Software:SimCity Societies
| SimCity Societies | |
|---|---|
| Developer(s) | Tilted Mill Entertainment |
| Publisher(s) | Electronic Arts |
| Producer(s) | Mat Williams |
| Designer(s) | Chris Beatrice |
| Programmer(s) | Mike Gingerich |
| Artist(s) | Mike Malone |
| Writer(s) | Andrew Bradley |
| Composer(s) | Trevor Morris |
| Series | SimCity |
| Platform(s) | Microsoft Windows, mobile phones, Windows Phone, BlackBerry |
| Release | Windows Mobile 2007 Windows Phone May 7, 2009 BlackBerry August 14, 2009 SimCity Societies: Destinations June 23, 2008 |
| Genre(s) | City-building |
| Mode(s) | Single-player |
SimCity Societies is a city-building simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the SimCity series. The gameplay is significantly different from previous SimCity titles, with a greater focus on social development. SimCity Societies was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.
Gameplay

SimCity Societies has a different style of gameplay compared to previous SimCity titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of SimCity Societies after the previous games in the series had been described as too complex by Will Wright. Complexity was reduced by removing the need to lay pipes and power grids. The ability to fund buildings individually,[1] building evolution, and zoning were also not featured in the game.[2] The adviser system of previous SimCity games was replaced, with a city's status instead indicated to the player by the behaviour of citizens,[1] with each building having an effect on citizens' behaviour.[3] Furthermore, there was an awards system to give players access to new buildings and other features when they meet certain goals.[1]
Six "societal values" feature in SimCity Societies, which determine the attributes of a city. The six societal values are productivity, prosperity, creativity, spirituality, authority, and knowledge.[4] Focusing on a certain "societal value" can change the visual appearance of a city, for instance the authority "societal value" can result in security cameras appearing on buildings. "Societal values" can also affect what buildings are unlocked by the player.[1]
The game is "fully customizable" and allows the player to customize individual buildings, decorations, citizens, and game rules.[3] Prior to its release, when mentioning the depth to which the game would allow customization, a Tilted Mill Entertainment representative stated that those who were proficient in C# and XML will be able to easily edit the gameplay. It was also announced that an online exchange would be provided to allow for the exchange of buildings.[2]
Development
On June 5, 2007, Tilted Mill Entertainment announced that it would be developing SimCity Societies instead of Maxis, which had developed SimCity 4.[5] Maxis did not develop the game due to their focus instead being on the development of Spore.[1] Immediate reaction was negative, especially on the official forums of the developer towards this game. Responses directly from the developers attempted to ease some concerns.[6]
Reception
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The PC version received "mixed" reviews according to the review aggregation website Metacritic.[9] GameZone praised the game's increased accessibility and less "sterile" gameplay compared to previous titles in the SimCity series,[17] and Game Informer concluded that the changes to the gameplay were "inventive".[13] 1Up.com compared the same PC version to The Sims series and described the gameplay as being "addictive enough" and having "the pervasive sensation that your city is a single entity" with features, such as achievement awards, to keep players interested. Computer performance and lack of information within the game were however criticized.[11]
GamePro described the same PC version as excessively "simplified" and "exceptionally easy" with "frame-rate woes". The review concluded that the game "tries to take the franchise in a better direction but it ultimately gets lost along the way".[14] GameSpot stated that the game was a "lackluster spinoff", and although their review praised the game's visuals and sound effects, it described the graphics as "sluggish", and criticized the gameplay for a lack of connection between sim happiness and "societal values", as well as being too easy.[15] GameSpy's review concluded that the PC version "may be enjoyable" to casual users, but it lacks the depth of gameplay for "hardcore" gamers. It also commented on the "weighty system requirements" of the game.[16] IGN described the gameplay as "too arbitrary" and "confusing" and also commented on the lack of connection between sim happiness and "societal values". The review criticized the lack of realism in the gameplay, giving the example of fire stations making money for the city, but did go on to praise the game's visuals.[19]
In response to criticism, a second update was released to fix bugs and add new features to the game.[22] In this update, three new modes were introduced into the "Creative play" mode. These modes are, in order, "Basic", "Hardcore", and "Nightmare". Basic mode is the easiest of the three but is more difficult than the most challenging mode from the game's release version.[23] Three further updates were later released which added additional features to SimCity Societies including six new game scenarios, city policies such as universal health care, building maintenance costs and city income adjustments, and a UFO attack.[24][25]
During the 11th Annual Interactive Achievement Awards, SimCity Societies received a nomination for "Cellular Game of the Year" by the Academy of Interactive Arts & Sciences.[26]
SimCity Societies: Destinations
On June 23, 2008, an expansion pack was released titled SimCity Societies: Destinations. The main focus of the game is tourism, with new features that allow players to build tourist destinations.[27]

Destinations that can be created by the player include ski resorts, beach resorts, and theme parks. Air travel and water travel have also been introduced to the game, along with an improved map generator.[28]
| SimCity Societies: Destinations | ||||||||||||||||||||
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The Destinations expansion received "mixed" reviews according to Metacritic.[29] GameZone described it as a "decent expansion", but "not a must-have one". The review describes the game as more challenging than the original release of SimCity Societies, but "with just enough content to make it new".[32] GameSpot commented that the expansion "makes a decent game a good one", and went on to praise the game's increased complexity.[31] IGN concluded that the expansion "finally starts to make SimCity Societies feel worthy of the SimCity name." Their review acknowledges IGN's criticism of the original game for lack of direction, and praises the expansion pack for improvements to the gameplay. The review however also criticised the game for poor frame rate performance and repetitiveness.[33] 1Up.com also criticised the game's poor performance and described the expansion pack as redundant to the patches available for SimCity Societies.[30]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 GFW staff (June 7, 2007). "Preview: SimCity Societies". Ziff Davis. http://www.1up.com/previews/simcity-societies_3.
- ↑ 2.0 2.1 Breckon, Nick (July 30, 2007). "E3 07: SimCity Societies Impressions". Gamerhub. https://www.shacknews.com/article/47954/e3-07-simcity-societies-impressions.
- ↑ 3.0 3.1 Adams, Dan (July 12, 2007). "E3 2007: SimCity Societies Update". Ziff Davis. https://www.ign.com/articles/2007/07/12/e3-2007-simcity-societies-update.
- ↑ "About The Game". Electronic Arts. http://simcity.ea.com/about.php?languageCode=1.
- ↑ Lee, Garnett (June 5, 2007). "SimCity Societies Under Construction". Ziff Davis. http://www.1up.com/news/simcity-societies-construction.
- ↑ Kollar, Phillip (June 7, 2007). "Tilted Mill Responds to SimCity Worries". Ziff Davis. http://www.1up.com/news/tilted-mill-responds-simcity-worries.
- ↑ "SimCity Societies for Mobile". CBS Interactive. https://www.gamerankings.com/mobile/944559-simcity-societies/index.html.
- ↑ "SimCity Societies for PC". CBS Interactive. https://www.gamerankings.com/pc/939939-simcity-societies/index.html.
- ↑ 9.0 9.1 "SimCity Societies for PC Reviews". Red Ventures. https://www.metacritic.com/game/simcity-societies/critic-reviews/?platform=pc.
- ↑ Podolsky, Andrew (January 22, 2008). "SimCity Societies Review: A Friendlier SimCity (WIRE)". Ziff Davis. http://www.1up.com/reviews/simcity-societies.
- ↑ 11.0 11.1 Neigher, Eric (November 13, 2007). "SimCity Societies (PC)". Ziff Davis. http://www.1up.com/reviews/simcity-societies_2.
- ↑ Whitehead, Dan (November 12, 2007). "SimCity Societies (PC)". Gamer Network. https://www.eurogamer.net/articles/simcity-societies-review.
- ↑ 13.0 13.1 Juba, Joe (January 2008). "SimCity Societies (PC)". Game Informer (GameStop) (177). http://gameinformer.com/NR/exeres/73607EF5-DE9B-40F8-9B16-2BBF85FE51C1.htm. Retrieved February 27, 2022.
- ↑ 14.0 14.1 Lewis, Cameron (December 17, 2007). "Review: SimCity Societies (PC)". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/153208.shtml. Retrieved February 27, 2022.
- ↑ 15.0 15.1 VanOrd, Kevin (November 16, 2007). "SimCity Societies Review". Red Ventures. https://www.gamespot.com/reviews/simcity-societies-review/1900-6183059/.
- ↑ 16.0 16.1 Kosak, Dave (November 13, 2007). "GameSpy: SimCity Societies (PC)". IGN Entertainment. http://pc.gamespy.com/pc/simcity-societies/834994p1.html.
- ↑ 17.0 17.1 Lafferty, Michael (November 13, 2007). "SimCity Societies - PC - Review". https://www.gamezone.com/reviews/simcity_societies_pc_review/.
- ↑ Buchanan, Levi (December 12, 2007). "SimCity Societies Review (Cell)". Ziff Davis. https://www.ign.com/articles/2007/12/13/simcity-socities-review.
- ↑ 19.0 19.1 Butts, Steve (November 13, 2007). "SimCity Societies Review (PC)". Ziff Davis. https://www.ign.com/articles/2007/11/13/simcity-societies-review.
- ↑ Walker, John (December 25, 2007). "SimCity Societies". PC Gamer UK (Future plc). http://www.computerandvideogames.com/article.php?id=176228. Retrieved February 28, 2022.
- ↑ "SimCity Societies". PC Gamer (Future US) 15 (2). February 2008.
- ↑ SimCityDrea (December 21, 2007). "Game Update #2 Now Available". Electronic Arts. http://simcitysocieties.ea.com/community/forum/messages.php?threadID=6961b673ac13abe8b65c1565ecae2dab&directoryID=214&startRow=1&openItemID=item.214.
- ↑ "Game Update #2 Notes". Electtonic Arts. http://simcitysocieties.ea.com/updates/docs/gameupdate2_en.pdf.
- ↑ GameBorder staff (March 6, 2008). "SimCity Societies Game Update #3 Released". http://www.gameborder.com/news/677/SimCity+Societies+Game+Update+3+Released/.
- ↑ GameBorder staff (May 23, 2008). "SimCity Societies #5 Patch". https://gameborder.net/file/simcity-societies-patch.
- ↑ "2008 Awards Category Details Cellular Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2008&idGameAwardType=8.
- ↑ IGN staff (February 21, 2008). "EA Announces First City Pack for SimCity Societies, SimCity Societies Destinations". Ziff Davis. https://www.ign.com/articles/2008/02/21/ea-announces-first-city-pack-for-simcity-societies-simcity-societies-destinations.
- ↑ "SimCity Societies Destinations". Electronic Arts. http://simcitysocieties.ea.com/aboutdest.php.
- ↑ 29.0 29.1 "SimCity Societies: Destinations". Red Ventures. https://www.metacritic.com/game/simcity-societies-destinations/critic-reviews/?platform=pc.
- ↑ 30.0 30.1 Neigher, Eric (June 24, 2008). "SimCity Societies: Destinations Review". Ziff Davis. http://www.1up.com/reviews/simcity-societies-destinations.
- ↑ 31.0 31.1 VanOrd, Kevin (July 7, 2008). "SimCity Societies: Destinations Review". Red Ventures. https://www.gamespot.com/reviews/simcity-societies-destinations-review/1900-6193428/.
- ↑ 32.0 32.1 Lafferty, Michael (June 26, 2008). "SimCity Societies Destinations - PC - Review". https://www.gamezone.com/reviews/simcity_societies_destinations_pc_review/.
- ↑ 33.0 33.1 Butts, Steve (July 11, 2008). "SimCity Societies: Destinations Review". Ziff Davis. https://www.ign.com/articles/2008/07/11/simcity-societies-destinations-review.
- ↑ "SimCity Societies: Destinations". PC Gamer UK (Future plc): 92. September 2008.
External links
- Official website (Archived via Internet Archive on March 26, 2009)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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