Software:UFC: Sudden Impact

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Short description: 2004 video game
UFC: Sudden Impact
Cover art, featuring late UFC Hall of Famer Mask being hit by Phil Baroni
Developer(s)Opus
Publisher(s)
Director(s)Ryota Hayashi
Producer(s)Taka Suzuki
Takeshi Shimizu
Designer(s)Takashi Urushihara
Composer(s)Jun Enoki
Platform(s)PlayStation 2
Release
  • NA: April 20, 2004[1]
  • JP: April 22, 2004
  • EU: May 21, 2004
Genre(s)Versus fighting, Sports
Mode(s)Single-player
Offline multiplayer

UFC: Sudden Impact, known in Japan as UFC 2004, is a mixed martial arts video game featuring Ultimate Fighting Championship properties and fighters developed by Opus and published by Global Star. It was released in 2004 for the PlayStation 2. It is the fourth UFC game released and the second and last on the PlayStation 2.[2][3]

Gameplay

Fighting and combat basics

The gameplay in Sudden Impact is very similar to that of the previous entries in the series. Each fighter possess a fighting style that varies between Boxing, Karate, Kung-Fu, Kempo, Muay Thai, Ninjitsu, Sambo, Submission, Sumo, Pro Wrestling, Kickboxing, Wrestling, Brazilian Jiu-Jitsu, and more. Each of the four face buttons on the controller specifically controls one of the fighter's limbs. By hitting two buttons at once, the player can perform a takedown, a grappling move, a submission move or other similar technique. An addition made to Sudden Impact's gameplay is an added focus on fence positioning. When backing an opponent into the cage that surrounds the Octagon ring, attempting a grapple maneuver will put the player into one of several different possible positions, including a standing face-off as well as a special ground-mount, where the bottom fighter's head is literally pressed against the cage. The overall gameplay is also slightly faster in comparison to the previous games. Fights are announced by Bruce Buffer and refereed by "Big" John McCarthy.

Arcade and Versus

In Arcade mode, the player choose a fighter and fights against CPU controlled opponents for an unlimited number of fights. On Versus, up to two players fight against each other.

Story Mode

In Story Mode, the player can create a custom mixed martial artist. The player starts as a street fighter who is found by an MMA trainer. The trainer sets the player on the path of making it to the UFC within three years. The player then chooses one dojo out of eight, each with their own fighting styles. Each aspect of the training requires the player to perform a specific challenge, such as landing three left punches or taking an opponent down twice in a match, and more. Winning challenges earns stat points and new moves. At the end of each month, the player is presented with an evaluation challenge, which varies between hitting a punching bag in a timing-based minigame or a simulation of the created fighter sparring against another recruit or fighter.

In December of each year, the player take part in an amateur Open Weight UFC-style tournament against a number of generic characters. The mode ends after three years of training are completed and the player successfully reaches the UFC. Additionally, graduating to the UFC level means that the created fighter will be available in the remainder of the game's modes.

Champion Road

In Champion Road, the player picks a fighter and must win four fights before having a title match. On winning, the player receives a Silver Belt. If the player choose the same fighter again, Champion Road will become Legend Mode and it is needed to win nine matches before receiving a title shot and winning the Gold Belt. On these modes, the player will only fight against fighters in the same weight class, and it is necessary to win titles to unlock certain characters in that class.

Tournament

In Tournament mode, the player can compete in an eight-man elimination tournament that mirrors the early UFC events. The player has to win two matches before reaching the final and win the tournament.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic54/100[4]
Review scores
PublicationScore
CGMStar[5]
EGM4.83/10[6]
Famitsu28/40[7]
Game Informer6.5/10[8]
GameProStarStarStar[10]
GameRevolutionD+[9]
GameSpot6/10[2]
GameSpyStarStarStar[11]
GameZone7/10[3]
OPM (US)StarStar[12]

The game received "mixed" reviews, a bit more than the UFC games before it, according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of one six, two sevens, and one eight for a total of 28 out of 40.[7]

See also

References

  1. Dunham, Jeremy (April 1, 2004). "UFC: Sudden Impact Re-Announced" (in en). https://www.ign.com/articles/2004/04/01/ufc-sudden-impact-re-announced. 
  2. 2.0 2.1 Navarro, Alex (April 21, 2004). "UFC: Sudden Impact Review". CBS Interactive. https://www.gamespot.com/reviews/ufc-sudden-impact-review/1900-6094196/. 
  3. 3.0 3.1 Bedigian, Louis (May 10, 2004). "UFC: Sudden Impact - PS2 - Review". https://www.gamezone.com/reviews/ufc_sudden_impact_ps2_review. 
  4. 4.0 4.1 "UFC: Sudden Impact for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/ufc-sudden-impact/critic-reviews/?platform=playstation-2. 
  5. "UFC: Sudden Impact". Computer Games Magazine (theGlobe.com) (164): 7. July 2004. 
  6. EGM staff (July 2004). "UFC: Sudden Impact". Electronic Gaming Monthly (Ziff Davis) (180): 98. 
  7. 7.0 7.1 "UFC 2004" (in ja). Famitsu (Enterbrain) 802. April 30, 2004. 
  8. Zoss, Jeremy (July 2004). "UFC Sudden Impact". Game Informer (GameStop) (135): 115. http://www.gameinformer.com/NR/exeres/53B6EBD4-3D14-45A5-BF42-7BD649CF2461.htm. Retrieved September 14, 2019. 
  9. Reilly, Mike (July 9, 2004). "UFC: Sudden Impact Review". CraveOnline. https://www.gamerevolution.com/review/33529-ufc-sudden-impact-review. 
  10. Four-Eyed Dragon (May 27, 2004). "UFC: Sudden Impact Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/35757.shtml. Retrieved September 14, 2019. 
  11. Steinberg, Steve (May 9, 2004). "GameSpy: UFC: Sudden Impact". IGN Entertainment. http://ps2.gamespy.com/playstation-2/ufc-sudden-impact/512383p1.html. 
  12. "UFC: Sudden Impact". Official U.S. PlayStation Magazine (Ziff Davis): 96. July 2004. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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