Software:F355 Challenge

From HandWiki
Short description: 1999 video game
F355 Challenge
F355 arcade flyer
Developer(s)
Publisher(s)Sega
DreamcastPlayStation 2
Director(s)Yu Suzuki
Producer(s)Yu Suzuki
Designer(s)Yoji Kato
Composer(s)Tomoya Koga
Platform(s)Arcade, Dreamcast, PlayStation 2
Release
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI Multiboard

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.[3]

Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue.[4]

Gameplay

Sega F355 Challenge three screen arcade unit

The 1999 arcade version of the game includes six circuits:

  • Motegi (Oval Circuit)
  • Suzuka (Short Configuration)
  • Monza (1998 configuration)
  • Sugo
  • Suzuka (Full Configuration)
  • Long Beach

In addition, the home console versions of the game include five extra unlockable circuits:

  • Atlanta
  • Nürburgring
  • Laguna Seca
  • Sepang
  • Fiorano (real life track used by Ferrari to test their cars)

All these circuits can be unlocked by either finishing in certain positions in a certain race or championship, driving over a certain cumulative distance in the game, or by entering a password in a revealable password entry screen. These tracks were also included in the F355 Challenge 2: International Course Edition arcade machine, released in 2001.[5]

The Dreamcast home version has link cable play for direct competition, but by January 2006, the online servers and website for F355 Challenge were offline until November 2023 when online component was restored.[6]

Development

The game was announced at E3 2000.[7] Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implement in the game during its development.[8]

The game features an original soundtrack featuring Genki Hitomi and Minoru Niihara that mimics the style of 1980s hard rock/heavy metal which is integrated into a radio station format during gameplay (some music was later reused for another AM2 game, Shenmue). The radio DJ and the announcer are played by Alan J (Alan John Peppler), an American DJ who works at the Japanese radio station Bay FM.

Reception

Reception
Review scores
PublicationScore
DreamcastPS2
Edge7/10[12]N/A
EGM7/10[13][lower-alpha 1]N/A
Famitsu29/40[14]27/40[15]
Game Informer7.5/10[16]7/10[17]
GameFan(J.W.) 92%[18]
80%[19][lower-alpha 2]
N/A
GameRevolutionB−[20]N/A
GameSpot9.1/10[21]7.5/10[22]
GameSpy9.5/10[23]StarStarStar[24]
GameZoneN/A6/10[25]
IGN9.2/10[3]7.8/10[26]
Next GenerationStarStarStarStar[27]N/A
OPM (US)N/AStarStar[28]
Aggregate score
Metacritic85/100[9]70/100[10]
Award
PublicationAward
EdgeCoin-op of the Year[29]

Passione Rossa received "generally favorable reviews", while Ferrari F355 Challenge received "average" reviews, according to the review aggregation website Metacritic.[9][10] Dan Elektro of GamePro's December 2000 issue said of the former, "There will be no in-between when it comes to F355 Challenge – you'll either immerse yourself in truly mastering one of the world's most powerful sports cars, or you'll find this about as much fun as taking your driver's test. If you accept its inherent challenges, F355 will deliver the real deal."[30][lower-alpha 3] 23 issues later, Kilo Watt said of the latter, "What the game lacks in the bells and whistles department, it makes up for in its insane depth. Ferrari fans who enjoy strict racing simulations, have a lot of patience, and enjoy using the control pad versus a racing wheel will get the most out of F355 Challenge."[31][lower-alpha 4] John Gaudiosi of NextGen praised the former's realistic driving physics, AI, the addition of assist programs for inexperienced players, and graphics, but noted the absence of online multiplayer despite the game featuring two-player option.[27] In Japan, Famitsu gave it a score of 29 out of 40 for the same console version,[14] and 27 out of 40 for the latter one.[15]

Also in Japan, Game Machine listed the arcade version in their January 1, 2000 issue as the seventh most-successful dedicated arcade game of the past year.[32]

The same arcade version won the award for Coin-op of the Year at the Edge Awards 2000,[29] while Passione Rossa was a runner-up for GameSpot's annual "Best Driving Game" award, which went to Test Drive Le Mans.[33] During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Passione Rossa for the "Console Racing" award, which ultimately went to SSX.[34]

See also

Notes

  1. Three critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 7.5/10, 7/10, and 6.5/10.
  2. In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 77, 92, and 71.
  3. GamePro gave the Dreamcast version 5/5 for graphics, 4/5 for sound, 4.5/5 for control, and 3.5/5 for fun factor.
  4. GamePro gave the PlayStation 2 version 4/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and fun factor.

References

  1. "F355 Challenge 2: International Course Edition (Japanese Release)". http://www.gamervision.com/games/f355-challenge-2-international-course-edition-for-arcade. 
  2. "ACCLAIM BRINGS SEGA ENTERPRISES' SMASH ARCADE GAME F355 CHALLENGE: PASSIONE ROSSA HOME". September 22, 2000. http://www.acclaim.com/company/pressReleases/product/FerrariF355Ships.html. 
  3. 3.0 3.1 Wiley, M (September 19, 2000). "F355 Challenge [Passione Rossa"]. Ziff Davis. https://www.ign.com/articles/2000/09/20/f355-challenge. 
  4. Hargosh, Todd (December 18, 2000). "Shenmue: Vast World, Vast Game". Noble Order Press Enterprises Inc.. https://www.gameindustry.com/reviews/game-review/shenmue-vast-world-vast-game/. 
  5. "F355 Challenge 2 - International Course Edition". https://flyers.arcade-museum.com/videogames/show/1939#gallery-2. 
  6. "F355 Challenge for the Sega Dreamcast Now Playable Online Again!". December 2023. https://www.blast-processing.com/2023/12/f355-challenge-for-sega-dreamcast-now.html. 
  7. "Acclaim and Sega Enterprises, Ltd. Reach Distribution Agreement". Berkshire Hathaway. May 11, 2000. http://www.thefreelibrary.com/Acclaim+and+Sega+Enterprises,+Ltd.+Reach+Distribution+Agreement.-a062019423. 
  8. Trent, Dan (July 21, 2020). "Sega's F355 Challenge versus ... the real thing". Yahoo. https://www.autoblog.com/2020/03/31/f355-challenge/. "The game's creator, Yu Suzuki, had already put a generation into the driver’s seats of Ferraris in the legendary Outrun. His success gave him the means to buy one for real, inspiring a near-obsessional desire to share the joy of driving it with gamers the world over. If Outrun was a bit of cheesy, throwaway fun, though, F355 Challenge was the real deal. Suzuki genuinely wanted you to feel you were at the wheel of a Ferrari. And put his heart and soul into making the experience as authentic as possible, the iconic arcade machine requiring a separate Dreamcast processor for each of its three screens." 
  9. 9.0 9.1 "F355 Challenge: Passione Rossa". Fandom. https://www.metacritic.com/game/f355-challenge-passione-rossa/. 
  10. 10.0 10.1 "Ferrari F355 Challenge". Fandom. https://www.metacritic.com/game/ferrari-f355-challenge/. 
  11. Mahood, Andy (September 29, 2000). "F355 Challenge [Passione Rossa"]. CNET. http://gamecenter.com/Dreamcast/Reviews/F355/. 
  12. Edge staff (October 2000). "F355 Challenge [JP Import (DC)"]. Edge (Future Publishing) (89): 90–91. https://retrocdn.net/images/9/9f/Edge_UK_089.pdf. Retrieved March 22, 2024. 
  13. Mielke, James "Milkman"; Sewart, Greg; Dudlak, Jonathan (December 2000). "F355 Challenge: Passione Rossa". Electronic Gaming Monthly (Ziff Davis) (137): 201. https://retrocdn.net/images/6/62/EGM_US_137.pdf. Retrieved March 22, 2024. 
  14. 14.0 14.1 "F355 チャレンジ [ドリームキャスト"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12698&redirect=no. Retrieved March 22, 2024. 
  15. 15.0 15.1 "Ferrari F355 Challenge (フェラーリ F355 チャレンジ) [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9891&redirect=no. Retrieved March 22, 2024. 
  16. Helgeson, Matt (December 2000). "F355 Challenge: Passione Rossa (DC)". Game Informer (FuncoLand) (92): 124. 
  17. Kato, Matthew (November 2002). "Ferrari F355 Challenge". Game Informer (FuncoLand) (115): 128. http://www.gameinformer.com/Games/Review/200211/R03.0731.1106.33265.htm. Retrieved December 29, 2014. 
  18. Weitzner, Jason "Fury" (November 2000). "Ferrari F355 Challenge [sic (DC)"]. GameFan (BPA International) 8 (11): 70–71. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n73/mode/2up. Retrieved June 5, 2022. 
  19. Mylonas, Eric "ECM"; Van Stone, Matt "Kodomo"; Ngo, George "Eggo" (November 2000). "Ferrari F355 Challenge [sic (DC)"]. GameFan (BPA International) 8 (11): 22. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n23/mode/2up. Retrieved June 5, 2022. 
  20. G-Wok (October 2000). "F355 Challenge [Passione Rossa Review"]. CraveOnline. https://www.gamerevolution.com/review/32277-f355-challenge-review. 
  21. Ajami, Amer (August 17, 2000). "F355 Challenge [Passione Rossa Review (DC)"]. Fandom. https://www.gamespot.com/reviews/f355-challenge-review/1900-2616911/. 
  22. Ajami, Amer (October 2, 2002). "Ferrari F355 Challenge Review (PS2)". Fandom. https://www.gamespot.com/reviews/ferrari-f355-challenge-review/1900-2882231/. 
  23. Holy Hand Grenade (October 13, 2000). "F355 Challenge: Passione Rossa". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/f355challenge/. 
  24. Murrin, John (October 20, 2002). "GameSpy: Ferrari F355 Challenge (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/ferrari-f355-challenge/593257p1.html. 
  25. Krause, Kevin (October 8, 2002). "Ferrari F355 Challenge Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r20248.htm. 
  26. Perry, Douglass C. (September 30, 2002). "Ferrari F355 Challenge (PS2)". Ziff Davis. https://www.ign.com/articles/2002/09/30/ferrari-f355-challenge. 
  27. 27.0 27.1 Gaudiosi, John (January 2001). "F355 Challenge [Passione Rossa"]. NextGen (Imagine Media) (73): 94. https://archive.org/details/NextGen73Jan2001/page/n95/mode/2up. Retrieved June 5, 2022. 
  28. Davison, John (October 2002). "Ferrari F355 Challenge". Official U.S. PlayStation Magazine (Ziff Davis) (61): 147. https://archive.org/details/official-us-playstation-magazine-issue-61-october-2002/page/n159/mode/2up. Retrieved March 23, 2024. 
  29. 29.0 29.1 "Edge Awards 2000 (Coin-op of the Year)". Edge (Future plc) (82): 62. March 2000. https://retrocdn.net/images/7/7a/Edge_UK_082.pdf. Retrieved March 22, 2024. 
  30. Dan Elektro (December 2000). "F355 Challenge: Passione Rossa". GamePro (IDG) (147): 151. https://retrocdn.net/images/6/61/GamePro_US_147.pdf. Retrieved March 22, 2024. 
  31. Kilo Watt (November 2002). "Ferrari F355 Challenge". GamePro (IDG) (170): 134. https://retrocdn.net/images/3/34/GamePro_US_170.pdf. Retrieved March 22, 2024. 
  32. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)" (in ja). Game Machine (Amusement Press, Inc.) (602): 25. January 1, 2000. 
  33. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Driving Game Runners-Up)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p4_04.html. 
  34. "Fourth Interactive Achievement Awards: Console Racing Game of the Year". http://www.interactive.org/awards/consoleracing.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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