Software:MySims SkyHeroes
| MySims SkyHeroes | |
|---|---|
| Developer(s) | Behaviour Interactive |
| Publisher(s) | Electronic Arts |
| Series | The Sims |
| Platform(s) | Nintendo DS PlayStation 3 Wii Xbox 360 |
| Release | |
| Genre(s) | Combat flight simulator, racing, vehicular combat |
| Mode(s) | Single-player, multiplayer |
MySims SkyHeroes is a video game developed by Behaviour Interactive and published by Electronic Arts. It is the sixth and final game in the MySims series. The game was released in 2010 for the Nintendo DS, PlayStation 3, Wii, and Xbox 360.[1]
Gameplay
MySims SkyHeroes is an aviation game that features a solo campaign, boss battles, local co-op, and online multiplayer. There are upgrades for the planes through a plane editor which will allow players to customize a plane using parts like wings and engines acquired by completing missions. Some upgrades are purely decorative, like wheel styles, but wing, engine and body upgrades upgrade stats using a three star rating system.
Multiplayer
The multiplayer modes available are racing and battle modes. In multi-player, users which have a game profile will be able to use their saved planes and avatars.
Plot
The player starts out as an unknown pilot and leads the resistance to the evil Morcubus and his drones who plan to take over the skyways. The player will have to team up with NPCs to defeat Morcubus and his Chaos Pirates. This game introduces new characters Dragomir and Svetlana as the Chaos Pirates' top pilots.
Reception
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The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[2][3][4][5]
IGN commented on the PlayStation 3 and Xbox 360 versions' high quality graphics.[11] IGN also commented on the Wii version's simple controls but felt that the game has nothing really special about it. "The story mode is missing the clever writing that was enjoyed in some of the previous MySims games, and the lack of variety in the missions makes most of them feel like a chore". "Multiplayer can be fun, but it's not doing anything we haven't seen before".[12] IGN commented that the DS version is oddly more complicated and way less fun than the console versions. The punishing gameplay takes away from what could have been a really fun multiplayer experience.[10]
References
- ↑ IGN staff (May 5, 2010). "MySims SkyHeroes Coming this Fall". Ziff Davis. https://www.ign.com/articles/2010/05/05/mysims-skyheroes-coming-this-fall.
- ↑ 2.0 2.1 "MySims SkyHeroes for DS Reviews". Fandom. https://www.metacritic.com/game/mysims-skyheroes/critic-reviews/?platform=ds.
- ↑ 3.0 3.1 "MySims SkyHeroes for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/mysims-skyheroes/critic-reviews/?platform=playstation-3.
- ↑ 4.0 4.1 "MySims SkyHeroes for Wii Reviews". Fandom. https://www.metacritic.com/game/mysims-skyheroes/critic-reviews/?platform=wii.
- ↑ 5.0 5.1 "MySims SkyHeroes for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/mysims-skyheroes/critic-reviews/?platform=xbox-360.
- ↑ "Review: MySims SkyHeroes (PS3)". GamesMaster (Future plc) (232): 94. Christmas 2010.
- ↑ 7.0 7.1 Giancarlo Varanini (October 8, 2010). "MySims SkyHeroes Review (PS3, X360)". Fandom. https://www.gamespot.com/reviews/mysims-skyheroes-review/1900-6281305/.
- ↑ Giancarlo Varanini (October 12, 2010). "MySims SkyHeroes Review (Wii)". Fandom. https://www.gamespot.com/reviews/mysims-skyheroes-review/1900-6281699/.
- ↑ Robert Workman (December 20, 2010). "MySims SkyHeroes Review (X360)". https://www.gamezone.com/reviews/mysims-skyheroes-review/.
- ↑ 10.0 10.1 Nicole Tanner (October 22, 2010). "MySims SkyHeroes Review (NDS)". Ziff Davis. https://www.ign.com/articles/2010/10/22/mysims-skyheroes-review.
- ↑ 11.0 11.1 11.2 Nicole Tanner (October 8, 2010). "MySims SkyHeroes Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2010/10/08/mysims-skyheroes-review-2.
- ↑ 12.0 12.1 Nicole Tanner (October 8, 2010). "MySims SkyHeroes Review (Wii)". Ziff Davis. https://www.ign.com/articles/2010/10/08/mysims-skyheroes-review-4.
- ↑ "Review: MySims SkyHeroes (DS)". NGamer (Future plc). November 2010.
- ↑ "MySims SkyHeroes (Wii)". Nintendo Power (Future US) 260: 88. November 2010.
- ↑ Pedro Hernandez (November 29, 2010). "MySims SkyHeroes (Wii)". NINWR, LLC. https://www.nintendoworldreport.com/review/24491/mysims-skyheroes-wii.
- ↑ "MySims SkyHeroes". PlayStation Official Magazine – UK (Future plc) (51): 109. December 2010.
- ↑ "MySims SkyHeroes". Official Xbox Magazine (Future US): 71. November 2010.
- ↑ Sammy Barker (October 11, 2010). "MySims SkyHeroes Review [Incomplete"]. Gamer Network. https://www.pushsquare.com/reviews/ps3/mysims_skyheroes.
- ↑ Christopher Healy (2010). "MySims Sky Heroes [sic (X360)"]. https://www.commonsensemedia.org/game-reviews/mysims-sky-heroes.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
Wikidata has the property:
|
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
Wikidata has the property:
|
External links

