Software:Star Wars Rogue Squadron III: Rebel Strike
| Star Wars Rogue Squadron III: Rebel Strike | |
|---|---|
North American cover art | |
| Developer(s) | Factor 5 |
| Publisher(s) | LucasArts |
| Director(s) | Julian Eggebrecht |
| Producer(s) | Brett Tosti |
| Artist(s) | Paul Topolos |
| Composer(s) | Chris Huelsbeck Jake Jacobson |
| Series | Star Wars: Rogue Squadron |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Action |
| Mode(s) | Single-player, multiplayer |
Star Wars Rogue Squadron III: Rebel Strike is an action video game developed by Factor 5 and published by LucasArts for the GameCube. The game recreates the battles of the original Star Wars trilogy. It follows Rogue Squadron under the command of Luke Skywalker and Wedge Antilles, using starfighters to engage and defeat the Galactic Empire.
Rebel Strike is a sequel to Software:Star Wars: Rogue Squadron (1998) and Software:Star Wars Rogue Squadron II: Rogue Leader (2001). Rebel Strike introduced the ability for players to step out of their starfighters in on-foot missions, and the ability to commandeer ground vehicles of the films, such as the AT-AT, AT-ST, speeder bike, and landspeeder. The two-player mode allows cooperative play for most missions from its predecessor, Rogue Leader.
Gameplay

The player controls several Star Wars vehicles such as the X-wing and AT-ST across missions that span the movies, plus moments outside the films. It has on-foot missions, and space battle missions from Rogue Squadron series games. Unlockable classic 1980s arcade missions are inspired by the Star Wars original trilogy.
The multiplayer modes are Co-op and Versus. Co-op allows players to replay missions from Rogue Squadron II: Rogue Leader in split-screen, excluding the levels Triumph of the Empire and Revenge on Yavin. Players share the same pool of lives. Versus features a variety of modes, such as Dogfight and Survival. In any Versus mode, players can pilot several craft, including X-wings, A-wings, TIE fighters, and Darth Vader's TIE Advanced. The player can unlock and play Atari's three 1980s Star Wars arcade games: Star Wars (1983), Return of the Jedi (1984), and The Empire Strikes Back (1985).[3]
Plot
Luke Skywalker
Shortly after the destruction of the Death Star above Yavin 4, the Galactic Empire drives the Rebel Alliance off the moon, leaving them searching for a location to establish a new base. Tycho Celchu, an Imperial officer, defects to the Alliance on Dantooine. He leads the rebels to a group of scientists on Ralltiir, who also wish to defect. During the battle to rescue the scientists, Rogue Squadron member Sarkli defects to the Empire. Despite this, Rogue Squadron and the scientists manage to escape safely in a transport craft. The Rebels establish Echo Base on Hoth, but it is later destroyed by the Empire during the Battle of Hoth, forcing them to flee the Empire again.
Wedge Antilles
Following the Battle of Hoth, Wedge Antilles leads a raid on Bakura to extract rebel hostages from the orbiting prison. Sarkli leads Rogue Squadron into Geonosis' orbit, where he and Wedge both crash following an ambush by TIE fighters and Imperial escort carriers. Wedge fights with stormtroopers and battle droid remnants. By making use of various pieces of deactivated Galactic Republic machinery left over from the Battle of Geonosis, he escapes and flees the system. This uncovers a ploy to wipe out part of the Alliance fleet over Dubrillion, and, in response, Rogue Squadron raids the shipyards of Fondor to destroy a Super Star Destroyer under construction. Emperor Palpatine reveals that he had personally manipulated the prior battles by throwing them, causing the rebels to become overconfident. The rebels are caught off-guard in the Battle of Endor, which turned out to be an elaborate trap set by the Empire. Despite the emperor's efforts to manipulate the battle to his advantage, Han Solo disables the shield generator protecting the second Death Star over Endor, killing Sarkli and allowing the Rebels to score victory.
Development
The production team's expansion upon the game's predecessor includes adding enhanced atmospheric effects, more impressive explosions, and the capability of having many more enemies on-screen at once than Rogue Leader can handle. Development was troubled because of the decision by director of technology Thomas Engel and development director Holger Schmidt to cancel all the coding of the engine for Rogue Leader so they could "reinvent the wheel" with the knowledge of the GameCube engine they had at that time. Factor 5 ran into software bugs and various difficulties in development of a new landscape engine, causing tedious delays as with Rogue Leader, due to underestimating the schedule.[4]
In the United States and some European countries, players who pre-ordered the game received a bonus disc containing a Rebel Strike demo and the playable Star Wars arcade game, plus trailers for Rebel Strike and Gladius and a concept art gallery.[5] The demo was also released via a special edition bonus disc packaged with Software:Mario Kart: Double Dash (2003) in North America.[6][7]
Reception
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Rebel Strike was met with positive reception. On GameRankings it holds a score of 76.61%,[8] and the Metacritic score is 75 out of 100.[9] Critics praised the intense gameplay and the ability to have more enemies on screen than on Rogue Leader. However, Rebel Strike was criticized for its on-foot missions, due to its clunky gameplay and lack of refinement.[19]
References
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2003-11-07. https://www.eurogamer.net/news071103whatsnew.
- ↑ Mirabella, Fran III (2003-10-17). "Inside Star Wars Rogue Squadron III: Rebel Strike" (in en). https://www.ign.com/articles/2003/10/17/inside-star-wars-rogue-squadron-iii-rebel-strike.
- ↑ 3.0 3.1 Shoemaker, Brad (20 October 2003). "Star Wars Rogue Squadron III: Rebel Strike Review". http://www.gamespot.com/reviews/star-wars-rogue-squadron-iii-rebel-strike-review/1900-6077059/.
- ↑ The Making of Star Wars: Rogue Squadron III: Rebel Strike, included in Star Wars: Rogue Squadron III: Rebel Strike, 2001.
- ↑ Torres, Ricardo (1 September 2003). "Star Wars Rogue Squadron III: Rebel Strike Bonus Disc Impressions". https://www.gamespot.com/articles/star-wars-rogue-squadron-iii-rebel-strike-bonus-disc-impressions/1100-6074383/.
- ↑ Calvert, Justin (April 12, 2005). "Double Dash!! bonus disc details". https://www.gamespot.com/articles/double-dash-bonus-disc-details/1100-6076471/.
- ↑ Bramwell, Tom (October 8, 2003). "Mario Kart bonus disc contents". https://www.eurogamer.net/news081003mariokart.
- ↑ 8.0 8.1 "Star Wars Rogue Squadron III: Rebel Strike for GameCube". GameRankings. http://www.gamerankings.com/gamecube/914734-star-wars-rogue-squadron-iii-rebel-strike/index.html.
- ↑ 9.0 9.1 "Star Wars Rogue Squadron III: Rebel Strike for GameCube Reviews". Metacritic. CBS Interactive, Inc.. https://www.metacritic.com/game/star-wars-rogue-squadron-iii-rebel-strike/critic-reviews/?platform=gamecube.
- ↑ Edge staff (December 2003). "Star Wars Rogue Squadron III: Rebel Strike". Edge (130): 92.
- ↑ EGM staff (December 2003). "Star Wars Rebel Strike: Rogue Squadron III [sic]". Electronic Gaming Monthly (174). http://www.egmmag.com/article2/0,4364,1358589,00.asp. Retrieved 30 August 2014.
- ↑ Bramwell, Tom (7 November 2003). "Star Wars Rogue Squadron III: Rebel Strike". http://www.eurogamer.net/articles/r_rebelstrike_gc.
- ↑ "Point Plus 30: スター・ウォーズ ローグ スコードロンIII". Famitsu 1153: 40. 20 January 2011.
- ↑ Reiner, Andrew (November 2003). "Star Wars Rogue Squadron III Rebel Strike". Game Informer (127): 155. http://www.gameinformer.com/Games/Review/200311/R03.1121.0948.34547.htm. Retrieved 30 August 2014.
- ↑ Four-Eyed Dragon (21 October 2003). "Star Wars Rogue Squadron III: Rebel Strike Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/31451.shtml. Retrieved 30 August 2014.
- ↑ Gee, Brian (October 2003). "Star Wars [Rogue Squadron III]: Rebel Strike Review". Game Revolution. http://www.gamerevolution.com/review/star-wars-rebel-strike.
- ↑ Williams, Bryn (28 October 2003). "GameSpy: Star Wars Rogue Squadron III: Rebel Strike". GameSpy. http://cube.gamespy.com/gamecube/star-wars-rogue-squadron-iii-rebel-strike/498273p1.html.
- ↑ Bedigian, Louis (2 November 2003). "Star Wars Rogue Squadron III: Rebel Strike - GC - Review". GameZone. http://www.gamezone.com/reviews/2003/11/02/star_wars_rogue_squadron_iii_rebel_strike_gc_review.
- ↑ 19.0 19.1 Casamassina, Matt (20 October 2003). "Star Wars Rogue Squadron III: Rebel Strike". http://www.ign.com/articles/2003/10/21/star-wars-rogue-squadron-iii-rebel-strike.
- ↑ Watts, Martin (6 July 2013). "Star Wars Rogue Squadron III: Rebel Strike (GameCube) Review". http://www.nintendolife.com/reviews/gamecube/star_wars_rogue_squadron_iii_rebel_strike.
- ↑ "Star Wars Rogue Squadron III: Rebel Strike". Nintendo Power 175: 140. December 2003.
- ↑ "Star Wars Rogue Squadron III: Rebel Strike Review". 2003-11-19. http://www.nintendoworldreport.com/review/4156/star-wars-rogue-squadron-iii-rebel-strike-gamecube.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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