Software:Silent Hill: Townfall

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Silent Hill: Townfall
Developer(s)Screen Burn Interactive
Publisher(s)
Director(s)Jon McKellan
Producer(s)Motoi Okamoto
Designer(s)Graeme McKellan
Artist(s)Paul Abbott
Writer(s)Jon McKellan
Composer(s)Pilotpriest
SeriesSilent Hill
EngineUnreal Engine 5
Platform(s)
Release24 September 2026[lower-alpha 1]
Genre(s)Survival horror
Mode(s)Single-player

Silent Hill: Townfall is a 2026 survival horror game developed by Screen Burn Interactive, and published by Konami Digital Entertainment and Annapurna Interactive. It is a standalone spin-off of the Silent Hill franchise. Set in 1996 in the fictional Scottish town of St. Amelia, it follows Simon Ordell after he wakes up in a place he seemingly has no connection to. It features a cast starring Jovan Adepo, Kezia Burrows and Terry O'Quinn.

Townfall was released for PlayStation 5 and Windows on 24 September 2026. It received generally favourable reviews.

Gameplay

Silent Hill: Townfall is played from a first-person perspective and focuses on three different characters (Simon, Zoe and Richard) across six chapters.[1] While each character can use melee weapons such as planks and pipes to defend themselves, as well as ranged weapons such as a pistol, shotgun and flare gun, they can also use stealth to hide from enemies and make their way through the environment undetected. They can also throw bottles and bricks to either distract enemies momentarily, or to stun them briefly. Simon is equipped with a CRTV handheld device which allows him to detect the location of nearby enemies through any obstacles or walls.[2]

Plot

Simon Ordell (Jovan Adepo) awakens on the shores of the Scottish island town of St. Amelia with no memory of how or why he is there. Exploring the town, he finds it is shrouded in fog and completely abandoned save for numerous monsters roaming the streets. He finds a portable television, branded as CRTV, and is contacted by a man named Richard (Terry O'Quinn), who urges Simon to fulfil an unspecified purpose. Simon also encounters Zoe Ellis (Kezia Burrows), a local nurse he has some form of connection to. As Simon follows both Zoe and Richard's trails, he collects clues around the town as well as views recordings transmitted to his CRTV that begin to explain the situation to him. He, Zoe, and Richard all appear to be trapped in a purgatory-like realm that takes the form of St. Amelia, where they are doomed to eternally relive the events that caused their feelings of guilt.

Back in the real world, St. Amelia was a struggling fishing town that was revitalised thanks to investment from the petrochemical company Chapman Energy Group, which had built a corporate campus and refinery on the island to support the nearby SWDP oil rig. However, a catastrophic fire broke out on the SWDP, resulting in the deaths of all 95 workers on board. Simon was present on the oil rig as an independent safety inspector and ended up being the sole survivor. Zoe tended to Simon and performed lifesaving surgery on him, and he was airlifted to the mainland for further treatment. The people of St. Amelia then turned their anger against CEG, accusing them of cutting corners on safety and covering up serious deficiencies. CEG, in turn, laid the blame on its CEO Richard Shaw, who had bypassed inspection on one of the rig's components. In desperation, Richard made a deal with Simon where the former would arrange a lifesaving heart transplant for the latter, but in return Simon would have to provide false testimony claiming that Richard and CEG were not at fault. While he initially agreed to the deal, Simon began to have second thoughts due to his conscience.

In the otherworld, these circumstances result in Simon being trapped due to his guilt over his complicity in covering up the SWDP disaster, Zoe being trapped because of her regret over failing to save her patients, and Richard being trapped due to his refusal to accept accountability for the SWDP disaster. Simon is determined to make things right, but Zoe warns him the otherworld does not give him the power to change the past, merely to accept it. After defeating the monster representing his guilt, Simon confronts the unrepentant Richard and depending on the player's choices, multiple endings are possible:

  • "Abandoned": Simon decides to shoot Richard, only to see the corpse of the latter appear all around them; Richard mocks him over the CRTV while Zoe is disappointed, realizing that Simon refuses to accept that he cannot "fix" what happened. In the real world, from his hospital bed, Simon murders Richard by stabbing him in the neck with a scalpel.
  • "Justice": Simon chooses to fire a flare into the air, recognizing his complicity and that the people of St. Amelia deserve justice for Richard's negligence; this attracts the attention of a rig-like monster towards them, while Zoe is relieved to find the loop has finally ended. In the real world, Simon is stabbed in his hospital bed by Richard due to his refusal to testify, with the implication that the attempted murder will ensure Richard's conviction.
  • "Forever": Simon fires off a flare into the air, but his inability to fully accept his role in the coverup results in him losing consciousness and waking up back at the beginning of the loop, with Zoe treating his injuries shortly after the SWDP disaster and promising she won't abandon him.
  • "Dog": In this joke ending, a talking dog statue interrupts Simon and Richard's confrontation and convinces them to resolve their differences peacefully over beers.
  • "Sci Fi": In this joke ending, Simon awakens from suspended animation and finds himself on a starship traveling into deep space, with Zoe's voice beckoning him to turn the ship around and rescue her.

Development

Silent Hill: Townfall began development in 2022 by Scottish studio No Code.[3] Konami was made aware of No Code by co-publisher Annapurna Interactive and trusted their recommendation due to their success with narrative-driven indie games. Silent Hill series producer Motoi Okamoto had played their previous titles Stories Untold and Observation so felt confident in tasking them with developing their own Silent Hill title.[4] In July 2025, No Code rebranded as Screen Burn Interactive as a nod to their work on Silent Hill: Townfall with the name Screen Burn capturing the "ghost of an image burned into an old CRT screen" and how a video game can be burned into someone's memory.[5] Screen Burn is an independent studio with development undertaken by a small team of only 30 people with Leanne Loombe, head of games at Annapurna, saying that the studio was "afforded the development time to really realise their creative vision" given their size.[6] Townfall was released for PlayStation 5 and Windows on 24 September 2026.

Marketing

Silent Hill: Townfall was first announced in a 2022 teaser trailer.[7] On 12 February 2026, its first trailer was released during Sony's State of Play presentation.[8] More information was revealed during a Silent Hill transmission that same day.[9] During the 2 June 2026 State of Play, the release date was announced as 24 September 2026.[10]

Two weeks before the game's release, a one-shot tie-in comic, Silent Hill: Townfall - The Dock House, also written by Jon McKellan and illustrated by David Roach, and published by 2000 AD was announced.[11] It was made available in the UK on 16 September 2026, and was released in the US (and other overseas territories) on September 30. The comic was released both in print and digitally through 2000 AD's proprietary webstore and app.

Gameplay

Silent Hill: Townfall is the first major Silent Hill title to be presented from a fully first-person perspective,[lower-alpha 2] drawing comparisons to P.T., a demo for Hideo Kojima's cancelled Silent Hills project.[12] It was always planned to be a first-person game as Screen Burn's previous games were also first-person and they were already comfortable with the perspective.[13] Simon's handheld CRTV, one of the central mechanics in Townfall, necessitated the use of a first-person perspective due to the visual nature of its display. The player would be unable to see the handheld CRTV display in third-person without rendering it onto a UI element which McKellan commented would begin to "feel like a mini-map" that would feel "really out of place for Silent Hill".[13]

Narrative

Silent Hill: Townfall is set in the Scottish coastal town of St. Amelia which was based on the real Scottish coastal village of St Monans in Fife.[14] It is the third Silent Hill title to be set outside of the United States after 2024's Software:Silent Hill: The Short Message was set in the fictional German city of Kettenstadt, and 2025's Silent Hill f went to 1960s Japan. Series producer Motoi Okamoto felt that "Silent Hill was becoming slightly repetitive" due to its use of similar locations as most titles were set in the United States. Okamoto explained that gameplay and locations became too similar between Silent Hill titles and Konami instead wanted to reinterpret "Silent Hill not as a physical location but as a phenomenon, a state of mind".[15] Screen Burn were given the freedom to create their own kind of horror.[3] Writer and director Jon McKellan said that the narrative was informed by real life references, including "things that have happened to me or members of the team".[15] McKellan explained that there are "very specific reasons why" the game is set in 1996 such as it being "on the cusp of when technology started to explode in the home" such as the personal computer and the internet.[16]

Like Silent Hill f, Silent Hill: Townfall contains five different endings with McKellan calling it a "wide linear" experience.[17] McKellan said that subtle choices and actions contribute to the ending rather than a stark "A/B choice" that determines the ending.[17] Two of the endings are accessed through New Game Plus.[18]

Casting

On 25 August 2026, Silent Hill: Townfall's English voice cast was revealed with Jovan Adepo starring as Simon Ordell.[19] Kezia Burrows stars as Zoe Ellis, a nurse who reaches out to Simon through the CRTV.[20] Terry O'Quinn portrays Richard Shaw, described as an "enigmatic man who summons Simon back to St. Amelia".[20]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS5) 81/100[21]
(PC) 81/100[22]
Review scores
PublicationScore
Eurogamer4/5[24]
Game Informer8.25/10[25]
GameSpot8/10[26]
GamesRadar+4.5/5[27]
Hardcore Gamer4.5/5[28]
IGN8/10[29]
PC Gamer (US)89/100[31]
PCGamesN10/10[32]
Push Square7/10[33]
Shacknews8/10[34]
The Guardian4/5[35]

Silent Hill: Townfall received "generally favourable" reviews, according to review aggregator website Metacritic,[22][21] with OpenCritic reporting that 89% of critics recommended the game.[23]

Awards

Year Award Category Result Ref.
2026 Golden Joystick Awards Best Supporting Performer (Terry O'Quinn) Pending [37]
Best Storytelling Pending

Notes

  1. ↑ Pre-ordering the Deluxe Edition granted 48-hour early access beginning on 22 September 2026.
  2. ↑ Software:Silent Hill: The Arcade (2007) and Software:Silent Hill: The Short Message (2024) featured first-person perspective. Software:Silent Hill 4: The Room (2004) also featured first-person perspective when exploring Henry Townshend's apartment.

References

  1. ↑ Colp, Tyler (12 February 2026). "Silent Hill: Townfall ditches tradition and goes full first-person survival horror" (in en). PC Gamer. https://www.pcgamer.com/games/horror/silent-hill-townfall-ditches-tradition-and-goes-full-first-person-survival-horror/. 
  2. ↑ Phillips, Tom (13 February 2026). "First-Person Silent Hill: Townfall Transports the Series' Survival Horror to Scotland" (in en-US). https://www.ign.com/articles/first-person-silent-hill-townfall-transports-the-series-survival-horror-to-scotland. 
  3. ↑ 3.0 3.1 Bonthuys, Darryn; Indovina, Kurt (29 July 2026). "Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror" (in en-US). https://www.gamespot.com/articles/silent-hill-townfall-devs-were-given-the-freedom-to-make-their-own-kind-of-horror/. 
  4. ↑ Kobari, Sachie (30 July 2026). "Silent Hill: Townfall Developers discuss the Scottish setting, retro technology, first-person combat" (in en-US). https://blog.playstation.com/2026/07/30/silent-hill-townfall-developers-discuss-the-scottish-setting-retro-technology-first-person-combat/. 
  5. ↑ Hood, Vic (23 July 2025). "Silent Hill: Townfall developer No Code rebrands as Screen Burn" (in en-GB). https://www.gamesindustry.biz/silent-hill-townfall-developer-no-code-rebrands-as-screen-burn. 
  6. ↑ Sinha, Ravi (13 February 2026). "Silent Hill: Townfall is Among Annapurna's Biggest Games Ever Published". https://gamingbolt.com/silent-hill-townfall-is-among-annapurnas-biggest-games-ever-published. 
  7. ↑ Ngan, Liv (19 October 2022). "Silent Hill: Townfall is a new entry to the series from Stories Untold developer No Code" (in en-GB). Eurogamer. https://www.eurogamer.net/silent-hill-townfall-is-a-new-entry-to-the-series-from-stories-untold-developer-no-code. 
  8. ↑ Wales, Matt (12 February 2026). "As Silent Hill's stellar revival continues, here's our first proper look at next game Silent Hill: Townfall" (in en-GB). Eurogamer. https://www.eurogamer.net/heres-our-first-proper-look-at-silent-hill-townfall. 
  9. ↑ Bonthuys, Darryn (12 February 2026). "Silent Hill Transmission February 2026: Start Time, How To Watch, And What To Expect" (in en-US). https://www.gamespot.com/articles/silent-hill-transmission-february-2026-start-time-how-to-watch-and-what-to-expect/1100-6538090/. 
  10. ↑ Okamoto, Motoi; McKellan, John (2 June 2026). "Silent Hill: Townfall launches September 24 on PS5" (in en-US). https://blog.playstation.com/2026/06/02/silent-hill-townfall-launches-september-24-on-ps5/. 
  11. ↑ Morris, Steve (2026-09-10). "KONAMI and 2000 AD Announce Official SILENT HILL: Townfall Comic Story | 2000 AD" (in en-GB). 2000 AD. https://2000ad.com/news/konami-and-2000-ad-announce-official-silent-hill-townfall-comic-story/. 
  12. ↑ Higham, Michael (29 July 2026). "Silent Hill: Townfall Might Be Exactly What the Series Needs | IGN Preview" (in en-US). https://www.ign.com/articles/silent-hill-townfall-might-be-exactly-what-the-series-needs-ign-preview. 
  13. ↑ 13.0 13.1 Gurwin, Gabe; Indovina, Kurt (29 July 2026). "Here's Why Silent Hill: Townfall Is A First-Person Game" (in en-US). https://www.gamespot.com/articles/heres-why-silent-hill-townfall-is-a-first-person-game/. 
  14. ↑ McKay, Gabriel (13 February 2026). "This Fife town is about to be the setting for the new Silent Hill game" (in en-GB). https://www.heraldscotland.com/news/25852541.silent-hill-townfall-video-game-set-scotland/. 
  15. ↑ 15.0 15.1 Stuart, Keith (29 July 2026). "Silent Hill is coming to Scotland: but what else will Townfall bring to the series?" (in en-GB). https://www.theguardian.com/games/2026/jul/29/silent-hill-is-coming-to-scotland-but-what-else-will-townfall-bring-to-the-series. 
  16. ↑ Blake, Vikki (29 July 2026). "Silent Hill: Townfall promises to "massively subvert" your expectations, and it's left me painfully excited" (in en-GB). https://www.eurogamer.net/silent-hill-townfall-preview-massively-subvert-expectations-okamoto-screen-burn-interview. 
  17. ↑ 17.0 17.1 Glennon, Jen (29 July 2026). "Silent Hill: Townfall will officially feature 5 endings, just like Silent Hill f" (in en-US). https://www.polygon.com/silent-hill-townfall-director-five-endings/. 
  18. ↑ Koepp, Brent (29 July 2026). "Silent Hill Townfall Story Length Leaked, and It Has Five Endings" (in en-US). https://www.vice.com/en/article/silent-hill-townfall-story-length-five-endings/. 
  19. ↑ Miller, Matt (25 August 2026). "Silent Hill: Townfall Cast Impresses In New Trailer" (in en-US). Game Informer. https://gameinformer.com/gamescom-2026/2026/08/25/silent-hill-townfall-cast-impresses-in-new-trailer. Retrieved 28 August 2026. 
  20. ↑ 20.0 20.1 Bardhan, Ashley (25 August 2026). "Silent Hill: Townfall goes Until Dawn mode with celebrity cameos from The Odyssey and Lost actors" (in en-GB). https://www.gamesradar.com/games/silent-hill/silent-hill-townfall-goes-until-dawn-mode-with-celebrity-cameos-from-the-odyssey-and-lost-actors/. 
  21. ↑ 21.0 21.1 "Silent Hill: Townfall for PlayStation 5 Reviews". https://www.metacritic.com/game/silent-hill-townfall/critic-reviews/?platform=playstation-5. 
  22. ↑ 22.0 22.1 "Silent Hill: Townfall for PC Reviews". https://www.metacritic.com/game/silent-hill-townfall/critic-reviews/?platform=pc. 
  23. ↑ 23.0 23.1 "Silent Hill: Townfall Reviews". https://opencritic.com/game/20763/silent-hill-townfall. 
  24. ↑ Wales, Matt (21 September 2026). "Silent Hill: Townfall review - the classic survival horror series takes more big swings and its stellar revival continues". https://www.eurogamer.net/silent-hill-townfall-review. 
  25. ↑ Hillard, Kyle (21 September 2026). "Silent Hill: Townfall Review". Game Informer. https://gameinformer.com/review/silent-hill-townfall/addressing-the-trauma. Retrieved 21 September 2026. 
  26. ↑ Delaney, Mark (21 September 2026). "Silent Hill: Townfall Completes The Series' Comeback With Another Great Entry". https://www.gamespot.com/reviews/silent-hill-townfall-completes-the-series-comeback-with-another-great-entry/. 
  27. ↑ Hurley, Leon (21 September 2026). "Silent Hill Townfall review: "Unrelentingly dark and disturbing horror"". https://www.gamesradar.com/games/silent-hill/silent-hill-townfall-review/. 
  28. ↑ Ignacchitti, Ivanir (21 September 2026). "Review: Silent Hill: Townfall". https://hardcoregamer.com/review-silent-hill-townfall/. 
  29. ↑ Ogilvie, Tristan (21 September 2026). "Silent Hill: Townfall Review". IGN. https://www.ign.com/articles/silent-hill-townfall-review. 
  30. ↑ Beaumont, Mark (21 September 2026). "'Silent Hill: Townfall' review: like a folk-horror sequel to 'Alien: Isolation'". https://www.nme.com/reviews/game-reviews/silent-hill-townfall-review-alien-isolation-3969992. 
  31. ↑ Gould, Elie (21 September 2026). "Silent Hill: Townfall review". https://www.pcgamer.com/games/horror/silent-hill-townfall-review/. 
  32. ↑ Lawton, Tilly (21 September 2026). "Silent Hill: Townfall review - hauntingly perfect". https://www.pcgamesn.com/silent-hill-townfall/review. 
  33. ↑ Croft, Liam (21 September 2026). "Silent Hill: Townfall Review (PS5)". https://www.pushsquare.com/reviews/ps5/silent-hill-townfall. 
  34. ↑ Erskine, Donovan (21 September 2026). "Silent Hill: Townfall review: There goes the neighborhood". https://www.shacknews.com/article/150767/silent-hill-townfall-review-score. 
  35. ↑ Gordon, Lewis (21 September 2026). "Silent Hill: Townfall review – shame and suffering on the Scottish coast". https://www.theguardian.com/games/2026/sep/21/silent-hill-townfall-review-screen-burn. 
  36. ↑ Scullion, Chris (21 September 2026). "Silent Hill Townfall review: Outstanding horror marred by infuriating stealth". https://www.videogameschronicle.com/review/silent-hill-townfall/. 
  37. ↑ Jones, Ali (2026-09-25). "007: First Light, Big Walk, and Resident Evil: Requiem lead the Golden Joystick Awards nominations". https://www.gamesradar.com/games/007-first-light-big-walk-and-resident-evil-requiem-lead-the-golden-joystick-awards-nominations/. 

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