
  10. Marriott, Scott Alan. "TrickStyle (DC) - Review". All Media Network. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114183547/http://www.allgame.com/game.php?id=18664&tab=review. Retrieved 25 September 2020. 
  11. The Jaded Critic. "TrickStyle (PC) - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115175554/http://www.allgame.com/game.php?id=20036&tab=review. Retrieved 25 September 2020. 
  12. D'Aprile, Jason (15 October 1999). "TrickStyle (DC)". CNET. Archived from the original on 23 August 2000. https://web.archive.org/web/20000823204508/http://gamecenter.com/Consoles/Dreamcast/Trickstyle/. Retrieved 29 September 2022. 
  13. Harms, William (21 October 1999). "TrickStyle (PC)". CNET. Archived from the original on 16 August 2000. https://web.archive.org/web/20000816093619/http://www.gamecenter.com/Reviews/Item/0,6,0-3300,00.html. Retrieved 29 September 2022. 
  14. D'Aprile, Jason (16 November 1999). "Trickstyle [sic"]. Strategy Plus, Inc.. Archived from the original on 9 July 2003. https://web.archive.org/web/20030709151048/http://www.cdmag.com/articles/024/069/trickstyle_review.html. Retrieved 24 September 2020. 
  15. Smith, Shawn; Chou, Che; Davison, John; Hager, Dean (November 1999). "TrickStyle (DC)". Electronic Gaming Monthly (Ziff Davis) (124): 236. https://retrocdn.net/images/4/40/EGM_US_124.pdf. Retrieved 29 September 2022. 
  16. 16.0 16.1 Richards, Geoff (9 December 1999). "Trickstyle [sic (PC)"]. Gamer Network. Archived from the original on 10 July 2001. https://web.archive.org/web/20010710061611/http://www.eurogamer.net/content/trickstyle. Retrieved 29 September 2022. 
  17. McNamara, Andy; Fitzloff, Jay; Anderson, Paul (October 1999). "TrickStyle (DC)". Game Informer (FuncoLand) (78). Archived from the original on 11 March 2000. https://web.archive.org/web/20000311175955/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3243. Retrieved 24 September 2020. 
  18. Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (November 1999). "TrickStyle (DC)". GameFan (Shinno Media) 7 (11): 18. https://archive.org/details/Gamefan_Vol_7_Issue_11/page/n19/mode/2up. Retrieved 25 September 2020. 
  19. Rodriguez, Tyrone "Cerberus" (November 1999). "TrickStyle (DC)". GameFan (Shinno Media) 7 (11): 70–71. https://archive.org/details/Gamefan_Vol_7_Issue_11/page/n71/mode/2up. Retrieved 25 September 2020. 
  20. Liu, Johnny (November 1999). "Trickstyle [sic Review (DC)"]. CraveOnline. Archived from the original on 10 September 2015. https://web.archive.org/web/20150910104538/http://www.gamerevolution.com/review/trickstyle. Retrieved 25 September 2020. 
  21. Wolpaw, Erik (11 November 1999). "TrickStyle Review (PC) [date mislabeled as "May 2, 2000""]. Red Ventures. Archived from the original on 2 July 2015. https://web.archive.org/web/20150702001019/http://www.gamespot.com/reviews/trickstyle-review/1900-2535296/. Retrieved 28 March 2018. 
  22. Ares (15 September 1999). "TrickStyle". IGN Entertainment. Archived from the original on 24 January 2009. https://web.archive.org/web/20090124054837/http://www.planetdreamcast.com/games/reviews/trickstyle/. Retrieved 25 September 2020. 
  23. Bramwell, Tom (27 November 1999). "TrickStyle (PC)". IGN Entertainment. Archived from the original on 2 June 2002. https://web.archive.org/web/20020602022501/http://www.gamespy.com/legacy/reviews/trickstyle_a.shtm. Retrieved 25 September 2020. 
  24. 24.0 24.1 Justice, Brandon (8 September 1999). "Trickstyle (DC)". Ziff Davis. Archived from the original on 26 March 2013. https://web.archive.org/web/20130326021856/https://www.ign.com/articles/1999/09/09/trickstyle-2. Retrieved 28 March 2018. 
  25. 25.0 25.1 Blevins, Tal (22 October 1999). "TrickStyle (PC)". Ziff Davis. Archived from the original on 13 August 2017. https://web.archive.org/web/20170813231225/https://www.ign.com/articles/1999/10/23/trickstyle. Retrieved 28 March 2018. 
  26. 26.0 26.1 Young, Jeffrey Adam (November 1999). "TrickStyle (DC)". NextGen (Imagine Media) (59): 115. https://archive.org/details/NextGen59Nov1999/page/n117/mode/2up. Retrieved 21 February 2020. 
  27. Smith, Eric (March 2000). "Trickstyle [sic"]. PC Accelerator (Imagine Media) (19): 82. https://archive.org/details/PCXL19Mar2000/page/n85/mode/2up. Retrieved 14 March 2021. 
  28. Cant, Tim (25 December 1999). "TrickStyle". PC Gamer UK (Future Publishing) (77): 110. https://archive.org/details/pcg-077/page/110/mode/2up. Retrieved 25 September 2020. 
  29. Edge staff (October 1999). "Trick Style [sic (DC)"]. Edge (Future Publishing) (76): 58. http://archive.org/details/edgeuk076/page/n45/mode/2up. Retrieved 20 February 2020. 
  30. Four-Eyed Dragon (November 1999). "TrickStyle (DC)". GamePro (IDG) (134): 132. https://retrocdn.net/images/1/10/GamePro_US_134.pdf. Retrieved 29 September 2022. 
  31. Scary Larry (1999). "TrickStyle Review for Dreamcast on GamePro.com". GamePro (International Data Group). Archived from the original on 28 September 2004. https://web.archive.org/web/20040928120134/http://www.gamepro.com/sega/dreamcast/games/reviews/2233.shtml. Retrieved 25 September 2020. 
  32. Werner, Nash (11 November 1999). "Trickstyle [sic Review for PC on GamePro.com"]. GamePro (IDG Entertainment). Archived from the original on 9 February 2005. https://web.archive.org/web/20050209084856/http://gamepro.com/computer/pc/games/reviews/3038.shtml. Retrieved 25 September 2020. 
  33. Herz, J. C. (9 September 1999). "GAME THEORY; Dreamcast's New Games: Beauty That's Skin-Deep". The New York Times. ISSN 0362-4331. https://www.nytimes.com/1999/09/09/technology/game-theory-dreamcast-s-new-games-beauty-that-s-skin-deep.html. Retrieved 28 March 2018. 
  34. Eurogamer staff (1 February 2009). "Dreamcast Cult Classics (Page 2)". Gamer Network. https://www.eurogamer.net/dreamcast-cult-classics-article?page=2. Retrieved 29 September 2022. 
  • Official website, archived from the original
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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