Software:Super-Bikes Riding Challenge
| Super-Bikes Riding Challenge | |
|---|---|
| Developer(s) | Milestone[1] |
| Publisher(s) | Black Bean Games[1] |
| Platform(s) | Windows, PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Super-Bikes Riding Challenge is a 2006 racing video game developed by Milestone for Windows and PlayStation 2.
A sequel, Suzuki Super-Bikes II: Riding Challenge, was released in 2006 for the PlayStation 2 by Valcon Games.[2][3][4] A Nintendo DS version was released in 2008.[5]
Gameplay
Super-Bikes Riding Challenge is a game about motorcycle racing. The game includes a total of 40 bikes from manufacturers like Honda, Suzuki, Ducati, Triumph, Moto Guzzi, and Voxan. The tracks are a mix of fictitious and real-world locations like Valencia, Hockenheim, Laguna Seca and Donington Park.[6] The game has four game modes: free ride, trophies (tournament), career, and multiplayer.[7] The game doesn't feature damage modeling. The multiplayer mode allows racing by two people in a split-screen format. There is no internet or network playmode.[8][9]
Reception
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GamesRadar wrote in a preview: "Currently at around 90% finished, the game is playing very well, although the difficulty level does need some tweaking. The graphics are solid and very smooth and there were only a few instances where the bikes' behaviour didn't look entirely realistic."[20]
Eurogamer said the graphics aren't as good as in Tourist Trophy but the racing action is better.[6] 4Players compared the game negatively to Tourist Trophy and THQ's MotoGP.[9]
References
- ↑ 1.0 1.1 1.2 1.3 "Test - Super-Bikes Riding Challenge" (in French). Webedia. 3 November 2006. https://www.jeuxvideo.com/articles/0000/00007008_test.htm.
- ↑ "Disc label". Suzuki Super-Bikes II: Riding Challenge PlayStation 2 game disc (NTSC U/C) (Valcon Games, Lago (company) (it)). 2006. "©2006 Lago Srl. Published by Valcon Games LLC, under license from Lago Srl. Developed by Milestone.".
- ↑ "Games". http://www.valcongames.com/games.htm. "Suzuki Super-Bikes II: Riding Challenge - Available for the PlayStation®2 system, Suzuki Super-Bikes II: Racing Challenge puts you in control of 40 officially licensed motorbikes."
- ↑ "Suzuki Super-Bikes II: Riding Challenge for PlayStation®2". http://www.valcongames.com/suzuki-ii.htm.
- ↑ Hatfield, Daemon (19 August 2008). "Suzuki Super-Bikes II: Riding Challenge Review". Ziff Davis. https://www.ign.com/articles/2008/08/19/suzuki-super-bikes-ii-riding-challenge-review.
- ↑ 6.0 6.1 6.2 Thornton, Dan (15 September 2006). "Superbikes Riding Challenge review". Gamer Network. https://www.eurogamer.net/r-superbikeschallenge-ps2.
- ↑ 8.0 8.1 Toivonen, Ismo (1 January 2007). "Super-Bikes Riding Challenge (PC, PS2) – Skootteri on lälläripyörä" (in Finnish). Fokus Media Finland. https://www.pelit.fi/artikkelit/super-bikes-riding-challenge-pc-ps2/.
- ↑ 9.0 9.1 9.2 Krosta, Michael (27 October 2006). "Test: Super-Bikes: Riding Challenge" (in German). https://www.4p.de/test/super-bikes_riding_challenge/4948.
- ↑ Hurabasic, Nedzad (24 September 2006). "Tests - Super-Bikes Riding Challenge" (in German). Gamer Network. http://www.eurogamer.de/articles/revie_superps2_240906.
- ↑ Yavin (December 2006). "Test - Super-Bikes Riding Challenge" (in French). Joystick (Future France) (187): 68. https://archive.org/details/joystick187/page/n67/mode/1up.
- ↑ "Análises - Super-Bikes Riding Challenge" (in Portuguese). PSM3 (Future plc) (53): 88. November 2006. https://archive.org/details/psm-3/page/n87/mode/1up.
- ↑ samalór. "Teszt - Super-Bikes: Riding Challenge" (in Hungarian). 576 Konzol (hu) (Comgame Kft.) (1/2007): 48. https://archive.org/details/576-konzol-1998-2008/576%20Konzol%202007-01/page/48/mode/1up.
- ↑ "Recenzje - Super-Bikes Riding Challenge" (in Polish). Click! (Polish magazine) (pl) (Bauer Media Group) (1/2007): 62. https://archive.org/details/click200701/page/62/mode/1up.
- ↑ C.M. (January 2007). "Tempo libero - Giochi console - Super-Bikes Riding Challenge" (in Italian). Computer idea (it) (VNU Business Publications Italia) (182): 75. https://archive.org/details/computer-idea-182/page/n73/mode/1up.
- ↑ Klymovsky, Igor (November 2006). "Рецензии - Super-Bikes: Riding Challenge" (in Russian). Gameplay (ITC Publishing): 107. https://archive.org/details/gameplay-2006-11-15/page/107/mode/1up.
- ↑ Frank, Alexander (November 2006). "Test - Super-Bikes Riding Challenge" (in German). PC Action (de) (Computec Media) 11 (130): 127. https://archive.org/details/pc-action-2006-12/page/127/mode/1up.
- ↑ "Guia de Compras - Super-Bikes Riding Challenge" (in Spanish). Playmanía (magazine) (es) (Axel Springer SE) (94): 98. 2006. https://archive.org/details/Playmania_094/page/n99/mode/1up.
- ↑ "Recenzje - Super-bikes: Riding Challenge" (in Polish). PSX Extreme (pl) (Grupa 69) (115): 55. March 2007. https://archive.org/details/PSX_Extreme_115/page/n47/mode/1up.
- ↑ Towell, Justin (13 July 2006). "Super-Bikes Riding Challenge". Future plc. https://www.gamesradar.com/super-bikes-riding-challenge-2/.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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