Software:TV Superstars

From HandWiki
Short description: 2010 video game
TV Superstars
PAL cover art
Developer(s)Cambridge Studio
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation 3
Release
  • NA: 13 October 2010[1]
  • AU: 28 October 2010
  • EU: 29 October 2010
Genre(s)Party
Mode(s)Single-player, multiplayer

TV Superstars is a 2010 party video game developed by Cambridge Studio and published by Sony Computer Entertainment for the PlayStation 3. It utilizes the PlayStation Move controller.[2]

Gameplay

Gameplay of "Let's Get Physical"

In the game players take the role of a reality television show contestant who is on the hunt for fame and glory by winning a series of completely unrelated challenges on a Reality TV Show. The game utilises the PlayStation Eye to take a picture of the player which is then used to create an avatar which players use in the game. The game contains a series of party-style games which are part of a fake Reality TV Show.[3]

Games include "Frock Star", a fashion show where players have to walk down a runway with as much style to win through trying out outlandish outfits and applying makeup to their avatars. Another game, "Let's Get Physical" is a combination of American Gladiators and Japanese Game Shows, where players complete a series of mini-games such as running along a giant spinning wheel while dodging dangerous obstacles on the wheel or firing the avatar through the air to fit into a chalk outline printed on a wall.[3] Other games include "Big Beat Kitchen" where players have to cook and rap in a Hip hop cooking show, "DIY Raw", a home make-over show which involves players attempting to prevent the house from collapsing and "STAA" (Superstars Television Acting Agency) where players have to film their own television commercials.

Game progress is measured by the popularity of the player's avatar which is increased mainly through media coverage where players are reported in tabloids after winning or losing a game, being involved in lucrative product endorsements which places the avatar's name and likeliness on game billboards and TV commercials.[4]

Development

The game was unveiled at the 2010 Game Developers Conference in San Francisco.[2] It was originally seen in a trademark filing by SCEA on September 16, 2009.[5] It is the last game to be developed by Cambridge Studio before it was integrated as a sister company of Guerrilla Games.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic56/100[6]
Review scores
PublicationScore
Eurogamer3/10[7]
Famitsu31/40[8]
GamesMaster58%[9]
GameSpot6.5/10[10]
GamesTM4/10[11]
IGN6/10[12]
OPM (UK)7/10[13]
Play53%[14]
PSM366%[15]
Push SquareStarStarStar[16]
VideoGamer.com6/10[17]

The game received "mixed" reviews according to the review aggregation website Metacritic.[6] In Japan, where the game was ported for release under the name TV Superstar (TVスーパースター, TV Sūpāsutā) on December 9, 2010, Famitsu gave it a score of 31 out of 40.[8]

See also

References

  1. Jason Wilson (October 12, 2010). "TV Superstars Ships Tomorrow for PlayStation Move". Sony Interactive Entertainment. https://blog.playstation.com/2010/10/12/tv-superstars-ships-tomorrow-for-playstation-move/. 
  2. 2.0 2.1 Mark Hardy (March 10, 2010). "Introducing PlayStation Move". Sony Interactive Entertainment. https://blog.playstation.com/archive/2010/03/10/introducing-playstation-move/. 
  3. 3.0 3.1 Ryan Clements (March 10, 2010). "GDC 10: TV Superstars Hands-on". Ziff Davis. https://www.ign.com/articles/2010/03/11/gdc-10-tv-superstars-hands-on. 
  4. "TV Superstars". Sony Computer Entertainment. http://us.playstation.com/games-and-media/games/tv-superstars-ps3.html. 
  5. Owen S. Good (September 16, 2009). "SCEA Working on Something Called "TV Superstars"". G/O Media. https://kotaku.com/scea-working-on-something-called-tv-superstars-5360971. 
  6. 6.0 6.1 "TV Superstars for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/tv-superstars/critic-reviews/?platform=playstation-3. 
  7. Ellie Gibson (December 22, 2010). "PlayStation Move Roundup [review goes into Page 2"]. Gamer Network. https://www.eurogamer.net/playstation-move-roundup-review. 
  8. 8.0 8.1 "TVスーパースター" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14303&redirect=no. Retrieved March 26, 2023. 
  9. "Review: TV Superstars". GamesMaster (Future plc): 97. January 2011. 
  10. Laura Parker (October 29, 2010). "TV Superstars Review". Fandom. https://www.gamespot.com/reviews/tv-superstars-review/1900-6283215/. 
  11. "Review: TV Superstars". GamesTM (Future plc): 112. Christmas 2010. 
  12. Colin Moriarty (November 9, 2010). "TV Superstars Review". Ziff Davis. https://www.ign.com/articles/2010/11/09/tv-superstars-review. 
  13. "TV Superstars". PlayStation Official Magazine – UK (Future plc). Christmas 2010. 
  14. "Review: TV Superstars". Play UK (Imagine Publishing) (199): 94. Christmas 2010. 
  15. "Review: TV Superstars". PSM3 (Future plc): 88. Christmas 2010. 
  16. James Newton (November 1, 2010). "TV Superstars Review". Gamer Network. https://www.pushsquare.com/reviews/2010/11/tv_superstars_ps3. 
  17. Tom Orry (November 15, 2010). "TV Superstatrs Review [date mislabeled as "June 5, 2021""]. Resero Network. https://www.videogamer.com/reviews/tv-superstars-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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