Software:Spider-Man: Edge of Time
| Spider-Man: Edge of Time | |
|---|---|
| Developer(s) | Beenox[lower-alpha 1] |
| Publisher(s) | Activision |
| Director(s) | Gérard Lehiany |
| Producer(s) | Brant Nicholas |
| Writer(s) | Peter David[1][2][3] |
| Composer(s) | Gerard Marino |
| Series | Spider-Man |
| Platform(s) |
|
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Spider-Man: Edge of Time is a 2011 action-adventure video game based on the Marvel Comics superhero Spider-Man, developed by Beenox and published by Activision for the PlayStation 3, Xbox 360, Wii, and Nintendo 3DS. A Nintendo DS version was also developed by Other Ocean Interactive and features several alterations. The game was directed by Gérard Lehiany and Ramiro Belanger and is a standalone sequel to 2010's Software:Spider-Man: Shattered Dimensions.
The story, written by Peter David alongside Belanger and Lehiany, follows Peter Parker / Spider-Man and Miguel O'Hara / Spider-Man 2099 as they combat a new threat across space and time and attempt to save both of their timelines while also trying to prevent Parker's death from coming to fruition. Josh Keaton and Christopher Daniel Barnes, who voiced Ultimate Spider-Man and Spider-Man Noir, respectively, in Shattered Dimensions, returned to voice the two Spider-Men. Gameplay in Edge of Time is similar to that of its predecessor, with players alternating between Peter and Miguel, who control similarly, but have different abilities. The game also includes a "cause-and-effect" system in which one Spider-Man's actions will affect the other and vice versa.
Edge of Time, the second game to be developed by Beenox after becoming the lead developer of all Spider-Man titles published under Activision, was released on October 4, 2011 in North America, on October 14, 2011 in Europe, and on October 26, 2011 in Australia. It received generally mixed reviews from critics, who praised its writing and voice acting, but criticized the repetitive nature of its gameplay and downgrades from Shattered Dimensions. The game, along with most other titles published by Activision that had used the Marvel license, was de-listed and removed from all digital storefronts on January 1, 2014.[6][7]
Gameplay
Spider-Man: Edge of Time is a linear third-person action-adventure video game where the player assumes the two versions of Spider-Man, spanning across the traditional Marvel Comics universe and the futuristic 2099 universe; the game automatically switches between the two Spider-Men throughout the story. Gameplay is similar to that of its predecessor Shattered Dimensions: players can web swing, web zip, crawl walls, and use 'spider-sense' to identify enemies or objects of interest. The Spider-Man 2099 free falling sections from Shattered Dimensions also return, as does the upgrade system; XP is earned from completing various challenges with each Spider-Man, and can be used to purchase new fighting moves, increase stats, or unlock alternate costumes. Both Spider-Men have a new exclusive ability: the original Spider-Man (Peter Parker) has a "hyper-sense" mode, allowing him to move quickly, pulverize enemies one at a time or run through elaborate laser defence systems without getting hurt; Spider-Man 2099 (Miguel O'Hara), meanwhile, can create a fake simulation of himself to divert an enemy, to either attack without them noticing or to move to another area unharmed while their attack destroys something in front of him, such as a highly secure lock.[8]
Plot
In the year 2099, Miguel O'Hara / Spider-Man 2099 (Christopher Daniel Barnes) investigates Alchemax scientist Walker Sloan (Val Kilmer), discovering that the latter plans to travel back in time to establish Alchemax years before its original founding, rebuild it in his image, and dismantle its corporate rival, Stark-Fujikawa Industries, before they are established. O'Hara fails to stop Sloan from entering his time gateway and is temporarily trapped between dimensions, where he witnesses visions of his predecessor, Peter Parker / Spider-Man (Josh Keaton), being killed by an unknown assailant.
Returning to an altered version of 2099, an unaffected O'Hara uses Parker's DNA from Alchemax's archives to establish a mental, chronal link between them across time to warn Parker, now working for Alchemax, of his impending death. However, Parker refuses to heed it and travels to the 66th floor to stop a rampaging Anti-Venom (Steve Blum), forcing O'Hara to head to his own 66th floor. Along the way, the Spider-Men discover Sloan has built another gateway in Parker's time, creating a "quantum causality field" and linking their time periods; causing actions in the past to directly alter the future.
Arriving at the 66th floor, Parker finds himself confronted by Anti-Venom, Sloan, and Alchemax's head scientist, Dr. Otto Octavius (Dave B. Mitchell). He battles Anti-Venom, who drains his powers to the point of death. Before Anti-Venom can kill him, O'Hara pulls Parker through the gateway and places him in a containment unit to heal while he travels to the past and defeats Anti-Venom, breaking the chips that allowed Sloan to control him. Furious at Sloan for using him, Anti-Venom attacks him and Octavius and inadvertently pushes them into the gateway, destabilizing it and trapping the Spider-Men in each other's time periods.
While attempting to repair the gateway, O'Hara saves Mary Jane Watson (Laura Vandervoort) from a near-death situation while Parker fights clones of Black Cat (Katee Sackhoff). All the while, both Spider-Men find themselves being attacked by inter-dimensional tentacles. Using Alchemax's archives, the Spider-Men successfully fix the gateway, though Parker encounters his future self, who used an anti-aging drug to become Alchemax's CEO and wishes to use Sloan's portal for his own ends.
Eventually, the Spider-Men successfully return to their original time periods, but a monster resembling Anti-Venom with Octavius' tentacles follows Parker through as the gateway creates a "time storm". Dubbing it "Atrocity" (Fred Tatasciore), Parker evades the monster while attempting to secure DNA samples from it for O'Hara. Analyzing the samples, O'Hara discovers Atrocity is a combination of Sloan, Anti-Venom, and Octavius and theorizes that forcing it back into the gateway should disrupt the time storm. However, the CEO contacts O'Hara and reveals his intent to harness the storm's quantum energy so he can rewrite history in his image. While Parker lures Atrocity back to the gateway and eventually sends it through, O'Hara does the same with the CEO. This collapses the gateway, ending the time storm and reversing all of Sloan's changes, with only the two Spider-Men remembering the events that were erased. As Parker questions why that is, O'Hara offers to give him a lecture on time travel.
Development and marketing

Information on the game was first released at WonderCon on April 2, 2011.[9]
Customers who pre-ordered the game at GameStop got early access to bonus downloadable alternate costumes inspired from the Identity Crisis storyline,[10][11] while pre-orders from Amazon.com allowed the customer to unlock Spider-Man's Future Foundation costume for the PlayStation 3 and Xbox 360 versions early in the game.[11][12] Customers who pre-ordered the game at Best Buy got early access to Spider-Man's Big Time costume.[11] The Spider-Man costume worn by Miles Morales, Peter Parker's successor in the Ultimate Marvel universe, was also available.[13][14] Bombastic Bag-Man, The Spider-Armor,[15] Cosmic Spider-Man,[16] Cosmic Spider-Man 2099,[17] Iron Spider,[18] Secret War,[19] Scarlet Spider[20] and Negative Zone costumes can be unlocked if a player has a save game of Shattered Dimensions on their PlayStation 3, Xbox 360, or Wii.
Music
The original score music was written by Gerard Marino, lead composer of the God of War series. The PlayStation 3 version of the game is the only version to feature DTS surround sound.
Reception
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Spider-Man: Edge of Time received mixed reviews. McKinley Noble of GamePro highly criticized the game, pointing out that it ultimately doesn't live up to Shattered Dimensions, only giving Edge of Time a "fair" rating of 3 out of 5. Joystiq was more critical, giving the game 2.5/5 and criticizing Beenox's misuse of the Spider-Man character. IGN gave the PS3 and Xbox 360 versions a 4.5 out of 10,[35] but gave the Wii version a 6.0 and the Nintendo 3DS version a 5.5. GameSpot gave the game a 6 out of 10, saying that it "tells an enjoyably absurd time-hopping tale, but stepping into the tights of its two heroes doesn't feel as empowering as it should".[36] Game Informer gave it a 6.5, saying "Edge of Time is a major step back from the formula that worked."[37] Destructoid gave the game a 5 out of 10.[38] GameTrailers gave the game a 5.4 out of 10, praising the story and voice acting, but criticizing the repetition of the gameplay.[39]
Notes
- ↑ Ninentdo DS version developed by Other Ocean Interactive
References
- ↑ Kato, Matthew. "Edge of Time", Game Informer, August 31, 2014
- ↑ Johnston, Rich. "Peter David Writes New Spider-Man Game, Edge of Time" , Bleeding Cool, August 31, 2014
- ↑ Siegel, Lucas. "Activision Announces PAD-Written SPIDER-MAN: Now in Pakistan" , Newsarama, March 31, 2011
- ↑ 4.0 4.1 Spider-Man: Edge of Time dated at Comic-Con, Spidey is Mr. October[yes|permanent dead link|dead link}}]
- ↑ 5.0 5.1 "Spider-Man: Edge of Time First Trailer & Screenshots". Marvel.com. April 4, 2011. http://marvel.com/news/story/15567/spider-man_edge_of_time_first_trailer_screenshots.
- ↑ Chieng, Kevin. "Deadpool Currently Delisted From Steam [Update: PSN, XBL too; Includes Activision Marvel Titles"]. GameTrailers. http://www.gametrailers.com/side-mission/68128/deadpool-currently-delisted-from-steam.
- ↑ Futter, Mike (January 1, 2014). "[Update Deadpool And Other Marvel Games Disappear From Steam, Xbox Live, And PSN]"]. Game Informer. https://www.gameinformer.com/b/news/archive/2014/01/01/deadpool-has-disappeared-from-steam-xbox-live-and-psn.aspx.
- ↑ Nelson, Mike. "Review: Spider-Man Edge of Time Traverses Mediocrity". 1up.com. http://www.1up.com/reviews/spider-man-edge-of-time-review.
- ↑ Sinicki, Joe. "Activision announces Spiderman: Edge of Time" Blast, March 31, 2011
- ↑ "GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis". Kotaku.com. July 12, 2011. http://kotaku.com/5820648/gamestop-wreaks-havok-on-the-x+men-gives-spider+man-an-identity-crisis/gallery/1.
- ↑ 11.0 11.1 11.2 "Spider-Man: Edge of Time Retailer Exclusive Bonus Suits Trailers". Thehdroom.com. September 18, 2011. http://www.thehdroom.com/news/Spider-Man-Edge-of-Time-Retailer-Exclusive-Bonus-Suits-Trailers/9548.
- ↑ Amazon.com Spider-Man: Edge of Time Product Page Spider-Man: The Edge of Time (PS3)
- ↑ "Spider-Man: Edge of Time And 'Super Hero Squad Online' Get The Ultimate Costume Of Miles Morales". Comicsalliance.com. http://www.comicsalliance.com/2011/09/15/ultimate-spider-man-miles-morales-edge-of-time-super-hero-squad-online.
- ↑ SuperHeroHype (September 14, 2011). "New Ultimate Suit Available In Spider-Man: Edge Of Time". Superherohype.com. http://www.superherohype.com/news/articles/168410-new-ultimate-suit-available-in-spider-man-edge-of-time.
- ↑ "Suit Unlock: Spider-Armor". Herohq.com. September 28, 2011. http://www.herohq.com/en/news_comments/suit_unlock_spider_armor/.
- ↑ "Suit Unlock: Cosmic Spider-Man". Herohq.com. October 3, 2011. http://www.herohq.com/en/news_comments/suit_unlock_cosmic_spider_man/.
- ↑ "SUIT UNLOCK: COSMIC SPIDER-MAN 2099". Herohq.com. October 3, 2011. http://www.herohq.com/en/news_comments/suit_unlock_cosmic_spider_man_2099/.
- ↑ "Suit Unlock: Iron Spider". Herohq.com. September 29, 2011. http://www.herohq.com/en/news_comments/suit_unlock_iron_spider/.
- ↑ "Suit Unlock: Secret War". Herohq.com. September 30, 2011. http://www.herohq.com/en/news_comments/suit_unlock_secret_war/.[yes } comments/suit_unlock_1602/|permanent dead link|dead link}}]
- ↑ "Suit Unlock: Scarlet Spider". Herohq.com. October 1, 2011. http://www.herohq.com/en/news_comments/suit_unlock_scarlet_spider/.
- ↑ "Spider-Man: Edge of Time for 3DS Reviews". CBS Interactive. https://www.metacritic.com/game/spider-man-edge-of-time/critic-reviews/?platform=3ds.
- ↑ "Spider-Man: Edge of Time for DS Reviews". CBS Interactive. https://www.metacritic.com/game/spider-man-edge-of-time/critic-reviews/?platform=ds.
- ↑ "Spider-Man: Edge of Time for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/spider-man-edge-of-time/critic-reviews/?platform=playstation-3.
- ↑ "Spider-Man: Edge of Time for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/spider-man-edge-of-time/critic-reviews/?platform=wii.
- ↑ "Spider-Man: Edge of Time for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/spider-man-edge-of-time/critic-reviews/?platform=xbox-360.
- ↑ Krupa, Daniel (6 October 2012). "Spider-Man: Edge of Time Review". https://www.ign.com/articles/2011/10/06/spider-man-edge-of-time-review.
- ↑ Petit, Carolyn (4 October 2011). "Spider-Man: Edge of Time Review". https://www.gamespot.com/reviews/spider-man-edge-of-time-review/1900-6338905/.
- ↑ Sterling, Jim (8 October 2011). "Review: Spider-Man: Edge of Time". https://www.destructoid.com/reviews/review-spider-man-edge-of-time/.
- ↑ Wahlgren, Jon (14 October 2011). "Spider-Man: Edge of Time Review (3DS)". https://www.nintendolife.com/reviews/2011/10/spider_man_edge_of_time_3ds.
- ↑ Gilbert, Henry (6 October 2011). "Spider-Man: Edge of Time review". https://www.gamesradar.com/spider-man-edge-of-time-review/.
- ↑ Ronaghan, Neal (10 October 2011). "Spider-Man: Edge of Time Review". http://www.nintendoworldreport.com/review/28027/spider-man-edge-of-time-nintendo-3ds.
- ↑ Miller, Zachary (24 October 2011). "Spider-Man: Edge of Time Review". http://www.nintendoworldreport.com/review/28193/spider-man-edge-of-time-nintendo-ds.
- ↑ Reiner, Andrew (6 October 2011). "Spider-Man: Edge of Time Review - The Great Locked Door Caper". Game Informer. https://www.gameinformer.com/games/spider-man_edge_of_time/b/xbox360/archive/2011/10/06/the-great-locked-door-caper.aspx. Retrieved 11 October 2021.
- ↑ Davis, Ryan (13 October 2011). "Spider-Man: Edge of Time Review". https://www.giantbomb.com/reviews/spider-man-edge-of-time-review/1900-430/.
- ↑ "Review: Spider-Man: Edge of Time (360/PS3)". Webcitation.org. http://www.gamepro.com/article/reviews/223598/review-spider-man-edge-of-time-360-ps3/.
- ↑ Petit, Carolyn (October 4, 2011). "Spider-Man: Edge of Time Review – PS3". Gamespot.com. http://www.gamespot.com/ps3/adventure/spider-man-edge-of-time/review.html.
- ↑ "Spider-Man: Edge of Time The Great Locked Door Caper". Game Informer. October 6, 2011. https://www.gameinformer.com/games/spider-man_edge_of_time/b/xbox360/archive/2011/10/06/the-great-locked-door-caper.aspx.
- ↑ "Review: Spider-Man: Edge of Time". Destructoid.com. 8 October 2011. http://www.destructoid.com/review-spider-man-edge-of-time-213276.phtml.
- ↑ "Spider-Man: Edge of Time – Review Pod". Gametrailers.com. October 17, 2011. http://www.gametrailers.com/video/review-pod-spider-man-edge/722411.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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