Software:Spore Creatures
| Spore Creatures | |
|---|---|
Nintendo DS cover art | |
| Developer(s) | Griptonite Games Maxis[1] EA Mobile (WinM) Electronic Arts Nederland BV (BB) Electronic Arts (iPhone) |
| Publisher(s) | Electronic Arts EA Mobile (WinM) Electronic Arts Nederland BV (BB) |
| Designer(s) | Dream Smith |
| Platform(s) | Nintendo DS, Windows Mobile, BlackBerry, iPhone |
| Release | |
| Genre(s) | Life simulation/RPG |
| Mode(s) | Single player, multiplayer |
Spore Creatures is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts. The game is a spin-off of Spore in which a player controls and evolves a creature of their creation to save another creature from the clutches of an alien who plans on dominating the galaxy.
An unrelated game with the same name was released in 2009 for iOS devices as a sequel to Spore Origins, featuring similar gameplay to its prequel.
Plot summary
The game begins as a new species of creatures, the Oogies, are born on the planet Tapti. Two members of this species of particular importance are the protagonist, simply known as 'Oogie', and Little Oogie, a small and primitive creature. A mysterious spaceship is flying around the planet, abducting various creatures; it captures Little Oogie and flies away. Oogie pursues the ship all over Tapti, and when it begins to fall apart after bashing into a number of objects, collecting its pieces along the way. Oogie eventually catches up with the ship as it finally crashes, and its pilot, an alien called Gar'skuther, clambers out. Gar'skuther simply summons a new ship and flies away, still in possession of Little Oogie, who has now grown a strange tentacle from his back. Oogie uses the parts he has collected to rebuild the first ship and pursue Gar'skuther through the galaxy.
On one planet, Oogie eventually comes across Gar'skuther, who is observing another creature. Seeing no threat in Oogie, he begins to explain his plan: he wishes to dominate the galaxy by experimenting on all primitive wildlife and building his genes into them - his genes cause large, dark tentacles to grow from whatever they are implanted into. In order to show Oogie his power, Gar'skuther combines a Fyristook and Flabawaba into a Fyrisaba and pits it against Oogie to test its strength. Oogie defeats the creature, but Gar' skuther flees, now realizing that Oogie may be more than just a normal creature.
Oogie eventually lands his ship on Gar'skuther's base planet of Zencrie, where he is hiding through a cave. After resolving a conflict between two native species and helping to cure a nest from the infection, Oogie reaches the cave entrance. Passing through it, Oogie comes to a small cove where Gar'skuther is waiting. The evil alien tells Oogie that he is more powerful than he originally thought, and that he will face him in battle if Oogie can defeat the Skuther - a bionic creature Gar'skuther has built using the best parts of many other species. Oogie defeats the Skuther, but Gar'skuther reveals that he has spread them all over the galaxy and that they will soon become the dominant species. Gar'skuther then proceeds to battle Oogie, but is defeated and dies, his arm is the only salvageable part left.
Upon Gar'skuther's defeat, the many Skuthers throughout the galaxy collapse, and the infection ceases to exist as the tentacles all wither away. Oogie takes the spaceship back to Tapti, where he meets a cured Little Oogie. The two creatures then carry out their lives on Tapti as a dominant, yet peaceful, species. A cutscene then shows that a creature native to Tapti called a Meeper finds the spacecraft, enters it, and flies away to an unknown planet.
Gameplay

The gameplay is largely based on the Creature Stage of the larger game, with elements of Nintendogs and Drawn to Life. Spore Creatures characters are ball and line generated 2.5D. Unlike the characters of Spore, creatures are rendered in 2D,[3][4] but the environments remain 3D.
The gameplay largely focuses on interacting with other creatures to perform quests, play minigames and befriending or battling them to progress in the story and obtain new parts, of which up to 280 can be unlocked.[3][5] Befriending creatures, which allows the player to have them along with one other creature accompany them in traveling and assist in befriending or fighting other creatures, consists of two mini-games, which are cuddling, which involves repeatedly dragging a smiling cloud over a creature, and dancing, which involves the player tapping dots representing beats when they reach an outer arrangement of flowers.[5] Combat consists of the player, optionally accompanied by up to two befriended creatures, battling another creature by dragging the stylus over the enemy creature to damage them or using Bio-Powers, special abilities that can be used in combat at the cost of energy, to damage or prevent them from attacking or protecting or healing the player.[6] Health can be replenished by eating food that corresponds to the player's creature's mouth type while energy can be replenished either by eating flowers or using parts that are able to gradually replenish energy.[5]
As with Spore's Creature Stage, the player creature is created and able to later be modified in an editor using points and parts earned to give the creature different stats and skills. The player is given 20 "Body Points" at the start with which to build their initial creature, a limit that is expanded as the player levels up. Each part contributes differently to the stats, skills and other attributes of the player's creature when placed, such as what kind of food can be eaten, being able to pick up objects, gaining more health from eating food or being able to regenerate energy. Some parts grant Bio-Powers while other parts allow the player to traverse hazardous terrain that would otherwise normally damage their creature at the expense of energy.[3]
The game features the Sporepedia, which, in this game, consists of the Badges menu, the Species Guide, which gives information on the creatures the player has encountered in the galaxy and various statistics related to them, the Planet Guide, which gives information on the planets the player has visited and, once the player has beaten the game, allows them to travel back to them, Saved Creatures, which is where the player may create and save new creatures, and Summary, which gives a summary of the player's strength and other statistics and attributes.[6]
The game additionally features an achievement system in the form of Badges, 60 achievements that can be earned based on story progression and certain gameplay actions. Each badge rewarded rewards "Badge Points", which may be spent on new parts or cheats that enable features such as changing the appearance of the creatures or environment, adjusting the difficulty of the dancing minigame or grant invincibility to the player.[3]
Multiplayer
The game allowed the player to save up to thirty-one different creations, including those from friends over a local, peer-to-peer connection. Players were able to have their creatures interact via the Nintendo Wi-Fi Connection; Spore Creatures was one of the few Nintendo DS or Wii games to allow a player to opt out of needing to input Friend Codes.[4] The online multiplayer was closed on June 30, 2014.[citation needed]
Reception
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The DS version received "mixed" reviews according to the review aggregation website Metacritic.[19] In Japan, Famitsu gave it a score of one six, one seven, and two eights for a total of 29 out of 40.[10]
IGN said, "The adventure is lengthy with tons of achievements to shoot for. The creature creator might not be as elaborate as PC Spore, but there's still a ton you can do to make some bizarre organisms."[13] Eurogamer, however, panned the game in its review, stating that the game ignored what made Spore special, and that the "imaginative and sociable sandbox game feels like an afterthought, stuck in an uninspiring cycle of fetch-quests and grinding."[9] Official Nintendo Magazine said that progress in stages always requires specific body traits, forcing the player to constantly edit their creature, and removing the whole point in the game.[16] It was a nominee for Best Simulation Game for the Nintendo DS from IGN in their 2008 video game awards.[20]
See also
References
- ↑ Stern, Zack (13 February 2008). "Joystiq impressions: Spore Creatures (DS)". AOL. http://www.joystiq.com/2008/02/13/joystiq-impressions-spore-creatures-ds/.
- ↑ "EA and Maxis to ship Spore in September". Electronic Arts. February 12, 2008. http://www.spore.com/press_021208.php.
- ↑ 3.0 3.1 3.2 3.3 Green, Jeff (February 12, 2008). "Spore Creatures (Preview)". http://www.1up.com/previews/spore-ds.
- ↑ 4.0 4.1 Stern, Zack (February 13, 2008). "Joystiq impressions: Spore Creatures (DS)". Engadget (Joystiq). https://www.engadget.com/2008/02/13/joystiq-impressions-spore-creatures-ds/.
- ↑ 5.0 5.1 5.2 Joynt, Patrick (February 23, 2008). "GameSpy: Spore Creatures (Preview)". GameSpy. http://ds.gamespy.com/nintendo-ds/spore/854491p1.html.
- ↑ 6.0 6.1 Toole, David (August 14, 2008). "On the Spot at EA Studio Showcase 2008 - 08/14/08". http://www.gamespot.com/videos/on-the-spot-at-ea-studio-showcase-2008-08-14-08/2300-6195995/.
- ↑ Zimmerman, Conrad (September 9, 2008). "Destructoid review: Spore Creatures". https://www.destructoid.com/destructoid-review-spore-creatures-102832.phtml.
- ↑ Tsao, Jennifer (October 2008). "Spore Creatures: Not quite what [Charles] Darwin had in mind". Electronic Gaming Monthly (233): 92. ISSN 1058-918X.
- ↑ 9.0 9.1 Whitehead, Dan (September 4, 2008). "Spore Creatures". http://www.eurogamer.net/articles/spore-creatures-review.
- ↑ 10.0 10.1 Brian (September 3, 2008). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-16/.
- ↑ VanOrd, Kevin (September 9, 2008). "Spore Creatures Review". http://www.gamespot.com/reviews/spore-creatures-review/1900-6197454/.
- ↑ Villoria, Gerald (September 23, 2008). "GameSpy: Spore Creatures". GameSpy. http://ds.gamespy.com/nintendo-ds/spore/912898p1.html.
- ↑ 13.0 13.1 Harris, Craig (September 4, 2008). "Spore Creatures Review". http://www.ign.com/articles/2008/09/04/spore-creatures-review.
- ↑ "Spore Creatures". Nintendo Gamer: 62. November 2008.
- ↑ "Spore Creatures". Nintendo Power 234: 95. November 2008.
- ↑ 16.0 16.1 Mathers, Martin (November 2008). "Review: Spore: Creatures [sic"]. Official Nintendo Magazine: 79. http://www.officialnintendomagazine.co.uk/article.php?id=5701. Retrieved October 16, 2016.
- ↑ "Spore Creatures for DS". GameRankings. http://www.gamerankings.com/ds/938126-spore-creatures/index.html.
- ↑ "Spore Creatures for iOS (iPhone/iPad)". GameRankings. http://www.gamerankings.com/iphone/986338-spore-creatures/index.html.
- ↑ 19.0 19.1 "Spore Creatures for DS Reviews". https://www.metacritic.com/game/spore-creatures/critic-reviews/?platform=ds.
- ↑ "IGN Best of 2008: Best Simulation Game (DS)". December 15, 2008. http://bestof.ign.com/2008/ds/9.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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