Software:The Sims Bustin' Out
| The Sims Bustin' Out | |
|---|---|
North American Xbox cover art | |
| Developer(s) | Maxis Griptonite Games (GBA) Ideaworks3D (NGE) |
| Publisher(s) | EA Games |
| Designer(s) | Sean Baity |
| Writer(s) | Sean Baity |
| Composer(s) | Jerry Martin |
| Series | The Sims |
| Platform(s) | N-Gage, PlayStation 2, Xbox, GameCube, Game Boy Advance |
| Release | Game Boy Advance, GameCube, PS2, Xbox N-Gage |
| Genre(s) | Social simulation game |
| Mode(s) | Single-player, multiplayer |
The Sims Bustin' Out is a video game that was released in 2003/2004 for the PlayStation 2, Xbox, GameCube, Game Boy Advance and N-Gage. It is the second title in The Sims console series and the first The Sims title not released on Windows PC.
It featured the same 3D environment and engine the past game did, however adds several features from The Sims expansion packs: Livin' Large, House Party, Hot Date and Superstar. As the title suggests, Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes: Bust Out Mode, which has mission-based gameplay and Freeplay Mode, which is open-ended gameplay very much like the original The Sims PC game. The PlayStation 2 version once featured the option to play online. However, it was shut down on August 1, 2008 (the same day The Sims Online shut down).
The Game Boy Advance and N-Gage version has its own storyline. The Game Boy Advance and Nintendo DS version of The Urbz, released in 2004, serves as a sequel to this version.
Gameplay
In the console version, Malcolm Landgraab is going around his neighborhood, stealing items in return for unpaid rent. The player's objective is to complete each career track, unlock and buy back everyone's many possessions, and become rich enough to evict Malcolm from his mansion and move their own Sim in. Furnishing items are unlocked through the completion of different objectives. Aside from the objectives, gameplay is similar to previous Sims titles.
The Game Boy Advance and N-Gage version puts the player's Sim in "SimValley" for a summer holiday. Like the console version, GBA/N-Gage version gameplay is objective-based – every time the player completes a series of tasks, the game progresses. In this game, there are no furnishing objects to unlock. Instead, the player must complete all tasks to unlock new houses. Deviating from the "point-and-click" selection process used in every previous Sims title, this version allows the user to control their Sim directly, using the GBA's directional pad. In these versions, new mini-games (jobs for the Sims) are unlocked progressively when certain tasks are done. The GBA and N-Gage versions are largely the same, but the N-Gage version has an exclusive feature that allows Sims to collect three cartridges from various locations and play classic games such as Snake on the Sims' mobile phone.
In both versions, there are various locations that Sims may visit throughout the course of the game. As Sims advance through the game, new areas become accessible.
Online play
Exclusive to the PlayStation 2 version was a free online play called "Online Weekend" which was very similar to The Sims Online. This mode allowed players to participate in both freeplay and storymode with each other and chat using the USB keyboard on the PlayStation 2. The server for the game shut down on August 1, 2008, the same day The Sims Online was shut down, rendering the game impossible to play online.
Reception
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The game received "favorable" reviews on all platforms according to the review aggregation website Metacritic.[1][2][3][4][5] In Japan, where the Game Boy Advance and PlayStation 2 versions were ported for release under the game The Sims (ザ・シムズ Za Shimuzu) on January 22, 2004, Famitsu gave it a score of one seven, one nine, and two eights for the latter;[10] and one seven, one six, and two sevens for the former.[9] The Sims Bustin' Out tied with EyeToy for winning "Console Family Game of the Year" at the AIAS' 7th Annual Interactive Achievement Awards.[42]
The Times gave the N-Gage version all five stars, saying, "The graphics are sublime, though this scaled-down version does have its limitations: there are, for example, no 'Simspeak' exchanges since the conversations are all text-based. Still, Bustin' Out should help to broaden the appeal of the nGage."[41] The Village Voice gave the PlayStation 2 version a score of nine out of ten, saying, "The devil's in the details [...] mundane or fun, everything recedes into a heartbeat of flushing, snoring, and Simlish."[43] The Cincinnati Enquirer gave the Game Boy Advance version a similar score of four-and-a-half stars out of five, saying, "There are more than 20 different locations in the game to unlock and visit."[40]
The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[44] indicating sales of at least 300,000 units in the UK.[45]
References
- ↑ 1.0 1.1 "The Sims Bustin' Out for Game Boy Advance Reviews [game mislabeled as "Tak and the Power of Juju""]. Red Ventures. https://www.metacritic.com/game/tak-and-the-power-of-juju/critic-reviews/?platform=game-boy-advance.
- ↑ 2.0 2.1 "The Sims Bustin' Out for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/the-sims-bustin-out/critic-reviews/?platform=gamecube.
- ↑ 3.0 3.1 "Sims Bustin' Out, The (ngage: 2004): Reviews". CNET. http://www.metacritic.com/games/platforms/ngage/simsbustinout.
- ↑ 4.0 4.1 "The Sims Bustin' Out for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/the-sims-bustin-out/critic-reviews/?platform=playstation-2.
- ↑ 5.0 5.1 "The Sims Bustin' Out for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/the-sims-bustin-out/critic-reviews/?platform=xbox.
- ↑ EGM staff (January 2004). "The Sims: Bustin' Out (GBA)". Electronic Gaming Monthly (Ziff Davis) (174): 164.
- ↑ 7.0 7.1 7.2 Tsao, Jennifer; Linn, Demian; Shepherd, Carrie (January 2004). "The Sims: Bustin' Out (GC, PS2, Xbox)". Electronic Gaming Monthly (Ziff Davis) (174): 132. http://www.egmmag.com/article2/0,2053,1487415,00.asp. Retrieved March 14, 2022.
- ↑ 8.0 8.1 8.2 Bramwell, Tom (January 23, 2004). "The Sims' Bustin Out [sic (GC, PS2, Xbox)"]. Gamer Network. https://www.eurogamer.net/articles/r_thesimsbustinout.
- ↑ 9.0 9.1 "ザ・シムズ (GBA)" (in ja). Famitsu (Enterbrain) 788. January 23, 2004. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3147&redirect=no. Retrieved March 13, 2022.
- ↑ 10.0 10.1 "ザ・シムズ (PS2)" (in ja). Famitsu (Enterbrain) 788. January 23, 2004. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3141&redirect=no. Retrieved March 13, 2022.
- ↑ Helgeson, Matt (January 2004). "The Sims Bustin' Out (GBA)". Game Informer (GameStop) (129): 160. http://www.gameinformer.com/NR/exeres/D9343397-EB65-46C2-8B39-48D714B224A8.htm. Retrieved March 13, 2022.
- ↑ Helgeson, Matt (January 2004). "The Sims Bustin' Out (GC)". Game Informer (GameStop) (128): 140. http://gameinformer.com/Games/Review/200401/R04.0120.0932.43567.htm. Retrieved March 13, 2022.
- ↑ Mason, Lisa (July 2004). "The Sims: Bustin' Out (N-Gage)". Game Informer (GameStop) (135): 123.
- ↑ Mason, Lisa (January 2004). "The Sims Bustin' Out (PS2)". Game Informer (GameStop) (129): 130. http://gameinformer.com/Games/Review/200401/R04.0120.0822.50528.htm. Retrieved March 13, 2022.
- ↑ Star Dingo (December 3, 2003). "The Sims: Bustin' Out Review for Game Boy Advance on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/31873.shtml. Retrieved March 14, 2022.
- ↑ 16.0 16.1 16.2 Star Dingo (December 16, 2003). "The Sims: Bustin' Out (GC, PS2, Xbox)". GamePro (IGN Enteetainment). http://www.gamepro.com/nintendo/gamecube/games/reviews/32101.shtml. Retrieved March 14, 2022.
- ↑ Test Monkey (June 9, 2004). "The Sims: Bustin' Out Review for N-Gage on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/nokia/ngage/games/reviews/35971.shtml. Retrieved March 14, 2022.
- ↑ 18.0 18.1 18.2 A.A. White (January 2004). "[The Sims: Bustin' Out Review (GC, PS2, Xbox)"]. CraveOnline. https://www.gamerevolution.com/review/33659-sims-bustin-out-review.
- ↑ Park, Andrew Seyoon (December 11, 2003). "The Sims Bustin' Out Review (GBA)". Red Ventures. https://www.gamespot.com/reviews/the-sims-bustin-out-review/1900-6085460/.
- ↑ 20.0 20.1 20.2 Park, Andrew Seyoon (December 16, 2003). "The Sims Bustin' Out Review (GC, PS2, Xbox)". Red Ventures. https://www.gamespot.com/reviews/the-sims-bustin-out-review/1900-6085705/.
- ↑ Davis, Ryan (June 8, 2004). "The Sims Bustin' Out Review (N-Gage) [date mislabeled as "May 17, 2006""]. Red Ventures. https://www.gamespot.com/reviews/the-sims-bustin-out-review/1900-6100210/.
- ↑ Padilla, Raymond (December 29, 2003). "GameSpy: The Sims Bustin' Out (GBA)". IGN Entertainment. http://gba.gamespy.com/gameboy-advance/the-sims-bustin-out/6516p1.html.
- ↑ Fryman, Avi (December 18, 2003). "GameSpy: The Sims Bustin' Out (GCN)". IGN Entertainment. http://cube.gamespy.com/gamecube/the-sims-bustin-out/6505p1.html.
- ↑ Leeper, Justin (June 7, 2004). "GameSpy: The Sims Bustin' Out (NNG)". IGN Entertainment. http://wireless.gamespy.com/n-gage/the-sims-bustin-out/521579p1.html.
- ↑ Fryman, Avi (December 18, 2003). "GameSpy: The Sims Bustin' Out (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/the-sims-bustin-out/6506p1.html.
- ↑ Fryman, Avi (December 18, 2003). "GameSpy: The Sims Bustin' Out (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/the-sims-bustin-out/6507p1.html.
- ↑ McElfish, Carlos (December 21, 2003). "The Sims Bustin' Out - GBA - Review". https://www.gamezone.com/reviews/the_sims_bustin_out_gba_review/.
- ↑ McElfish, Carlos (January 9, 2004). "The Sims Bustin' Out - GC - Review". https://www.gamezone.com/reviews/the_sims_bustin_out_gc_review/.
- ↑ Knutson, Michael (July 26, 2004). "The Sims Bustin' Out - NG - Review". https://www.gamezone.com/reviews/the_sims_bustin_out_ng_review/.
- ↑ Valentino, Nick (December 29, 2003). "The Sims Bustin' Out - PS2 - Review". https://www.gamezone.com/reviews/the_sims_bustin_out_ps2_review/.
- ↑ Surette, Tim (January 1, 2004). "The Sims Bustin' Out - XB - Review". https://www.gamezone.com/reviews/the_sims_bustin_out_xb_review/.
- ↑ Harris, Craig (December 1, 2003). "The Sims: Bustin' Out (GBA)". Ziff Davis. https://www.ign.com/articles/2003/12/02/the-sims-bustin-out-4.
- ↑ Irwin, Mary Jane (December 12, 2003). "The Sims Bustin' Out (GCN)". IGN Entertainment. http://cube.ign.com/articles/446/446037p1.html.
- ↑ Rodriguez, Tyrone (August 13, 2004). "The Sims Bustin' Out Review (NNG)". Ziff Davis. https://www.ign.com/articles/2004/08/13/the-sims-bustin-out-review.
- ↑ 35.0 35.1 Irwin, Mary Jane (December 12, 2003). "The Sims: Bustin' Out (PS2, Xbox)". Ziff Davis. https://www.ign.com/articles/2003/12/13/the-sims-bustin-out.
- ↑ "The Sims Bustin' Out (GBA)". Nintendo Power (Nintendo of America) 176: 151. February 2004.
- ↑ "The Sims Bustin' Out (GC)". Nintendo Power (Nintendo of America) 176: 146. February 2004.
- ↑ Nguyen, Thierry (January 2004). "The Sims: Bustin' Out". Official U.S. PlayStation Magazine (Ziff Davis) (76): 126. http://www.playstationmagazine.com/article2/0,4364,1415044,00.asp. Retrieved March 13, 2022.
- ↑ "The Sims Bustin' Out". Official Xbox Magazine (Imagine Media): 104. Christmas 2003.
- ↑ 40.0 40.1 Saltzman, Marc (January 9, 2004). "PC, console titles now designed for mobile play". The Cincinnati Enquirer (Gannett Company). http://www.cincinnati.com/freetime/games/reviews/010904_mobile.html.
- ↑ 41.0 41.1 Wapshott, Tim (June 12, 2004). "The Sims Bustin' Out (N-Gage)". The Times. https://www.thetimes.co.uk/article/the-sims-bustin-out-7g80mm6q967.(Subscription content?)
- ↑ "7th Annual Interactive Achievement Award Winners Announced". Writers Write. https://www.writerswrite.com/7th-annual-interactive-achievement-award-3192004288.
- ↑ Catucci, Nick (January 6, 2004). "Go, and Sim Some More: Bustin' Out Is a Religious Experience (PS2)". The Village Voice (Village Voice, LLC). https://www.villagevoice.com/2004/01/06/go-and-sim-some-more-bustin-out-is-a-religious-experience/.
- ↑ "ELSPA Sales Awards: Platinum". http://www.elspa.com/?i=3944.
- ↑ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. https://www.gamedeveloper.com/pc/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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