Software:UFC: Tapout 2
| UFC: Tapout 2 | |
|---|---|
| Developer(s) | DreamFactory |
| Publisher(s) | TDK Mediactive |
| Platform(s) | Xbox |
| Release |
|
| Genre(s) | Versus fighting, Sports |
| Mode(s) | Single-player, multiplayer |
UFC: Tapout 2 is a 2003 fighting video game developed by DreamFactory and published by TDK Mediactive for the Xbox. It is based upon the Ultimate Fighting Championship (UFC). The game is a sequel to Software:UFC: Tapout. The sequel game was released in North America on March 20, 2003 for the Xbox console. The subtitle Tapout refers to a fighter tapping his hand indicating that he has submitted to a submission hold. A tapout, along with a knockout, judge's decision, and referee stoppage, is one of the ways of ending a UFC bout.
Roster
Before its release, Crave Entertainment revealed that "UFC: Tapout 2 will feature an enhanced roster of real-life mixed martial arts superstars, the most of any UFC game to date. Confirmed on the roster are UFC notables Tito "The Huntington Beach Bad Boy" Ortiz, Chuck "The Iceman" Liddell, Carlos Newton, Pat Miletich, and B.J. Penn. Released screenshots also show off character models for "Big Daddy" Gary Goodridge, "King of the Streets" Marco Ruas, Bas Rutten, and Jeremy Horn. One of the new fighters making his debut in UFC: Tapout 2 is Middleweight Champion Murilo Bustamante."[1]
According to GameFAQs, the game also features the following unlockable fighters:
- Big John McCarthy by winning a silver belt with all characters in Championship Mode.
- Bruce Buffer by winning 33 consecutive matches in Arcade Mode.
- Larry Landless by winning a silver belt with all but 1 character in Championship Mode.
- Mask by winning a gold belt with all but 1 regular character in Legend Mode.
- Skyscrape by winning a gold belt with all regular characters in Legend Mode.
Development
In Summer 2002, almost a year before its release, Crave Entertainment asserted that "Tapout 2 will feature a completely overhauled core game engine. 'With the changes in the engine, an enhanced AI, upgraded career mode, and new fighting moves, we're practically putting the gamer right in the middle of The Octagon,' said Rob Sandberg, senior producer at Crave Entertainment. 'Tapout 2 will look and play noticeably different from any previous version, and I think fighting game fans will be very impressed.'"[1] As later reviews from March 2003 demonstrate, Tapout 2 was ultimately published by TDK Mediactive and developed by DreamFactory.[2]
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[3] Four-Eyed Dragon of GamePro said, "UFC: Tapout 2 is a solid sequel and a well-rounded brawler. The latest showing of this brutally realistic fighter franchise proves that this series can go the distance, despite its rollercoaster ride on other systems." Jeff Gerstmann of GameSpot said, "Overall, UFC: Tapout 2 has some strengths, but they're the same strengths that the previous Tapout game had. The game doesn't really bring anything new to the genre, and the game's AI flaws make it a very dull single-player experience. Even devout fans of the sport would be better off with the previous Tapout game, or, if they own a PlayStation 2, THQ's Pride FC."[2] Hilary Goldstein of IGN said that if "you didn't buy the first Tapout, then the sequel is definitely a worthy pick-up. The game's a lot of fun for both single and multiplayer. However, if you've played the original, this one really isn't worth the $50. While there are improvements and more fighters, it's just not enough to merit spending that much money. If you see it later for $20 or maybe even $30, definitely grab it, but I was pretty disappointed in how little was changed. This series needs an overhaul next year if it's to go anywhere besides down the drain."[9]
See also
References
- ↑ 1.0 1.1 Gerald Villoria (26 June 2002). "Crave announces UFC: Tapout 2". CBS Interactive. https://www.gamespot.com/articles/crave-announces-ufc-tapout-2/1100-2872415/.
- ↑ 2.0 2.1 2.2 Jeff Gerstmann (26 March 2003). "UFC: Tapout 2 Review". CBS Interactive. https://www.gamespot.com/reviews/ufc-tapout-2-review/1900-6023981/.
- ↑ 3.0 3.1 "UFC: Tapout 2 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/ufc-tapout-2/critic-reviews/?platform=xbox.
- ↑ EGM staff (May 2003). "UFC: Tapout 2". Electronic Gaming Monthly (Ziff Davis) (166): 134. http://www.egmmag.com/article2/0,4364,1489172,00.asp. Retrieved 13 September 2019.
- ↑ "UFC: Tapout 2". Game Informer (GameStop) (121): 90. May 2003.
- ↑ Four-Eyed Dragon (25 March 2003). "UFC: Tapout 2 Review for Xbox on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/microsoft/xbox/games/reviews/28648.shtml. Retrieved 13 September 2019.
- ↑ Raymond Padilla (14 April 2003). "GameSpy: UFC Tapout [2"]. IGN Entertainment. http://xbox.gamespy.com/xbox/ufc-tapout/5786p1.html.
- ↑ Eduardo Zacarias (4 April 2003). "UFC Tapout 2 - XB - Review". https://www.gamezone.com/reviews/ufc_tapout_2_xb_review/.
- ↑ 9.0 9.1 Hilary Goldstein (18 March 2003). "UFC: Tapout 2 Review". Ziff Davis. https://www.ign.com/articles/2003/03/18/ufc-tapout-2-review.
- ↑ "UFC: Tapout 2". Official Xbox Magazine (Future US): 76. May 2003.
- ↑ Josh LastName (7 April 2003). "UFC: Tapout 2 Review (Xbox)". IGN Entertainment. http://reviews.teamxbox.com/xbox/464/UFC-Tapout-2/p1/.
- ↑ Chris Hudak (1 May 2003). "'UFC: Tapout 2' (Xbox) Review". TechTV. http://www.techtv.com/xplay/reviews/story/0,24330,3424054,00.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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