Software:Star Wars: Republic Commando

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Short description: 2005 video game

Star Wars: Republic Commando
Cover art featuring (from left to right) Sev, Boss, and Scorch
Developer(s)LucasArts
Publisher(s)
Director(s)Tim Longo
Producer(s)
  • Christopher Williams
  • Steve Matulac
Composer(s)Jesse Harlin
SeriesStar Wars
EngineUnreal Engine 2
Platform(s)Windows, Xbox, Nintendo Switch, PlayStation 4
ReleaseWindows, Xbox
  • NA: March 1, 2005[3]
  • EU: March 4, 2005
Switch, PS4
  • WW: April 6, 2021
Genre(s)Tactical shooter, first-person shooter
Mode(s)Single-player, multiplayer

Star Wars: Republic Commando is a 2005 tactical first-person shooter video game developed and published by LucasArts for the Xbox and Microsoft Windows. Set in the Star Wars Legends expanded universe, the game revolves around Delta Squad, a special ops unit within the Galactic Republic's Clone Army consisting of four genetically-enhanced clone troopers, referred to as "Clone Commandos." Throughout the single-player campaign, players assume the role of the squad's leader, RC-1138 ("Boss"), and complete various missions during the Clone Wars. Players can also indirectly control the actions of their squadmates RC-1262 ("Scorch"), RC-1140 ("Fixer"), and RC-1207 ("Sev") by issuing different commands, which allow for certain situations to be approached in multiple ways.

Republic Commando received generally favorable reviews at release, with praise directed at its story, characters, and combat, although some criticized its short length and average multiplayer.[4] Over the years, the game has come to be considered one of the best Star Wars games ever made, along with gaining a cult following.[5][6] An enhanced port of the game by Aspyr was released for the Nintendo Switch and PlayStation 4 on April 6, 2021.[7] This port did have a minor performance problem, which was later resolved with an update.[8][9]

Gameplay

Republic Commando features a heads-up display themed as a clone trooper's tactical visor. All information is displayed to the player as though they see what the main character would see.

The game features some gameplay elements that resemble features in other first-person shooters. The heads-up display (HUD) shows the player character's helmet, with a tactical visor. The player acts as squad leader of a squad of four elite troops. The squadmate order system allows the player general tactical control over the three non-player characters (NPCs) squadmates that round out the four-man commando team. Many objects in the game environment will highlight when the crosshair is placed over them. The player can then press the "use" key to issue an order automatically associated with the object; for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. There are orders to command the squadmates to group up or spread out according to the player's discretion for the situation.

In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. Therefore, the game is only truly over when the player and all members of the squad are incapacitated at once or if the player is downed in a position their squadmates cannot reach (such as chasms). Certain missions may require squad members to split up to accomplish various isolated objectives, and in such scenarios, where the player is operating alone, losing all the player's health also results in a game over. While reviving a downed commando restores a small amount of health, bacta charging stations are necessary to fully regain it.

Weapons can be acquired in both single player and multiplayer. Throughout the campaign, the player always carrys the compact DC-17 and a blaster pistol with unlimited ammo. The DC-17 can be configured into an assault rifle, sniper rifle, and grenade launcher. The player may also use weapons dropped by enemies.

In line with other online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until April 15, 2010. Star Wars: Republic Commando is now playable online again on the replacement Xbox Live servers called Insignia.[10][11]

Republic Commando maintains a first-person perspective throughout the game, presenting the story from the eyes of Delta Squad's squad leader, RC-1138 ("Boss"). His squadmates include RC-1262 ("Scorch"), a talkative explosives expert; RC-1140 ("Fixer"), a skilled hacker and a dedicated soldier; and RC-1207 ("Sev"), the squad's sniper who enjoys racking up kills. Information is received via radio commands from a clone officer (referred to as "Advisor"), and a text-based objective list with a pop-up objective tracker arrow that points the player to the next objective.

Synopsis

The game begins with a montage detailing Delta Squad's creation, early life, and training at the cloning facilities on Kamino. At the onset of the Clone Wars, the four members of the squad—Delta-38, 62, 40, and 07 ("Boss", "Scorch", "Fixer" and "Sev", respectively)—are deployed during the Battle of Geonosis and tasked with assassinating Sun Fac, the chief lieutenant of Geonosian Archduke and Separatist Council member Poggle the Lesser. Upon successfully terminating their target, Delta Squad is retasked to several other objectives that were originally assigned to other Clone Commando teams that had been lost to enemy ambushes. The squad proceeds to sabotage a battle droid factory located underneath Sun Fac's headquarters, disable a major anti-aircraft bunker that is wreaking havoc on the Republic Army's air forces, and finally sneak onto a disabled Separatist Trade Federation Lucrehulk-class Core Ship both to sabotage the ship and to steal important launch codes that will be used to prevent a significant portion of the Separatist fleet from retreating. The squad narrowly escapes the Core Ship moments before it is destroyed.

A year into the war, the now-veteran Delta Squad is sent to investigate the derelict Acclamator-class Republic Assault Ship (RAS) Prosecutor. Delta Squad splits up to investigate, quickly losing contact with command as they board the ship due to unexplained communication jamming. Making their way inside, they find the Prosecutor seemingly abandoned and in disrepair. The squad lose contact with Scorch after he reports electrical interference with his visor and Boss is soon ambushed by scavenger droids. Boss makes his way to one of the ship's logs from its data cores for investigation. As Boss is about to reunite with Sev, the latter is suddenly attacked and captured by a Trandoshan who is part of a large force of slavers and mercenaries who have taken over the ship. Having evaded capture, Boss and Fixer meet up but are soon attacked by battle droids deployed by the Trandoshans. After rescuing their captive squad members who were held in the Assault Ship's brig, Delta Squad takes back the ship's bridge and destroy a jamming device which reestablishes communication with command. It becomes clear that the Trandoshans intend to sell the vessel to the Separatists, in exchange for a sizable force of battle droids.

Delta Squad fights its way through the Trandoshan forces until they reach the hangars, where they destroy the Trandoshan dropship. Just then, a Lucrehulk-class Trade Federation Battleship drops out of hyperspace, arriving to complete the deal with the now-dead Trandoshans. As Republic reinforcements are still en route, Delta Squad defends the vessel against hordes of battle droids that are sent to board the Republic ship through its hangars. After successfully repelling the incoming droid forces and closing off the hangars, the Separatist Battleship realizes that Republic forces have regained control of the Prosecutor, and so it begins opening fire on the ship. Delta Squad fight their way through droid boarders to reach the gunnery deck and activate the ship's turbolaser batteries to defend themselves. The timely arrival of a second Republic ship, the RAS Arrestor, buys the squad enough time to activate the turbolasers. The combined fire of the two Republic Assault Ships ultimately destroys the Separatist Battleship which also shuts down all remaining battle droids on board.

As the war drags on, Delta Squad continues to undertake dangerous missions. When the Wookiee Chieftain Tarfful, an important ally of the Republic, is captured by Trandoshan slavers on Kashyyyk, Delta Squad is sent to find and rescue him. While making their way through the Trandoshan slave camp, they witness General Grievous arriving in his personal ship, the Soulless One, and are ordered to capture him if possible. The squad manage to rescue Tarfful but are too late to capture Grievous, and are left to fight his MagnaGuards. Afterwards, deducing that the Separatists and the Trandoshans are working together, Delta Squad sabotages a Trandoshan supply depot, which was actually a staging area for the Separatists’ invasion of Kashyyyk . After destroying the depot, the squad is deployed to the city of Kachirho, setting in motion the Battle of Kashyyyk. There, they move through the Wookiee tree city, securing important objectives and battling against hordes of advanced battle droids. Soldiering through Separatists forces, Delta Squad once again splits up to man four heavy anti-aircraft turrets to assist in the destruction of a Separatist destroyer hovering over Kachirho. Once the ship is destroyed, Clone Advisor CC-01/425 orders Delta Squad to regroup at Boss' position. However, Sev reports that he is under heavy attack before all communication with him is lost. Boss, Scorch, and Fixer prepare to rescue Sev, but are forced to abandon him when the Advisor orders them to evacuate immediately. As they head out on the gunship, they are debriefed by Jedi Master Yoda. A huge Republic fleet is seen deploying outside the gunship, as the now three-man Delta Squad prepares for another assignment in the battle.

Soundtrack

Republic Commando is notable for being the first entry in the official Star Wars game series to feature licensed music. The song "Clones", performed by the band Ash, is played when the credits roll. The band Ash are known for their Star Wars fandom; their debut album was entitled 1977, and contained numerous Star Wars references.

The main bulk of the soundtrack is a break from convention of previous Star Wars games that use abridged versions of John Williams' original score, instead using a combination of Williams' music and new music composed by Jesse Harlin. This new music takes on a high-paced, gritty and vocal theme to the traditional Star Wars score. "The entire goal was to present a very dark and military take on the Star Wars universe from the point of view of disposable grunts – something no one had seen before," said Harlin. "Most of John Williams' material is very romantic and thematically relates to characters we weren't focusing on."[12] Of note is the "Vode An" theme, which plays in the main menu and several key points throughout the game (such as when the player's clone commandos defeats a large group of enemies). The "Vode An" theme, as well as several other key music pieces, have additional choral lyrics in the Mandalorian language. It was these lyrics that further inspired author Karen Traviss to develop the Mandalorian language into a "fully working language".[13]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticXbox: 78/100[14]
PC: 78/100[15]
NS: 70/100[16]
PS4: 58/100[17]
Review scores
PublicationScore
Edge5/10[18]
EGM7.33/10[19]
Eurogamer8/10[20]
Famitsu31/40[21]
Game Informer8.25/10[22]
GameProPC: StarStarStarStarHalf star[23]
Xbox: StarStarStarStar[24]
GameRevolutionB[25]
GameSpot8.7/10[26]
GameSpyStarStarStarStar[27][28]
GameZone8.8/10[29][30]
IGN8.2/10[31][32]
OXM (US)8.2/10[33]
PC Gamer (US)62%[34]
Detroit Free PressStarStarStar[35]
The Sydney Morning HeraldStarStarStarHalf star[36]

Star Wars: Republic Commando received "generally favorable" reviews, according to review aggregator Metacritic.[14][15]

In the United Kingdom, sales of Republic Commando's Xbox version surpassed 60,000 copies by the end of 2005.[37] In France, 85,000 units were shipped for the game's launch.[38]

Sequels

A sequel titled Star Wars: Republic Commando: Order 66 was released in August 2005 for mobile phones running Symbian OS, and was developed by Magellan and published by THQ Wireless.[39][40] Another sequel was already planned well ahead of production of Republic Commando. Titled Star Wars: Imperial Commando, the game would have explored the Republic's transition into the Galactic Empire from Delta Squad's perspective, but the project only went as far as concept art before being cancelled.[41] Nevertheless, Karen Traviss wrote a fifth and final novel of the Republic Commando novel series, titling it Star Wars Imperial Commando: 501st, after the cancelled sequel.

List of novels

  • Star Wars Republic Commando: Hard Contact (October 26, 2004) Book 1[42]
  • Star Wars Republic Commando: Triple Zero (February 28, 2006) Book 2[43]
  • Star Wars Republic Commando: True Colors (October 30, 2007) Book 3[44]
  • Star Wars Republic Commando: Order 66 (September 16, 2008) Book 4[45]
  • Star Wars Imperial Commando: 501st (October 27, 2009) Book 5[46]

Legacy

In April 2014, following The Walt Disney Company's acquisition of Lucasfilm, most of the licensed Star Wars novels, comics, and video games produced since the originating 1977 film were rebranded as Star Wars Legends and declared non-canon to the franchise going forward.[47][48] Republic Commando was among the projects affected by this, as the events depicted in its campaign would no longer be considered canon. However, the game's characters remained canon thanks to Delta Squad's inclusion in "Witches of the Mist", an episode from the third season of the 2008 animated series Star Wars: The Clone Wars (whose canonicity remained intact after the acquisition). The series' supervising director Dave Filoni cited the game as an inspiration when creating the clone characters from the show.[49] One of the squad's members, Scorch, later re-appeared in "War-Mantle", an episode from the 2021 sequel series Star Wars: The Bad Batch. The helmet HUD design from the game was also briefly seen in the series.

The concept of Clone Commandos introduced in the game has been featured in several other Star Wars works since. The episode "Missing in Action" of the fifth season of The Clone Wars introduces the character of Captain Gregor, a former Clone Commando suffering from amnesia. The season seven episode "The Bad Batch" introduces Clone Force 99, nicknamed "The Bad Batch", a squad of four (later five) genetically enhanced clones very similar in concept to Delta Squad. Clone Commandos are also playable in the 2017 video game Star Wars Battlefront II.[50][51] The game also originated the term clanker, which has since gained popularity beyond the Star Wars fandom as a slur for artificial intelligence.

See also

  • Delta Squad

References

  1. "Aspyr Media". https://www.aspyr.com/games/star-wars-republic-commando. 
  2. "Star Wars Racer and Commando Combo". https://www.thqnordic.com/games/star-warstm-racer-and-commando-combo. 
  3. "Star Wars Republic Commando infiltrates factory" (in en-US). https://www.gamespot.com/articles/star-wars-republic-commando-infiltrates-factory/1100-6118308/. 
  4. Colayco, Bob (February 25, 2005). "Star Wars Republic Commando Review - GameSpot". https://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119250/. 
  5. Hartup, Andy (April 13, 2017). "The 10 best Star Wars games of all time". https://www.gamesradar.com/au/best-star-wars-games/. "5. Star Wars: Republic Commando. This Xbox exclusive is one of the gems in the Star Wars games library. ... Add in a number of clever design decisions and quality visual flourishes (that windshield cleaner) and you have one of the few Star Wars titles to truly excel in its own right." 
  6. Schneider, Steven (February 11, 2016). "'Star Wars: Republic Commando' Never Got A Sequel – But LucasArts Had Ideas". Tech Times. https://www.techtimes.com/articles/132801/20160211/star-wars-republic-commando-sequels.htm. 
  7. Good, Owen S. (February 24, 2021). "Star Wars: Republic Commando coming to PS4, Switch". https://www.polygon.com/2021/2/24/22298085/star-wars-republic-commando-ps4-switch-release-date. 
  8. Doolan, Liam (April 10, 2021). "Star Wars: Republic Commando Dev Apparently Investigating Switch Frame Rate Issues". https://www.nintendolife.com/news/2021/04/star_wars_republic_commando_dev_apparently_investigating_switch_frame_rate_issues. 
  9. Sheridan, Connor (April 21, 2021). "Star Wars: Republic Commando Switch version will get a performance fix next month". https://www.gamesradar.com/star-wars-republic-commando-switch-version-will-get-a-performance-fix-next-month/. 
  10. "Insignia - Star Wars: Republic Commando" (in en). https://insignia.live/games/4c410013. 
  11. Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games" (in en-GB). https://www.purexbox.com/news/2023/11/xbox-live-1-0-replacement-insignia-now-supports-150-games. 
  12. Bielawa, Justin (March 8, 2006). "Commando Composer: An Interview with Jesse Harlin". http://www.musiconfilm.net/get_feature.php?id=6. 
  13. Proctor, Aaron (August 5, 2006). "Exclusive Interview with Karen Traviss, The Clone Gal". http://www.bobafettfanclub.com/news/fettpedia/the-clone-gal-interview-with-karen-traviss/. 
  14. 14.0 14.1 "Star Wars Republic Commando for Xbox Reviews". Metacritic. https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=xbox. 
  15. 15.0 15.1 "Star Wars: Republic Commando for PC Reviews". Metacritic. https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=pc. 
  16. "Star Wars: Republic Commando for Switch Reviews". Metacritic. https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=nintendo-switch. 
  17. "Star Wars: Republic Commando for PlayStation 4 Reviews". Metacritic. https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=playstation-4. 
  18. "[Star Wars] Republic Commando review". Edge (148): 101. April 2005. http://www.edge-online.com/review/republic-commando-review/. Retrieved August 28, 2014. 
  19. "Star Wars: Republic Commando (Xbox)". Electronic Gaming Monthly (191): 134. May 2005. 
  20. Reed, Kristan (February 23, 2005). "Star Wars: Republic Commando (Xbox)". http://www.eurogamer.net/articles/r_swrepubliccommando_x. 
  21. "Star Wars: Republic Commando (Xbox)". Famitsu 845. February 25, 2005. 
  22. Reiner, Andrew (March 2005). "Star Wars Republic Commando (Xbox)". Game Informer (143): 136. http://www.gameinformer.com/NR/exeres/366F3D53-5CF5-4B3C-8787-5DB074BC4C75.htm. 
  23. DJ Dinobot (March 28, 2005). "Star Wars Republic Commando Review for PC on GamePro.com". GamePro. http://www.gamepro.com/computer/pc/games/reviews/43848.shtml. Retrieved August 28, 2014. 
  24. The Enforcer (March 1, 2005). "Star Wars: Republic Commando Review for Xbox on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/42649.shtml. Retrieved August 28, 2014. 
  25. Gee, Brian (March 15, 2005). "Star Wars Republic Commando Review (Xbox)". Game Revolution. http://www.gamerevolution.com/review/star-wars-republic-commando. 
  26. Colayco, Bob (February 25, 2005). "Star Wars: Republic Commando Review". http://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119261/. 
  27. Tuttle, Will (February 21, 2005). "GameSpy: Star Wars: Republic Commando (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/star-wars-republic-commando/589626p1.html. 
  28. Madigan, Jamie (March 7, 2005). "GameSpy: Star Wars Republic Commando (PC)". GameSpy. http://pc.gamespy.com/pc/star-wars-republic-commando/594102p1.html. 
  29. Bedigian, Louis (March 15, 2005). "Star Wars Republic Commando – XB – Review". GameZone. http://www.gamezone.com/reviews/2005/03/15/star_wars_republic_commando_xb_review. 
  30. Hopper, Steven (March 17, 2005). "Star Wars Republic Commando – PC – Review". GameZone. http://www.gamezone.com/reviews/2005/03/17/star_wars_republic_commando_pc_review. 
  31. Adams, Dan; Perry, Douglass C. (February 18, 2005). "Star Wars: Republic Commando (Xbox)". http://xbox.ign.com/articles/588/588409p1.html. 
  32. Adams, Dan (February 18, 2005). "Star Wars: Republic Commando (PC)". http://pc.ign.com/articles/588/588399p1.html. 
  33. "Star Wars: Republic Commando". Official Xbox Magazine: 80. April 2005. 
  34. "Star Wars: Republic Commando". PC Gamer: 76. April 2005. 
  35. Schaefer, Jim (March 13, 2005). "A winning team: Your squad mates are the best in 'Star Wars: Republic Commando'". Detroit Free Press. http://www.freep.com/entertainment/videogames/game13e_20050313.htm. 
  36. Wilcox, Mike (March 25, 2005). "A break from formula". The Sydney Morning Herald. http://www.smh.com.au/news/Games/A-break-from-formula/2005/03/23/1111525214612.html. 
  37. Reed, Kristan (May 3, 2005). "2005 UK Sales Review". Eurogamer. http://www.eurogamer.net:80/article.php?article_id=64274. 
  38. [afjv] – Star Wars – Republic Commando
  39. Buchanan, Levi (November 7, 2005). "Star Wars Republic Commando: Order 66". IGN Entertainment. http://wireless.ign.com/articles/664/664906p1.html. 
  40. Score, Avery (September 1, 2005). "Star Wars: Republic Commando: Order 66". CNET Networks. http://www.gamespot.com/mobile/action/starwarsrepubliccommandoorder66/review.html. 
  41. Smith, Rob (2008). Rogue Leaders: The Story of Lucas Arts. Chronicle Books. p. 183. ISBN 978-0-8118-6184-7. 
  42. Traviss, Karen (2011). Hard Contact: Star Wars Legends. Random House. ISBN 0593599497. 
  43. Traviss, Karen (2011). Triple Zero: Star Wars Legends. Random House. 
  44. Traviss, Karen (2011). True Colors: Star Wars Legends. Random House. 
  45. Traviss, Karen (2011). Order 66: Star Wars Legends. Random House. 
  46. Traviss, Karen (2011). 501st: Star Wars Legends. Random House. 
  47. McMilian, Graeme (April 25, 2014). "Lucasfilm Unveils New Plans for Star Wars Expanded Universe". The Hollywood Reporter (Los Angeles, California). http://www.hollywoodreporter.com/heat-vision/lucasfilm-unveils-new-plans-star-698973. Retrieved May 26, 2016. 
  48. "The Legendary Star Wars Expanded Universe Turns a New Page". StarWars.com. April 25, 2014. https://www.starwars.com/news/the-legendary-star-wars-expanded-universe-turns-a-new-page. 
  49. "Star Wars The Clone Wars Season Three: Witches Of The Mist Featurette". December 25, 2016. https://www.youtube.com/watch?v=vFvdeUlr5GU&t=7s. 
  50. Good, Owen S. (23 August 2019). "Battlefront 2’s next big update delivers a throwback to Republic Commando". Vox Media. https://www.polygon.com/2019/8/23/20829715/battlefront-2-september-update-clone-commando-co-op-instant-action-pc-ps4-xbox-one. 
  51. Clayton, Natalie (24 September 2019). "Commandos, jungles and bot-matches: Battlefront 2's next update is a 14-year throwback". Gamer Network. https://www.rockpapershotgun.com/commandos-jungles-and-bot-matches-battlefront-2s-next-update-is-a-14-year-throwback. 
  • Star Wars: Republic Commando on Wookieepedia, a Star Wars wiki
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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