Software:SimAnt

From HandWiki
Short description: 1991 video game
SimAnt: The Electronic Ant Colony
Original cover art
Developer(s)Maxis[lower-alpha 1]
Publisher(s)Maxis
Designer(s)Justin McCormick
Will Wright
SeriesSim
Platform(s)Macintosh, DOS, Windows 3.x, Amiga, FM Towns,[1] NEC PC-9801, X68000, Super NES
ReleaseMac, DOS, Windows
1991
Amiga
1992
FM Towns, PC-98, X68000, SNES
1993
Genre(s)Life simulation
Mode(s)Single player

SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Association's Codie awards.[2] SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation alongside SimCity Classic and SimLife for PC, Mac and Amiga.[3] In 1996, SimAnt, alongside several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title.[4]

Gameplay

The game is a simulation of an ant colony. Wright was inspired by E. O. Wilson's study of ant colonies.[5][6] The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES. The Super NES version adds eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.

In SimAnt, the player plays the role of an ant in a colony of black ants in the back yard of a suburban home. The ant colony must battle against enemy red ants. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and human owners. In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.

File:SimAnt screenshot.jpg
Yard view, Windows 3.x version

In the Quick Game, the player establishes a black ant colony in a small patch of yard, shown in top-down perspective. The computer opponent establishes a competing red ant colony in the same patch. Underground ant colonies are depicted in a side view. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time by either double-clicking the desired ant or choosing Exchange from the Yellow Ant menu and clicking on it.

The player's yellow ant may influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way, by ordering a certain number to follow it, for instance. The yellow ant can also dig new tunnels underground and expand the network of the black colony. The quick game is won or lost when either the red or black colony in said patch is defeated.

The player's yellow ant may pick up food and pebbles, engage in trophallaxis by receiving regurgitated food from friendly ants, and attack enemy ants. Groups of ants, or the yellow ant with her recruits, may attack and kill bigger enemies like spiders, caterpillars, and antlions. Natural hazards include human footsteps, electrical outlets, bug spray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests.

In the Full Game, the player begins with an ant colony in an overhead view, much like the Quick Game. The region of this overhead view is a single square of a map containing a yard and house. The player spreads to other areas by producing young queens and drones to mate with each other. The full game is lost when the black colonies are eliminated and won when the red colonies are eliminated and the humans are driven out of the house.

The Experimental Game is similar to the Quick Game, except the player can control red ants and spiders and has access to a set of experimental tools. These tools allow the player to place pheromone trails, maze walls, rocks, ants, pesticides and food.

The boxed game comes with a thoroughly researched instruction manual, which covers game mechanics, and contains a large amount of information regarding ants and ant societies.

Reception

According to the game box, using a statistic from the Software Publisher's Association, more than 100,000 copies of the PC version had sold by April 10, 1992.

The game was reviewed in 1992 in Dragon #178 by Patricia Hartley and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[7] Computer Gaming World stated that "players seeking a non-linear, unconventional and provocative strategy simulation will hit paydirt with SimAnt. The game is easy to get into, stimulating, fun, and increasingly challenging ... students will love it".[8]

GamePro named it "Educational Game of the Year", commenting that "SimAnt is a delightful combination of simulation, strategy, and adventure."[9]

Reviews

  • Zero (May, 1992)[10]
  • Power Play (Jan, 1992)[11]
  • Power Play (1992)[12]
  • Amiga Joker (Mar, 1992)[13]
  • Entertainment Weekly (Jan 13, 1995)[14]
  • Joker Verlag präsentiert: Sonderheft (1993)[15]
  • Amiga Computing (Aug, 1992)[16]
  • Amiga Action (Jul, 1992)[17]
  • Amiga Format (Jul, 1992)[18]
  • Amiga Power (Jun, 1992)[19]

Legacy

SimAnt was rereleased by Maxis as part of the SimClassics suite.

Will Wright, creator of the Sim series, said he got the idea for The Sims while working on SimAnt.[20]

See also

References

Notes

  1. Ported to FM Towns, PC-98, X68000 and SNES by Imagineer

Footnotes

  1. "FM Towns ROM Archive". https://archive.org/details/Neo_Kobe_Fujitsu_FM_Towns_2016-02-25.  SimAnt FM Towns ROM.
  2. "1992 Excellence in Software Awards Winners: Best Simulation Program". http://www.siia.net/codies/2006/history_1992.asp. 
  3. "SimClassics Volume 1 Compilation Advertisement". The One (emap Images) (70): 116. August 1994. https://archive.org/details/theone-magazine-70. 
  4. "Maxis SimAnt Store Webpage". http://www.maxis.com/games/simant/. 
  5. Baker, Chris (August 2012). "The Creator". Wired. 
  6. Seabrook, John (6 November 2006). "Game Master". The New Yorker (Condé Nast). http://www.newyorker.com/magazine/2006/11/06/game-master. Retrieved 29 July 2014. 
  7. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1992). "The Role of Computers". Dragon (178): 57–64. 
  8. Eden, Maxwell (March 1992). "The Game Is Afoot". Computer Gaming World (92): 44, 46. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=92. Retrieved 24 November 2013. 
  9. "Editor's Choice Awards". GamePro (IDG) (65): 27. February 1994. 
  10. "Zero Magazine Issue 30". April 1992. https://archive.org/details/zero-magazine-30/page/n21/mode/2up. 
  11. "Kultpower.de - die Powerplay und ASM Fan Site". http://www.kultpower.de/powerplay_testbericht_extern.php3?im=simant.jpg. 
  12. "SimAnt". Kultboy.com. http://www.kultboy.com/index.php?site=t&id=7595. Retrieved 2022-05-29. 
  13. "Sim Ant review from Amiga Joker (Apr 1992) - Amiga Magazine Rack". https://amr.abime.net/review_23357. 
  14. "Archived copy". Entertainment Weekly. http://www.ew.com/ew/article/0,,20184081,00.html. Retrieved 2022-03-22. 
  15. "Amiga Joker Amiga Joker Sonderheft Nr.5 - Strategie Page scans - Amiga Magazine Rack". http://amr.abime.net/issue_2934_pages. 
  16. "Sim Ant review from Amiga Computing 51 (Aug 1992) - Amiga Magazine Rack". http://amr.abime.net/review_8170. 
  17. "Sim Ant review from Amiga Action 34 (Jul 1992) - Amiga Magazine Rack". https://amr.abime.net/review_40857. 
  18. "Sim Ant review from Amiga Format 36 (Jul 1992) - Amiga Magazine Rack". http://amr.abime.net/review_2552. 
  19. "Sim Ant review from Amiga Power 14 (Jun 1992) - Amiga Magazine Rack". http://amr.abime.net/review_548. 
  20. Will Wright Chat Transcript , Jan 8, 2004 - SimCity.com
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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